Another new update to Ringwoods

The new blog is starting to become a hit.  The daily visitor stats are increasing and I would like to thank all who have shared links.  This isn’t a fancy blog site, but Farming Simulator blog sites (especially in English) seem to be rare.  While a lot of folks are creating wonderful content on YouTube and Twitch, sometimes the written form is often appreciated.  For that, I’m happy to continue to write and share here.  Please continue to tell your farming friends.

Stevie has once again released an update to his awesome Ringwoods map.  This is the map I’ve been playing for several weeks now.  The latest version is 1.81.  Stevie states this will be the final update to the Ringwoods map.  Version 1.8 was released just a few days ago and is the current version I’m playing.  1.81 includes some minor changes and fixes which don’t impact my game play, so for now I’m going to continue farming on Ringwoods 1.8.

Regardless if you are just starting out or have been virtual farming for years…if you want a full-featured map, check out Ringwoods.  In addition, I’ve come to know Stevie through exchanging comments back and forth regarding Ringwoods.  Stevie is a wonderful modder and truly an asset to our virtual farming community.  If you are looking for high quality and error free mods, you may check out the full list of mods Stevie has posted on ModHub.  I picked up a few new ones myself.

Don’t forget, check out this blog article if you are interested in using Ringwoods to help you “Get Rich Quick”.  Just this morning I harvested another load of chaff for the BGA bunker.  Cha-Ching, Cha-Ching….

Until next time…

Happy Farming!!!

Jerry

P.S.  Don’t forget to follow me on Twitter.

Something new is coming…

Well…I guess nothing new is really coming for any of us who have been playing Farming Simulator 2015 on PC and Mac.  But if you have been waiting for the console version of FS2015, your wait is almost over.  Yes…the wonderful world of Farming Simulator 2015 will release on PS4, PS3, XBOX One and XBOX 360 on 19 May.  While I don’t own any of these console platforms, I won’t be able to experience game play but I assume it will all be the same as what we experience on PC and Mac.  Although I’ve heard the ability to add mods may not be available for the console versions.  If this is true, then this is truly bad news for console players.  The ability to install mods (or modifications) is truly cool.  While the default game is certainly fun.  The ability to load different maps, equipment and utilities such as Courseplay takes Farming Simulator 2015 to a completely different level of play. Of course, mods do from time to time cause issue with the functionality and stability of the game.  This may be part of the reason mods may not be allowed initially.  From what I understand the console platforms require Sony and Microsoft to approve any mods or DLC made available and again this might be part of the reason mods won’t be readily available at time of launch.  In my opinion it is for these types of reasons that game play on a PC is far superior to that of the consoles.  But that is another discussion for another time…

Anyway….I’m sure the launch of the console versions will also mean we may be even closer to the official release of the 1.3 patch.  The patch is currently in public beta, but I’ve steered clear of it.  However, I’m certainly hopeful the 1.3 patch addresses many things.  The biggest issue I’ve found is just with drive dynamics.  While it’s been a while since I’ve driven a tractor in real life across a field, I don’t recall the drive dynamics being anything like they are in the game version.

I certainly hope everyone had a fantastic weekend with your virtual farms.  I have more blog postings coming over the next few days.  Thanks for reading!

Until next time…

Happy Farming!!!

Jerry

Getting Rich Quick on Ringwoods Farm

I know the title sounds like the late night infomercial you stumble on when you can’t sleep.  In my last blog article, I mentioned I had amassed a fairly large amount of cash farming on theRingwoods Farm map.  By the way, at the time of this writing the Ringwoods Farm map is the brand spankin new (and final) update v1.8.  I only learned of this brand new update today and haven’t even played it yet.  So as I write this blog article, I’ll also be following my own advice for “Getting Rich Quick on Ringwoods Farm”.

Anyway, Ringwoods Farm is a really cool map for Farming Simulator 2015.  It is based on the default Westbridge Hills map but made much, much, much, much better by Stevie (AKA FIREZ34).  This latest update (and the final version) has been made even better.  As with most maps, you are generally presented with a small selection of equipment (a tractor (or two or three), tipper, plow, harvester, cultivator, sowing machine along with at least one already owned piece of land and many times this piece of land is ready to harvest.  In addition, you have about $6,000 cash in the bank, a $100,000 loan with the ability to borrow another $100,000.  This gives you $106,000 to start your farming empire.  Of course there are money mods and other cheats which can be done to the game to start you off at just about any level of $$$ you desire.  But if you want to experience the game as it was intended, then hopefully my tips will help you.

When you begin a new game on Ringwoods Farm you’ll have $6,000 in cash, you’ll have the already existing $100,000 bank loan (with the option of borrowing another $100,000) and you’ll own fields 16 and 3.  In addition, you’ll also own a whopping almost 1 million in equipment.  So you have many options to proceed.

Option 1 – Status Quo

You take it as you have it.  You start planting, fertilizing, harvesting and selling crops from fields 3 and 16.  Rinse and repeat as necessary.  You’ll need to take an additional loan to cover the initial seed, fertilizer and operating costs.  But after the first harvest you should be able to start paying back the bank loan and just continue planting and harvesting from fields 3 and 16 until such time you can save up enough for a third field, then a fourth and so on.  You also have the grass field (not owned) on field 20 along with a mower attachment and the small Euroboss forge wagon.  You also own both a tedder and windrower, so you can start storing grass, hay and make silage to either sell or use for dairy cows, sheep etc.  If you are into logging and forestry…you have some really nice equipment to get you started.

Option 2 – Max the Loan Baby!!!

Taking out the extra $100K loan will give you $106,000.  This is certainly enough to get started and will provide you a little more operating overhead than option 1.  You might even consider upgrading a few of the pieces of equipment you already own.  I would suggest selling the offset Novacat mower and pickup the Kuhn FC 3525 F to mount on the front of the tractor.  This is a really nice “in-game” mower and works well when you add the Kuhn FC 10030 to the back of your tractor.  You then have a working/mowing width of over 9 feet.  In no time you will have access to more cash to be able to pickup new fields and take advantage of more crops.

Option 3 – Go For Broke –or- It Takes Money to Make Money

The beauty of Ringwoods is two-fold.  First, there is SOOOOOOO much to do.  This map features a little bit of everything.  Unfortunately, this is also somewhat of a drawback in a sense.  For me, I’m really not into the logging and forestry.  I probably would enjoy it more if the game physics were better when handling the wood.  Likewise I would probably enjoy it more if I added a joystick to my setup to control the crane operations.  Using the mouse just frustrates me and watching the logs bounce around frustrates me even more.  Anyway….the second advantage of Ringwoods is the almost $1 million dollars in equipment you have available to you.  It’s all in the “free and clear” and can easily be liquidated to build up the level of on-hand cash.

One of the fastest and most reliable ways of earning $$$ is producing and selling silage at the Bio Gas Plant or BGA.  In normal mode, a bunker full of silage (600,000 liters) will earn you approx. $480,000.  Of course, the old saying “It Takes Money to Make Money” will prove true in this option.  Short of winning the lotto, you’ll need to sell some of the existing equipment and invest in new equipment which will help you maximize your earning potential.  Here’s TEN easy to follow steps that will soon have you farming all the way to the bank.

Step One – let’s have a yard sale.  By selling the Ponsse ScorpianKing, Ponsse Buffalo, Lenz wood chipper, Stepa Log transporter and Damcon tree planter (essentially getting out of the forestry business) you’ll generate $353,000.  But we are not done yet.  Sell the New Holland TC5.90 Harvester and Header (you’ll want a bigger harvester anyway) will get you another $91,000.  Next, sell the Piqup and either the New Holland T8.435 Smarttrax or one of the three Case Magnum 380’s.  This will bring you to a total cash on hand of $622,500 ($629,500 if you sell the T8.435).  Actually, sell both of them for a grand total of $778,500.

Step Two – Go ahead and max out the loan or what I call “spend my children’s inheritance”.  This will give you a grand total of $884,500.  All that money burning a hole in your pocket?  Don’t worry…it won’t be there long.

Step Three – Head to the tractor store and buy the following items Krone BigX 100,000 capacity combine (this is a mod available here) for $415,000.  Pickup the “in-game” EasyCollect 1053 10.5m header for $45,000.  While you have the Telehandler in your fleet, do yourself a favor and buy the “in-game” Liebherr Wheel Loader and the universal bucket for $168,400.  Now relax for a minute when you realize you’ve just spent $628,400.  But don’t panic.  You should still have approx. $256,000 from your liquidation efforts.

Step Four – Now go seed field #16 with corn.   You won’t need to pickup a special corn seeder, as the seeders provided on the Ringwoods map will do it all.  Don’t forget to fertilize!

Step Five – Wait for the corn to grow, then harvest it for chaff using the Krone BigX you purchased earlier.  To simplify the process, setup Courseplay and use two tractors and the two 45,000 liter tippers you already own.  Dump all the chaff into the BGA bunker.  Start with the bunker on the north end.  Once filled, compact it and cover it to allow it to ferment into silage.  Of course, you also own field 3.  I would sow this field in either wheat or barley.  Keep in mind that you sold your smaller combine in step one.  So you’ll need to complete the sell of your first full bunker of silage before you’ll have enough to buy a new combine.

Step Six – Hopefully you’ve already re-sown field #16 with corn.  If not, what are you waiting for?  Now once the silage is ready, again use Courseplay and setup a route to empty the silage in the first bunker.  This will be a slow process as the BGA can only handle up to 20,000 liters of silage at a time.  However, you can set your timescale to 5x and the wheel loader will not overload the process.  Once the full bunker is emptied, you should have $700,000 + in cash.  Now would be a good time to re-invest this in a larger combine.  With $700K you will be able to easily afford the New Holland CR10.90 at $430,000 along with the 41’ Varifeed Header at $65,000.

Step Seven – Keeping in mind that for every filled bunker of silage at the BGA will earn you approx. $480,000, if you fill all four bunkers and sell the silage back to the BGA, this will earn you a cool 1.9 million dollars.

Step Eight – As you continue producing and selling silage (and other crops) start taking the extra cash you are accumulating and purchase new fields.  Eventually you may want to re-locate your corn/chaff to field 14 to shorten the trip to the BGA.

Step Nine – If you are interested in logging and forestry work, then start purchasing back the equipment you sold earlier.  As you begin to get more fields sowed and take advantage of all the features this map offer you’ll find yourself busy.  Keep producing silage as much or as little as you need to have access to quick cash.

Step Ten – Have Fun!  Continue producing as much silage as needed to reach the financial goals you have for your farm.  Payback the loans and reap the benefits of the financial freedom a little bit of corn and hard work has provided.  Crack open a cold beverage, sit back and relax.  You’ve earned this break…

I hope you have enjoyed this tip and likewise I also hope it helps you in some way.  Please bookmark my blog site and/or subscribe to my RSS feed so you’ll always receive new content as soon as it is published.

Until next time…

Happy Farming!!!

Jerry

Vehicle Group Switcher Mod (VeGS)

As you progress with your farming adventures, you are most likely to accumulate more and more tractors, combines, trucks etc.  (basically drivable vehicles). Moving yourself from vehicle to vehicle can of course be done by exiting one vehicle and walking over and entering the next.  Or you can take the faster approach by using either the Tab key on your keyboard or whatever button/switch you have mapped on your favorite joystick/controller.  Tabbing from one vehicle to another vehicle is both quick and efficient when you just have a small handful of drivable vehicles.  But as I previously stated, as you continue to grow your farming empire so goes the need of growing your fleet.  This of course is a good problem to have…

As I’ve been farming on the Ringwoods Map (version 1.71) the past several weeks, I’ve reached a point where my available cash on hand is quite substantial and I can afford just about any piece of equipment I desire.  I’ll share my secret (not really a secret) to getting rich in a future blog article.  Ringwoods is a good map to really earn a lot of dough quickly if you desire.  Anyway, I own a number of tractors, combines, trucks and using the tab method of moving from vehicle to vehicle was causing me to spend way more time cycling through vehicles than I cared to spend.  But is there a better way?

Absolutely….

Yes my farming friends, there is a mod for that!  It’s called Vehicle Group Switcher (VeGS).  You can download VeGS from the FS-UK site.  At the time of this writing, the VeGS Mod is at version 2.0.6.  VeGS installs like any other mod.  Just download and place the zipped file directly into your Mods folder.  Complete instructions are available on the VeGS mod page on the FS-UK site.

In a nutshell, once you download the VeGS mod and install it into your mods folder, the next time you startup Farming Simulator 2015 go to any vehicle and click Left Ctrl E.  If your airplane starts you are in the wrong sim  Smile DOH!!!!! Anyway, Ctrl E places VeGS into edit mode.  From this edit mode you are able to move each vehicle into one of 10 available (and customizable) groups.  As you can see from the image below, I’ve customized my group names (when in edit mode, press and hold Ctrl and the group number until you see a text box where you can type the custom name you desire to use) by Small Tractors, Medium Tractors, Large Tractors, Combines, Telehandler/Wheel Loaders, Trucks and a final group called Forestry.  Once you have your fleet organized the way you like it, click Left Ctrl E to leave edit mode. I would recommend you do a quick save in FS2015 as this will write the changes to your saved game folder.

image

After you have your fleet setup, you can easily switch from vehicle to vehicle by clicking left Ctrl and the group number to cycle through those items.  The left Ctrl button will bring up this HUD (example from the above image)  To make things easier for me, I printed the image above and have it nearby my controls.  Eventually I’ll remember the groupings…but until then it serves as a handy cheat-sheet.

Again, make sure you read all the instructions on the mod page and enjoy.  While I’ve accumulated many wonderful mods that I simply could not live without, I’ve got to say that VeGS is in the top 5 (perhaps even the top 3) most relied upon mods I have in my mods folder.  Check it out for yourself and enjoy!

Until next time…

Happy Farming!!!

JT

Courseplay

Things have been busy down on the farm.  In an earlier post, I mentioned having some small challenges I was dealing.  These challenges were with regards to the overall stability of the Farming Simulator 2015 application.  I couldn’t understand why the crashes were occuring.  The PC I run FS 2015 on is fully capable and it was just rebuilt a few weeks ago.  To be very honest, I’m not really sure what the root cause was.  I just know that I did manage to resolve it and the sim has been 100% stable for some 20+ hours of game play.  In short, I reinstalled Farming Simulator 2015 and removed all installed Mods.  I also began game play on a brand new map (or new map to me).  I’m currently farming on Ringwoods 1.7.1 and am very happy with both the layout of the map and the stability and performance of the game play.  Ringwoods is essentially the default Westbridge Hills map, but much improved and redesigned.  There is so much to do on this map that from time to time I feel overwhelmed.  As the name implies, there is a lot of logging opportunities on this map.  Perhaps one day I’ll give logging an honest try, but for now I’m just not that impressed with how it all works.  Perhaps this is a subject for another blog post.  Now on to the topic of the day…

I learned about the Courseplay mod some time ago.  I had watched a few YouTube videos and read much commentary about the mod in various forums setup to support the community.  While I didn’t immediately dismiss the mod, I wasn’t really sure I would use it.  After all, I enjoy performing many of the tasks required in Farming Simulator 2015 myself, but I also realize that running a large farm (or certainly hoping it becomes large) can’t be done with just one person.  So I installed the Courseplay (CP) mod and began experimenting.

One of the first tasks I setup was having Courseplay handle the movement of Silage down at the BGA.  A very helpful YouTube video got me started in setting up the default wheel loader to handle almost two full silos of silage I just created.  Being able to use Courseplay to automate this task will allow me to do other things on the farm, while the hired help assists in earning a lot of money in the sell of the silage at the BGA.  The task of setting up Courseplay to empty the silo is a little more advanced than some of the other CP tasks, once you get it setup not much will go wrong.  Meaning there isn’t as many challenges to over come with traffic and collisions you may experience with other tasks.    Just with this first CP setup, my competent worker generated almost two million dollars by moving/selling silage.  Cha-ching…brand new equipment.  I like…I like!

The next task I setup for Courseplay was hauling grain from my farms silo to the various sale points on the map.  Setting up CP to handle this task was super simple and it works really well.  All you need to do is drive from your storage silo to the sell point allowing CP to record the course.  Then you save it and activate it to allow your hired worker to help generate even more revenue for your small farm.

To be honest, I figured this would be the extent of my CP setup (at least for now).  But I then watch a few YT videos on using CP to automate the emptying of the combine and transporting that material back to the farms silo.  Again, to be honest…this was not an easy process.  It’s not difficult to do, just a bit of a pain (you know where) with dealing with traffic, collisions with trees and all the bloody fences on the Ringwoods map.  Now what I’ve found through a lot of trial and error (mostly error) is CP appears to work a little better (especially with all the fences in Ringwoods) when you setup the combine course starting in the Northeast corner, heading South with two headlands in a counter clock wise rotation.   Again, for me this seems to limit the number of collisions my hired help seem to make when running into fence posts, trees and most importantly…each other.

While it’s not perfect, I also know that Courseplay itself is also not perfect.  Of course, I’m not a developer and it’s easy for us to play “armchair quarterback” in these situations.  But what I find a bit mindboggling is CP does a pretty darn good job controlling the combine.  But CP tends to struggle in controlling the other vehicles working in conjunction with the combine on any given field.   Now I’ll also admit that I’m not sure how Courseplay works.  But I would assume in combine mode, the combine would be (or should be) the master vehicle and it would (or should) control all the other vehicles.  It calls for the other tractor/trailer vehicles to approach for offload AND as it is master, it knows where it is in relation to the map and also knows where the other vehicles are.  When an approaching tractor/trailer comes too close to the combine, then CP should make sure the tractor/trailer navigates clear of the combine.    Unfortunately, this is not always the case.  Many times the tractor hauling the tipper gets too close to the combine and both get stuck in traffic.  Again, the combine obviously knows where it is on the map and the combine knows where it is going to go next.  All other CP controlled vehicles should yield to the combine.

With regards to the fences and trees…..well I don’t think I can fault Courseplay.  CP knows the field dimensions and setting up the combine to perform two headland cuts does provide plenty of buffer zone for both the combine (especially with the 41’ header) to perform its maneuvers and for the most part allows the supporting vehicles (tractor pulling tipper) to maneuver.  I’ve found when I create the route the tractor/tipper follows from the field to silo, that if I make the start/stop points as close to the field as possible, it leaves plenty of room for the tractor/tipper to maneuver without a collision to a fence or tree.  At least in theory….

In closing, perhaps some of the issues Courseplay has with tractor/tipper collisions with the combine is due to the poor drive physics in FS2015.  Fortunately within CP you can adjust speeds.  Based on info I’ve seen in various YT videos I’ve set my field speed to be 20 mph and may even bump it down to 18 or even 15 to see if that helps.  I’ll let you know.

If you are looking to automate more of the tasks on your farm, then the Courseplay mod will certainly help.  The current stable version of Courseplay is 4.01 and is available from theCourseplay website.  If Courseplay helps you (and it will), then please consider making a donation/contribution to the developers of this wonderful mod.  You can donate via their website.

That is all for today.  I need to tend to the cows, sheep and chickens now.  Plus the wheat on field 17 won’t harvest itself.  At least not without me getting the process started with Courseplay.

Until next time…

Happy Farming!!!

Jerry

Farming Simulator 2015–First Impressions

I first purchased and played Farming Simulator 2015 (Steam version) a couple of weeks ago.  As I stated in my welcome post earlier, I’ve spent the past 30 years playing computer based flight simulation programs.  I started out on the Commodore 64 version which later became the popular Microsoft Flight Simulator and today I pretty much fly the new Lockheed Martin Prepar3D (P3D).  Of course, it takes quite a beast of a PC to run flight sim and all the various add-ons I use for as much immersion as I can get from the software.  My setup truly is “As Real As It Gets”. 

So when I purchased, installed and began my experience with Giant’s Farm Simulator 2015 I was impressed.  Wait…actually…I was REALLY Impressed!  While I won’t tell you the software doesn’t have issues and opportunities, I will tell you that out of the box the level of detail, the level of immersion is perhaps better than I have with P3D, Orbx etc. and my PC (a pretty hefty machine) just purrs like a kitten when running Farm Simulator 2015 at the highest graphic settings available in the game.  This is very cool as it takes me many, many, many hours to get FSX or P3D setup the way I want it.  Of course, in all fairness to flight sim….P3D (even at version 2.5) is still very old in game/program standards and is lacking the flexibility of a 64-bit application.

Farming Simulator 2015 has both a 32-bit version and THANKFULLY also a 64-bit version.  As is the case with both FSX and P3D (Flight Sim), they are both 32-bit applications and are limited by how much total system RAM they can access and use.  Regardless of the amount of RAM installed in your machine, a 32-bit application will only access 4GB.  Again, regardless if you have 8, 16, 32 or more GB’s of RAM….a 32-bit application will only leverage up to 4 GB of that RAM and if it exceeds 4GB of VAS (Virtual Address Space) it will crash.  With a 64-bit application (like Farming Simulator 2015), it is not restricted to just 4 GB of RAM.  It can (and will) stretch its legs out and a system with 8, 16 or more GB of RAM will work well.  Now what I don’t yet know about Farming Simulator is whether it utilizes more of the GPU or CPU.  Perhaps it load balances, but FSX and P3D are both very much CPU intensive.  Which means even if you throw down the cold, hard cash and put a 3-4GB video card in the system, FSX/P3D will still hammer the CPU and barely touch the GPU.  OK enough about Flight Sim.

As I stated, I’m truly impressed with the experience of Farming Simulator 2015.  What separates a game from a true simulation is the immersion factor and I feel the level of immersion is very high with Farming Simulator 2015.  The landscape, the equipment, the crops….the stalks of barley and wheat look amazing.  To get to this level with flight sim you must spend a few hundred dollars on add-on scenery.  With Farming Simulator 2015, this comes out-of-the-box.  Awesome….

Regarding tractors, trucks and other machinery….well they are simply beautiful.  At the present time, the amount of DLC (payware add-ons is somewhat limited), but this isn’t an issue as the default or in-game equipment looks stunning.  Also, after a few hours of field work the equipment will get dirty and muddy.  Not to worry, a few minutes with a pressure washer (available as a placeable object) and they equipment looks like it did when brand new. 

As time goes by, I’ll provide more content along with some screen captures showing my farm adventures.  In the mean time, if you think you might be interested in doing a little farm simulation of your own.  Then please check out the official Farming Simulator website and also this extremely helpful Gaming Guide website which provides very detailed explanations into how to get started with your very own virtual farm.

Until next time..

Happy Farming!!!

Jerry

Welcome to Jerry’s Farm

As the subject line reads, Welcome to my farm.  My name is Jerry!  As a relatively new-comer to the world of Farm Simulator (coming on-board with 2015 version) I’m not new to simulation type games/programs.  I’ve been flying computer based sims since the early 1980’s.  If you are interested in the flight simulation hobby, then please check out my “Position and Hold” flight sim blog site. 

As I stated, I’ve been flying computer based sims for over 30 years and to be honest, I wanted a little variety in my computer gaming experience but don’t necessarily enjoy first person style shooting games.  While I have no real world experience with farming, I did spend four years of my high school time (Freshman to Senior) year taking Ag/Shop classes and was a member of the Future Farmers of America (Texas).  Of course, I also have no real world aviation experience either (not a real world pilot) so I guess as qualifications go, I’m actually more qualified to run a farm than I am to fly an airplane.  But I digress…

As this is the first post, I’m really not sure exactly the direction I’m going to take this blog.  With the flight sim blog, I use it to both showcase my adventures in the flight simulation hobby and also spend a great deal of time teaching and helping others.  While I’m not opposed to using this site to help others, I think for now my blog posts will be more about my overall initial experience with the game and just take it from there.  But what I will eventually do is add a section on my computer hardware and also list the in-game add-ons and mods I’m using in my day-to-day farming adventures.

In closing (just for this welcome message post), while I’ll never consider myself an expert in the flight simulation community, I’m very much a noob with regards to farming.  However, with just about anything in life…the more you participate…the more you experience…the more knowledge you gain.  Thanks for stopping by.

Until next time…

Happy Farming!!!

Jerry

SteveFX–DX10 Scenery Fixer Update Available

While you may have already read about this, on Friday a new version of the SteveFX DX10 Scenery Fixer application was made available.  This is version 2.0 and it’s available in the FlightSimStore.  The update is free for registered users.  Please visit the SteveFX blog site and read this blog entry for instructions on installing the update.

As for me, I’m truly sold on what this wonderful application does for me and my FSX setup.  You might recall I received my very first OOM error a few weeks ago.  I installed the SteveFX DX10 Scenery Fixer in mid February and my system has been working fine ever since.  While I certainly can’t guarantee this application will solve your OOM issues, I can certainly say it allows me to fly my PMDG T7 into and out of complex airports without the OOM headaches.

Check it out!

Until next time…

Happy Flying!!!

Jerry

Recent Tragedy

It’s never been my intention to use this blog site as a platform to voice political commentary or complain about events in the real world.  I’ve mainly kept the topics related to the hobby of flight simulation.  However, sometimes events of the real world touch us in such a way that writing about it and sharing feelings can help.

First, let me say that my sincerest condolences are with the families of those passengers and crew of the Malaysia Airlines flight 370 which was lost over the weekend.  Like anyone who shares a passion for aviation and flying, I’m following the news cycle as closely as possible.  I also know that news of these types of events is very slow at first.  As of the updates I’ve been reading on Monday morning (US time) 10 March, basically…the oil slicks which were reported over the weekend do not belong to the missing plane.  In addition, other possible wreckage items have also been determined not to be from MH370.

I believe it was sometime Saturday when I heard about the two passengers who were allowed to purchase tickets and board the flight on stolen passports.  While I’m not the type of person to immediately play the terrorism card when I hear about a disaster, as more news became available it got me thinking.  What are the odds of one of the most reliable aircraft in the history of aviation, along with being operated by an airline with a satisfactory maintenance record just simply falling out of the sky?

Of course, who is to say that passengers fly all the time with stolen passports?  Is this a common event?  I suppose it is very likely we would not have learned about the stolen passports if the plane would have made it safely to Beijing.

I’ve often felt the further away from the events which took place on the morning of September 11th 2001, the closer to another event like this we were approaching.  At least in the US, we seem to be slowly relaxing security to a pre-9/11 timeframe.  As a nation, our focus (and that of our leaders) appear to be on other things.

As I’m learning more about these stolen passports, I’m left thinking to myself why do we have such a technology disconnect?  Interpol stated they knew about the stolen passports, but no one had checked their databases on stolen documents.  Why?  Why is this information NOT automatically cross referenced?  The idea of identity theft is not new nor is the concept of a person (or persons) using fake and forged documents to gain access to places they shouldn’t have access.  Is this just another example of having to wait for tragedy to strike before something is done?

Again…perhaps this happens all the time.  Perhaps something occurred with this particular aircraft and the pilots just could not recover…or never had the chance to recover.  Will we learn the truth?

Until next time…

Jerry

How I fixed my OOM issues

Without sacrificing the eye candy.

This is part two of a two-part blog article.  Please see and read part one for the clear picture on what I’m talking about.

First, this blog post is titled “How I fixed my OOM issues without sacrificing the eye candy”.  Please note the large “I” as in ME.  The disclaimer here is this is how I did it.  It worked for me, but there is no guarantee it will work for you.  In other words, your mileage may vary.

Again, please take the time to read part one to get the full picture.

As I stated towards the end of part one where I described the OOM errors I had only started to receive after many years of using FSX.  I DO NOT BLAME PMDG!  IT”S NOT PMDG’s FAULT.  If you feel I’m wrong about this statement.  Then please stop reading.

To recap from part one…

My FSX machine had been running on the same build for about 3 years.  I purchased and installed the PMDG T7 about a month ago and experienced my first OOM.  As I was having some other challenges on this PC, I decided to do a full and complete rebuild of the machine following Nick’s method and was still experiencing OOM’s when flying the PMDG T7 into payware airports.  I followed the recommendations mentioned in Kosta’s Flight Simulation Blog but wasn’t satisfied with losing out on some of the eye candy.

Part Two

I don’t give up easily.  I continued reading and searching various forums.  The only hopeful piece of information was reading about the possibility of a P3D 64 bit version of their flight simulator.  While this is the way forward…it wouldn’t be happening any time soon.  Finally I stumbled on this forum thread.

If you read that forum post, you’ll notice that many of the discussions are centered around all that I had previously done and described in Part One.  However, if you look at the 9th reply posted by stretch1365 on 07 November 2013 he mentions something called “Steve’s Scenery Fixer”.  This is actually a piece of software called SteveFX – DX10 Scenery Fixer and is available from The FlightSim Store.  The price is $33 USD.

Based on what I had read in that forum post, this SteveFX – DX10 Scenery Fixer might just help me.  It was worth $33 to find out.  So I made the purchase, installed the software, read the instructions.  I launched the software and performed the changes and enabled DX10 in FSX.

The moment of truth.  I knew I could easily determine if I had wasted $33 by flying from KDEN to KLAX in the PMDG T7.  So I set my sliders and everything else for what had triggered the OOM’s on approach into KLAX and departed KDEN running ActiveSky weather.  I monitored the VAS using the Process Explorer and upon departure from KDEN, FSX was running approx. 2.4GB.

As I began the descent and approach into KLAX I kept my eye on Process Explorer and noticed it stayed under 3GB.  I made the exact same approach into KLAX  and made my turn onto final for runway 07R.  Checking Process Explorer and about 10nm out from KLAX I was still under 3 GB.  VAL crept up to slight over 3 GB as I landed.  Success????

I conducted another test of loading up a flight from KLAX back to KDEN.  Yes, I realize the T7 probably hates these short flights, but just hang in there.  As I departed KLAX, heavy cloud cover blanketed the airfield.  At take-off I was running a VAS of 2.6GB.  No OOM’s and had a safe and happy landing back at KDEN.  Success???

OK…it takes more to convince me.  I next tested a flight from KDEN to KJFK (FSDT payware).  Results were just what I had experienced with the KDEN to KLAX flight.  In other words, my VAS does not creep up higher than about 3.2GB.  Success????  Maybe….

I will continue to test and do plan to conduct several long-haul payware to payware flights.  I will probably start with a KJFK to EGLL and then EGLL back to KDFW.  I’ll be sure to post the outcome of these flights.  But for now, yes I believe I have reached some level of success with the $33 investment.  I’ve also tested many of my other aircraft (payware and freeware) and have not found any issues after the running the SteveFX – DX10 Scenery Fixer software.

Will the SteveFX – DX10 Scenery Fixer software work for you?  All things being equal, I would say yes…but there are no guarantees.

Until next time…

Happy Flying !!!

Jerry

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