Windows 10 Updates

While I’m sure you’ll find many differing opinions on Microsoft’s current OS, I must say that Windows 10 is perhaps the best thing that has happened in the PC gaming industry since sliced bread or a pocket on a shirt.  But the Windows 10 update process does lack a lot to be desired.

My PC gaming experience dates back to the early days of Windows.  Over the past couple of decades (geez, I’m getting old), Microsoft Windows has released some excellent operating systems and a few not-so-great versions.  In more modern times, Windows XP (with service pack 3) was a fairly reliable OS and performed well in its day.  Then there was the infamous Windows Vista (barf) followed by Windows 7.  Windows 7 (64bit) was also a very reliable and solid performer.  In my real life day job, we still have a fairly large number of workstations still running Windows 7.  However, over the next 18 months most of these will be decommissioned.  After Windows 7, we endured the Windows 8 fiasco (big barf) but thankfully Windows 10 came along quickly became the go-to OS.

You Get a Copy, You Get a Copy and You Get a Copy

Sometime in the summer of 2015, Microsoft began handing out free copies of Windows 10 much the same way Oprah handed out cars many years ago.  Licensed users of Windows 7 and Windows 8 could download/install Windows 10 without charge for one year.  I must admit that I was a bit reluctant to upgrade my gaming machine to Windows 10.  After all, I had a pretty reliable process for building/rebuilding my Win 7 system and everything (including all my Steam games and Prepar3D v3.x) was dialed in pretty solid.

However, I had been testing Windows 10 at work and had also updated one of my other home PC’s to Win 10 and was starting to see that Windows 10 was going to be the future of PC gaming.  My current instance of Windows 7 was starting to slow down and things were getting cluttered on the system.  I wanted to take the free Windows 10 update, but didn’t want to hassle of inheriting all the little issues I had been having with the Win 7 setup.  So I formatted my main SSD drive, reinstalled Windows 7 and then applied the Windows 10 update.

Time Flies when you are having fun…

For the past 18+ months my gaming machine has performed flawlessly.  Prepar3D version 4 (64 bit heaven) worked beautifully and all my Steam games performed like a dream.  While this particular gaming machine is approaching 4 years old, I built it with the future in mind and pending no hardware failures, should still handle my gaming needs for another year or two.

Windows 10 Updates

Having the IT background I do, I’m a firm believer in applying updates/patches etc. in a timely manner.  I began experiencing an issue shortly after the new year where my machine wouldn’t/couldn’t install Win 10 updates.  I did some research and tried all the usual things.  Nothing I did worked…but it was only a minor nuisance until about a week ago.

Last Saturday morning, with coffee in hand I went down to my basement office to play a little Farming Simulator 17 and record an episode.  I guess Microsoft was hell bent on changing my plans, because for the past 2-3 months these updates wouldn’t install, but magically they did…but to my fear it left my system in a terrible state.

I did manage to repair Windows 10 to a point where most things worked fine, but I ran into issues with Prepar3D and I just can’t live with that.

I’m a Perfectionist

I really don’t know if being a perfectionist is a good trait or a bad one.  I think it can easily go both ways.  In my real world job, I suppose it’s a good thing as I typically don’t settle for anything less than perfection.  In my personal life…well…it absolutely drives my wife crazy.  But the problem with little nagging issues is they can quickly become really major showstoppers and as I have just less than three weeks worth of recorded content ready to go, I figure now is a good time to fix this mess.

A Change is a coming…

Shhhhh, don’t tell my wife….but I’m about to plop a new 500 GB SSD in my gaming machine.  As I previously mentioned, I did build this machine with the future in mind.  At the time, I installed three 250 GB SSD drives in the machine with the idea that SSD #1 would run Windows, SSD #2 would be for all things P3D and SSD #3 would be for Steam Games.  In addition to the SSD drives, I also have one 500GB SATA drive that I use to capture my video recordings and also use it as a backup drive.

The new plan is to rebuild Windows 10 on the current 250 GB SSD.  The primary Windows drive doesn’t need to be massive and I feel 250GB will be fine.  The new 500GB SSD will contain all my Steam games as I’m quickly approaching the point where 250GB won’t hold everything.  P3D will continue to live on its own 250 GB SSD and finally, the older 250GB SSD will  contain nothing but the Documents folder.  After all, so many of the games I run utilize the “Documents” folder to save files, mods, aircraft, scenery etc.

Tick Tock, Tick Tock

After backing up my precious game saves for FS17, ATS, ETS2 and other important items I began the process by kicking off the built in Windows 10 reset tool and selecting the option to delete all personal data, files, settings etc.  After all, I’m wanting to start from scratch.  This is a excellent feature of Windows 10 and it worked just as intended.  Less than 30 minutes later, Windows 10 was perfectly reset with all patches and updates safely and securely applied.  I then proceeded to update my Nvidia GPU drivers and a few other critical device drivers.  Another 30 minutes or so and I was ready to start installing games and other applications.

Steam – I love it!

I know a lot of people loath Steam and Steam games.  For me, I absolutely adore it and in a rebuild scenario it is your best friend.   As my primary recorded content on my YouTube Channel is FS17, FS17 was the first to get installed.  I changed the install directory to the new 500GB SSD drive and allowed Steam to download and install FS17.  Once FS17 was installed, I launched it so it would create the appropriate folders in the Documents directory (living on its own SSD drive) then shut down FS17.  Next I copied over the saved folders/files from the previous Documents installation.  This brought over all my mods and the appropriate game save folders.  It also pulled in the much appreciated keybindings file which worked perfect.  I fired up FS17, loaded up my new map game save and everything was just like it was on the old setup.  Love it!

Next I installed ATS and ETS2 and followed much the same procedure as I did with FS17.  I’m pleased to report everything is 100% like it was when I last played.  Fantastic!

Finally, I got OBS, TrackIR and a few other things I need to be able to continue producing my  video content on YouTube.  I highly recommend you backup your OBS configurations as it is super easy to import these back into OBS when performing a rebuild like this.  I’m now 100% ready to resume recording my game content for what I’m currently featuring on the channel.  From start to finish, I’d say I reached this point within less than 2 hours from the time I started the rebuild process.  Awesome!

Are we there yet?

My gaming rig wouldn’t be complete without my flight sim setup installed and dialed in to perfection.  While it only took me about two hours to completely refresh Windows 10 and get the rig back to a point where I could play and record FS17, ATS or ETS2.  Two hours is merely a drop in the bucket compared to the amount of time required to get fully airborne.   In February, Lockheed Martin released version 4.2.x of their 64 bit Prepar3D Flight Simulator.  I had been running 4.1.x so I took advantage of this re-birth to go with the latest and greatest.  I installed P3D v4.2.x onto its own 250GB SSD drive and verified all was working by loading up the sim and choosing a default aircraft.  Success!

Next comes all the add-ons.  Now for those of you who enjoy FS17, ATS and ETS2 and enjoy those games with mods, you know we simply need to find the mod we want, download it and drop it in the mods folder.  Launch the game and a few clicks the mod is enabled and hopefully it’s everything we had hoped it would be.  The process for flight sim just isn’t that simple.  Every, single, add-on has its own .exe or some can only be downloaded/installed via a central application (as is the case with Orbx).  Now don’t get me wrong, I absolutely love the new Orbx FTX Central.  Not only does it automate the download, install and updating process…it’s just really cool.  I’ve already praised this new application in a blog post last year.

But to put things into perspective.  In FS17, I have well over 150 mods.  Most likely closer to 200.  Getting FS17 downloaded, installed and running again just where I left off only took me about 2 hours and this included the Windows 10 refresh process.  But Flight Sim is much, much different.  On my mod spreadsheet for P3D, I have approx. 100 add-ons.  Again, each of these are .exe’s that need to be checked if they are the latest versions, downloaded if not, then installed.  With scenery add-ons, it’s advisable to restart the PC and load up the sim between each install.  I would estimate (and this really is a guess), but it most likely takes me well over 24 hours (I really don’t think this is an exaggeration) to get P3D running with absolutely everything I own running and dialed in.  This also includes configuring all my external controls including yoke, rudder pedals and various button/switch panels.  Very little is simply “plug & play”.

My typical approach to reinstalling P3D (which I do every 18-24 months) is to do a little at a time.  I typically install all the Orbx ground texture applications (base, vector, openLC etc.) then proceed to the Orbx regional terrain (Cen. Rocky Mountains, Southern Alaska, NoCal etc.).  Then I install the other add-ons like Weather, Sky Textures, VATSIM etc.  Then I proceed with payware aircraft.  Typically I always install the PMDG 737 NGX first along with add-on airports of KDEN and KDFW.  Then I typically begin installing other airports and aircraft as I fly around the virtual world.

Whew….well, I need to get busy again installing scenery and aircraft.  After all, it’s not gonna get done all by itself.

Until next time….


T-Minus Six Months and Counting….

Before anyone gets too excited, let me state for the record that I don’t have any official information regarding the release date for Giants Farming Simulator 19.  But we all know the saying, “History repeats itself” and today marks exactly 6 months to October 24, 2018.  What’s the significance of this date?  Well…Giants released Farming Simulator 17 on October 24, 2016.  Of course, we must also keep in mind that FS15 wasn’t released until October 30, 2014.  But that adds an extra week of waiting and I’m sure none of us want that.  Right?

But seriously, at this point in time, only Giants truly know the date they are marching towards.  We can certainly hope in the coming weeks/months Giants will ramp up the marketing hype (as they did with FS17) and share more details, hopefully with actual game play video and all the specifications of any new equipment/features we can expect to see.  But we also know the agricultural simulation gaming space is becoming quite competitive, so perhaps Giants will be a little less likely to release all the details.

We do know a few things we can expect in FS19.  Based on earlier communications from Giants, FS19 will introduce new farming activities, new animals (including horses), brand new mechanics and new crops.  In addition, improvements have been made to the Giants gaming engine to allow a much more immersive “eye candy” experience including shadows.  All very cool stuff and all reason enough for me to give them my money.  But what about the things we don’t know…or the things we hope will be included?

Unfortunately, we’ll just need to wait and see what happens.  Many will argue and say there wasn’t much difference between FS15 and FS17.  But I have a feeling FS19 will surprise us all in many ways.  While it may still not tick all the boxes for all players, I really am excited and can’t wait to learn more and of course experience it all first hand on release.

But for now….I’m headed back into FS17 to do a little field work.  Oh I do love this game….


And then there were two…

Earlier today, Dovetail Games announced “with great sadness” the closure of Flight Sim World (FSW).  It’s been slightly less than one year since I first discussed FSW on my blog site and in late May of last year I wrote about my first impressions after having spent a little bit of time exploring the simulator.   I recorded a few YouTube videos which you can find on my channel.  During the initial few weeks after release of FSW I did manage to spend several hours flying and I must admit I enjoyed my time and felt like FSW had some promise.  After all, Dovetail Games was finally fulfilling their commitment to bring their flight sim to market albeit a few years late.

While I must admit I haven’t followed the progress of FSW in the past 6+ months, I’m actually surprised it took Dovetail Games this long to realize this was never going to get off the ground and compete with Prepar3d and XPlane.  Especially knowing how Dovetail planned to limit 3rd party developers.  As with many of the simulation based games I enjoy playing, 3rd party developers, modders etc. are the lifeblood of these types of games.  When you begin to restrict what they can do and how they do it, you’re going to suffer and I guess they finally realized the writing was on the wall.

While I have many additional thoughts/opinions regarding this news, I’m going to keep those to myself for now.  It appears Steam will continue to sell Flight Sim World through May 24th.  After May 24th the game and all DLC will be removed from Steam, but will still be available in the player/owner’s Steam Library.

Future of Flight Simulation

The future of flight simulation is extremely strong.  Lockheed Martin’s Prepar3D (P3D) version 4.x and Laminar Research’s X-Plane will continue to serve as the flagship titles to support this wonderful hobby.  Both titles have a strong following and both enjoy excellent support from the best 3rd party add-on developers.  After all, we know the saying….two is company and three’s a crowd.

Until next time…


Getting Started with YouTube

More than likely you’ve been a long-time YouTube viewer and perhaps you have often thought to yourself, “I’d like to record my game play and upload that content to YouTube for others to enjoy”!  This is exactly the thoughts that entered my head a little over two years ago and I’d like to share my journey.

The Fine Print

LOL…yes, there’s a little “fine print” I would like to throw out there for your consideration.  First, this is not meant to be the definitive guide to getting started with YouTube.  Far from it actually.  This is simply my journey, my thoughts, my opinions etc. on the subject.  Anyone…yes, even YOU can record your video game play and upload that content to YouTube.  The process isn’t rocket science once you gather a few key pieces of software which I’ll discuss later.  But is that all you need to do?  Can you then call yourself a YouTube Content Creator?

If you Build it, they will come

If you enjoy classic movies, then most likely you’ve seen the film “Field Of Dreams” starring Kevin Costner.  The premise behind the movie was if the character played by Kevin Costner built a baseball field in the middle of his corn field, the players from the 1919 Black Sox Scandal would return to play baseball.  He built the field and low and behold, the players showed up including Shoeless Joe Jackson.  Nice story, but is running a YouTube channel as simple as Field of Dreams?  Meaning, if I create a YouTube channel, will viewers flock to it and will I become a YouTube sensation overnight?  I’ll return to this question in just a few minutes.

First Things First, WHY?

I just want to get you thinking about one simple word…WHY?  Why do you want to start a YouTube channel?  Again, this blog posting is not meant to be the definitive guide to getting started with YouTube.  I’m merely sharing a few thoughts, ideas, concepts etc. with you which I’ve learned over the past two years.  While you are contemplating on your own reasons of WHY, I’ll share mine…

My Journey

I’ve been a huge fan of YouTube since it all began back in 2005.  I began producing content on YouTube in 2007 under a different user account and completely different topic than video gaming.  I produced and created “how to” content supporting the hobby and service of amateur radio (also known as ham radio).  Amateur Radio is another hobby I’m passionate about and I enjoy speaking to fellow hams all over the country and world.  Anyway, the entire idea behind my early start with YouTube was in an effort to share my knowledge with others.

Having a face for radio, I soon moved away from YouTube and started my own audio only podcast talking about and sharing information and knowledge.  When I began my audio podcast, it was one of only two or three in existence related to the hobby.  When I finally ended that show almost 8 years after it started, there was well over a dozen different podcasts related to amateur radio just in the USA alone.  But after producing an average of two episodes per month, I felt I had talked about and shared just about everything I started out to do and felt it was time to move onto greener pastures.

But just like you, I had been watching many YouTube content creators producing excellent content on some of the simulation based games I also enjoyed playing.  It felt like a good time to see if I could create a channel with more or less the same concept I used for my podcast so the GrizzlyBearSims YouTube channel was born.

Of course, I thought long and hard about what could I do that was different from some of the others.  After all, regardless of the video games you choose to play/record…the general idea is going to be the same.  Flight Sim videos will be about flying.  Truck Sim videos will be about trucking and Farm Sim videos will be about farming.

Finding Your Niche

Yes, it helps to be different.  I had been watching a lot of Farming Simulator 15 channels in an attempt to find one or two things which I could somewhat capitalize on and say this is how the GrizzlyBearSims channel will be different than everyone else.  The first was to establish my channel as 100% Rated G.  If you are unfamiliar with the motion picture rating system, a “G Rated” film is considered to be suitable for all ages.  Regardless of anything else….I wanted the content I created for my channel to be suitable for all to enjoy.

The second area which I felt important was to be helpful.  Now this doesn’t necessarily mean that I needed to become an agricultural expert and know everything there is to know about farming.  Or worse, pretend to be that expert!  No, I’m simply talking about being helpful to those who are wanting to enjoy the game and get more from it.  I often talk about the fact that I’m just an IT Guy…I’m not a real life farmer.  While I grew up in rural Texas and have had many agricultural experiences which I often reflect back on (including four years of FFA), I don’t actually know a lot about modern day farming.  Nor do I really need to know a lot about it.  What I know and what I strive to share with my viewers is simply agriculture based on the way Farming Simulator 17 depicts it.  Part of this goal of being helpful is keeping an updated list of all the mods I’m using in my game play.   Of course, there is nothing wrong with gaining real-life knowledge and applying that to the virtual world.  I’ve learned more about real-life farming and I do strive to apply that knowledge as much as I can within the limits of the virtual world.

The third and final thing I’ll mention is remain humble.  I really didn’t do much in the early days of my channel to promote it.  I stuck to my plan and just produced the sort of content that I desired to watch.  Yes, subscribers came and my numbers began to grow.  Some stayed and some left.  In time, the dozen or so subscribers I had became two dozen, then fifty, then one hundred, then two-hundred, five hundred etc.  But each and every time I sit down to record an episode, I’m recording and producing that content based on the original dozen or so subscribers I had in the beginning.  It is also why I try very hard to acknowledge each and every comment viewers leave for me on my videos.

Do you need to base your channel on these same principles?  No, absolutely not.  You’ll need to decide what works for you.  But I do urge you to give the subject some thought and once you figure out your niche, stick to it and make it your own.

The Tools I use

At a minimum, you’ll need a method of capturing your game play so it can be uploaded to YouTube.  Like most things in life, you’ll find there are a few different solutions for this task.  Some GPU’s (graphic cards) may have the ability to capture/record your game play.  Nvidia is one of these and provides a solution called Shadowplay a second very popular solution (and the one I use) is called OBS (Open Broadcast Software).  OBS is super easy to setup and does an excellent job in capturing your game play (with voice audio) and also livestreaming.  I recorded a video about a year ago regarding my specific OBS settings I use.  You can view that video here.  There are two varieties of OBS at the moment.  The first is OBS Classic (that is what I discussed in the video I mentioned) and the second is OBS Studio.  I’m now using OBS Studio, but I haven’t had the chance to record a video on that, but will try to do that at some point in the future.

As previously stated, OBS will capture the game video and game audio.  But what about your audio.  Do you plan to provide commentary while playing?  In my opinion, the answer to that question should be YES!  Some only upload their game play video without commentary.  But very few YouTube content creators can do this is such a way to keep me engaged for the entire video.  I personally believe it’s important to have audio commentary as part of your videos.  This can be role play based or just talking about what you are doing, the weather, things going on in your life etc.  But to do this, you’ll need a good microphone.

I won’t lie to you.  I have a $500 microphone mounted onto a boom mic stand which I almost never use.  The reason for this is I get pretty good audio from a brand of headsets I’ve used for years.  The brand is Plantronics and they are designed for VoIP audio applications.  I currently use a Plantronics USB headset model Blackwire 720.  Now these won’t be the most expensive, nor will they be the cheapest headsets you can find….but they work very well and most importantly they work very well for me.

I simply have my headset audio configured to capture/record by OBS.  OBS records my game play video/audio as well as my headset audio commentary into one file.  If simplicity produces a quality product, then why overcomplicate it?

Are there other ways to do this?  Yes, absolutely.  But remember, this isn’t the definitive guide…this is the GrizzlyBearSims guide or way of doing things.

A Few more thoughts about audio

All things being considered, OBS (or even ShadowPlay) will do a pretty good job capturing your video game play.   But you’ll need to do a little experimentation where it comes to audio levels.  Most of the simulation based game titles I play (and record content from) have a few different audio controls to adjust audio/sounds from the game.  If able, you’ll want to turn any control you might have for controlling music to ZERO.  Any music which gets captured and included in your video will be subject to copyright rules.  Leaving this audio in your final edited/rendered/uploaded video will most likely get you into trouble with YouTube.  This includes the intro music for games like ATS, ETS2 and even Farming Simulator 17.  Ask me how I know this?  Yep…I learned the hard way.

You may also need to individually adjust audio controls for other sounds including vehicle engine noise, birds singing etc.  You don’t want your audio commentary to be lower in volume than your tractor sounds.  There is a happy medium and experimentation will help you achieve the perfect mix.

To Record Audio During or After….that is the question!

OK…one last comment regarding audio.  I personally record my audio during game play and I allow OBS to capture/mix both the game audio and the audio from my headset at the same time.  This process works well for me and I believe I receive acceptable results.  Some will use an additional piece of audio software called Audacity to capture their voice audio then they mix the two together during post production.  While I personally believe this process will give you more control over your spoken audio, it is an extra step which I simply don’t believe fits into my own workflow.

Finally, some folks will record their audio commentary completely after they have recorded their game play.  Almost think of this as being similar to a play-by-play sports broadcaster.  Again, this extra step most certainly will give you better control of the spoken audio.  But it is another time consuming step which doesn’t fit well into my workflow.

So you have a video file, now what?  Am I done?

Congrats!  But now what?  Can I just simply upload the video file OBS created to YouTube and call it a day?  Yes, of course you can.  After all, it’s what many others do as well.  But should you?  I say no….

Up to this point, I’ve given you the basic information you need to record your game play.  But if you truly want to set yourself a part from those who just simply upload their raw, unedited OBS output file….then please keep reading.

If you’ve spent time thinking about why you are wanting to start a YouTube channel and you’ve formulated a few goals you desire to focus on for channel success, then take it a step further and edit your videos for a more professional appearance.

I use a relatively inexpensive video editing software called Cyberlink PowerDirector.  You should be able to purchase this for around $50.00.  I actually use an older version from 2014 and find it still does the job I need it to do.  But I believe its very important to edit your videos for YouTube.

Like many I suffer from seasonal allergies.  But just because I suffer, doesn’t mean you must suffer along with me when watching my videos.  Meaning, I do everything possible to edit out my coughs, sneezes and sniffles in my videos.  The other benefit from editing your videos is the benefit of time which I’ll discuss next.

Time Waits for No One

If you are familiar with my channel and my videos, then you know I strive for a finished video to be in the neighborhood of 30 minutes in length.  In my opinion, anything longer than 60 minutes is just simply too long and most of your viewers will think so as well.

Just like me, you’ll have lots of competition on YouTube.  You’ll certainly earn fans who will watch just about anything you produce and hopefully they’ll sit at their PC’s or on their mobile devices refreshing the page until they are alerted that you’ve just released a new video, but you may not find many who only watches your content exclusively.  Well except for your wife, your mother etc.  But even then….don’t assume they are not watching other content as well.

Everyone has a limited amount of time.  The time I spend watching YouTube videos is part of the available time I have for gaming, recording game play content, editing etc.  In the very early days, I used to watch a lot more YouTube videos…but sadly I’ve had to cut back as I have many other commitments.  So you must also think about your viewers in the same way.  Most likely, if someone is watching your FS17 videos (as an example) they too play that same game.  They may also have time commitments of school, work, family etc.  This is why the 30 minute video length works for so many.

To Stream or Not To Stream

While the subject of this blog post has primarily been devoted to creating/producing recorded content for YouTube, many enjoy livestreaming as well.  When time permits, even I really enjoy livestreaming as it allows me an opportunity to interact with my viewers in real-time.  But if you are seeking my advice (and you must be if you’ve read this far down the page) there are a few cardinal rules you must follow.

First, be engaged with your livestream audience.  You’ll need a way to view the livestream chat while you are playing and streaming.  A game like Farming Simulator (in my opinion) is one of the best simulation based games which allows you the opportunity to stay engaged with your audience.  The pace at which you are driving is slow enough that you can glance at your chat, read comments and easily provide commentary and answer questions.  Games such as ATS/ETS2 are just a little more difficult, but still very much doable.  The key is if you get your audience interacting with you, your livestreams will be much more enjoyable and successful.  If you fail to stay engaged with your viewers during a livestream, then you will fail at livestreaming.

Second,  This is just a pet peeve of mine.  But don’t clutter up the livestream video with a bunch of chat boxes, cheesy animations etc.  Yes, I realize a lot of folks like the self gratification of seeing or hearing their name when they subscribe…but to me (and perhaps this is only because I’m of the older, more mature crowd) it just causes a huge distraction and takes away from the main subject.  I subscribe to the philosophy of less is more.

Third, operate your livestream the same way you operate your video feeds.  Meaning, if you are running a G Rated channel and only producing G Rated content, then you need to ensure that your livestreams follow these same guidelines.  Recruit a few of your loyal, trusted viewers to act as moderators.  This will help to ensure your chat remains clean.

Getting Rich Quick

With the new rules governing YouTube Partnership and monetization, if you are just beginning your YouTube journey, then don’t count those chickens before they hatch.  You’ll be disappointed if you do.  Now I didn’t say that because I don’t believe being a YouTube content creator is not a real job.  While there are lots of people who have become quite successful in producing content for YouTube and earn a nice income from it, I have a feeling these individuals would find it a little harder to recreate what they have today based on the new rules.  But that’s not what this article is about so let me force myself to get back on target.

Once you meet the criteria to begin to monetize your videos, you have the potential to earn a little money.  I use the word “little” because until your channel grows and all the other factors grow along with it, you will only earn a little bit of money in the program.  But don’t let that discourage you from starting a channel if you desire and certainly once you start a channel, don’t let this discourage you from monetizing it if that is also something you desire.

Be Prepared for Criticism

Unfortunately, haters are gonna hate.  There are some YT viewers who make it their daily job to surf from one channel to another writing crude, rude and generally obnoxious comments just for the sake of getting under your skin.  For the most part these folks are not even watching your content.  They just write these comments and move to the next video.  While this is an issue, don’t let this stop you from seeking comments from your viewers.

The Power of Suggestion

Do you ever wonder why fast-food restaurants always ask “would you like an apple pie with your order”?  It’s because most of the time when you step up to the counter (or drive thru) and order that burger and fries combo, you are only thinking about burger and fries.  You may realize they also sell apple pies, but you aren’t thinking about that.  When that person utters the words “would you like an apple pie” your brain goes, oh…yea…that’d be nice and you say YES!  Well the same somewhat applies here.  During my videos (when I can remember) I generally always ask my viewers to “Like, Comment and Subscribe”.  Because if you don’t ask, you may never receive.

In Closing

Hopefully I’ve provided you enough information to help you get started.  Once again I just want to remind everyone that this isn’t meant to be the definitive guide to getting started on YouTube.  These simply are just a few thoughts of my own based on my own experience.   While I must thank many individuals for helping me start my YouTube adventure, over the past two years I believe I’ve also mentored a few as well.  It’s all part of the “give and take” of life.  I hope this article helps you and if I can be of further assistance, please reach out to me via my Discord channel.

As always, Thank You for your time.  Please consider sharing this blog article on your favorite social media platforms using the buttons below.  I appreciate it and I’ve just proven how the power of suggestion actually works.  Funny huh?

Until next time….

Happy Simming!



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