I Must Be Nuts…

Wheel nuts that is. 

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Yea…I’ve been critical of SCS Software before and I’ve recently written several blog articles about the new update for ATS and ETS2.  But, while I really don’t need to “tune my nuts”…I did put my money where my mouth is an purchased their brand new DLC titled “Wheel Tuning Pack”.  It’s available at the Steam Store for $2.99 USD.  If you own both ATS and ETS2, then you only need to purchase it once and you’ll get the DLC for both titles.   Look…I’ll be the first to say that I feel there are a lot of other things SCS Software should be working on before working on a wheel tuning pack so I can paint my nuts.  But….But….like many of you, I truly love ATS and I want to see this franchise be successful and I’m willing to support that success any way I can, and the best way I can do that is to purchase the DLC.  So I did.

Until next time…

What color will you paint your nuts? 

J

Practical Soilmod Workflow Part 5

The end is here…after carefully planting, fertilizing, watching weather forecasts and monitoring soil conditions over the past several days…the day of harvest has finally arrived and I wrap up this five part practical soilmod workflow for Farming Simulator 15.

Did you play along?  Were you successful?  Did you fail?  Regardless…do you think you can improve and do better next time?  Or did you realize the soilmod is just too much?

I hope you’ll continue to use this wonderful mod.  Remember, while I think there are plenty of lessons to be learned from each crop you plant, fertilize and harvest using the soilmod.  I also firmly believe the soilmod provides us that “real life” unpredictability when it comes to harvest yields that regardless just how close you follow any plan the results will always vary.  This is what keeps me playing this game over and over and over.

Thank you for watching, liking and subscribing.  I appreciate it!

Until next time…

Happy Farming!!!

Jerry

Practical Soilmod Workflow Part 4

In part four, we once again review our overall soil conditions on the third day after planting our wheat crop on field #2 of the Graceland map for Farming Simulator 15.  Just one more day until harvest!

Please return again tomorrow for Practical Soilmod Workflow Part 5.

Until next time…

Happy Farming!!!

Jerry

Another teaser from Cattle and Crops

It had been over a month since we last heard anything about Cattle and Crops.  Perhaps longer.  Just this week we’ve had two teasers.  Here’s the first.

I’ve read on many farming simulator communities where virtual farmers would like to have better control of their hired help. Who knows if Giants will ever listen to our suggestions.  Looks like who ever is behind Cattle and Crops ARE listening.  Just enjoy this screenshot for a few minutes.  I’m off to go shovel my driveway now.  It’s Saturday, April 16 and it’s snowing in Denver, Colorado.

 

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Until next time…

Jerry

Practical Soilmod Workflow Part 3

In part three, we once again review our overall soil conditions on the second day after planting our wheat crop on field #2 of the Graceland map for Farming Simulator 15.

Please return again tomorrow for Practical Soilmod Workflow Part 4.

Until next time…

Happy Farming!!!

Jerry

ATS/ETS2 Recent Updates

If you are a Steam user of either (or both) American Truck Simulator or Euro Truck Simulator 2, you probably are aware a software update was automatically pushed out in recent days.  The official update versions are as follows:  ATS 1.2 and ETS2 1.23. 

I don’t know about you, but I had a bear (a Grizzly Bear) of a time with ATS after the update.  For about 12 hours I believed I had lost much of my overall progress with my career save profile (the one I started the game with).  I assumed most of the mods I had installed prior to the update would cause ATS to blow up, so I deactivated them from the ATS Mod Manager.  Upon doing this, it caused ATS to crash when loading into my saved profile.  After several swear words, and a not so restful nights sleep…I approached it again this morning and managed to get it working.  Look for a soon-to-be-released blog post on how I resolved this issue. 

Anyway, speaking about the ATS update (because I haven’t even dared to launch ETS2), it really is more than just custom lug nuts.  I know even I’ve been critical of SCS Software for bringing us custom lug nuts before delivering Arizona and before fixing some of the most talked about issues.  But Hey-Ho, you gotta start somewhere….and as I said, the update for ATS is more than just custom lug nuts.

Steam Workshop

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This is perhaps what I’m most excited about with this update.  I can’t tell you how frustrating it can be when dealing with all these mod download sites and their ads and high risk of malware.  From what I understand, the Steam Workshop will be a much safer alternative (and much easier to use) form of finding awesom mods to enhance ATS and ETS2.  Here’s the offical explanation of the Steam Workshop.  “Steam Workshop is a hub which allows simply distribution of game modifications created by community.  Thanks to Steam Workshop, you can download and install mods effortlessly from a safe and trusted place.”  You complete have me at SAFE and TRUSTED!I’ve already downloaded/installed a few really awesom mods from the Steam Workshop and suggest you take a look for yourself. 

 

Ultimate Wheel Customization

Yea, yea….I know.  I’m sure someone, somewhere is/was really exited to know that SCS Software was working so hard on custom lug nuts.  This is not high on my list of priorities.  After all, I can’t really see my lugnuts as I’m motoring down the interstate.  But perhaps this is clearing the way for better things.  So it is what it is!

UI Changes

There are a number of nice changes made to the user interface in this update.  They include:

Navigation path (red line) can be disabled (option)

Disable of hidden Route Advisor popups (option)

Autopark feature can be disabled (option)

Speeding highlight on Route Advisor

The last two are perhaps my picks from this list.  I don’t need autopark and while most times the speed will be highlighted in red (I almost always drive slightly over the speed limit as I do in real life), it is still good to know.

Vehicles

The following enhancements relating to vehicles are part of this update:

Fixed cruise control locked on by retarder

Multiple position of engine brake

Improved truck stability during retarder usage

Keyboard steering improved

Map

Speed limits polished

Speed limits signed enlarged

Stop signs removed from traffic light controlled crossroads

Turn left traffic added to some crossroads

Certified scaled are now working

Traffic light on interstates removed (where possible)

OK…so while there were some nice changes to the map dept.  There still so much work that needs to be done to fix really bad issues which truly break with reality.  The intersection in Tonopah still needs to be fixed and while they removed the traffic light/stop signs on I-80 in Reno, they still have the speed limit set at 30 mph.  I really doubt I-80 slows to 30 mph.

Other

AI improvments

Steam Achievements for Nevada

I’m not sure exactly what sort of AI improvements were made.  But hopefully SCS Software sent all the AI to drivers training and as a result we can anticipate the level of respect truckers deserve on the highway.  But the jury is still out on this one…As for Nevada achivements, looks like I earned both of those (Silver State – Discovery of every city in Nevada and Gold Fever – Deliver cargo to both quarries in Nevada).  Not sure why these achivements were part of the game from day one.  Hopefully any Steam achivements for Arizona will be available when that DLC is released.  Perhaps that is the cause of the delay?  ha ha ha

In closing, yea…I know I’ve mentioned lugnuts several times in this blog posting.  As you can see for yourself, this software update was much more and I’m truly excited for Arizona.  I think we must be close now….  Are we there yet?  Are we???

 

Until next time…

You’ll find me waiting for AZ DLC!

J

Practical Soilmod Workflow Part 2

In part two, we take a look at the over all soil conditions on the day after planting for our wheat crop on field #2 of the Graceland map for Farming Simulator 15.

Please return again tomorrow for Practical Soilmod Workflow Part 3

Until next time…

Happy Farming!!!

J

SCS Software Y U No Fix

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Thanks for the lug nuts and the wheel caps, but why did you not address the bloody intersection outside of Tonopah, NV where highways 6 and 95 meet?  While I’m anxious for Arizona, I also understand these things take time and I would rather have a beautiful (and fully working Arizona DLC) than some half-thrown together version.  But I know the intersection in Tonopah has been talked about on all the various forums.  When heading north through Tonopah to Elko, you must really break with reality to navigate this intersection.  The traffic just keeps coming and coming and coming. 

Please help all of us by correcting this nightmare of an intersection in Tonopah.  Also, I still don’t think the cluster of an intersection in Reno is correct.  I also understand there are limitations between what can be done in the virtual software world versus what we experience in the real world.  But I really doubt traffic on I-80 is slowed to 30 MPH in the real world. 

But hey…thanks for the custom lug nuts.  Smile  Please, please, pleast fix these issues.

 

Jerry

Cattle and Crops Teaser

Oh My Gosh….I received the below screenshot in an email today.  I subscribed to the Cattle and Crops development newsletter.  The below is being referred to as user interface concept art for livestock.

I don’ t know any more than this and yes…I’ve also read the comments on forums where some speculate that Cattle and Crops is only vaporware or just a big tease.  I hope not.  But only time will tell…

 

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Until next time…

WOW…this really looks great.

Jerry

Practical Soilmod Workflow Part 1

I recently blogged about and provided some general information on the wonderful soilmod mod for Farming Simulator 15.  That blog post provides a general overview of how soilmod works and most importantly how it changes the entire game play.  I’ve spent many hours reading as much information as I can and watching a few hours of YouTube content.  While I started to gain a simple understanding of soilmod, I had to actually commit to using it to fully understand how to develop my own process and overall workflow.

Of the several hours of YouTube videos I watched, one thing I really couldn’t find was a simple and practical step-by-step process.  Most of my favorite FS15 YouTubers have awesome videos demostrating the soilmod, but they are also doing many other things in the video and don’t really take the time to explain their workflow.

If you are new to soilmod, understand that my process and workflow may not work for you.  But I wanted to take the time to document it and provide it to anyone wanting to get more from the farming simulator experience.  The soilmod is awesome and if you truly want to take FS15 to the next level (and you play on PC) then give it a try.  I think you’ll enjoy it!

Now for my video.  This first video will be the longest of the series and includes a general overview of the differences between game play without and with the soilmod.  I then discuss my own personal workflow for how I plan, prepare and plant my crops when using soilmod.

During the video, I reference a spreadsheet tool and my own process workflow document to help me keep track of each fields lifecycle from field prep, planting, fertilizer, herbicide and water application through the final harvest.   Links to these documents are listed below the video window.

 

Calculation Tool for Soilmod (version 2.0.2)  This is the spreadsheet tool I demonstrated during the video.  This spreadsheet will function in Microsoft Excel and Apache Open Office.  Apache Open Office is open-source and free for personal use.

I’ve developed my own workflow checklist which I also demonstrated during the video.  As this document is my work, you are free to download and customize how ever you see fit.

While I think it is safe to say the soilmod is not for everyone.  However, if you are looking to take your farm simulation to the next level…I I hope you’ll try the soilmod.  Give it a solid go, have fun and learn from the experience.  You may not experience high crop yield immediately, but keep at it.  I truly believe you’ll appreciate Farming Simulator 15 much, much more with Soilmod.

Please return again tomorrow for part 2 where I review the soil conditions and action plan after the harvest.

Until next time…

Go Use the Soilmod and have fun!

Jerry

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