July 19, 2015 / admin / 0 Comments
The invention of the wheel (circa 3500 BC) was an incredible turning point in the history of civilization. The edition of the Logitech G27 setup has also been just as incredible with regards to my game play with Euro Truck Simulator 2. As I had previously mentioned in this blog post, I recently ordered the Logitech G27 steering wheel and TrackIR both arrived from Amazon and I wasted no time in getting the G27 setup. As I had used the Logitech Xbox type controller (F310) for several weeks accumulating over 30,000 km driven, 35 deliveries, over 35 real hours playing the game spanning some 59 virtual game days….I wanted to first get used to the G27 controls before I installed and started using the TrackIR.
The unboxing, install/setup of the G27 was quick and easy. If you don’t already own a Logitech device, you’ll want to make sure you install the Logitech software available here. I also found this YouTube video to be extremely helpful and saved time in getting everything setup and working as intended. The G27 requires one USB connection to your gaming PC and requires a connection to AC power (via the supplied AC power adapter). The accelerator/brake/clutch along with the gear shift console all plug into the base of the wheel. Once you get all the cables connected, the wheel and gear shifter consoles then clamp down to the desk surface. The setup in ETS2 couldn’t be easier. Refer to the YouTube video I mentioned earlier.
While I certainly enjoy the extra immersion factor this setup provides, the main benefit I’ve found is much smoother drive/steering control than what I had experienced on the Logitech Xbox type controller I had been using. With the Logitech F310 controller, I would steer with my left thumb but found the act of turning was not natural in look and feel and very choppy. With the G27, the action of turning is smooth and the same experience as in driving any vehicle (car, truck etc.).
The great thing about the G27 are all the programmable buttons. I’m using the right/left paddle shifters to control right/left turn signals and have programmed the smaller buttons on the steering wheel to handle cruise control functions. Finally I’ve setup the many buttons on the gear shift device to handle other frequently used options such as headlights, wipers etc.
I’m also enjoying the manual shifting options this setup allows. Again the immersion factor this setup provides to the simulation is fantastic. As I’ve previously held a class A CDL (commercial drivers license) and have driven large trucks, I can say that while the G27 shifting setup is not that of a large diesel truck…it is the best setup for the price. Of course, you can also setup ETS2 for automatic transmission driving.
Again, I plan to spend a little more time with the G27 setup before I introduce my new TrackIR. I’m also looking forward to configuring the G27 with Farming Simulator 2015 as well.
If you have been thinking about adding a steering wheel controller to your ETS2 game play, the Logitech G27 is a great choice and I believe you’ll enjoy it.
Until next time…
July 3, 2015 / admin / 0 Comments
While the Courseplay mod is perhaps the one mod I almost could not live without, it is not without its share of issues which lead to frustrations “Down on Jerry’s Farm”. Several weeks ago I provided a somewhat detailed review of the Courseplay Mod and pointed out some of the issues which we all must deal with if you desire to use this wonderful mod. Yes, I do use the words wonderful, extraordinary etc. to describe this mod at the best of times.
As you know by reading some of my recent blog postings, I’m currently playing on the Ringwoods Farm map. I truly love this map and even with all the trees, fences and gates….Courseplay does a pretty darn good job managing the tasks I assign to it. Or should I say, the Courseplay hired workers do a pretty good job managing the tasks assigned to them. With almost every field owned and planted on this map, there is no way I could keep up with the demand without Courseplay.
In the earlier posting I touched on the issues we all experience when using Courseplay. I don’t fault Courseplay (or the brilliant development team behind the CP mod) from running a tractor/tipper into a tree from time to time. After all, Courseplay only knows the interior dimensions of the fields. It does not know the proximity of fences and gates to the field. Likewise, Courseplay is not something one can simply setup, start and leave unattended with 100% results each and every time. At least not with all functions/tasks. But before I proceed further, allow me to provide some information on how I’m using the Courseplay mod, what works really well and what challenges I face.
What I use Courseplay for?
For the most part, I’m only using a small percentage of the overall Courseplay functionality. While I realize CP can (and will) do much, much more…I simply just haven’t incorporated everything into my farming practices at this time as it has never been my intention to fully automate my farm.
While the role I play “Down on Jerry’s Farm” is the owner and boss of the farming enterprise, I’m still very much willing and enjoy rolling up my sleeves and getting my hands dirty. So at the present time I’m using Courseplay to handle the process of moving the silage down at the BGA and also moving silage in a small bunker near my dairy cows. Courseplay also handles the transport of grains and fruits from my main storage silos to market. Courseplay also handles field work tasks like cultivating, sowing and harvesting.
What Courseplay does well?
The movement of silage down at the BGA is without a doubt the best work Courseplay does “Down on Jerry’s Farm”. Considering the ROI (Return on Investment) benefit of selling silage down at the BGA, CP (and the fine workers) do this task very, very well. Even paying the hourly wage (which I do), it is money very well spent and provides nice profit. Review this blog article I wrote a few weeks ago about “Getting Rich Quick”. If you want to generate some cold, hard cash and do it quickly then remember this equation of Corn –> Chaff –> Silage = $$$$ down at the BGA.
In addition to the movement of silage, CP handles the movement of all my grains and fruits from storage silos to market without any issue (most of the time). Oh, a few times I left a tractor parked in the middle of the main farm yard which blocked the path of my truck/trailer rig…but that is a self inflicted problem and not the fault of Courseplay.
Finally, I would give CP solid marks on how it handles the cultivating and sowing tasks I assign it. While I did mention that Courseplay was not really designed to be setup, activated and forgotten about. The tasks which I’ve just described, CP will perform them until YOU stop it or until the work is completed. Unless of course you forget you’ve parked a tractor in the path.
Again, I’m fully aware that Courseplay is not designed to be setup, activated and forgotten about to operate a process without any guidance or supervision. This is where our role of farm owner/boss comes into play. Like I described earlier, I am the owner of my farm. The Courseplay function is really just driving the employees I’ve hired to assist with the tasks on the farm. As owner and boss, it is my responsibility to make sure these workers are doing what they should be doing. However…
Courseplay will simply struggle with regards to the occasional collision between tractor/tipper and a tree, fence or gate. As I’ve already stated, Courseplay only knows the interior dimensions of each field. CP does not know how close a tree, fence or gate is to the field so therefore the occasional collision will happen. The best solution to assist in avoiding these collisions is to setup the combine to harvest at least two headland cuts. Depending on the header size, this should provide ample room for your tractor/tipper setup to maneuver without coming into contact with an obstacle. Another suggestion is to slow down the tractor/tipper setup. With the overall drive physics being what they are in FS2015, slowing the tractor/tipper down to a field speed of 15-18 mph will help tremendously.
But wait….there are more struggles and unfortunately I can’t really understand why they occur.
Collisions between combine and tractor
I simply just can’t understand why this occurs. From my limited understanding of how CP handles the harvest function, I believe CP fully knows where the combine is (and with precision) on the field. Likewise, I believe CP knows where the tractor/tipper is (how else do they interact with each other) so why the occasional collision? As I somewhat described the combine and tractor/tipper relationship in my earlier blog posting by referring to the combine as the master or boss, there really should never be any collision between the two of them. The combine knows where it is within the course of the field and the two should be able to steer clear of any collision between them.
Spinning round and round and round (tractor and tipper)
I often notice the tractor/tipper just doing donuts in the middle of my fields. Round and round they go, without any purpose or plan until I stop them. In each and every example this occurs (and this occurs fairly regularly) the combine is less than 50 feet away and is stopped. The very best I can figure out is the tractor/tipper continues to circle in an attempt to lock onto the GPS coordinate which would allow it to pull alongside the combine. While I understand this, why doesn’t CP intervene at some point and send the tractor/tipper on a slightly different course then redirect it back in again? Of course, keeping in mind the location of the stationary combine to avoid any collision.
Distance and Line of Sight Issue
I’ve perhaps saved the best for last. The very best I can understand the possible issue is a distance and/or line of sight issue between combine and tractor/tipper. I mostly see this issue on the larger fields. The tractor/tipper and combine have been working together just fine. At some point the combine instructs the tractor/tipper to wait (it’s not full yet) and the combine continues to do its thing. Then as the combine and tractor/tipper are almost at opposite ends of the field, the combine issues the “drive now” command to the tractor, but the tractor just sits and sits and sits and sits. Eventually the combine is full and it stops. But without intervention from me, the two will never come together again.
Again, the best I can understand is perhaps there is a issue with the distance or line of sight and the two (combine and tractor) lose their connection to each other. I really wouldn’t think either distance or line of sight would be a limitation for Courseplay.
Could it all be user inflicted (User Error)?
ABSOLUTELY!!!! However, before I take all the blame on these problems let me just say that I’ve seen many YouTube videos created by many virtual farmers who know a lot more about Courseplay than I do and they all seem to have one or more of these problems from time to time. Also, again I’m not looking for Courseplay to do all my farming work while I sleep or do other things away from the PC. I’m merely wish, hope, desire for Courseplay to be able to function in the areas I just mentioned without glitching.
Am I alone? Are my expectations set just too high? Is Courseplay useless as is?
Again, no I don’t think I’m alone. I follow a few virtual farmers on YouTube who frequently create content from their farming adventures and in many of these videos I’ve seen their activities (when using Courseplay) wig out just as I’ve described.
Regarding expectations? I don’t think I (or anyone else) would think our expectations are set too high for these things to work correctly. I’ve stated several times in this article that I don’t blame CP when my tractor crashes into a fence on the edge of my field. I fully understand that this is outside of the control of Courseplay. However, the other situations (combine and tractor collisions in middle of field, spinning round and round and the distance/line of sight scenarios) I believe are in the control of Courseplay and I sincerely hope these issues can be fixed.
Finally, is Courseplay useless as it currently stands? ABSOLUTELY NOT!!! I repeat….Courseplay is a wonderful mod and I really couldn’t or wouldn’t enjoy Farming Simulator 2015 as much as I do without it.
In closing, this blog article is not my way of “having a go” at the authors/developers of Courseplay. Likewise, it is not my attempt to discredit their hard work and dedication to the hobby. I’m simply pointing out some of the issues I’ve experienced mainly in the hope of helping anyone else who may encounter the same problems understand that they are not alone. I understand the authors/developers of Courseplay are taking a short break. Hobbies must always come after real world commitments and I certainly don’t fault them for needing to slow things down. I certainly hope they continue to develop and enhance Courseplay. I for one would really love to see the issues I’ve discussed today get resolved. I also would love to see something like “Follow Me” added to Courseplay. While I know a separate mod exists, I would like to see that functionality built into Courseplay. If for no other reason then in aiding in moving a combine and a tractor/tipper (or two) from one location to another.
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Until next time…