I spent some time in my lazy-boy recliner on Monday evening doing a little reading on the highly anticipated release of Farming Simulator 17. As I recently pointed out, the summer of 2016 (like most summer months) has been really busy for me. I’ve just not had time to spend gaming and when I don’t game….well I also don’t have much time to blog either. Of the simulation based games I frequently play (when I have time) I must admit it is Farming Simulator which is one I really enjoy and I think the reason for this is because it is not just one dimensional. Meaning, with American Truck Simulator and Euro Truck Simulator 2…the task at hand is driving a truck. With Train Simulator the task is driving a train and with Flight Simulator….Ok…you get my point. Now…please understand that I do enjoy each and every one of those sims. I also realize each of those do offer a great deal of variety in the types of trucks, trains and aircraft which can be operated. But the general premise is still one dimensional.
While Farming Simulator can certainly be one dimensional if that is how one desires to play it. Of course, in the early stages of a new map the game play is often devoted to just farming (planting, harvesting, sell, rinse/repeat). But as your farm/map gets rolling there’s plenty of other things to do including animal husbandry and even logging. Yes…yes…I know. The element of logging might be a short stretch with regards to connecting it to farming. I’ll also be honest and say that until I purchased my Logitech joystick and figured out how to get both the wheel/pedal AND joystick all working together, I absolutely hated logging. By the way, I recorded a YouTube video documenting how I managed to get it all working in Farming Simulator 15. Even without a joystick, a chainsaw and this modded woodchipper can help earn some good money and help remove some of those trees which always seem to get in your way. But hey….this blog post isn’t supposed to be about any of this.
The countdown to the release of Farming Simulator 17 is on everyone’s mind (including mine). If you are a Farming Simulator fan, then you know FS17 is expected to release on 25 October 2016. In early March of this year, I typed up a Top 10 wish-list of sorts for what I had hoped FS17 would include. Once FS17 has been released and I have a few hours with the game, I’ll certainly compare notes between my wish-list and FS17. But….from what I’ve been reading several of the items I called out may have been addressed. We already know FS17 will include more crop and animal types to the base game. Of course, with mods the sky is the limit and our friends who play Farming Simulator on a console platform will finally (with the release of FS17) have mod support.
As I mentioned at the top of this article, I spent some time relaxing in my Lazy-Boy recliner on Monday evening. With laptop in my lap, I began reading the over 40 pages in the FS17 Feedback thread on the official Farming Simulator Forums. Through the 40+ pages, the topic of conversation which began on 28 July 2016 is for the purpose of comments and feedback related to the screenshots, videos and other information officially released by Giants. While representatives of Giants have occasionally posted answers to questions and feedback to opinions, I only found a few examples of this. By the way, the links to the feedback thread are for the English language section. I’m told Giants may be a little more responsive in the German language section. As I don’t speak German…that does me no good. However, there is still a lot of good information in the English language section.
Some details I learned pointed me to the Giants Farming Simulator Facebook page. On the Notes page, I found information regarding the “New Environment” including the new North American themed map which is set in the Pacific Northwest of the US (Washington State). While I’m not that excited about finding and collecting the gold coins (I know some of you are), I am really interested in what Giants has described as interacting with local businesses, farmers and residents. While the missions in FS15 were fun in the beginning…I always felt more could be done other than just moving a pallet around or mowing. From the sounds of things, the new Mission System in FS17 will certainly be more interesting as we’ll have the opportunity to earn money by performing tasks on fields we currently don’t own. That’s pretty cool!
2017 – The Year of Farming
2017 is certainly shaping up to be the year of farming. In addition to the Giants release of Farming Simulator 17, we also have other “Farming” themed titles slated for release this fall. Of course, Cattle and Crops is the one at the top of my watch list. Of the “17 or 2017” branded titles, Professional Farmer 2017 was the first to release earlier this year. I sampled it by watching a few YouTube videos and quickly realized I would just keep my pennies in my pocket. Professional Farmer 2017 is available from Steam for $19.99
Next on the list is Farm Expert 2017. It’s been available as a pre-release beta but now has been officially released as of 1 September. I watched several videos and while I think it shows some promise I personally don’t plan to purchase at this time. Many of the reviews seem to point to issues which were present in the pre-release and didn’t get fixed in the full version. From what I have read (and seen), Farm Expert 2017 is more about the actual “Farm Management” versus farm equipment driving simulation. But having said that, I’m certainly going to keep my eye on this title and see how it progresses over time. Farm Expert 2017 is available via Steam for $19.99.
Pure Farming 17 is one I just recently learned about. They have a website and Facebook page with a few published videos. But unless I’m mistaken, the videos appear to be CGI and not actual recorded game play. The release is slated for early 2017.
Finally, Cattle and Crops. Some speculated Cattle and Crops was nothing more than a hoax. I suppose that could still be the case, but other than being excited about FS17, I’m also holding out some excitement for Cattle and Crops. It could still prove to be vaporware….but from all that I’ve read and seen about this new entry, it has all that we love about FS15 and all that we want FS17 to be rolled into one. Like Farm Expert 2017, Cattle and Crops is also supposed to be more than just a farm equipment driving simulation. But really who knows? Cattle and Crops, if you are reading this…why are you not pushing more videos, screenshots and general information out?
Final Thoughts
I’m just speaking for myself here. While I’m already committed to purchase Farming Simulator 17 (pre-order via Steam), I plan to just carefully and cautiously watch the other titles. I really don’t have an interest in owning and playing multiple farm sim games. Meaning, if I felt confident Cattle and Crops, Pure Farming 17 or Farm Expert 2017 had what it takes to beat Farming Simulator 17, then most likely one of those two titles would replace FS17 for me. But as it certainly stands today….I feel pretty confident in saying that FS17 will be enough of an improvement over FS15 to justify the cost and FS17 will become my “Farm Simulator” title once it is released.
However, if anyone from Cattle and Crops, Pure Farming 17, Professional Farmer 2017 or Farm Expert 2017 is reading this. This blog site averages around 4,500 – 5,000 page views per month. I’d be more than happy to write an honest review based on game play if you care to contact me.
As I’m traveling the next few days this will be the last blog post until mid-September.
On Monday, 5 September SCS Software released brand new screenshots for the much anticipated ATS map rescale project. While the screenshots are certainly welcome, the better news from SCS is they are “finishing work faster than initially anticipated”. The info went on to state that they believe internal testing could begin in several weeks and after (only after) will the open beta be made available.
I truly must say that SCS Software is perhaps the best at keeping its users informed of changes and projects for the simulation based games I enjoy. You can read more about the ATS rescale project and view the screenshots here.
As I’ve previously mentioned in an earlier blog posting, my summer has been extremely busy. What little time I’ve had for game play I’ve spent farming. ATS and ETS2 are certainly sim based games I still enjoy and I’ll return to them when time permits.
I suppose I should never underestimate just how busy the summer months can be for me. The summer of 2016 has been no exception. While the US Labor Day holiday is officially behind us, and Labor Day is somewhat the official end of summer. I’m not 100% sure when things will slow down for me.
Since returning from our European vacation, I’ve been busy with business related travels and other projects. I did find some time over this past long weekend to enjoy some Farm Sim 15. I’m still farming on the Sosnovka map which was part of the FS15 Gold expansion pack. I figure I’ll continue with this map until Farming Simulator 17 is released. Speaking of FS17, I did pre-order a few months ago. I received an email from Steam which enticed me to pre-order to receive the Challenger MT700E Field Viper and the Valtra T-Series Cow Edition. (see below). I figured I would give FS17 a shot and didn’t want to miss out on these two free tractors.
The release date of FS17 is still over a month away (releases 25 October 2016) and while I’ve watched a few YouTube trailer videos, I’m still not 100% sure if we’re going to see anything that different between FS17 and the current FS15. Sure, FS17 will feature two new crops (sunflowers and soybeans) and one new animal type (pigs). But those of us who play FS15 on the PC platform have had those and more through the wonderful world of mods. Of course, the really big news with FS17 is now console players will get access to mods.
Here are a couple of YouTube videos showcasing FS17. But the big question I have regarding these videos. Are these actual game play or still CGI teasers?
While I didn’t own FS13, the move from FS15 to FS17 will be a new experience for me. Things like how long it takes for the mod developers to catch up will be a topic I’m keen on following. For example, Courseplay is one of my must-have listed mods. FS17 won’t be complete until Courseplay has been made available. Will the FS15 version (4.01) work in FS17? At one point I heard the Courseplay developers were on hiatus. Does anyone know if they are once again active?
Finally, I’m somewhat surprised the YouTube channel for Cattle and Crops has not been very active in recent weeks. With Giants releasing videos every few weeks (and less than two months to release) I would think Cattle and Crops would also be keeping us excited. But looks like the last video from Cattle and Crops was over 3 months ago.
I’m slowly starting to explore more and more of the new Arizona expansion map for American Truck Simulator. While Arizona has been available for several weeks, between my work schedule and a much needed long vacation, and even spending a little more time in Euro Truck Simulator 2, Farming Simulator 15 and Flight Sim….I’ve only recently discovered something that I really enjoyed.
This past Sunday, I delivered a load of Yoghurt from Bushnell Farms in Holbrook to Tidbit in Kayenta. The drop point is shown below in the captured screenshot.
SCS Software, Please, Please, Please….more like this! This delivery point was a slight challenge (not super hard, but also not super easy). But the important element I’m wanting to make here is this delivery point really pushes the Realism through Simulation element that I strive for. I’d really love to see more delivery points just like this as SCS Software expands ATS into future states.
Finally, I realize my blogging efforts have slowed to a mere trickle in recent weeks. Again, this is mostly due to my work schedule and a recent European family vacation. As I get caught up at work, as I get over both a cold and jetlag…and as I spend more time with all my favorite simulation games….THERE WILL BE more blog postings. So please stay tuned…
I’ve been busy. Actually…that is a lie! I’ve been extremely busy. But this is just how the summer months are for me. Plus my wife and I are just a few weeks away from our European vacation. She and I both have jobs where we are the only individuals who do what we do. Meaning….we have no backup. We work extremely hard before a break or vacation and then work extremely hard once we return. Anyway…
Yesterday, Giants released a video preview (well they call it a trailer) for the upcoming Farming Simulator 17. When I first watched it, I had just come back from a two hour long meeting (that translates into two hours of wasted time which I’ll never get back) and I thought WOW….but then I realized it was all CGI or computer generated imagery. Sigh….
Like you, I’m excited about the release of FS17. I really am. While FS15 was my introduction to this franchise, I’ve read forum posts and blogs from frustrated fans who expected a lot more with FS15 than Giants delivered. So….I’m somewhat skeptical in exactly what FS17 will be when it releases towards the end of October.
FS15 is a great game. But it has issues. Will these issues be addressed in FS17? What is really new with FS17? These are valid questions but you won’t find the answers in the below preview. BUT….Giants is certainly willing to take your money now. Of course, we can speculate right?
From what I’ve seen, it looks like there could be a few new things with FS17 that wasn’t included in FS15 (at least without mods). It appears we will see a few new equipment brands in FS17. We may also see some new animals (perhaps pigs) and it looks like a few new crops may also be added. But these are all things that we had in FS15 through the modding community. But wait….I know folks who play on the console platforms don’t have access to mods. However, it appears this may be changing with FS17. “Among the many new features to be announced in the coming months for Farming Simulator 17, we are happy to unveil that modding support – which is exceptionally popular on PC – is making its grand debut on consoles!” WOW….this is great news for console gamers.
OK…I realize the end of October is still over four months away. But I’d really rather see video of actual game play instead of the CGI preview they released. Yes, the CGI stuff looks amazing. But I really, really, really doubt FS17 is going to look anything like this CGI preview. What will it look like? I think it will look like FS15, but hopefully slightly better.
Bottom line. I think console players will be over the moon with FS17. I think those of us on PC will be less impressed only because we’ve had access to mods all this time and we all know that mods are really what makes Farming Simulator beyond awesome.
Enjoy the preview. I’ve got to get back to work now.
The very highly anticipated map update to include the US State of Arizona was officially made available yesterday (Monday, 6 June) for American Truck Simulator. In addition to this new US State, several features and enhancements were also included for both ATS and ETS2.
I’ve had a really busy last couple of weeks and my blogging efforts have suffered. I did not participate in the Arizona beta as I was busy and two, well…I just typically steer clear of beta projects. It simply reminds me too much of my real world job. Anyway, I did manage to take a short drive from Las Vegas, NV to Page, AZ. I would have spent more time exploring Arizona, but I spent about an hour tinkering with my Logitech G27 as it seemed to have forgotten it was a steering wheel controller.
Thankfully the issue with the G27 WAS NOT due to the Arizona update but was an issue caused by a recent Microsoft Windows 10 update. Many other users who have the G27 and run Windows 10 are reporting the same issue. I think this update must have dropped about a week or so ago as I began noticing some really odd behavior from my G27 at that time. Simply, normally when I boot up my sim PC my Logitech G27 will make a few movements as the software identifies the device and calibrates it. But about a week ago, the G27 wheel would turn and pause, turn and pause…over and over and over. It seemed possessed. But I was spending time flying and just eventually unplugged the G27 until last night.
The fix for me was simply to uninstall the Logitech Profiler software (for the G27 it is version 5.10) and re-install. This corrected the issue and I was 100% back in business. However, as I’ve been reading on the Steam forums this morning, other users haven’t been so lucky.
If a simple uninstall and reinstall of the Logitech Profiler software does not fully resolve your issue, then you may consider following the steps below. These were posted on the Steam ATS Discussion Group page. Please note that I’ve not tested the below steps, so your mileage may vary.
**** ALL CREDIT TO USER AGENTZ86 ON LOGITECH FORUMS FOR THE FIX *****
Re: G25/G27 is detected as Driving Force – FIXED – SOLVED [ Edited ]
Here is my fix: – Works on Windows 10 too
Turn off / exit the GS 5.xx software
•Go to – Control Panel / Hardware Sound / Device Manager
•At the bottom of the device list you will probably see a item shown as (Universal Serial Bus Device) This will show you USB devices
•One of them will be the G27 (it might be in another location on that list but usually in (Universal Serial Bus Device)
•Right click on the G27
•Select (update driver software)
•Select (Browse my computer for driver software)
•Select (Let me pick from the list of device drivers on my computer)
•There will be a list of a few things perhaps G27 or even some assistant thing showing up in there (just fyi)
•The one you want is (USB device). This will remove that assistant thing that is creating this paradox.
** NOTE: If there is no choice for a USB device then (uncheck the option for *show compatible devices)
This will show a huge list of manufacturers etc.
From here scroll to the top of the list and select (Standard system devices)
Then on the right you scroll down to select (USB input device)
This will cause the Driving Force which gets selected by the assistant device to be removed and all association with it.
Now the G27 will show up under the (Human Interface Devices) Instead and will work perfectly without forgetting who it is.
Turn on your GS 5.xxx profiler and BOOM all should be well no rebooting and no reloading anything at all.
Well that is all I have time for at this time. Of course, multiplayer will not currently work with the ATS update. TruckersMP are working hard to update their multiplayer servers and software to accommodate all these changes (including Arizona). No timeframe has been given on when the update will be made available. I think the last major update (custom wheels) took TruckersMP about a week. So just be patient….enjoy Arizona in offline mode and multiplayer will be ready when it is ready!
In closing, I’m sure the Steam Discussion groups will soon begin to fill up with questions regarding what the next state will be. While I have no official knowledge, I think we can be assured the next state to be released for ATS will be one of the following: Oregon, Utah or New Mexico.
Not only do I blog to help others, but I also tend to write content for my own benefit so I can find things when I need them. The wonderful folks behind AirDailyX.net started compiling a Prepar3D v3.x Compatibility spreadsheet in Google Docs some time ago. The spreadsheet is still updated as new information is confirmed and made available.
While I’m on the subject of AirDailyX.net. I highly recommend you visit their website, bookmark it and return often. AirDailyX.net was started one month after I started my flight sim blog, Position and Hold. Of course, Position and Hold is just an extension of my flight sim hobby and I write when I can. But AirDailyX.net (as the name implies) has fresh new content each and every day. D’Andre Newman has done an outstanding job with AirDailyX.net and our hobby is stronger for his contributions.
In just a couple of weeks, flight sim enthusiasts from across the country (and perhaps around the world) will gather for the annual FlightSimCon 2016 event held at the New England Air Museum in Windsor Locks, CT. You may remember I wrote about the panel discussion from the 2015 FlightSimCon here and here. The 2015 event was a huge hit and 2016 promises to be just as spectacular. Unfortunately, my work/life schedule will not allow me to travel to FlightSimCon 2016…but I will await all the wonderful news which I hope will flow out in the days and weeks following the event.
The speakers for the FlightSimCon 2015 event were rather impressive and I very much enjoyed the panel discussion which you can view here. The discussion was moderated by Evan Reiter (from Boston Virtual ATC) and included D’Andre Newman (Owner and Managing Editor, AirDailyX), Winfried Diekmann (CEO, Aerosoft), Robert Randazzo (CEO, PMDG), Pete Wright (Frooglesim) Nels Anderson (Founder, FlightSim.com) and Tom Gilmore (Training Coordinator, US Division, IVAO). I wrote a review of this panel discussion with some of my own opinions regarding both the questions asked and the answers given. I truly hope something similar takes place for this years event.
From the looks of both the list of sponsors and exhibitors, I believe FlightSimCon 2016 will be a huge hit. The list of exhibitors include Orbx, Jetline Systems, A2A Simulations, FSFX Packages, QualityWings, IVAO, VATSIM, HiFi Simulations, GoFlight and JustFlight. The list of sponsor attendees is also rather impressive including Aerosoft, REX Game Studios, Dovetail Games, FlightBeam, FlightSim.com, AirDailyX.net, PC Pilot Magazine and LiveATC.net.
While the list of sponsors and exhibitors is rather impressive, the full schedule of events is what has my attention. On Saturday, Austin Meyer, President of Laminar Research (X-Plane) will present and the panel discussion will focus on the benefits of Flying Online. But Sunday….Sunday is the big day when Stephen Hood, Creative Director of Dovetail Games will discuss “Dovetail Games Flight Simulator – My Vision”. Perhaps we’ll finally know what Dovetail Games plans are with regards to the future of flight simulation beyond FSX.
It’s all unclear what BIG news will come out of FlightSimCon 2016. I’m confident the folks covering it will ask all the right questions and relay those answers to us all. Until then…we just have to wait patiently.
The highly anticipated Dovetail Games Flight School arrived on Tuesday via Steam just in time for summer. If you are new to the world of flight simulation, during the summer of 2014 Dovetail Games obtained the rights from Microsoft to distribute Microsoft Flight Simulator X and more importantly develop the next flight simulator in the series. Dovetail Games released Microsoft Flight Simulator X: Steam Edition in December of that same year.
During the lead-up to the release of FSX Steam Edition, we had been hearing about the plans Dovetail Games had for the future of flight simulation. In a press release Dovetail Games stated they were investigating new concepts in the area of flight simulation and expected to bring a new release to market sometime in 2015. Well…the ball dropped in Times Square and no “new concept” in the area of flight simulation from Dovetail was produced. But we all know that software developers often make plans and then delays occur.
Anyway, the Dovetail Games Flight School is actually a good sign (and a good thing for our hobby). First, it proves that Dovetail Games is capable of developing something of their own related to flight simulation and Second, I’m hopeful the success of this product will further convince them of the popularity of our hobby.
I’m traveling on business at the moment and won’t be home until this weekend. But I have purchased Dovetail Games Flight School and will spend time with it in the coming days/weeks and will further review it. From what I’ve seen on various Twitch live streams is the product is good for the price. Dovetail Games Flight School is available from Steam for $14.99 USD.
During a few of these live streams I saw comments from viewers complaining about the level of detail in the ground textures etc. Folks, this is a $15 piece of software. The purpose is to teach you the fundamentals of flight. You can’t expect Dovetail Games Flight School to include Orbx level of detail. Also, some were complaining that the airports featured in Dovetail Games Flight School were out of date. Well…most likely the airport textures are a copy/paste from FSX. Again, this IS NOT A BIG DEAL! Again, from what I’ve witnessed in several Twitch streams, Dovetail Games Flight School is value for money.
In closing, what are my expectations of Dovetail Games Flight School? After all, I’ve been flying computer based flight simulators since the early 1980’s. Well…I want to learn more. I want to further polish my skills to further enhance my realism through simulation efforts. I’ll be sure to provide an update, “First Look” type blog posting in due time.
Well…I must turn in now. I have an early start tomorrow. Remember, if you enjoy flight simulation and are interested in joining a mature and relaxed virtual airline, please visit virtual Air Logistics. virtual Air Logistics is a virtual airline I started back in 2013. virtual Air Logistics, a different kind of virtual airline for a different kind of virtual pilot.
The Eagle has landed…the good ole, and reliable United States Postal Service (USPS) “We Deliver” did their job just as the tracking number I received indicated and delivered my CSIO’s SKRS Eaton Fuller Style USB Shifter on Saturday. You may remember from a piece I wrote in April that I backed their Kickstarter program and as part of being an official backer would receive a shifter sometime in May. I’ll admit, the wait has had elements of my childhood in the days leading up to Christmas and wondering what would be under the tree when I awoke on Christmas morning. Ahhhhhhh Ok…let me get back to reality now.
If you’ve had your head buried in the sand over the past several months AND not been paying attention to the recent ATS and ETS2 trucking news, then perhaps you’re completely out of the loop regarding what a CSIO SKRS Eaton Fuller Style USB Shifter is, what it does, how you can get one and most importantly IF and WHY you should own one for yourself. Well…I’m going to break these things down for you in what I hope will be an easy to understand read. Here goes….
What is this thing?
The CSIO SKRS Eaton Fuller Style USB Shifter started out as an idea (and a rather good one at that) by the CSIO Technologies team. These guys wanted to bring to market a piece of hardware which would truly place us behind the wheel, or better yet behind the gear shift of a semi truck. And remarkably they did just that! But trust in the fact they just didn’t crank out a replica shifter from a 3D printer. Oh heck no! These guys have used the genuine article. The shifter housing is 100% the real deal and what you would find if you crawled into the cab of a semi running an 18 speed Eaton Fuller transmission. Sounds easy right?
Unfortunately for us simmers, the real deal found in a semi truck uses pneumatic hoses and not electric cables. So the talented folks at CSIO Technologies designed a small USB interface which would be fully contained inside the shifter housing. Their goal was to provide us something we’d all be proud to own and use and they certainly got this right!
The CSIO SKRS shifter mounts snugly and securely onto a Logitech G25/G27/G29 or Thrustmaster TH8RS/TH8A shifter. One small USB cable (provided) then connects into an available USB port on your PC and after making a few changes in either ATS or ETS2, you’ll soon find yourself manually shifting gears in the big rig of your choice as you truck down the open highway.
My First Impressions
My style of simulation game play has always been to enhance it as much as possible. I have hundreds of dollars invested in hardware to enhance my flight simulation experience. When flying the PMDG 737 or 777, I almost rarely need to use the keyboard and mouse. I have hardware modules to control my NAV and COM radios, I have hardware modules to control the autopilot and flight navigation systems and of course I use a flight yoke and rudder pedals. Likewise, I have the Logitech G27 wheel, pedals and shifter to enhance my “Realism through Simulation” efforts with American Truck Simulator, Euro Truck Simulator 2 and Farming Simulator 15. Driving or flying using only mouse and keyboard is just simply not an option for me. Each of the games I play are SIMULATORS. So having said that, it’s no wonder I would find the CSIO SKRS shifter a must have for my setup.
While it’s been a long time since I held a Class A CDL (issued in the Great State of Texas), the CSIO SKRS Eaton Fuller Style USB Shifter felt comfortable in my hand. Of course it should. As previously stated…this is the real deal! But I must almost admit that I pretty much drove my ATS and ETS2 trucks with automatic transmissions. The reason for this was because I just found the process of shifting gears (especially simulating an 18 speed transmission) to be un-natural. I tried setting up buttons on my G27 shifter to emulate the high/low and splitter functionality. But it just didn’t feel right. So I gave up and returned my truck to an automatic transmission.
The Setup
In the coming weeks (perhaps month or so) the initial setup will be much easier and actually almost plug and play. SCS has officially backed the shifter and have plans to add the necessary adaptions to make the setup easier. Until this happens, you will need to make a few edits to the profile controls.sii files. But everything is explained in the very well produced CSIO YouTube videos found here. The changes required on my system mirrored 100% of what was discussed in the video and everything functioned as described.
My Use
As you can see from the image below, I’ve installed the shifter onto my Logitech G27 shifter as described. I spent about two hours over the weekend driving in ATS multiplayer both learning the correct shifting methods and having a lot of fun. As those of us who already use a wheel, pedals and shifter setup know just how much these items immerse us into the simulation….this shifter knob takes it even higher. Yes absolutely, you can enjoy ATS or even ETS2 just using a mouse and keyboard. You can improve on that slightly by using a game controller such as an XBox type controller. But throw this CSIO SKRS Eaton Fuller Style USB Shifter onto a Logitech shifter (with wheel and pedals) and just about the only thing missing is that sweet smell of diesel exhaust. In other words, this setup takes ATS from being a video game into a hard core American Truck SIMULATOR.
Unfortunately, I realized I would need to change my setup just slightly in time. I’ve got to get rid of the rolling chair I currently use or place a carpet under it. Trying to stay coordinated while using clutch, brake, accelerator (plus shifting gears) all while trying to keep my chair from rolling backwards is a real pain. Not to mention it seriously breaks my sense of realism. The other thing is I plan to mount the Logitech shifter on a lower table or platform of some kind so my shifter is a little lower than it currently is. Mounting this at the same height as the steering wheel makes the overall height of the knob much higher than the default shifter knob and I’d rather it be just a little lower.
Am I satisfied?
Heck yea….
Do you need the CSIO SKRS Eaton Fuller Style USB Shifter?
Heck yea…Especially if you already have either the Logitech or Thrustmaster hardware. This will allow you to take the simulation to the next level. This is truly an awesome hardware addition and I’m happy to have had the opportunity to back such an amazing product. I can’t wait to learn what other items the CSIO team will come up with next. As a matter of fact, the CSIO.tech team posted a new YouTube video showing an EasyJake addon for the SKRS. Yes Please!!!!!
Want to learn more about the CSIO SKRS Eaton Fuller Style USB Shifter? Just visit the CSIO.Tech website.
As always thank you for reading my blog. You can follow me on Twitter and also check out my mature virtual trucking company, Grizzly Bear Trucking. We pride ourselves in realistic simulation operations on multiplayer and single player. We are a relaxed group of enthusiasts who enjoy following the rules of the open road and would welcome others who share this same desire.