June 22, 2015 / admin / 0 Comments
Hello to all viewing my brand new blog site. Welcome to GrizzlyBearSims.com. While the site is new, I’m certainly not new to blogging and certainly not new to game simulations. My name is JT and I’ve been blogging about various simulation games for many years. I started a flight sim blog back in 2010 and a few months ago started blogging about my adventures in Farming Simulator 2015. While I kept these two blog sites independent of each other, I think it is now time to make an effort to bring everything together under one virtual roof. In addition, I’ve also started playing Euro Truck Simulator 2 and occasionally also play Train Simulator. I guess I’m hooked on simulation based games and want to have an opportunity to blog from time to time about my activities and do it all under one blog site.
Now before I proceed, allow me to provide some explanation on the site name, GrizzlyBearSims.com. In an effort to provide some level of internet anonymity and to pay homage to my favorite animal, I decided to use GrizzlyBearSims to identify myself. Of course, this is not a direct copycat of other media content producers who use animal names. This is just my way of doing things.
So…what will you eventually see here? As previously mentioned, I do enjoy simulation based PC video games. Yes, I understand flight simulation is more than a game and I fully agree. But for the sake of defining its genre…let’s just call it a game for this post. So you will from time to time see content from my Flight Sim activities as well as Euro Truck Simulator 2, Train Simulator 2015 and yes even my activities from “down on the farm” when I play Farming Simulator 2015. While I have never been the type of blogger to post news items, you may from time to time see information pertaining to upcoming releases or breaking news on the games I tend to play. Also I plan to document all my mods/add-ons and will post links soon.
Finally, I’ve researched and researched and even researched some more and can’t find a clean, reliable way of merging all my WordPress blogs together. Without going into a lot of detail, while I can bring the posts over…anything with images would be more time consuming to migrate so for now I’m going to just provide you the links to each of the older sites. I will begin slowly bringing all the old content over, but this will take time.
Position and Hold – My Flight Sim Blog Site
Down on the Farm – My Farming Simulator Site
Until next time…
Happy Simming!!!
JT
June 17, 2015 / admin / 0 Comments
I’m slowly in the process of starting up a new map adventure using the much talked about States v6 map. States v6 is only available from American Eagles Modding and you must be a member (it is free to join) in order to download the map. I’m not about to give up on Ringwoods Farm, but as I’ve been farming Ringwoods for the past month or so and before that had been farming the default Westbridge Hills (Ringwoods is based on Westbridge but mucho better), I felt I needed a change. So I have been looking at map alternatives and set about defining a few requirements.
First, while I have nothing against maps based in the UK, Europe etc. I really wanted to stick with a USA based map. Second, while I truly love the challenge of all the fences, gates and trees in Ringwoods…I also wanted to find a map with less fencing and gates. Third, I’m really not into the logging/forestry aspect of the game…so my map selection could certainly exclude this and I would be OK. Finally, after farming on Ringwoods and getting spoiled to some of the “bells and whistles” such as conveyors and the mixing station mod, I was looking for a map where these types of features were already built in. I also wanted the ability to raise pigs, beef and chickens for market and wanted the variety of the additional fruit types (cotton, oats, sunflower, soybeans and sorghum). I had heard about States a few weeks ago and with the recent release of version 6, I decided to give it a try.
Some fine print before I proceed. I’ve been watching a few YouTube videos regarding the soil mod. I also printed off all the documentation I could find on this mod. I’ll be honest and say upfront that I’m perhaps more confused after reading it than I was before hand. I’ve decided to leave out the soil mod (for now) and just spend some time learning the new map and farming at my pace without the needed worry about pH levels and those dreaded weeds. But understand, I said the same thing about the PMDG aircraft a few years ago. I said they were too complex to learn etc. Both the PMDG 737, 777 and 747 are some of my favorite aircraft and I rarely fly anything other than these aircraft. So having said that, I will eventually experiment with the soil mod and I’ll learn it and when I do, I’ll share it all here in this blog. But for now, I’ve left the soil mod out of States v6.
The States v6 map is a large map. It features wide open spaces and really is designed for BIG equipment and lots of it. It includes all the features I had desired in a new map and even some new features to try out. From the start you own four fields (1, 5, 6 and 9). Fields 6 and 9 are planted with wheat and soybean. The map is also pre-populated with 250 dairy cows and 100 sheep.
As I just stated, States v6 is HUGE. You start off with a lot of equipment including four New Holland Combines (CR10.90) with the BIG 45’ headers. You also get three New Holland T8.435’s (Trax models) along with one NH T9.565 and the massive Case Quadtrac 620 (which I sold). You also get mowers, tippers, loading wagons, wheel loader, fertilizer spreaders, sprayers, baler…and more. I ended up selling the mowers, baler and a few other pieces of equipment so I could afford the Krone Big M500 mower mod from OEB Modding. With three large fields pre-planted in grass, I wanted something with a wide working width and the Big M500 will row the grass. This will save both time and effort.
On day 1, I used Courseplay to get the Krone Big M500 cutting grass. I split the initial grass harvest between getting the cows and sheep fed and moved about 200,000 liters to the silage bunker just next to the cows. I already compacted and have it fermenting. The rest of the grass will be moved to the BGA. Also, I put one of the four combines to work in field 6 harvesting wheat and moving the straw to storage. Just as soon as the grass has fermented into silage, I’ll have all I need to mix up the first batch of TMR. The way I figure, as I already have 250 dairy cows I need to get them producing at 110% ASAP to take advantage of increased milk production as well as manure and slurry. While I don’t plan to use either as fertilizer, both can be sold to help increase my available cash.
I’m also seriously thinking about selling two of the four combines and headers. It may be some time before I can actually get all four combines working with enough tractors/tippers to support them. I really need to generate enough cash to purchase the Krone BigX and get a field of corn planted to cut as chaff to send to the BGA. Selling silage at the BGA is a quick way of generating a lot of income in a relatively short period of time. You can read my blog article titled Getting Rich Quick on Ringwoods Farm which very much applies to States v6 as well. I may also try out theRental Mod as well for a few pieces of equipment until I can get enough available cash. We’ll see how it goes…
Until next time…
Happy Farming!!!
Jerry
June 12, 2015 / admin / 0 Comments
A few weeks ago I blogged about a new map “Coming Soon and I’m Excited”. Yes, I’m talking about Black Rock Valley and if you haven’t heard about Black Rock Valley, please take a minute to visit this Facebook page. From the Facebook page you can see screen captures documenting the many weeks which went into creating this beautiful new map. And YES….this new Black Rock Valley is from the same developer who created the wonderful Ringwoods which I have been playing on for a few months. While a picture is worth a thousands words…if you catch one of myTwitch Live Streams this weekend, I will be previewing (and helping to test) this brand new Black Rock Valley map prior to the release to the general public.
However, please understand that during my Twitch live streams, bugs, glitches, gotchas etc. “might” be discovered. I will make note of any of these little critters and communicate them back to Stevie. In addition, I will most likely load up my available cash so I can afford to purchase all the fields so I can get crops planted, growing, harvested, stored, sold etc. to thoroughly test this map. Once testing is complete and Stevie releases this map, I will start over and play it the way it is designed to be played.
Please visit my Twitch page and follow. By following me on Twitch, you’ll receive an email notification when I go live and can then join the live stream.
Until next time…
Happy Farming!!!
Jerry
June 11, 2015 / admin / 1 Comment
As I posted yesterday, Saitek is due to announce today the pre-order process for their add-on hardware for Farming Simulator. The development effort was a team effort between GIANTS (developer of Farming Simulator) and Saitek (well known developer/manufacture of gaming equipment). Unfortunately, the news which broke yesterday from Saitek left more questions than it provided answers. There was no mention of cost or product availability. But I’m sure this information will all be provided today when the pre-order process opens up.
I wanted to share a few brief thoughts before I actually learn of the cost/availability for the product. I’m writing this article early on Thursday morning with the expectation the pre-order process will launch sometime today as Saitek indicated yesterday. So here goes…
First, I think this announcement and partnership between Saitek and GIANTS is good news for the Farming Simulator franchise. Regardless of the cost, quality etc. of the Saitek product….I don’t think Saitek would waste their time to spend $$$ in R&D (research and development) to bring a product such as this to market if they didn’t feel there would be some longevity to the Farming Simulator franchise beyond FS2015.
Second, from the picture included in yesterdays email announcement, I’m not really sure what to make of the overall quality impression that image leaves me with. To me it just doesn’t look like it will be priced in the range of say the Logitech G27 ($240 USD per Amazon). It also doesn’t appear to be of the same level of quality as the Logitech product.
Third, it most likely won’t function with other driving type games. Also, at the present time it is unclear if this is for PC only or if this device will also function with the console platforms. So again the price point can’t really be anywhere near the G27 for it to be successful.
Drum Roll Please…..
The announcement has just hit and here are the details….

The full kit (including steering wheel, pedals and vehicle side panel is $299.99. The Steering wheel and pedals only is $149.99 and the side panel only is $149.99. See the Saitek website for pre-order info. It looks like general availablilty of the product is Fall 2015 and this is ONLY for PC and Mac. You can read all the specifications here (no need for me to type it all again).
The price of this is somewhat surprising to me. But if the units are plug and play, ready to go and all truly function the way the information claims then perhaps it is justified. After all, even if you purchase the Logitech G27, you still need to purchase a joystick to get the same functionality. So this may really just be geared for the hard-core farming simulator enthusiasts who don’t tend to play other driving games or don’t mind having multiple driving setups for different driving games.
Will I buy this product? Right now the jury is still out. I’m going to think it over, spend more time reading through all the information available and also wait until after next weeks E3 Conferencein Los Angeles where Saitek states the hardware will be on display. Unfortunately, I will not be attending the conference, but hopefully there will be some coverage of this product available somewhere.
In closing, while we know a little more today than we did yesterday. At this point we’ll have to wonder just how easy or difficult the setup will be. If the setup is “plug and play” then I would say…HUGE BONUS for this product. Time will tell. Perhaps Saitek would consider sending me a demo unit to try? I’ll ask as all they can say is no. But then again, I’m not that well established in the FS2015 blogsphere. But I’ll ask anyway.
Until next time….
Happy Farming!!!
Jerry
June 10, 2015 / admin / 0 Comments
I’m curious if anyone else is planning to pre-order tomorrow? I guess we’ll have to wait until tomorrow to find out what the pre-order price will be. But I will admit that I’m curious about this and may just pull the trigger.
What about you?
If you were not aware of this announcement, then follow this link and sign up for their email mailing list. This is all I did a few weeks ago. Hopefully you’ll receive the email tomorrow announcing the pre-order process is live.
Once I find out all the details on pricing and timeframe for availability, then I’ll post another blog posting (most likely tomorrow)
Finally, check out a brand new community geared towards all things simulation (including Farming Simulator). It’s free to join and we’d love to have you. The new community is called PC-SG. Stop by and say hello.
Until next time…
Happy Farming!!!
Jerry

June 5, 2015 / admin / 0 Comments
If you tell any hardcore flight sim enthusiast that Microsoft FSX, Prepar3D or even X-Plane is just a game, they’ll tell you that YOU are wrong. Flight simulation is NOT a game, it is a simulator. But can the same be said about Farming Simulator 2015?
I started my virtual farm endeavors about three months ago. In this span of time I’ve learned much about virtual farming. I’ve farmed on the default maps using just the default “in game” equipment and I’ve experimented with mod maps and mod equipment. Just like Flight Simulator, Farming Simulator is greatly enhanced by all the add-ons or mods (modifications) which are developed by those who enjoy the world of virtual farming. In my opinion, the key success to the Farming Simulator franchise is the mods. Take them away….and I believe the game goes away as well.
The topic of this blog posting is whether or not the software application Farming Simulator 2015 is “just a game” or whether it is is more…
In the short span of time I’ve been writing blog articles devoted to Farming Simulator, I’ve made many references and comparisons between Farming Simulator 2015 (FS2015) and Flight Simulator (FSX/P3D etc.) Of course, each application represents something completely different from the other.
Now I’m sure some Harvard educated individual with a PHD might tell you the key differences in what makes up a simulation versus “just a game”. For me, (and my non-PHD education) I’ll just say that I consider a simulation as a tool to provide some level of instruction, guidance, training etc. Or more simply put, through participation and study with the simulation…knowledge, skill and perhaps luck is gained which “might” be applied in the real world.
But wait….I’m not saying that having flown a Boeing 737-800 in P3D will automagically allow me (or anyone else) the ability to fly the aircraft in the real world. I’m simply saying that through repetitive use/practice AND the appropriate real world training/instructor program, one could go from FSX to a real world pilot. The same could be said with experience on the VATSIM network (VATSIM is the virtual air traffic ATC for the flight simulation hobby). Because VATSIM is mostly based on real-world procedures, a teenager who spends most of his teen years developing his skills controlling on VATSIM could (if they have the interest) take that experience into the real world and become an air traffic controller. I actually know several real life examples of this happening. Same with pilots…
So…back to Farming Simulator. Is it just a game? Or could it be more?
Again, with about 90 days of experience I would say it is both. Or perhaps allow me to rephrase and say it certainly could be both. Like with Flight Sim, if someone is using the application to simply fly around and not caring about process and procedures, then probably to them it is just a game. However, to someone who properly flies the aircraft, who follows the correct procedures and can safely navigate from point A to point B and safely land…then they probably consider it a simulator or simulation.
Now in all honesty, Farming Simulator (and the equipment available to use) is somewhat lacking with respect to allowing better simulation and immersion. Comparing it once again to FSX or P3D (and especially with regards to some payware aircraft), FS2015 is truly lacking. In FS2015 there really is no negative impact to how one drives a tractor versus flying the A2A Cessna (as an example). There also really is no negative impact with weather and one can drive all over their planted crops and no damage will be caused to either the crop or the equipment.
But….could someone like myself (a middle-aged, IT Professional) spend time with FS2015 then go out and purchase some land, purchase some equipment and become a farmer? I’d say absolutely yes. But I remind you of my background which I shared in my first posting. While today I’m a middle-aged IT Professional, in my past I spent four years in high school gaining agriculture experience through the FFA program. I raised livestock. I’ve driven tractors and I also once held a class A commercial drivers license (CDL) in the Great State of Texas. But I realize I’m the exception to the rule. But I do believe some value could be gained and applied from FS2015 to the real world. So yes…Farming Simulator 2015 can very much be considered a simulation and that is how I refer to it.
Regardless of how you view Farming Simulator 2015 (Game or Simulation), it is wonderful fun and I enjoy it very much. As a matter of fact, I think I’ll go harvest some wheat and feed the cows.
Until next time…
Happy Farming!!!
Jerry
June 1, 2015 / admin / 0 Comments
I needed to create an entry in WordPress to setup the Train Sim category so I could get my top menu setup. While I currently do not have any Train Sim content to share, I do plan to add some soon. I’ve been playing Train Simulator since the Microsoft MSTS days (2001 I believe). Anyway, at the moment Train Sim is not getting a lot of my attention as I’m busy farming and trucking across Europe. But I do own the Steam version of Train Simulator 2015 so that is what I’ll be playing. I’ll be sure to add some content very soon.
Until then…
Choo Choo
JT
June 1, 2015 / admin / 0 Comments
Another Farming Simulator 2015 game tip. This post is primarily geared to those playing either the default maps (Bjornholm or Westbridge Hills) or any other map where the soil mod hasn’t been incorporated. For me personally, I have yet to experiment with the soil mod, but it is something I’m interested in when the right map comes along.
Just like in real life conditions, our virtual farm fields need extra nutrients to grow crops. For those starting out in the game you have a few different options to consider. All fertilizing options do the exact same thing with regards to crop yield and there is no benefit to using more than one method on the same field. In other words, using two or more different types of fertilizer will not further increase the crop yield. But simply applying one fertilizer option will double your crop yield versus not using fertilizer at all. Bottom line…fertilizing is a MUST down on the farm!
Before we get started breaking down the different types of fertilizer and the equipment needed for the job, allow me to briefly explain what crops can be fertilized. This will be easy and is best said that all crops with exception to grass can be fertilized to increase their yield. If you are going to plant a field (or already have a field planted) in grass, no fertilizer type will aid in the growth or yield produced. This is unfortunate, but it just just how Giants developed the game. So fertilize everything else (wheat, barley, canola, corn etc. etc.) but don’t waste your time, money and fuel to place fertilizer (any type) on grass as it will not make any difference.
Finally, let’s briefly discuss when to fertilize. Which ever type of fertilizer you decide to use (see below) the time to fertilize will more or less be the same. Applying fertilizer can be done either before sowing or anytime after sowing up to the final growth stage. I typically apply fertilizer immediately after sowing/planting. You’ll easily be able to tell where you’ve applied fertilizer as the soil will be slightly darker in appearance.
Types of Fertilizer
For the default maps (again Bjornholm and Westbridge) you basically have three options to choose from regarding the types of fertilizer you have available to use. These are granular or powder type fertilizer, liquid fertilizer and finally manure. You know….the byproduct from the cows. However, in the very initial stages of game play….we really must rule out the option of using manure. Manure (both solid and liquid) most certainly can be used as fertilizer and the cost for the fertilizer itself will be free….but again in the early stages of game play you simply will not have enough available to do the job. In addition, as I’ve described in a recent blog post regarding “Compost…Another Lucrative Business” you may be better off selling both the liquid manure and solid manure versus using it as fertilizer.
Granular Fertilizer
Of the three fertilizer types, the white granular fertilizer is the easiest to apply to your fields. The Amazone ZA-M 1501 with a 3,000 liter capacity is generally supplied as starting equipment on the default maps of Bjornholm and Westbridge Hills. This spreader can be mounted to any three point hitch and has a wide coverage of 26,0m. As you accumulate more wealth, the pull-behind Amazone ZG-B 8200 model should most certainly be considered as the capacity more than doubles to 8,200 liters.
Liquid Fertilizer
Just a reminder, this blog posting is geared to those playing the default maps or any other map where the soil mod hasn’t been applied. The soil mod does change how fertilizer and other soil treatments are applied for optimum results. For the purpose of this blog article, we are strictly discussing maps where the soil mod is not in place.
The process for applying liquid fertilizer is much the same as the granular type. However, different equipment is used. In the default “in-game” store you’ll find the Amazone UF 1801 sprayer. This sprayer is designed to mount on the rear of the tractor. An additional storage take can be purchased which mounts to the front of the tractor. The main rear mounted sprayer when unfolded has a working width of 24,0m. This can become a challenge on maps with smaller fields or those with fences, gates and trees near by. Again, there is no advantage to using liquid over granular. They both provide the same yield when applied to the field.
Manure
As previously stated, the use of manure for fertilizing purposes in the early stages of farming really isn’t an option. First, the cost of the equipment is considerably more expensive than the spreader or sprayers. Second, the amount required to cover even a small field will be more than what can be made from a few head of dairy cows. Unfortunately, of the three default livestock (chickens, dairy cows and sheep) only the dairy cows produce manure. But as you grow your farming empire and add more and more dairy cows…the manure will start to pile up (literally) and can most certainly be used as fertilizer.
Manure is essentially broken down into two types. Solid manure and liquid manure or slurry. Both types (along with granular and liquid fertilizer) when applied by itself will double the crop yield. Remember, the best we can do is double the yield. Applying all available fertilizer types is only wasting time, fuel and money and will not increase the yield beyond double.
The in-game equipment for both solid manure and liquid slurry will work well in applying to the field. The cost of the equipment is in proportion of the capacity. In the case of slurry, a large 55,000 liter capacity storage trailer can be used to store slurry near the field to decrease the travel time to refill.
Just as a reminder, consider reading the blog article I wrote a few weeks ago titled “Compost – Another Lucrative Business”. This may get you thinking about better ways of using manure and slurry to increase your income versus using it for fertilizer.
In closing, regardless if you are just starting out or have been farming in your virtual world for some time, there really is no excuse not to fertilize. I hope this article has provided you the information you need to make the decisions on what type of fertilizer to use and the equipment required to perform the job. “Down on Jerry’s Farm” I use the white granular fertilizer and own both the three point hitch mounted spreader and the pull-behind model.
Until next time…
Happy Farming!!!
Jerry
May 30, 2015 / admin / 0 Comments
Happy Saturday Everyone…Just a quick and out of cycle blog posting for your reading enjoyment.
I absolutely fell in love with Ringwoods Farm map I’m currently playing. I’ve spent hours and hours and even more hours playing this wonderful map. While I’m looking at the possibility of starting another map soon (perhaps States V6 if I can figure out the whole soil mod thing) but I absolutely can’t wait for the release of Black Rock Valley. Black Rock Valley is currently in development and is being created by the same individual who created Ringwoods. Yes I’m talking about the very talented and extremely busy Stevie.
I’ve had the fortunate pleasure to get to know Stevie through both this blog and his new Facebook page where he posts almost daily status updates on the new map. I’ve also downloaded and incorporated many of his mods into my farming empire. Everything I’ve downloaded, installed and used just simply works. No fuss, No mess and NO ERRORS! This guy is truly an asset to our Farming Simulator Community. As a matter of fact, when I’m in the need of a modded piece of equipment, I first check Stevie’s extensive collection of mods hosted on the Modhub websitebefore I look anywhere else. They are just that good!
Again, I’m really excited about his new Black Rock Valley. I invite you to follow along with his development process via his Facebook page. At the present date/time he’s been working on the new map for about 12-15 days. He’s really made much progress, but I also know he has many, many more hours to go before he’s ready to release it. Just enjoy the almost daily progress postings on his Facebook page and get ready to have some farming fun once Black Rock Valley is ready for prime time.
Until next time…
Happy Farming!!!
Jerry
May 29, 2015 / admin / 0 Comments
In the initial stages of building your farming empire, grass will be a key element. Most maps provide an almost endless supply and you’ll need to quickly get started mowing in order to provide feed to sheep and dairy cows. In addition, you may want to cut grass to kick start your silage making process. Finally, cut grass does have value and a loading wagon full will bring you some quick cash for a little bit of effort. But after some time you might want to consider corn as the better silage producing solution especially if you plan to keep a large population of livestock on the farm.
But regardless, mowing grass will always be a task you’ll need to routinely do if you plan to raise livestock. Your sheep population will work at 110% with grass and water. But your dairy cattle will need a little more than just grass and water to get them up to 110% production. Actually…a lot more! You’ll need the important TMR or total mixed ration. In terms of Farming Simulator 2015, TMR is a mix of hay, straw and silage. You can use the “in game” mixing wagons to load your hay and straw bales along with silage. From what I’ve read in the forums, the mixture is typically one bale of hay, one bale of straw and four buckets of silage.
If you are playing on the Ringwoods Farm map (like I am) or have installed one of the placeable mixing station mods, then all you really need to do is fill the mixing station and it will mix and portion the correct blend of materials to make TMR. The mixing station which is pre-installed on the Ringwoods Farm map (there are two) will hold 50,000 liters of hay, straw and silage. A full station easily supports my 75 dairy cows and 25 calves with much to spare.
As I use these mixing stations to support my growing livestock population, I do not need to bale hay or straw. I typically will pickup the straw from my wheat and barley harvests and store that material in my large shed. In addition, I grow most of my corn for chaff production and will send a portion to the BGA bunker and the other half to my south farm bunker to ferment into silage. But of course I still need a steady supply of hay for TMR.
As I said at the top of the blog posting, there is an almost endless supply of grass on most maps. Most fields will have fairly large borders of grass and mowing the grass areas along side the roads is also a great idea. I routinely drive a tractor with a front mounted mower pulling the small Euroboss pickup wagon. However, I also have a small field planted in grass. This field is located near my cow farm and on average will yield about 60,000 liters of grass or hay.
Using the windrower to gather up the grass for easy pickup.
Now what I’m going to tell you next was learned somewhat by accident. I had been mowing this field every day in order to build up a stockpile of hay. I would cut the grass, tedder the grass to turn it into hay, rake the hay into windrows with the windrower and then finally collect it with my large loading wagon. But one day after I mowed, I got distracted with harvesting cotton and sunflower and failed to finish the rest of the steps. Once I completed the rest of the tasks on the farm it was getting near dark so I bumped up the time to fast forward to the next day. As the sun was rising on my brand new day I set out to complete my usual tasks. Low and behold, I realized I had left cut grass on field 10 and new grass had of course grown. Of course, this is what would happen in real life.
The large 50,000 liter loading wagon makes quick work in picking up grass, hay or straw.
I climbed into my tractor and mowed field 10, I then ran the tedder over it, raked it and picked up the hay. I was pleasantly surprised to learn the yield had almost doubled from 60,000 on a single cut to 99,356 liters with the double cut. Considering it takes the same amount of time to tedder and rake the field regardless if it’s been cut once or twice and only slightly longer (due to more trips to dump the grass/hay) this seems to be an easy way to almost double the yield.
Dumping grass to add to my growing stockpile of grass/hay, straw and silage.
I haven’t tested if I cut the grass each day for three days, four days or five days if the yield will continue to increase. But if I don’t have time to cut, rake and gather one day…I do typically mow and then will mow again the next day and complete the process. This of course would likely NOT be the process in real life. But then again this is just our virtual farming world and what ever we decide to make of it.
I hope you enjoy this tip and I hope it helps you. Thanks for reading!
Until next time…
Happy Farming!!!
Jerry
P.S. I did conduct another test where I mowed field 10 for five consecutive days (around the same time each day) then I ran the tedder over it, raked it and picked up the hay. The result of this test was only 100,156 liters of hay which is only slightly more than the two day test I had conducted last week. So unfortunately instead of getting five times the yield, I still only received two times the yield. This end result probably best illustrates actual real-life results where the cut grass would eventually impede the growth of new grass. Bottom line: You can certainly cut the grass the first day then cut the second day again (or second growth cycle) then tedder, rake and pickup and receive the extra yield for slightly less work. But any more than twice is just wasted effort on the part of mowing. You won’t get any benefit from it.