X-Plane 11 Low FPS Fix

I want to share with you a solution I found to help with low FPS rates in the X-Plane 11 beta software.  First, remember that X-Plane 11 is still very much in beta.  It will likely be considered beta for some time.  When a software product is considered to be in beta, it means there will be bugs.  There will be issues and most importantly…what you see is NOT what the final product will resemble.  I’ve spent approx. 2-3 hours in X-Plane 11 beta and initially I was a bit disappointed when I fired up Fraps to check my frame rates or FPS.  Now keep in mind that I’ve learned a long time ago that FPS is not the end all, be all.  In my P3D setup when flying PMDG 737 NGX my max FPS is about 30 FPS on average.  As you can see from my hardware setup, that I have a fairly beefy machine.  Well…at least it was considered beefy a few years ago.  But as you might can imagine, when I initially launched XP11 and noticed I was getting less than 30 FPS in the default Cessna, I was sort of disappointed.  But then I remembered what beta meant and I also remembered my thoughts on FPS.

However, all was not OK.  I was experiencing some serious lag when flying around KSEA and in the various preview videos I had watched on YouTube I didn’t see this same behavior and also worth nothing I didn’t hear these YouTubers mention this behavior.  So I started to do a little research to see if others had experienced this and what (if anything) they have done to work around it.  Again, while X-Plane 11 is very much beta…the stuttering I experienced really was a game changer.  I couldn’t play like that.  Period!

Thankfully, there is a very active community within the X-Plane world and everyone is very helpful.  A quick search and read through gave me something to try, and once I applied this little fix my FPS increased just slightly…but more importantly the stuttering was gone.  As I’ve said before, I really don’t care what FPS number is displayed…as long as I have a smooth visual experience….I’m happy.

Here’s the info regarding the fix.  From what I can tell this only applies to Nvidia GPU’s.  But basically the fix is to turn off “Threaded Optimization” in the Nvidia control panel.  When I first launched my Nvidia Control Panel my setting was set to “Auto”.  I switched it to “Off” as recommended in this Avsim thread.   See image below….

xp_threaded_optimization

Again, just to reiterate.  X-Plane 11 is in beta.  There are bugs, there will be many more bugs found and perhaps most important to remember is X-Plane 11 hasn’t been fully optimized.  Additionally, this low FPS Fix is not going to give you double your FPS.  I was getting (on average) of 25-30 FPS (but with bad stuttering) before I applied the fix and afterwards my FPS has increased to 30-35 FPS with NO STUTTERING!  I’m a happy camper.

I hope this helps you.  Until next time….

Happy Flying!!!

Jerry

Flight Sim News

A few months ago I wrote a blog piece discussing my plan to take a very close look at X-Plane 10.  I took that look, didn’t really like what I saw and I promptly requested a full refund via Steam.  There are a few reasons why I believe my initial X-Plane (XP) experiment failed.  The first, and perhaps foremost reason was my very, very long history with the Microsoft Flight Simulator franchise (including Prepar3D).  While I certainly understood that these two platforms are as different as daytime versus nighttime, I had hoped things would be a little more intuitive.  For example, I spent an extremely long time just setting my my CH Products Yoke and Pedals.  While controller setup in FSX/P3D has never been anything to write home about, I found the setup in XP to be even worse.  The user interface (UI) in XP10 had the look of something developed way back in the mid 90’s.

Perhaps the real reason my X-Plane experiment failed was because I compared just about everything to my long history with MSFS/P3D.   But who can blame me?  My history with computer based flight sims goes all the way back to the early/to-mid 1980’s when I played a version of flight simulator on the Commodore 64.  My experience with PC based flight sims started in the early 1990’s and I owned and very much enjoyed every version of Microsoft’s Flight Simulator all the way to FSX.  I will even admit how disappointed I was (crushed even) when Microsoft went the direction of MS Flight and then eventually killed off the franchise.  While Lockheed Martin has carried the torch now for many years, I’ve always had some level of issue with the whole licensing framework.  Some seven years into the P3D experience, and they still aren’t licensing for personal (home entertainment) use.  Of course, I also understand the reasons.

Back in 2009, Microsoft sold what was their MS ESP platform to Lockheed Martin.  ESP was essentially the commercial side of Microsoft’s core flight simulation business.  From the early days of the Prepar3d v1.x release including present day, the licensing has never included “personal consumer entertainment”.  Of course, we can stretch the heck out of our collective imagination and make the wording they use in the EULA (Training, Instruction, Simulation, Learning) work for our individual situations.  As I’ve lamented time and time and time again on this blog site, legally speaking…the majority of P3D users really shouldn’t be using the software.

In 2014, Microsoft granted the rights to Dovetail Games to develop the next flight simulation and per this arrangement also allowed Dovetail to release FSX on Steam.  I’ve heard from many individuals that the re-release of FSX on Steam has been met with a positive experience.  Perhaps Dovetail better optimized FSX or they are including a little bit of magic pixie dust….whatever the cause, FSX via Steam does perform slightly better than the old boxed version of FSX.  This is a good thing.  But, I must remind everyone of the following statement Dovetail made back in 2014.  This came from a press release around the same time describing FSX Steam edition and outlining the future of flight simulation and reads as follows:  Dovetail “is currently investigating new concepts in this area and is expecting to bring a release to market in 2015”.

No, you didn’t miss it.  2015 came and went….and there was no new flight sim from Dovetail released.  Of course the target date moved (as these things do), and Dovetail once again was quoted as saying “Dovetail Games Flight Simulator, built on the foundations of Microsoft’s Flight Technology will be released on PC for 2016”.  Now we find ourselves two years down the road after the re-release of FSX via Steam and we still don’t have the new and upcoming flight simulator from Dovetail Games.  Oh wait….yea….I almost forgot.  Yes…Dovetail did release Flight School in May of this year.  While I did see some cool things in Flight School, “like sands through the hour glass”, time is quickly slipping by in 2016.  But just last week Dovetail did release a press release basically saying there would be no new flight simulator coming in 2016.  Please take a few minutes to review that press release….but here’s my cliff notes version.

First, it wasn’t 2016 when they “announced” the development of their new flight simulator.  That was actually in 2014.

Second, they state “based on your feedback, we have been focusing on three key areas: visuals, performance and experience”.  Sounds to me like any of their structured plans  which they may have come up with in 2014 and 2015 were ripped to shreds when they FINALLY decided to listen to the flight sim community.  While I’m not a betting man, I would be willing to bet Dovetail’s original plan was to pickup where Microsoft left off with that crappy Microsoft Flight game.  Microsoft Flight was an arcade game and not a simulation.  Finally, I also wouldn’t be surprised if Dovetail’s partnership with folks like Aerosoft, Orbx and PMDG also didn’t help shift their focus back towards true simulation.

To be honest, I haven’t really spent any significant time with flight sim in many months.  Actually, perhaps the last time I did any sim flying was the few hours I spent messing around in Dovetail Flight School.  While I do long for getting back into the virtual skies, I’m also sick and tired of being frustrated.

If you look through my blog archives you will notice that in recent months I’ve written more articles regarding simulation game titles such as Euro Truck Simulator 2, American Truck Simulator and Farming Simulator 15 and 17.  While these game titles are not perfect, for the most part they are stress free.  You install them and you play them and they work.  I get a smooth game playing experience from each of them without much need to constantly tweak the game or tweak the system.  Of course, I also am perfectly aware of the vast differences between those games and flight simulation.  Sadly, perhaps most of my problems with flight simulation has been with the vast amounts of add-ons I use.  While most are quick to blame a dodgy mod for causing issues with ATS, ETS2 or FS15/17….it’s really not the same with Flight Sim.  Perhaps a very high 90-95% of add-ons for flight sim (P3D) are payware.  I’ll admit, with regards to flight sim…I’m addicted to eye candy.  I very much want my eyes to see the same thing at KDEN (Denver International) in P3D that I would see if I visited the airport in person.  This perhaps is another reason why I wasn’t impressed with X-Plane 10.

The Future of Flight Simulation

I’ve never considered myself a predictor of anything.  After all, I’ve been predicting the Dallas Cowboys would win the super bowl for the past 20 years.  Shhhhh, I’m not saying another word about that.  Smile   But I’ve often put my thoughts regarding the future of flight simulation into words here on my blog site.  I’ve been blogging about flight simulation here since 2010 and in this span of time I’ve seen a lot, heard a lot and experienced a lot.  I’ve said that I felt P3D was not the future, and I’ve said that it was.  But even though I really wasn’t impressed with X-Plane 10 (and I’m not sure this fact will ever change), I must admit that I am impressed with that I’ve witnessed with X-Plane 11.  Yep, X-Plane 11 beta was released recently and it looks pretty darn good.  I was so impressed with a few videos I watched on YouTube that I downloaded the X-Plane 11 trial just to test it out for myself.

Once downloaded/installed, I fired it up and within about 10 minutes I had my CH Products Yoke and Pedals fully configured.  The only challenge I found was XP11 also detected my Logitech G27 and Logitech Extreme 3D Pro Joystick.  Not a problem, but in order to get my Yoke and Pedals working accurately, I had to go in and clear out the settings XP11 thought my G27 and joystick would perform.  Once I did this, then all my CH Products gear worked fine.  The overall UI in XP11 is 100% night and day difference between what I witnessed in XP10.

Bottom line is I’m really impressed with what I’m seeing from the guys at X-Plane.  I’m so impressed that I plan to purchased X-Plane 11 (even in its beta state) just so I can spend more than the 15 minutes the trial allows flying.  Plus I really want to be able to follow the progress of XP11 through its beta stages and I’m fully aware what beta means.  But I really believe the guys at Laminar Research have finally moved the chains further than anything I’ve seen to date.  But of course, this is just my opinion.

I do plan to provide occasional updates as time allows.  I’ve already stumbled onto one little fix which has improved both FPS and visual performance and I’ll share that with you tomorrow.

Until next time…

Happy Flying!!!

Jerry

Farming Simulator–A New Approach

I realize it’s been a while since I published a blog article. While I’ve been busy playing Farming Simulator 17 and recording much of my game play for the GrizzlyBearSims YouTube Channel, I’ve not turned away from this medium.  While video blogs (or vlogs) are popular, I believe the written form of blogging is very much needed and I don’t plan to cease creating content in this form.  By the way, Farming Simulator 17 is truly awesome.  If you’ve been on the fence regarding upgrading from FS15 to FS17, I would certainly recommend making the move.  New mods are coming out daily and while we still await CoursePlay, there is still a lot of goodness about FS17 to make it worth the move from FS15.

If you’ve watched my YouTube “Let’s Play” series on Goldcrest Valley (GCV), you know I’m about ten episodes in.  For the most part I’m playing it in career mode.  My approach to GCV was to take advantage of the new mission system and do as much work for the local farmers as I could.  This does two things.  First, it generates a nice sum of income.  Second, it raises your reputation with these other local farmers and in turn, reduces the asking price of their additional fields.  After all, one really can’t begin making a fortune in virtual farming until you own more fields.  But I’ve wanted to do something different for some time and have decided to take a new approach to how I start a new map.

Perhaps you are aware of the new farm simulation game called Cattle and Crops (CnC).  CnC is due to release (early preview) in the Spring of 2017, then the full version in late 2017.  One of the highly anticipated new features of CnC is how it is supposed to simulate seasons.  Cool huh?  The Farming Simulator franchise (FS13, FS15, FS17) doesn’t simulate seasons by default.  The addition of Soilmod sort of helped, but still….it’s spring/summer all year long.  While Soilmod is not yet available for FS17, there is a mod called Growth Manager which (in my opinion) provides better crop growth management than what is available in the default game.  Yes, it’s still spring/summer all year long….but we can still simulate seasonal farming with a little help from a few mods and our own imagination.

In addition to the Growth Manager mod, I also highly recommend the RealTime mod.  This mod changes the HUD in the upper-right corner of the screen to show the game day number.  With my new approach to virtual farming, this value is important in understanding the season I’m currently working in.  Outside of these two mods, the rest is left up to your imagination.

Let me set the stage…..

First, there is no absolute right or wrong way to how you go about playing farming simulator.  You certainly can start out in career mode and earn every hard earned dollar, euro or pound.  This IS absolutely fun and extremely rewarding.  I recommend following this method on at least one map.  I think the satisfaction in knowing you built your farming empire from just a few thousand dollars and basic equipment, is key to truly getting a high level of enjoyment from the game.  But, just as importantly….there is no wrong way of doing it either.  Enter stage right, North Brabant for FS17.

The North Brabant map is situated in the Netherlands (very near Belgium) and for all intents and purposes, the fields, farms etc. very much look the same between these regions.  You may have heard about the North Brabant map in FS15.  It was quite popular and Mike-Modding has converted it over to FS17.  I believe it is still a work in progress (WIP), but even in its version 1.0 state…it is very much playable and challenging.  By default, when you load up the North Brabant map for FS17 you already own a fairly large number of the 47 available fields, 32 to be exact. With the exception of about 7 grass fields, the remaining owned fields need to be planted.    Actually, they would need to be plowed, cultivated then planted if you want the highest crop yield.

A Seasonal Approach

My new game play for the North Brabant map, will find us in the Spring (April to be exact).  If I understand the Growth Manager mod correctly, each game day will represent approx. one calendar month.  In researching available information on the internet, I’ve created a rough schedule of how and what I’ll plant to achieve my seasonal style of play.  Remember, with exception of the two mods I’ve mentioned….the rest is going to be left up to your imagination and your own desire.

My researched information and plan is not specific to the Netherlands, Europe or any particular region of the world.  I determined through researching several US States agriculture sites when most of the FS17 crops should be planted and when they should be available for harvest.  Again, due to the limitations of FS17….this is all only limited to your individual imagination and desire.  In an effort for variety, I plan to plant the following crops:  Wheat (Spring/Winter), Barley (Spring/Fall), Canola (Spring/Winter), Corn (Grain and Silage), Potatoes (Summer/Fall), Soybeans and Sugarbeets.

As I previously stated, each game day will represent approx. one calendar month.  I’ve divided each season (Spring, Summer, Fall, Winter) to represent three game days each.  Again, I’m starting in Spring and day 1 is April.  The general idea (all subject to change as I truly get rolling) is to avoid the practice of just planting/harvesting over and over in the same fields without any consideration to the challenges of also factoring in the Winter season.  In other words, placing a high level of importance of ensuring you have collected enough hay, straw and silage to sustain a large animal population from late fall until ????

Withering Off

Unfortunately, because the game itself will not automagically detect the slower winter growing season (example Wheat) I’ve turned plant withering off.  An example of the collected research I’ve performed, shows that winter wheat crops are typically planted between mid-September and mid-October and will be ready for harvest around June the following year.  This growth cycle is twice as long as wheat planted in the Spring.  So therefore, I’ll simply ignore the fields I’ve identified as being planted in winter wheat until the appropriate time (June).  Again, this is all about imagination and good note taking.

Animals Everywhere

From day one, I have established 100 dairy cows, 100 sheep and 50 pigs.  Thankfully the Buy Bales Mod is your friend.  I’ve used this mod to purchase enough bales to enable me to provide bedding and the creation of TMR for all my animals.

Winter Month Activities

There will be a period of time (approx. Nov. through Feb.) where no planting or harvesting will be performed.  However, there will be no rest for the weary.  This will be a great time to fire up our greenhouse operations and of course, animals will still need daily attention to keep them fully productive.

Measuring Success

This could all end up in a huge mess, be extremely successful or fall anywhere in between.  I’ve changed most of the starting equipment and have purchased just about everything I can imagine that I’ll need.  I’ve also paid off the bank loan and started with $60,000.  If my calculations are correct, the milk income alone from 100 dairy cows should generate a net income of approx. $30,000 each game day.  While I’m using some hired labor, I’m making an effort of keeping that cost as low as possible.  But the general idea is not the amount of money I’ll have at the end.

You can follow along with my new approach to virtual farming via my YouTube channel and the new North Brabant series.  The first video will pickup after about 5 hours of off video work which was required to get everything situated, animals up to 100% productivity etc.

Finally, I would like to thank everyone who has subscribed to my new YouTube channel and “Liked” my videos.  I will occasionally provide blog updates on how this approach is working and at a later date, I’ll share my spreadsheet which I’m creating to help keep track of what I’m planting and when it will be available to harvest based on the seasonal approach.

Until then…

Happy “Seasonal” Farming

Jerry

Goldcrest Valley Episode One

I’m a little slow getting my new FS17 series rolling.  I spent the past two and a half days playing and recording content for the series and have really just now stopped to take the time to edit, produce, render, upload etc.  Unlike with my Paradise Hills series where I introduced each episode with a new blog post, I’m going to just start the series with this one post and have you look for future episodes directly on my YouTube channel.  So do please subscribe if you haven’t done so already.

Farming Simulator 17 is everything I had hoped it would be.  While there are still some bugs with my controllers, I’m confident Giants will fix these issues.  Mods have already started to roll in.  Some of the really “must have” mods have already been released and I’m keeping my spreadsheet current of the mods I’m finding and using in FS17.  Just look on the FS17 tab at the bottom.

In this first episode, I sort of setup the storyline and provide some brief introduction to what FS17 has to offer.  But because there is already so much content out regarding FS17 and Goldcrest Valley, I have limited what I share to just the content I feel applies to what I’m doing in this series.  Like my FS15 series, I’m a little slow in getting my audio levels set correctly.  So please bear with me.

Regarding my FS15 Paradise Hills series.  There are just two episodes remaining.  These will release on Friday and the finale on Saturday.   For now, FS17 Goldcrest Valley will release daily (Monday – Friday) usually in the morning before 8 AM MST.

Enjoy episode one, Goldcrest Valley and Farming Simulator 17.

Until next time….

Happy Farming!!!

Jerry

For Sale: Paradise Hills Farm

Note:  This is a fictional post to setup a story line (fictional of course) for an upcoming “Let’s Play” series in Farming Simulator 17.  This new “Let’s Play” series will begin soon after the general release of the new Farming Simulator 17. 

For Sale:  Paradise Hills Farm

Located in beautiful Paradise Hills, USA.  I’m selling up….lock, stock and barrel.  My family and I are in the process of moving to Goldcrest Valley where we plan to start our new life.  Much of the proceeds from the sale of Paradise Hills will be used to pay college tuition and set us up in the new location.  From the sell of most of the equipment on Paradise Hills, we’ve managed to scrape together enough to purchase our new farm and starting equipment.  But things will be very different.

Our new farm will consist of a very nice farm house, barn and three fields (F12, F14 and F15).  While the fall harvest has begun, the previous owner (Mr. Richards) did harvest field 12 and 14 but has left us with field 15 planted in wheat.  From what we’ve heard, field 12 is ready to seed and field 14 needs to be cultivated first.  The grain silo does have a small amount of wheat, barley, canola, sunflowers, soybeans and corn.  Mr. Richards has also left us with enough seeds and fertilizer to take care of getting the fields turned around.  However, we will need to purchase a plow and either a fertilize spreader or sprayer sooner rather than later.

With regards to equipment, the previous farmer has left us with three tractors (New Holland 8340 and two Case 1455XL’s), a Case 1660 Axial-Flow Combine Harvester complete with the 14’ 1030 header, a small Metaltech  8,000 liter tipper, a Kuhn cultivator, a Great Plains seeder and an old farm truck.

My wife (who also is my business manager) has informed me our available cash-on-hand after all is said and done will only be $20,000.  We may have a small line of credit available from the bank, but we will need to be extremely frugal with our spending in the early days.  However, I’m also very much committed to keeping Mr. Richards farm hands gainfully employed.  I’m meeting with them very soon and I hope they will decide to stay on.  I really need them.

Life in recent years hasn’t been easy in Goldcrest Valley.  The local economy has all but stalled and many area farmers have suffered as a result.  As we’ve known for some time, good help is also hard to find.  But there is work available if you know where to look and I plan to do all I can to help the local farmers.  I believe this will prove helpful in earning some good money on the side.  Some of these local farmers may also be looking to sell some of their land and when the time comes, this will certainly help us grow.

Yes, I’m extremely nervous about this change.  We have a pretty nice setup in Paradise Hills.  But the wife wants to be closer to her family, and well….you know the saying “Happy Wife, Happy Life”.  Plus the oldest will start college in the nearby area.  The stakes are high, but the rewards are even higher.  Can I make this work?

Final thoughts…As you can see from the screenshot below (this is from my Steam FS15 Achievements) I didn’t seek out the gold coins and more importantly, I also never went negative on my bank balance.  So I do plan to do a little (actually a lot) of gold prospecting in my spare time and we’ll see if I can keep my operation out of the red.  Time will tell….

image

Look to my YouTube channel for Farming Simulator 17 videos coming very soon.

Until next time…

Happy Farming!!!

Jerry

One of our own…

One of our own…needs some help!  If there is one thing I truly know in the very bottom of my heart is as a community we do our very best to take care of our own.  Especially when the individual in need of help has helped so many.  Now please understand that this is the very first time I’ve actually put words down on my blog in an effort to ask YOU to help someone else.  So here goes….

A fellow simulation gamer named BiPolar Prophet is an awesome gamer and fellow YouTuber.  I’ve come to know him through his videos and I’m telling you his content is some of the best I’ve seen on YouTube.  He’s been producing “Let’s Play” gaming videos for several years now including game play on ATS, ETS2, Spintires, iRacing and of course lots and lots of Farming Simulator 15.  Actually it’s through his FS15 videos where I’ve come to know him and come to appreciate all the hard work he puts into his videos. 

Anyway, the BiPolar Prophet’s gaming laptop (the machine he uses to play, record and render his awesome videos) is on it’s last legs.   Unfortunately he’s not in a position to be able to just go out and purchase a new machine.  Also, BP is a very proud individual and hasn’t directly asked for assistance.  But many of his friends are asking the community on his behalf. 

So here’s the deal.  Many of you have known me through my blogging (and now YouTube) efforts for many years.  You trust me enough by returning and reading my material and now watching my videos.  I ask you to trust me once again, and please go visit BP’s YouTube channel and watch some of his videos.  IF you like what you see (and I believe you will), then at the top of his YouTube Channel page is a donation link (via Paypal).  I ask you, please consider making what ever amount of donation you feel you can.  BiPolar Prophet will use the donation to purchase another gaming machine and get back to producing his awesome content. 

Here’s the link to BiPolar Prophet’s YouTube Channel.  From that page, just look in the upper right corner and you’ll see buttons for Facebook, Paypal, Twitter, Twitch etc.  Just click the Paypal button and make a donation.  Any amount will be greatly appreciated. 

On behalf of BP and all his friends…I thank you for taking the time to read this and thank you for the consideration. 

Jerry

Paradise Hills Episode Fifteen

As I indicated in my post yesterday (Friday), I have several episodes of Paradise Hills recorded, edited and queued ready to go on YouTube.  I also have a few more episodes I plan to record this weekend.  However, starting Tuesday 25 October (as soon as FS17 downloads to my PC) I plan to begin a brand new series with Farming Simulator 17 on the brand new Goldcrest Valley map.  Until then, I plan to release an episode each day for Paradise Hills until all have been released.  I hope you enjoy.

I know in previous episodes of Paradise Hills I spoke about the possibility of continuing the Paradise Hills series and continuing game play on FS15 due to the lack of immediate mod support for FS17 in the coming weeks/months.  However, over the past few days I’ve watched many hours of FS17 game play from those lucky enough to be named preview partners to know that I really don’t think I will have much desire to go back to FS15.  I truly believe based on what I’ve seen from my own two eyes that FS17 is awesome and Goldcrest Valley will keep my very busy until such time as new mod maps are made available.  Plus…mods are already starting to become available and it’s only a matter of time before even more truly great mods are made ready for FS17.

Until next time…

Happy Farming!!!

Jerry

AI Controlled Vehicles–Cattle and Crops

The talented people over at Cattle and Crops have released a new video showcasing AI Controlled Vehicles.  Of course, AI controlled vehicles are nothing new in the world of simulation gaming.  Even in the “Farming” genre we have had AI vehicles for some time.  We of course also have AI controlled workers either through the default game play or through mods such as CoursePlay, AutoCombine etc.  These AI workers (and their equipment) must be very closely managed and we must also hold their hand to get them started in whatever task we need them to do.

Even when I first started playing FS15, I thought it would a great feature to be able to hire a worker and without driving the piece of equipment to the field and then having them start the task, just be able to say “Hired Worker Fred” go to field 5 and plow it.  Then Fred would drive his tractor and necessary equipment (all by himself) to the field and begin his work.  In the short video below (released from CnC on 21 October) they demonstrate just what we’ve been longing for.

I hope you enjoy!

Jerry

Paradise Hills Episode Fourteen

TGIF!  And thankfully this is the LAST Friday before the release of Farming Simulator 17.  The game play videos I’ve been watching on YouTube and Twitch have been amazing.  While haters will hate, ignore anyone who tells you that FS17 is just a carbon copy of FS15.  FS17 is very much different from the two year old FS15.  Tuesday can’t get here quick enough.

In this episode we plow and cultivate field 5 to create our new orchard.  I’ve also made some new changes to the opening slides of the video with adding royalty and YouTube safe music.  I hope you enjoy and I hope you’ll continue to watch my videos.

As this is the 14th video I’ve released on a consistent Monday – Friday schedule, I’m planning to release a new video both tomorrow (Saturday) and Sunday along with new videos each day next week.  Over this upcoming weekend, I’ll most likely start the process of winding down life on Paradise Hills and FS15.  I plan to start recording content on Goldcrest Valley (FS17) on Tuesday and that will become a brand new series on my YouTube channel.  As I struggle to walk and chew gum in my older years, I probably won’t be able to juggle multiple maps, especially across multiple farming sim versions.  I have a feeling that once I start playing FS17 it would be near impossible for me to go back to FS15.  Plus I believe the Goldcrest Valley map will keep me busy until new modded maps start to become available for FS17.

Once again, thank you so much for watching my videos and your continued show of positive support to my new channel.  I really appreciate it.

Until next time…

Happy Farming!!!

Jerry

Paradise Hills Episode Thirteen

In this episode on Paradise Hills, we deliver milk to our milk buyer and drop it off in their milkmax homogenizer.  In this episode, I discover an issue towards the end where I couldn’t figure out how to pump the milk from the homogenizer.  I figured the issue was caused by an old mod of these Kotte Universal tankers.  I’ve downloaded the correct mod and all is working.  I’ll demonstrate this in a future episode.

Before I close this post out, yesterday I watched a few FS17 preview streams.  If you’ve read some of my blog postings in the past few days you know I’ve been really excited about the release.  You also know that I’ve said that FS17 is MUCH MORE than just a copy/paste or re-issue of FS15.  After watching about 3-4 hours of FS17 preview streams, my feelings regarding the differences between FS15 and FS17 were proven to be absolutely TRUE.   Of course, I’ll a more in-depth review of FS17 once I’m able to dive into my own game play.  But if you’ve been somewhat on the fence in your decision making process, wanted to wait until FS17 comes out….etc. etc.  Why wait?  Pre-order today so you can join in on the fun on Tuesday.

Enjoy the video and Thank you for watching.

Jerry

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