940551169900056091xxxx

What does 940551169900056091xxxx mean?  No, it’s not an international telephone number.  No, it’s not the winning lottery numbers (close) and no, it’s not my IQ.  That number is the United States Parcel Service Priority Mail tracking number for my Eaton Fuller style USB shift knob which I backed in the CSIO Kickstarter campaign last month.  The reason why this number is close to being a winning lottery number is the fact that the package is due to arrive at my residence tomorrow (Saturday, 21 May).  Woohoo….

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I received the shipping notice and the CSIO folks posted the above picture on Twitter with the tweet reading “Last of the @Kickstarter s going out right now!”  Yep, one of those USPS Priority Mail packages will find its way to my home in Denver on Saturday (hopefully).

I’ve see a few of the famous (and some not so famous) YouTube folks demo and showcase their shifter knob in recent days.  From what I’ve seen, the shifter will most certainly live up to my expectation.  You can expect a full review of the shifter sometime next week right here on GrizzlyBearSims Planes, Trains and Automobiles (and Farming Too!) Realism through Simulation blog

Until next time…

If you can’t find it, grind it! 

Jerry

Looking at X-Plane

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Yes…you are reading this correctly and NO it’s not a delayed blog posting which should have been uploaded on April 1st  (April Fools Day).  I’m actually starting to consider purchasing X-Plane version 10.

For the sake of bringing everyone up to speed, I’ve been flying computer simulations since the early to mid 1980’s.  Yes…I said 1980’s.  It all started with the Commodore 64.  As I moved into the world of PC’s in the early 1990’s, I began playing the Microsoft Flight Simulator version and owned each version up to FSX.

A few years ago when Lockheed Martin came onto the scene with P3D v1.0 I passed on it.  I didn’t actually take the plunge into P3D until version 2.3.  I moved up to version 2.4 and finally version 2.5 as they were each released.  During this timeframe, I was mostly using P3D, but still had FSX installed and would occasionally fire it up.

When P3D launched version 3, that was around the time that I also decided to move from Windows 7 to Windows 10 and in doing so I decided to do a complete rebuild of my gaming system.  When Windows 10 came online, I installed P3D version 3.0 and never touched the FSX disks.  They still sit in my bookcase to this day.

More than just an investment

My history with FSX and P3D is more than just a financial investment.  While it is true I probably have several thousand dollars invested in hardware and software (add-on aircraft, airport scenery, weather etc. etc.) it is also about what I’m truly used to.  Since P3D for the most part is just a enhanced version of FSX, the functional aspects of the application (and my experience) goes back a long time (almost 10 years).  Making the move from FSX/P3D to X-Plane is (in my opinion) would be a financial sacrifice, it also will very much be a mental sacrifice.  But why would I even want to consider this move?

Looking for stability

While it is true LM has made significant advances in controlling the memory beast that comes with a complex 32 bit application like P3D.  Especially when factoring in some of the beautiful add-on scenery and complex aircraft systems, but P3D just remains so darn fickle.  After you spend hours and hours and even more hours installing P3D, all the add-on airports, add-on airports etc.  there just are no guarantees that some future Microsoft Windows update won’t cause everything to explode.  Ok…perhaps not literally.  But you understand what I’m saying.

Many (even including myself) were disappointed to learn that P3D v. 3 was not 64 bit and even more upsetting to learn that Lockheed Martin may not even have any plans at all to develop a 64 bit version of P3D.  But is 64 bit the end-all, be all?  No, but it does go a long way.  But as I stated last year, IF Lockheed Martin developed a 64 bit version of P3D…this will cause a ripple effect throughout the flight sim community and would most certainly require all 3rd party add-ons to also be re-developed into 64 bit versions.  As there is no magic 32 to 64 bit conversion process…the simple fact that I purchased (as an example) an Orbx scenery 5 years ago for FSX and have since enjoyed a P3D v2.x AND a P3D 3.x version (with no additional cost) would most certainly be a thing of the past.  Said in another way, the day a 64 bit version of P3D releases…that is when we all start over.

800 Pound Gorilla

Yes…there is an 800 pound gorilla in the room which we all just tend to ignore.  If we don’t look at it, then it really isn’t there.  Right?  What am I talking about?  Well…I’m talking about those four letters that make up that very nasty word.  NO….not that word.  I’m talking about EULA.  The vast majority of P3D users are breaking the EULA each and every day.  Most of the “famous” YouTubers and Twitch streamers are doing it in plain sight.  Yes….even yours truly is breaking the law according to those four letters EULA.  By the way, EULA stands for End User License Agreement.  It basically is a legally binding document which tells us just how we can use the P3D software.

It should come as no surprise that I would bring this up.  I’ve been talking about the P3D EULA since the days of v1.x.  It was the EULA which kept me from purchasing P3D until version 2.3 and then I knew I was in the wrong, but there was nothing stopping me.  With version 2.x I only owned the academic license.  With version 3, I did plop down the $199 and went with the professional license.  But as I’ve said over and over and over.  I don’t fit into any of the license categories and as previously stated, most don’t either.  The EULA clearly states that Prepar3D is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product.

We’ve been fortunate.  At this very moment you can visit the Prepar3d.com website and you can purchase P3D v3 (or even v2.x) without the need to prove you are a student, professional or developer.  Try to do this with any other form of software which offers discounts for students?  Yea…I think you are starting to get my point.

Actually…while I’m not lawyer (and I didn’t sleep in a Holiday Inn Express last night either), Lockheed Martin is actually in violation of their agreement with Microsoft by even allowing a non-student, non-professional and non-developer to purchase the software.   I suppose there may be some small gray area where Lockheed Martin isn’t actually marketing P3D for personal use.  Also, the reason why I purchased the professional version of P3D v3 was based on the following “Acceptable uses for Prepar3D include Simulation, Learning and Training.  While I’m not using P3D to train, I do firmly believe that flight simulation is “not just a video game”, so I’m simulating the activities of a professional pilot and I’m learning the proper and correct procedures required to simulate the aircraft I enjoy flying.  But this is a HUGE play on words.  Does the glove fit????

Bottom line….while I have a huge investment in FSX/P3D which I’m utilizing in P3D v.3.x.  There are no guarantees I’ll continue to enjoy this.  What scares me the most?  While Microsoft could have forced Lockheed to tighten down their selling practices, it is Dovetail which makes me more nervous.  After all, Dovetail purchased the rights to redistribute FSX via Steam AND what ever Dovetails “New” entry into the Flight Sim world will be, could suffer a financial impact due to P3D.

Change is Good????

Finally, I suppose I’m intrigued by the element of change.  Some suggest that X-Plane has a much more realistic flight dynamics as compared to FSX or P3D.  For me, this is not really as important.  While I appreciate the “As Real As It Gets” experience with FSX/P3D, the fact it may lack slightly to X-Plane isn’t enough reason to make the change.  But having access to different aircraft types which may not be available for P3D v3.x could interest me enough to make the move.  While I absolutely love my PMDG 737NGX, I also very much miss flying my MD80, Boeing 727 just to name a few.  From what I’ve found in my initial research, X-Plane has a very serious following of aircraft developers who are doing their part to keep these old birds flying in the virtual skies.

Next Steps

At this point in time I’m giving X-Plane some really serious thought.  I more than likely will purchase via Steam so I have the option to apply for a refund if I find it doesn’t live up to my expectations.  I’ll be certain to keep you all posted on my decision and my progress should I decide to pull the trigger.  If anything, it will be good for me to try X-Plane for the sake of my simulation blogging efforts.  After all, X-Plane (for Windows) has been around for as long as FSX and it is very much still in active development.

Until next time…

Happy Flying!!!

Jerry

Car Mechanic Simulator 2015 Performance DLC and Update

I’ve had my head buried in American Truck Simulator (ATS) and Farming Simulator 15 (FS15) the past week and completely missed the release of the new Car Mechanic Simulator 2015 Performance DLC and game update to 1.0.7.1.  While I new it was coming, the release date I saw a few weeks ago did come and go.  But we all know that is just how it goes.  I would much prefer game developers take their time and even delay launch/release to ensure a much more stable release.

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The Car Mechanic Simulator 2015 Performance DLC is available via the Steam website for $4.99 US and includes several new features including new cars, supercharged engines, new shop with performance parts, dyno with chip tuning, engine swaps and the somewhat anticipated 1/4 mile track.

What I like

I actually love this game.  It’s a great relaxing game and I also enjoying streaming my game play on Twitch.  I prefer streaming this over ATS/ETS2 or FS15 simply because I can better keep an eye on my chat stream.  So making the $5 investment to help keep this game alive was a no-brainer.   I like the fact we received several new cars, new parts and new shop features. 

What I dislike

As I’ve mentioned a few times when I’ve talked about CMS15, I was rather late showing up to the CMS15 party.  I’ve only owned CMS15 for a few months, but since those first days I’ve been hearing about the 1/4 mile track features.  To be honest with my readers, from those early days I’ve asked myself “Why”?  Why does this game need a 1/4 mile track?  The short answer is….it doesn’t! 

Car Mechanic Simulator 15 is…..yep…you guessed it.  It is a car mechanic simulator.  Now I know some will say that the two go hand in hand.  Yes, you can stretch your imagination to make it so…but in the present state of the game, I just feel the 1/4 mile track is just a gimmick.  Part of the reason I feel this way is because CMS15 has no support for controllers such as the awesome Logitech G27.  But this is understandable considering this is a MECHANIC Simulator. 

Anyway…have you tried the new Performance DLC?  What do you think?

Until next time…

Happy Simming!!!

JT

Bus Simulator 16 Recent Update

I know I’ve been extremely critical of Bus Simulator 16 since it was released over two months ago.  Since that time (2nd March), I’ve only accumulated 20 hours in the game.  If you so desire, you can read the content I’ve written about BS16.  However, I would like to direct your attention to the last entry from 7 April which discussed a previous update.  Today, I’m actually very pleased to say that StillAlive Studios finally….fixed an issue which should have never been an issue at all in an update which they released on 26 April.  You can read all about that here

You know….I can (and often) overlook little bugs and quirks in a piece of software.  As I’ve stated before, I actually work for a large software company.  I understand some of the challenges development and support teams face in keeping customers happy and providing some balance between what can and can’t be done technically through software.  However, the main reason why I only have 20 hours of time invested in this game is because of one issue which I viewed as a complete showstopper in my ability to balance realism through simulation.  Of course, I’m talking about the broken GPS functionality that StillAlive Studios FINALLY fixed with this update. 

I’ve said this before, and I’ll go ahead and repeat myself now.  The issue with the GPS should have never made it to production.  There is no GPS on the face of the planet (that I’m aware of) that doesn’t auto-rotate the map and show the arrow always pointing up.  My Garmin, my Magellan and even my smartphone all feature an auto-rotating map so the arrow points up.  While SCS Software (the folks behind ATS and ETS2) certainly have some small bugs and quirks with their software…both ATS and ETS2 feature rotating maps.  So therefore, Bus Simulator 16 should have never been released.  But after two months, on what I believe is the third software update made available to BS16, this issue has been resolved.  Finally!

More about the Update

This update (again released on 26 April) is the 3rd update made available to Bus Simulator 16 since it was released on March 2nd.  This new update includes the following changes:

New Content: 5 brand new missions and decals
Mouse-steering
Increase angle limits of in-cockpit camera
Adjustable sitting positions
Assign camera centering to button
GPS auto map rotation
Sensitivity adjustments for keyboard steering
Changes for Nvidia graphic cards in laptops
Ability to rename bus routes (name and number)
Turn signal indicator adjustments
Curve Look (camera moves and follows as you turn into a curve)
Option to disable cashier

Of course, I’m truly most happy about the GPS fix.  This being either broken or poorly designed really had a significant impact on my realism through simulation.  But the other item I’m almost equally excited about is the option to disable the cashier.  I’ve disabled the cashier option and my bus company now requires either exact change, pre-paid bus passes or you can stand on the sidewalk.  I really grew bored with making change.

Right now I’m really spending most of my gaming time playing American Truck Simulator (I’ve opened a virtual trucking company) and Farming Simulator 15.  But I will (now that the GPS is fixed) spend a little more time with BS16.  What about you?

Until next time…

Happy Simming!!!

J

ATS Mod Review–Freightliner Classic

Since the release of American Truck Sim, I’ve been driving the default or in-game trucks.  Like many others, I’ve added sound mods to get a better and more true-to-life sound from these trucks.  It was quite disappointing the first day I played ATS to sound the horn on my brand new Peterbilt and it sounds like beep-beep instead of the HONK-HONK that it should have.  I still tend to switch between my Peterbilt 579 and the Kenworth W900.  However, I was out looking at a few of the mod websites and I saw this Freightliner Classic which had been re-worked and had pretty positive feedback in the comment section.  So I decided to try it out.

Like the Kenworth W900, it has that classic truck look.  The pictures below show the base truck as it comes from the dealership (it can be purchased from any Kenworth dealership).  I upgraded the engine and transmission to better suit my needs (more power).

The interior is nice and clean.  It features an on-dash SatNav and digital gear indicator just below.

I hauled a load of pipe from Los Angeles, CA to Ely, NV and she handled well.

What is the Featured Mod and what does it do?

This mod is the Freightliner Classic Truck mod for American Truck Simulator.  The mod adds this truck to your list of purchasable trucks and can be found at any Kenworth dealership.

 

How can I get this mod?

The Freightliner Classic Truck mod mod for American Truck Simulator is available here.

 

How do I install this mod?

Please see my blog post “How to Install Mods in American Truck Simulator” for complete instructions.

Until next time…

Happy Trucking!!!

J

Introducing Grizzly Bear Trucking

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You’ve probably heard of virtual airlines, have you heard about virtual trucking companies?  With the increasing popularity of American Truck Simulator (ATS) and Euro Truck Simulator 2 (ETS2), groups of likeminded enthusiasts are getting together and forming virtual trucking companies to further enhance the simulation game play. 

I’ve formed Grizzly Bear Trucking to provide the virtual trucking experience to those who desire a mature and friendly atmosphere.  If you are interested in enhancing your ATS and ETS2 simulation game play and would like to do that as a Grizzly Bear Trucking owner/operator…then please read more about the requirements and submit an application.

Thank you for your time.  I look forward to seeing you on the open road.

Jerry

Trucker’s Logbook #7

Our next entry in the Trucker’s Logbook finds us returning to Euro Truck Simulator 2 (ETS2) and departing Russia.  We’ve been driving around Russia exploring the RusMap which I’ve very much enjoyed.  I recently wrote about my first impressions of this ETS2 mod add-on.  While I would have loved to spend more time in Russia and explore more of the RusMap add-on, I’ve been unable to pickup any new jobs which would keep me here.  As you can see from the image below, I still have a lot of roads to drive in the RusMap region.  But I know they’ll be waiting for me another day.

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The job we’ve chosen is to transport pressure tanks from Pskov, Russia to Lahti, Finland.  Our route will take us through Estonia and we’ll travel across the channel between Tallinn to Helsinki.  Our overall route distance is 497km with an estimated trip time of just under 9 hours.  We are fully rested and should not need to rest during the drive.

 

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Our route

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We arrived to pickup the trailer and the two pressure tanks just after 5 PM on Friday.  Total cargo weight is 12 t, which is not a problem for our Volvo truck.  Our trip will consist of 420 km land distance and a short 85 km ferry ride.  Again, total trip time is under 9 hours.  Let’s roll…..

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This seems to be the order of the day, lot’s of road construction as we navigate our way across Estonia for the first time. 

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Even in real life, I can’t pass up a windmill sunset photo opportunity.  (somewhere in Estonia)

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We arrive at the Bayer plant in Helsinki, Finland on-time just after 1 AM. 

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All-in-all this was an uneventful trip.  We’ll rest up here in Helsinki and decide which direction we want to proceed from here. 

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Until next time…

Happy Trucking!!!

Jerry

FS Mod Review–Bednar Atlas AM 15M Cultivator

I’ve recently started playing the wonderful Graceland map by NOR3MSTI (same map developer that created the States map).  You can download version 4.x from American Eagles Modding.  Anyway, much like his States map, Graceland is a large map.  It represents your typical mid-west USA type farm operation.  It’s BIG on farming and it’s BIG on animals.  The map includes your typical chickens, dairy cows and sheep…but also includes the fattening operation for chickens, cows, sheep, pigs AND lamb.  Graceland also sets itself apart from other maps I’ve played by including no equipment (other than the in-game pickup).  In easy mode you start out with 10 million dollars, in normal 5 million and in hard mode 2.5 million.  This blog article is starting to sound like a mod review for Graceland, I’ll do that at a later time.

In my own personal effort of “Realism through Simulation” I strive to do things as accurately as possible.  Or at the very least as accurately as both FS15 and my limited knowledge of farming will allow.  While I can harvest a field and turn around and direct seed it without taking the necessary time to cultivate it first, my “Realism through Simulation” effort tells me this is a cheap shortcut and not how I play the game.  However, in my quest of “Realism through Simulation” I am not interested in using heavily modded equipment which breaks with realism.  In other words, the 47.4m cultivator some use will not be seen anywhere near my farms.  Finally, my criteria is also not so structured that I’m going to count the number of bolts and/or compare paint swatches.  My mod criteria simply needs to be within a range of what would be seen in the real world and function well within the virtual world of FS15.

So in an effort to find a suitable cultivator to help me manage the large fields on the Graceland map, I searched several of the common FS15 mod sites.  I began comparing what I could find versus real world data.  The cultivator I chose (and the one I’m reviewing for you today) is the Bednar Strom Atlas AM 15m cultivator.  Bednar Farm Machinery is a real world company based in the Czech Republic.  While I could not find this exact cultivator model in the 15.5 meter width on their website (the largest in the AM class is 12 meters), but plenty of real world cultivators including John Deere, Case etc. are made in the 40-50 foot range.

Note:  actually in conducting more research after the purchase and initial use of the Bednar, I have found a nice John Deere 50’ cultivator which I’ll test and possibly review later.  If the JD model works as well as the Bednar (or better) then I’ll likely use the JD.

As you can see below, the Bednar can be purchased for $68,200 and costs $15/Day Maintenance.  The required power is 257 kW/350 HP and has a working width of 15.5 meters.

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At the time I conducted this review, all of my smaller tractors (NH T8’s and Case Magnum’s were busy doing other things) I had this massive NH T9 available so I paired it up with the Bednar cultivator.  As you can tell from the image below, the Bednar is brand new and still clean.  But that won’t last long.

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This is field #2 which is typically planted in wheat.  I had finished the harvest and picked up the straw yesterday.

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Lots of wonderful dirt and dust animation.  Plus the Bednar cultivator gets nice and dirty just as you would expect.

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The Bednar cultivator pulls nicely behind the NH T9.  But then again I would expect it.  The cultivator handles nicely when driven in manual mode and also works well with CoursePlay.

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The Bednar cultivator looks great when at work and when in transport back from the fields.

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How can I get this mod?

The Bednar Atlas AM 15m cultivator mod is available here.  I have personally downloaded, installed and tested this mod.  The mod works and I use it on all my maps.

 

How do I install this mod?

Please see my blog post “How to Install Mods in Farming Simulator 15” for complete instructions.

Until next time…

Happy Cultivating!!!

Jerry

A Farmer’s Life–Introduction

I would truly love to have both the talent and time to do more YouTube and/or Twitch video content.  While my time is rather limited, I also find it really difficult to fill the space of 45-60 minutes of excellent content AND most importantly attempt to do something (anything) others may not already be doing.  That’s the thing really…just about all the popular maps are being covered by more than one YouTuber and Twitch Streamer.  They are planting, they are harvesting, they are tending to the cows and they are washing the vehicles.  While some don’t take the same approach and effort in “Realisim through Simulation” they all have their audience.  The good news for me is the website visits, the number of RSS subscribers etc. all continue to rise.  This tells me there are individuals who enjoy blog style content based on many of the simulation games I play and the discussions I have about them. 

At the present time, I’m spending much of my gaming time playing Farming Simulator 15.  I’m really enjoying it now that I have both my Logitech G27 and Logitech Joystick configured.  I recorded a short video on how I accomplished this.

Anyway, at the present time I’m farming on three different maps (soon to be four).  Graceland is getting the most attention, followed by Coldborough Park Farm and finally as I was somewhat late in purchasing the FS15 Gold Expansion…I’m also spending a little bit of time playing Sosnovka.  Of the three maps Giants have produced for FS15 (Bjornholm, Westbridge Hills and Sosnovka), the Sosnovka map is by far the most impressive from a vanilla map.  This gives me some hope…that FS17 will feature better maps as well.  At least I sincerly hope FS17 will include different vanilla maps and not just recycle the same old ones.  But I’m getting off track…The fourth map is a brand new release called Smokedown Farm.  Much of this map game play will be done in a multiplayer environment. 

What I will occassionally do, is release blog posts titled “A Farmer’s Life” documenting through text and images some of the activities I’m doing on the various FS15 maps I’m playing.  I’ll share the mods I’m using, why I’m using them and even how I’m using them to improve my game play all while doing my best to preserve “Realism through Simulation”.

Ok, well that’s enough for today.  

Until next time…

Happy Farming!!!

J

Arizona DLC–Worth the Wait

Arizona DLC – Worth the Wait.  I know many will disagree with me.  But based on the images below, the much anticipated Arizona DLC from SCS Software for the awesome American Truck Simulator will be well worth the wait.  I have been fortunate in my lifetime to visit the Grand Canyon several times.  My first visit was back in the 80’s.  As a teenager I realized the Grand Canyon was more than “just a big ditch”.  I was inspired by the beauty and from these images, SCS Software have done an outstanding job capturing the “Grand” in Grand Canyon.  I’m also pleased to see they have added points of delivery here as I believe it will provide more realism for the game.  Anyone can deliver frozen foods to a Walbert in Los Angeles, Las Vegas or even Phoenix (when AZ is released).  But moving heavy machinery, goods and other items of interest to this wonderful and very beautiful place will be most incredible.

Seeing what SCS Software has done with the Grand Canyon, truly gives me hope for what I believe they can (and will do) for the state I call home…Colorado.   Of course, who knows when Colorado will be released.  Perhaps sometime soon after Utah as they continue their move eastward.

Enjoy the images.

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These images are the property of SCS Software and posted here as a newsworthy source.  If you are interested in purchasing American Truck Simulator, please visit the American Truck Simulator Steam page.

Until next time…

Dreaming of Arizona!

J

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