Auction Report – Chevrolet Bel Air

I’ve been busy at buying cars at auction, repairing them and re-selling them.  Mostly for fairly descent profit.  While my first auction produced a profit, that profit was rather small at only a little over $5,000.  Part of that was due to not fully knowing how to resolve body issues on sections of the car that can’t be removed.  If you look at the image below, you’ll see the rust still visible just above the rear tire.  What I didn’t know then, (but know now) is if you click on that green acetylene tank shown in the background on the same image, you can repair all aspects of the car which can’t be handled through the removal/replace process.  Live and learn….

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Our recent trip to auction found this old classic Delray Custom which in the real world would be the Chevrolet Bel Air.

 

 

 

 

Here’s the profit/loss breakdown…

Cost at auction $14,200

Cost of parts installed $15,352

Total cost $29,552

Price sold after restoration $71,594

Total Profit $42,042

Not bad at all.

Until next time…

Happy Simming!!!

J

Farming Simulator 17–Looking Ahead

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October has been an important month in the Farming Simulator franchise.  As it has historically been the month in which the new version of Farming Simulator has been released.  Farming Simulator 11 was released on October 29, 2010, Farming Simulator 13 was released on October 25, 2012 and Farming Simulator 15 was released on October 30, 2014.   Unless Giants runs into delays, we should expect Farming Simulator 17 to become available this coming October.  That’s less than 8 months away.  WOW….can you dig it?

 

Here’s my Top 10 List of improvements/enhancements I’d like to see in Farming Simulator 17.

Better Wheel Support

Of all the things I could think I would be interested in seeing in the new FS17, better wheel support was on the top of my list and I would almost be willing to bet that it is probably near the top of your list too.  Especially if you use a steering wheel to enhance your FS15 game play.

FS15 was my first entry into the Farming Simulator franchise.  I have absolutely no experience with FS11 or FS13.  But it is somewhat apparent (at least to me), that Giants really, really, REALLY missed the boat with regards to wheel support in FS15.  While it is very much possible to do everything that needs to be done with a mouse and keyboard or like a XBox stile controller, this is a simulator.  If Giants is to be serious about calling this game a simulator, then it truly needs better wheel support in FS17.  I’m not suggesting a little bit better….I mean a lot better.  If FS17 isn’t on par with that of Euro Truck Simulator 2 and/or American Truck Simulator (with regards to wheel support) then in my mind, I don’t see the need to upgrade.  Period!

Considering one of the more popular wheel units (Logitech G27) has been available since 2010, and only a small portion of the buttons work in FS15 and even the wheel and pedals is very problematic at the best of times in FS15 suggests to me that Giants didn’t take wheel support serious enough with FS15.

Final thoughts about wheel support and FS17.  Yes…Giants did team  up with Saitek and co-developed the Farming Simulator wheel, pedals and console controller.  Before I purchased my G27 (spring 2015) I debated on waiting until this unit was available.  I’m so glad I didn’t wait.  I’ve watched plenty of YouTube “Unboxing” videos and the lack of quality really shows with this controller.  While it is “Plug and Play” and automatically configures itself to the FS15 game…I’m really, really glad I own the Logitech G27.  But just because Giants partnered with Saitek shouldn’t mean they should only care about Saitek users.  Time will tell….

Better First Person or “In Cab” Experience

I almost rarely drive any of the equipment from inside the cab or in first person view.  The reason for this is because the first person view along with functional mirror use is seriously lacking in FS15.  While I hate to keep comparing FS15 to games like ETS2, but considering ETS2 was released in 2012 and features a wonderful first person “in cab” experience with functional mirrors and it’s a year older than FS15, it just proves that FS17 needs to really step up their “game” in this area.

Vehicle Mechanics

I personally think it would be cool if the equipment needed to be serviced.  I’m not necessarily calling for a “Car Mechanic Simulator 15” process….but something better than what we have in FS15.  So in FS15 we pay a price per day for equipment maintenance.  This is automatic and we’re not required to do anything.  The only maintenance we are required to do is re-fuel and occasionally wash the vehicles.  I  think this should be expanded into more.  For example, (referring to ETS2 or ATS) over time our trucks develop a certain amount of “wear and tear”.  This can be caused by crashing our truck into something or it can also just be from driving.  In ETS2/ATS we are required to drive our truck to a repair shop or dealer for this repair work.

In FS17, it would be great if this type of function could be implemented.  I’d suggest two different approaches.  First, initially all work would need to be done at the dealership and at a higher price.  Then, a good option for a placeable object would be a repair shop.  Let’s face it,  most farmers are extremely good at being self-sufficient.  Then in purchasing a placeable repair shop, the work done would still have a cost (oil, filters, tires etc.) but the cost would be lower as the work would be handled by the farmer.

TrackIR Integration

I’m going to call out TrackIR integration as an area I hope Giants puts into FS17.  While it is true you can get TrackIR to work with FS15 through their mouse look emulator, it’s not the same as what we enjoy with other simulation games.  I believe with a better first person experience AND TrackIR, it will truly make Farming Simulator 17 a great simulation game.

Better Camera Support

While this may be available from mods, I’d like to see better camera functionality in FS17.  We should have the ability to pre-set various camera views which can either be selected by keyboard or controller button assignment or simply cycle through the list.  If you are familiar with Flight Simulator X (FSX) or Prepar3d (P3D) and the add-on called EZDok.  EZDok is a 3rd party application (mod) which allows the user to establish a series of camera views (internal or external).  You might have one view setup from the pilot perspective, another view of the CDU, a wing view etc. etc.  Unfortunately the camera view in FS15 tends to have a mind of its own unless you correct that with a mod.

Better Game Physics

I think we all hope to see improvements in this category with FS17.  I’d like to see the issues which causes a tractor to leap off the ground when connecting an implement be a thing of the past.  Also, I’d perhaps enjoy forestry work if the logs didn’t jump around as if they were possessed.

More Crop Types

While mods certainly offer us a “sky is the limit” experience regarding crop types.  For those who enjoy this game on the console platform, I’m sure they would love to have more crop types from the standard barley, canola, wheat, potatoes, sugar beets etc.

More Animal Types

Like with crop types, I hope FS17 brings us a bigger variety in the animal husbandry department.  Having the opportunity to raise elephants, giraffe and the occasional monkey should be at the top of Giants list of priorities.  Of course, I’m joking…I’m just checking if you are paying attention.  I suppose with exception to goats, horses and perhaps emu/ostrich…most typical barnyard animals are represented in the FS15.  I’d like to see Giants enhance the visual textures and perhaps offer a wider variety of textures.  I’d love to raise Longhorn cattle on my farm/ranch.

Better AI Traffic

OK…I’ll admit that AI traffic is a pain in the backside in all areas of simulation based games I enjoy.  To me this is a very low priority as I’m happy to just leave my AI traffic turned off.  Yes, this means I don’t see other cars/trucks driving around…but then again, most maps I play I’m more focused on the actual farm aspects of harvesting, planting and raising my livestock and don’t really care about seeing other cars.  But I know some people really are hoping for better AI traffic, so I’ve included it on my list.

Better Textures (Ground/Dirt especially)

Of course there is a fine line to walk with regards to just how much can be done and not seriously sacrifice computer performance.  For the most part the crop textures look pretty good in FS15.  But the field/dirt could use a bit of a upgrade.  But as far as I’m concerned there are much bigger areas of need and the reason why I’ve listed this one last on my list.

 

Well….What do you think?  Is this a valid top 10 wish list?  Or is this a pipe dream?

 

Until next time….

Happy Farming!!!

J

FS Mod Review–Bale Counter

While baling hay or straw, do you wonder just how many bales you’ve made?  Wonder no more with the Bale Counter mod.  This mod is super simple in both its approach and function.  It’s so simple, this will likely be one of the shortest blog postings I’ve written.

Once the mod has been installed you’ll notice a small change to the HUD in the lower right corner of the screen.  The addition of two new icons which resemble bales of hay will appear and a count.

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In the example above, I had been baling and accumulated a total of 8 bales from the field.

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If you want to reset the count, just click the “R” key and that will reset the count on the left side.  The count on the right will remain to indicate the total number of bales created.

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How can I get this mod?

The bale counter mod is available here.  I have personally downloaded, installed and tested this mod.  The mod works and I use it on all my maps.

How do I install this mod?

Please see my blog post “How to Install Mods in Farming Simulator 15” for complete instructions.

Until next time…

Happy Baling!!!

Jerry

ATS Mod Review–Better AI Truck Traffic

Would you like to see other types of AI truck traffic in American Truck Simulator than the Kenworth/Peterbilt offered in game?  This mod will introduce many different types of trucks to the AI fleet and provide much variety including cab-over and conventional.

 

What is the Featured Mod and what does it do?

This mod is the Truck Traffic Pack by Jazzycat.  This mod will introduce many different types of trucks to the AI fleet and provide much variety including cab-over and conventional.

How can I get this mod?

The Truck Traffic Pack by Jazzycat mod for American Truck Simulator is available here.

How do I install this mod?

Please see my blog post “How to Install Mods in American Truck Simulator” for complete instructions.

Until next time…

Happy Trucking!!!

J

How to install Mods in Farming Simulator 15

I’m going to write a series of mod reviews for Farming Simulator 15.  While I would almost imagine everyone already fully understands how to install mods in Farming Simulator 15, I figure I’ll just go ahead and quickly write this for anyone that may be confused.

First, if you are playing Farming Simulator 15 on a console platform, then you should already know that mods are not supported.  So this “how to”, as well as the mod reviews will basically be for PC users.  I’m sure there are many reasons to own and play “some” games on the console platform…but FS15 really isn’t one of them.

Most mods are available in one of three formats (listed and explained below)

1.  Self-contained Executable File – While perhaps not as common as the .zip format (described below) many mods do come in a self-contained .exe file format.  Like any other application, you just double-click to launch the .exe.  It will automagically detect where your Farming Simulator 2015 is installed (Documents > My Games > Mods)  and add the mod.  Word of caution, if you use the Mod Commander mod to manage and keep your mods separated based on map, then you’ll need to move the mod (once installed) into the appropriate map directory.

2.  ZIP Format (Most Common)  – Depending on the map I’m playing, the number of mods I run can be anywhere from just a few to a dozen or more.  The most common form of mod I run across is the .zip format.  Depending on what the mod is and how complex and large it is, you may need to open the .zip file and extract a portion of it before adding it to your mods directory.  However, in most cases…the .zip file will be ready to just copy into the mods folder.  But how can you tell?

If the mod developer is smart, he will name the .zip file which needs to be uncompressed something like “UNZIPME_ChoppedStraw_15_0_05.zip”.  This should immediately tell anyone that the contents in this .zip file first needs to be extracted.   In this example, you can see from the image below the .zip file contains a compressed .zip file named ZZZ_ChoppedStraw.zip along with several .txt files.  One smartly named “README.txt”.  This file is name this way because….well….YOU SHOULD READ IT!!!  What you need to know will be explained in that .txt file.  Funny how that works huh?

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I typically always open each .zip file I download.  First, if the file is corrupt…then it probably won’t open and will need to be downloaded again.  But also you can quickly see if the .zip file needs to be further extracted or just copied to the mods folder.  In the example below, this .zip file just needs to be copied to the mods directory as it is.

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3.  RAR Compressed File (Least Common) – Of the compressed file formats, the RAR compressed file is the least common.   These will always need to be uncompressed to reveal the enclosed .exe or .zip files stored inside.

A quick note about archival/compression utilities.  I use and recommend 7Zip.  7Zip will unpack RAR files and also compress and decompress .zip files.  It works extremely well and is free.  WinRAR is also available for those who prefer that utility.

Again, I’m almost certain that anyone playing the PC version of Farming Simulator 15 will already know this information.  If this has helped you, then it was worth my time in writing the piece.

Until next time…

Happy Farming!!!

J

Trucker’s Logbook #4

Our Trucker’s Logbook #4 once again has us in Europe.  I’ve been spending a little more time playing ETS2 versus ATS.  As I’ve stated before, I do love ATS.  But I’ve spent almost 60 hours playing since it was released a few weeks ago and I’ve discovered all cities and I’ve explored almost 100% of the map (CA and AZ).  I’m hearing Mantrid is going to include I-10 to his Coast-to-Coast Map and more than likely that will force me to drive that route so I can drive through my birth state of Texas.  But my feelings on the Coast-to-Coast map are mixed.  I’ll  just say that I prefer quality over quantity and leave it at that for now.

Speaking of quality.  I recently updated my Promods ETS2 map to the latest and greatest version of 2.0.1.  Also, I’ve installed the RusMap which adds 30 new cities in Russia and 12 new cities in Belarus.  It’s been a while since I’ve headed east across Europe and Promods have done a lot of work on their Poland map (Poland Rebuilding) and it was merged into their Promods map system several releases ago.  But this is the first time I’ve ventured out in that direction since they added it.   I actually have reviews for both Promods and RusMap in the pipeline, so certainly keep an eye out for those blog pieces coming soon.

As previously mentioned, our logbook entry for today has us in ETS2.  We are going to head to Russia and do some exploring around the (new to me) RusMap map mod.  The job we are taking is hauling three forklifts from the Bayer company in Brussel’s Belgium to StoraEnso in Tver, Russia.  The total weight of the three forklifts and trailer is 11 tons.  The total trip distance is 2,454 km (1,525 mi) with an estimated travel time of 39 hours, 38 minutes.   The job is paying €103,036 or €41.67 /km.

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Our route will take us out of Belgium across Germany, then through Poland, across Belarus and finally into Russia.

Our day starts out on Friday just before Noon at our garage in Brussels.  We have a large thermos of coffee and plenty of snacks for the trip.  Our pickup location of Bayer is just around the corner from our garage.

We arrive at Bayer and the trailer and three forklifts is ready to go.  We back up, hook up and do a quick inspection of everything.  It’s time to roll….

As we depart Brussels, we enter into Antwerp.  The snapshot below is looking at the Cathedral in Antwerp and is one of my favorite places to visit.  I’ll visit here in real life this coming July and I can’t wait.

The snapshot below is more for commentary than it is to really document our trip.  But somewhere in Germany I saw this ICE train rolling by.  What interested me about it that it is a long train.  I’m pretty sure this train is part of the default ETS2 and not part of ProMods.  If my thinking is correct, and this is part of the default ETS2…they why did SCS Software give us such short trains in American Truck Simulator?

It’s been a really long day and we’ve covered a lot of miles during day 1, leg 1.  It’s approaching 20:30 and we are yawning.  We pull into this Shell station to fill up before resting.  But what’s interesting about the screenshot is the TWO fueling points.  I’ve never seen that before and I think it is WONDERFUL.  With some of the larger truck stops we see in ATS, we need more than just one fuel point.

Goodnight….

Good morning!  Day two begins just after 7:30 on Saturday morning.  Yep…it’s raining!

It’s still raining…and while I might be hungry…I think I’ll just pass the Mickey D’s on by.

All the toll booths.  We must be in Poland.

This guy was trying to tell me something.  But we are just gonna keep on rolling….

Day two comes to a close and once again we are yawning our self crazy.  We pull over and stop just before we reach the border of Poland and Belarus.  Day three (Sunday) also starts off much like day two with rain.  Let’s head to Belarus.

“Here Comes The Sun”  Now where are those sunglasses?

Hello Belarus…

110 km/h YES PLEASE!!!

Rolling through Russia, we see a lot of cars/trucks pulled over on the soft shoulder.  Many of the people appear to be ready to throw down with each other.  Peace folks…

I was hoping we would be able to make our delivery on Sunday (mid-afternoon) without the need to rest prior.  But we were held up in traffic and we would likely be falling asleep trying to drive the last 25-30 km.  So we are going to have a rest here.  We have plenty of time and should make our delivery sometime late Sunday night or early Monday morning.

As we wake from our rest, it is Sunday evening just before 8 PM.  We have just another few hours until we make our delivery.  The developers of RusMap have made sure to include some beautiful Russian architecture.

We have reached our delivery destination and they are happy to see us.

Despite a speeding ticket we received in Belarus, our job completed with excellent results.

While this job was not our longest completed.  That would be our ATS Coast-to-Coast run we did a few weeks ago.  This job did take much longer and is perhaps our longest (measured in time) job to date.  The time required was just shy of 3 hours.  But well worth it.  I’m going to do mostly short-haul jobs in Russia for a few days and try to explore more of the RusMap before I pickup another long-haul out of this region.  It was a of fun and I’ll be sure to get back to Russia and Belarus compliments to RusMap for providing this wonderful add-on map mod.

Until next time…

Счастливый Грузоперевозки  “Happy Trucking in Russian”  Or at least that is what Google Translate thinks it is.

J

ATS Map Mod Projects

I have briefly made comments when talking about map mods for both American Truck Simulator and Euro Truck Simulator 2.  The words I’ve used to express my own opinion of map mods is quality over quantity.  At the present time (according to the SCS forums for ATS map mods) there are about ten different ATS map mod projects underway in various forms of competition.  With ten or so being actively discussed in the SCS Forums I linked to above, how many are currently in various forms of development that we may not know about?  Who knows right.  In all honesty, the only expansion may I’m truly interested in is the map of Arizona which SCS Software is currently working on.  But that of course is a different story.

The ATS Map Mods actively being discussed in the SCS forums include the following:  Coast to Coast Map, Hawaii, MHAPro map ATS – by Heavy Alex, Alaska, Project Australia, USA Offroad Map, Project Utah, Republic of China, DFW Metroplex, Project Idaho and Oregon.  Whew….what a list!

I’m going to re-group the above list into a few different categories.  The first being, “I Get That”, “I don’t know what this is about” and “Why?”  This will be fun, let’s go!

I Get That

Coast to Coast – This map project started as a personal project of a modder named Mantrid.  I’ve talked about the Coast to Coast map before as well as another helpful ATS mod titled Speed Limit Fixes.  Mantrid created this map for his own use in order to be able to drive longer distances than what we currently have access to in ATS.  When he shared this map he indicated it was a work in progress and for the most part, the map consisted of a route taking truckers from California through Arizona and out to the furthest point of Boston.  The cities included along the way were pretty sparse and the scenery was really just a duplicating cut and paste from that of the base California and Nevada map.  That is why on the first release or so of this Coast to Coast map you’ll see palm trees around New York City.  This map (current release is 1.4.1) has been much improved and Mantrid has plans to further develop it based on feedback received in the forums.  One of the next major editions to the map will feature Interstate 10.  I-10 runs from Los Angeles all the way to Jacksonville, Florida.  The route will take virtual truckers through Phoenix, Tucson, El Paso, San Antonio, Houston, Baton Rouge, New Orleans, Mobile, Pensacola, Tallahassee.  At least this is the real world route.   It’s unclear just how far Mantrid is planning to develop this map.  While I drove the distance to Boston once, I’ll likely drive the I-10 route when this version is released at least once.

USA Offroad and Alaska – This is really a combined project from what I understand.  While I attempted to install, I had issues and quickly backed out.  But the concept is worthy of me classifying it in the “I Get That” category.  With Alaska, every one has probably seen the History Channel program titled Ice Road Truckers.  I’m not sure why this is on the History Channel, but that is a completely different discussion.  The program showcases life as a trucker driver moving goods across the the dangerous roads in Canada and Alaska.  Unfortunately, to get to Alaska you sort of drive north to the California border and the next thing you know you are in Fairbanks Alaska.  I’m not sure what happened to Oregon, Washington and much of British Columbia.  I think I would almost prefer this map to just be a stand-alone map, not tied to California.

DFW Metroplex – Perhaps the only reason why I’m not placing this into the “Why” category is based on what I’ve read about this map mod in the SCS Forums.  The mod developer is planning to create new prefabs, roads and road signs which better meet those seen in this area.  He has created this YouTube video showcasing the prefabs for his new DFW map.  I grew up and lived many years in the DFW area and this is one map that I’m looking forward to playing.  However, the discussion thread has gone quiet with the last posting being from me back on the 19 of February.

I Don’t Know What This Is About

MHAPro Map ATS by Heavy Alex – For the life of me I can’t figure out what this map is about.  I’ve read the three pages in the SCS Forums and I’ve read a portion of his blog site but I’ve yet to see a image of the map or a detailed description of what his map mod does.  Best I can tell is this is just a modified map to cover the already existing California and Nevada region.   I’m currently watching a YouTube video titled ATS Gameplay Jackpot Elko MHA map.  But there is no narration and it’s hard to tell what really has been changed with this map mod.  While I could try it to find out.  Nope, not without a better description into what the map mod does and what it covers.  I’ll pass….

Why?

Of course, anyone is free to develop and distribute any mod they are capable of creating.  Just like anyone is free to download, install and play these map mods.  I also completely understand that based on the length of time it has taken SCS (from release of ATS) to still not release Arizona…that we’re talking several years before all of the lower 48 US states are available.  The last update from SCS Software regarding the release of the Arizona DLC was back on 1 March and here’s the direct quote from SCS Software “We don’t have a release date to announce yet, but there should not be more than a couple of months of solid work ahead of us, plus the final testing and polishing stage.”   So a couple of months?  That could be two, it could be three…it could be even more.  I say this only because if my wife asks me to do something, my response might be…Yes Dear!  She may ask when I’ll do it, and my response might be “I’ll do it in a couple of minutes”.  In most situations, my definition of “A Couple of Minutes” is more than TWO.   So having said that, let me start with the Utah, Oregon and Idaho.

Utah, Oregon and Idaho – History often repeats itself.  For whatever reason SCS chose to start in California and Nevada they will likely move East and North as they develop and release DLC maps.  Depending on whatever direction SCS decides to go AFTER Arizona, the states of Utah, Idaho and Oregon are bordering states to California and Nevada.  Most likely (at the very least) chance are pretty good that Utah “might” be coming after Arizona. Of course, I could be complete wrong and SCS could continue their eastward expansion across New Mexico, Texas etc.  But my gut is telling me they will work their way north and east as they expand across the lower US 48.  So in time these map mods will be obsolete.

Finally, with regards to Hawaii, Australia and Republic of China map projects.  Just why?

In closing, here’s my recommendation to all who want to create ATS map mods.  Please visit the ProMods forum and read this thread.  ProMods is recruiting developers who want to be part of a team in creating quality map mods similar to those we see from ProMods for ETS2.  For me, quality is always better than quantity.

Until next time…

Happy Trucking!!!

J

Idleair Eye Candy

I just love all the various eye candy we’ve been given in ATS and ETS2.  I’ve seen several chatters in various Twitch ATS Streams ask what these yellow tubes are hanging down at some truck stop parking areas in the American Truck Simulator.  While there are different brands, they essentially depict technology similar to that of the IdleAir systems.  The IdleAir technology allows truckers to have comfort of air conditioning or heating without the need to idle their truck during rest periods.  These are great in helping to save on fuel costs and just as importantly, helping to keep the environment just a bit cleaner.

In addition to the AC/Heat these systems provide to the relaxing trucker.  They also provide 120V AC power for various appliances, basic satellite cable TV service connection, Telephone, and high-speed internet access.  (see below)

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A similar system to the IdleAir connected

truck

Close-up view

Plaza 23

I hope SCS Software will continue to provide these great looking pieces of eye candy as they continue to expand the USA map.

Until next time…

Happy Trucking!!!

JT

Milviz 737-200C for Prepar3D v2 & v3

I purchased the Milviz 737-200C about two years ago before I cut ties with FSX.  At the time I was primarily running FSX and slowly starting to get my feet wet into P3D.  This was circa P3D v2.4 timeframe.  When I made the move to P3D v3, I also took the time to completely rebuild my system and in doing so I forever cut ties to FSX.  The Milviz 737-200C was one aircraft that I was prepared to just say goodbye to forever.  Remember I also made the decision to only install flight sim add-ons that had P3D v3.x installers in an effort to keep my system running top-notch.  I think the only thing I made an exception to was EZDok.  Unfortunately, once you use Ezdok…there just is no going back.   But I’m getting off subject now….back to the Milviz.

If you are a registered owner of the Milviz 737-200C, you should have received an email this week regarding the immediate availability of the –200C for P3D v2.x and v3.x.  This means Milviz have complete installers for all all variants of flight sim including FSX Classic, FSX Steam and Prepar3D.  This is very cool.  Best of all, the updated –200C for P3D is available at no additional charge.  Thank you Milviz.

If you currently do not own the Milvix 737-200C, then check it out on the Milviz website.  This is a great alternative or addition to the PMDG 737.

I truly loved the –200C and now with this awesome news, I will love it once again in P3D v3.

Until next time…

Happy Flying!!!

J

PC-SG Simulation Gaming Community

PC-SG

If you’re like me, you desire to participate in internet forums or communities along with likeminded individuals for the sole purpose of learning, sharing knowledge or for just good ole camaraderie with good people.  While there are communities just for the farming folks, or for the truckers…there are very few which are geared towards all things simulation gaming.  And let’s be honest, if you truly enjoy simulation based gaming…you more than likely are farming, you are trucking, you may also be flying, driving a train, a bus…etc.  Of course, another issue with some online communities has to do with their heavy handed moderation tactics which in my opinion just says “UNFRIENDLY”.  As I’ve become older, I’ve found I have very little time for these types of places and tend to avoid them like the plague.  But…there is a place that is different.

Please allow me a few minutes to share with all my readers of the GrizzlyBearSims Blog, a wonderful community which is dedicated to all things simulation.  The community is called PC-SG.  The PC-SG site is managed by a wonderful individual named Stuart who is based in the UK.  I first learned about PC-SG last summer as Stuart was launching the community.  Stuart asked me if I would be interested in joining and helping him with some moderation duties and writing content.  I gladly accepted and really enjoyed my time assisting.  Unfortunately, I had to take a few months away due to personal reasons…but returned to PC-SG and have also resumed my staff duties as well.  I’m truly honored Stuart kept my seat warm during my absence.

I truly believe PC-SG is a different kind of community, built and designed for a different breed of gamer.  Stuart himself is an avid simulation gamer and passionate about helping others.  After all, he created PC-SG just for the sole purpose of bringing like minded individuals together who enjoy simulation based gaming and want an online place to call home.  At PC-SG you’ll find others who share your enthusiasm and interest in simulation games including Flight Simulator, Train Simulator, Farming Simulator, Truck Simulator and more.  At PC-SG you’ll also find extremely talented individuals who have taken their love of simulation games and combined it with their creativity to produce some of the best mods on the internet.

I think I can speak for Stuart when I say, we want and need others who share our level of passion and enthusiasm.  If you enjoy PC Simulation Gaming and looking for others who also share your same interests, then head over to PC-SG and register for an account.  Then…stop by the forums and introduce yourself.

Thank you for your time and I’ll see you at PC-SG.

Have a great weekend!

J

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