A Pilot’s Life Storyteller Series–S1, E2

Thank you for returning for another edition in the “A Pilot’s Life” Storyteller series.  I’m still trying to work out the title format I’ll use.  For now, I’m going with Series 1, Edition 2.  In each of these updates, I’ll spend a little bit of time catching you up on flights I don’t cover in detail.  This way you are somewhat aware of the progress I’m making as I continue my APL career. 

After arriving at Sea-Tac from our flight from San Francisco (S1, E1), I had a trip out to Salt Lake City and back to Sea-Tac that same day.  These two flights increased my APL XP up to 235.20.  I have just over 414 XP points to accumulate until I’m eligible for my promotion to the rank of Captain.  (See below)

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In addition, this trip up to Ketchikan and back will complete this assigned schedule set.  As I can’t consider options from other airlines at this time, I’ll need to accept at least one more schedule with Alaska.  If you are new to APL or not familiar with how it works, once you accept a position at a new airline or you receive a promotion during your employment with an airline, you can’t accept a new offer until a period of 7 calendar days have passed.  As I was promoted to Sr. First Officer on 26 May, I will not be eligible to accept or apply for any other jobs until 2 June. 

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As for my plan after 2 June, well…..I really don’t know.  I first will take a look at the job offers I receive.  If these are lucrative enough, I will certainly consider them.  The challenge for me is with 3rd party add-on scenery.   The add-on airport scenery I own is mostly concentrated in the USA.  So accepting a job with any of the major US based carriers will certainly give me plenty of opportunities.  However, accepting a job with a European (or any other region) will certainly give me some interesting route opportunities which obviously will lead to some interesting stories to tell.  Again…time will tell. 

Present Day

The day has come for my flight up to Ketchikan, Alaska.  A number of years ago, I spent some time up in Ketchikan piloting small bush and float planes hauling paying customers to secluded hunting and fishing spots.  While there isn’t much money to be made (certainly compared to a commercial airline pilot), I could certainly see myself returning back to the slower life which can be found in places like Ketchikan and Juneau at some point in the future.  But of course, time will tell.   

The flight today is an afternoon flight out of Sea-Tac in the Boeing 737-800.  We’re in our special livery titled “Spirit of the Islands”.  You can read more about this special livery here or watch the short video below.  The livery honors the Aloha State. 

The weather today in Seattle is in rare form.  Today is one of those days where (while it’s a great day to fly) you are almost wishing you were flying so you can actually get outside and do something.  But I need the work as I am still paying off the student loans.  The great news is I have arranged for a few days R&R in Ketchikan.  I am going to visit some friends for a few days and will catch a flight back to Seattle later in the week.  Weather permitting, I might even rent a float plane and do some exploring. 

Flight Details

Today we’re operating Alaska flight 179 with non-stop service between Seattle to Ketchikan, Alaska.  Our flight is scheduled to depart at 16:30 from gate N13.  Our planned fuel for this trip is 17, 111 lbs. and our take-off weight is 148,985 lbs.  Our cruising altitude today is FL340 and we have a block time of two hours, three minutes. 

Flight Plan:  BANGR9 PANGL QQ PR/N0338F 160 V309 ANN

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Walk Around

As the turnaround at Sea-Tac is a quick one today, I’m conducting the walk around while the bags are going in.  But all looks good with our aircraft today. 

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Looks like that’s one heavy suitcase.  I’d offer him a hand, but you know…union rules and all that.  Remember, bend at the knees. 

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These guys are good.  But of course with Sea-Tac being our main hub, you would expect nothing less.  Catering, fueling and the last of the bags are going on.  Time to get rolling. 

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It’s time to push back

It’s a busy day today at Sea-Tac.  We have company traffic flying in and out, plus an American and Delta are also preparing to pushback. 

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We’ve been cleared for engine start.  Starting Engine #2.

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Good engine start on #2, starting engine #1

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As we taxi out to 16L, a Virgin America (now of course Alaska Airlines) Airbus lands.  I guess we haven’t got around to painting that aircraft just yet. 

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Alaska 179, Line up and Wait 16L

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Positive Rate, Gear Up!

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Beginning our right turn to join the SID.

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Wing shot…..Oh Yea!

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The view from the office.

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Climbing out over Vancouver Island.  The views are rather impressive this afternoon.

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Beginning our descent.  We’re about to cross over Annette Island and the Annette Island Airport (ANN) is visible through the clouds.  ANN served as the major airport from the WWII era until the early 70’s. 

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Slowing our speed as we continue to descend.  The appearance of the water is very calm. 

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The approach into Ketchikan for runway 11 brings us in almost parallel to the airport, then fly  out approx. 25 nm.  Then we do a easy 180 degree turn.  Starting to make our turn now. 

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Looking forward to spending a few days flying around Ketchikan and exploring. The weather forecast is calling for excellent VFR flying conditions.

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Completing our 180 degree turn.  As we roll out the runway should be directly in front of us. 

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We’re cleared for the approach runway 11.

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Cleared to land, runway 11

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Clear of the active and beginning our downhill taxi.

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Just as we roll in, a company 737-800 is about to pushback for Anchorage. 

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At the gate and shutting down.  In just a few minutes I’ll begin my short vacation break in one of my favorite places in the world.  I think before I head to the hotel, I’ll walk down and see if there are any aircraft to rent. 

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Well that just about does it for this edition.  I certainly hope you are enjoying reading these as much as I’m enjoying flying and writing about my adventures.  I hope you’ll check back next week for another adventure.  It might just be a mini-adventure as I rent an airplane and fly around Ketchikan before heading back down to Seattle.  Talk to you soon.

 

Credits

If you are interested in experiencing your own “A Pilot’s Life”, I highly recommend the A Pilot’s Life, by SimBitWorld add-on for Prepar3D, FSX and X-Plane.  You can learn more about the A Pilot’s Life by visiting the SimBitWorld website and/or purchase APL at SimMarket.  Also, please read my full review of A Pilot’s LIfe here

Flight Simulator:  Prepar3D v4.5 (hotfix 1)
Aircraft:  PMDG 737-800
Airline: Alaska Airlines (ASA)
ATC:  VATSIM
Airport Scenery: KSEA Drzewiecki Design, Orbx Ketchikan
Terrain Scenery: Orbx Global Base, Orbx Vector, Orbx openLC North America, Orbx NA Pacific Northwest, NA Pacific Fjords
Sky/Cloud Textures: REX 5 SkyForce and REX 5 Environment Force
Weather Generation: ActiveSky (ASP4)
Flight Planning: SimBrief, Navigraph, FlightAware, FlightRadar24

Note:  If you are interested in any of the above mentioned add-ons.  Visit my P3D Add-ons directory for links.

Top 5, Must Have Add-ons for Prepar3D v4

If you’re new to the world of Prepar3D v4 or just new to flight sim in general, you might be wondering which add-ons I would recommend purchasing to enhance the flight sim.  Yes, P3D is pretty awesome just by itself, out of the box.  But after a while, you might want to take your flight sim experience to the next level.  When that time comes, there are a few add-ons which I personally believe (my opinion) one should own to help give you that additional level of immersion we all seek from our flight simulation experience.  Here’s my Top 5, Must Have Add-ons for Prepar3D v4 which I believe will enhance your flight sim experience.

FSUIPC

I’m really not sure when this wonderful little add-on was developed and released to the flight sim community.  I’ve known about it and used it since the FS9 or FS2004 days.  Considering FS9 was released way back in 2003, it’s one of the oldest, longest serving add-ons that I know of.  When I build or rebuild my flight sim machine, FSUIPC is one of the very first add-ons I install.

What is FSUIPC?  FSUIPC stands for Flight Simulator Universal Inter-Process Communication.  In a nutshell, FSUIPC essentially allows various third party applications to communicate with and in some cases even control the flight sim platform (FS9, FSX, FSX : SE and all versions of P3D).    I often just refer to it as the Swiss Army Knife of the flight sim world.  In my opinion, FSUIPC is the hardest working, third party add-on EVERYONE truly needs and it’s why it ranks at the top of my list.

For the most part, much of what the casual flight simmer will need out of FSUIPC can be handled in the freeware or unlicensed version.    However, if you want to truly open up all that FSUIPC can do including far better third party controller (yoke, pedals, throttles) support, flight auto-save functions, networking multiple PC’s together and much, much more…then you’ll want to purchase the license to open up this additional functionality.  An FSUIPC license for P3D v4 is available at simMarket for 29.99 Euro.  Trust me, it’ll be the best ($36.49 US based on current exchange rate) you’ll spend on P3D.

ActiveSky

A really huge part of my overall flight sim enjoyment comes from the enhanced immersion levels that add-on applications provide to P3D.  Yes, while P3D (just like FSX) has built in weather functionality…most find it to be rather weak.  I’ve been a user of ActiveSky for a very long time.  While opinions may differ regarding what third party application is best for displaying cloud textures, there is rarely any argument that ActiveSky is the very best on the market for real-time depiction of weather in the simulator.   I also love using it to recreate flights using historical weather.  For example, let’s say it snows in Denver but I’m not home to fly in real time.  I can fire up P3D and set ASP4 for a specific day and that will be the weather I see in the sim.  Pretty cool.  ActiveSky for P3D v4 (ASP4) is available from several online retailers for 49.99 Euro ($60.83 US based on current exchange rate).

Speaking of cloud textures etc.  I’ve been very happy with ActiveSky Cloud Art.  It works seamlessly with ASP4.

Orbx

There will come a point in time where you’ll want to further enhance your ground textures.  Orbx (again my opinion) is the very best scenery add-on you can buy for P3D v4 and they offer a lot of awesome scenery.  If you’re on a budget, I recommend starting with the Orbx FTX Global Base Pack.  This add-on pack includes upgraded textures and autogen for the entire world.  While the Orbx FTX Global Base Pack will set you back $99.95 AUD ($74.61 USD), you’ll find a couple of dozen freeware airport add-ons available from the Orbx website which work with FTX Global.

Then as you continue to build out your Orbx collection, I would recommend FTX Global Vector as this product will begin to introduce accurate coastlines, rivers, lakes and roads.  Then as you begin to round out the collection, add the various regions such as Central Rockies, Northern Rockies, Southern Alaska etc.

A2A Cessna 172/PMDG 737-800

A brand new (out of the box) install of P3D will give you access to a few different general aviation aircraft including the Carenado Beechcraft Bonanza, Mooney Acclaim and Mooney Bravo just to name a few.  However, if tubeliners (passenger airliners) are your thing, then you’ll need to seek these out as either third party freeware or payware add-ons.  A few weeks ago I wrote about default/freeware aircraft options available for P3D v4.  Please review that for details regarding freeware aircraft.

Most new virtual pilots will either be interested in general aviation or jetliner type flying.  If both of these interest you, excellent.  Unfortunately, I really don’t know enough about helicopter options to provide any level of detail as it’s just not something I’m really interested in.  But I absolutely love both GA and jetliners as there are times I enjoy flying high and fast, and other times low and slow.

The A2A Cessna 172 and the PMDG 737-800/900 are two payware, study-level aircraft which are both extremely fun to fly…but at the same time fairly easy to learn.  Both will provide hours and hours and even more hours of entertainment regardless of your primary fixed-wing interest.

The A2A Cessna 172 for P3D v4 (depending on P3D license level) will cost you $49.99 – $79.99 and is a professional level simulation of the real C172R.  The feature list is quite extensive including an immersive pre-flight inspection system, maintenance hangar, visual real-time load manager and my favorite is it’s designed to be flown “By The Book” simulation.

The PMDG 737-800/900 for P3D v4 will cost you $89.99.  The Boeing 737-800/900 base package will allow you to experience an airliner simulation unlike any in the history of simulation with this feature rich and magnificently detailed simulation of the Boeing 737NG.

Navigraph

While there are hundreds of different scenery, aircraft and utility add-ons to consider adding to P3D v4 to enhance your simulation experience, the last add-on I’m going to recommend is a Navigraph subscription.   Navigraph provides the international flight simulation community with tools and software like those available to the real world aviation industry.  I personally recommend the Navigraph Ultimate subscription which runs 75 Euro paid annually.  While this may seem like a lot of money for an annual subscription, it provides unlimited access to BOTH their FMS data service and to their charts applications.

The Navigraph FMS data is available for all addons (including the above mentioned PMDG 737) during all AIRAC cycles in one year.  An AIRAC cycle is 28 days, so you’ll receive 13 updates in the calendar year ensuring all your add-ons stay current based on real-world data.

Access to Navigraph Charts provides professional, worldwide and updated Jeppesen charts for the flight simulation community.  These charts are accessible in their suite of Charts Apps including iPad, Android and their Charts Desktop client which works for both Windows and MacOS.  All the charts, in one easy place.

In Summary

Like many other hobbies, the flight sim hobby can become a very expensive hobby very quickly.  I often compare it to photography.  It’s been proven many times that a beautiful photographic image can be made with just a pin hole camera, yet once the photography bug bites you, you soon find your camera bag stuffed full of accessories you just can’t live without.  Flight Sim is pretty much the same way.  Just pace yourself and enjoy.  I hope this list helps you “take off”.

Until next time…

Happy Flying!

Jerry

The Way It Should Be….

I’ve often commented on how much I enjoy the Steam gaming platform update process.  Of the Steam games I enjoy (Farm Sim, Truck Sim etc.) when a patch or update becomes available, the Steam client seamlessly (for the most part) installs that update and I don’t need to worry about anything.  Likewise, both ATS and ETS2 have even simplified a portion of their mod update abilities via the Stream Workshop.  While some gamers might not understand just how wonderful this concept is (for Steam games), it’s only recently made it’s way into the flight sim world.

Historically speaking, anytime we’ve needed to update something in the flight sim arena (FSX and early versions of P3D) it’s been somewhat of an arduous task.  Many times applying a service pack or updating scenery would/could lead to issues downstream.  I would often forgo taking updates until such time I felt I really either had no choice or perhaps it was time to do a complete and full re-install of everything including Microsoft Windows.  But as the title suggests, things have become much, much easier with regards to updating certain elements within Prepar3D v4 and yes….it’s the way it should be.

Prepar3D v4

The P3D update process really couldn’t be any easier than how Lockheed Martin have made it for us.  Unless you are absolutely brand new to P3D and only purchased v4 AFTER the latest update (4.1) became available then you probably already know just how easy it is to apply updates.  By the way, this same update process existed within v3 (perhaps earlier but I just can’t remember).  Essentially you can update P3D by uninstalling only the component you desire to update, then simply install the new updated component.  Typically this would be the “Client” component.  Complete and easy to follow instructions are available on the P3D website and YouTube also offers dozens (if not more) tutorials on how to safely update the P3D platform.

How we did things yesterday, is not always how we’ll do things tomorrow

Change can be a really good thing!  And this is really why I decided to write this article.  Upon initial release of P3D v4 some folks began to lose their mind regarding how developers began to change the way add-ons would get installed.  Since the dawn of time (as it relates to flight sim) add-ons would get installed in the same directory structure of the sim.  This concept worked fine (I suppose), but did present its own set of challenges when it came time to applying updates to the sim.  Starting with P3D v4, add-on developers began to utilize the “Documents” method of installing add-ons.

For years the philosophy behind how to build the perfect sim PC consisted of at the very least two hard drives.  One HDD which contained the Windows operating system and other applications not related to flight sim.  Then a second HDD (preferably SSD) for the sim software.  The idea behind this was one could get away with a smaller HDD for Windows and invest their money on a larger/faster and preferably SSD drive to contain the sim and all things related to the sim (scenery, aircraft etc.)

When I built my current gaming machine, I took it one step further and even included a third SSD drive for my Steam games to run on so I could truly keep flight sim separate on its own SSD drive.  But with more and more developers moving to the “Documents” method of installing software, things started to get a little tight on my main HDD.  Thankfully, if you are also experiencing (or starting to experience) congestion on your main HDD due to more and more add-ons being installed into the “Documents” folder, there is hope for you.  You can simply relocate the Documents folder to another drive.  As I’m a fan of giving credit where credit is due, I’ll just simply direct you to an already existing YouTube Video which discusses just how to safely accomplish this task.

Now back to the update process discussion….

But it truly gets better…

Oh yes it does!  I can’t remember who did it first…perhaps it was PMDG or perhaps it was Orbx, but these were the first two I noticed including a control panel update process for installing incremental updates to their products.  Since that time, other developers such as FSDreamTeam and FlightBeam have also moved to this concept and it’s truly amazing.

Specifically speaking about Orbx, I own a lot of Orbx scenery.  When I say a lot, I mean….A LOT!  Thankfully, Orbx has never charged a fee to upgrade any of their scenery from FSX up to P3D (including P3D v4).  Because Orbx has a really large catalog of wonderful scenery, it was somewhat of a daunting task to constantly venture out to their forum site to check when a particular scenery title had made its way to being updated.  But through their updated FTX Central client, it knows every piece of Orbx software I own and tells me when that particular title has been updated for V4 or includes an incremental update.  As you might have guessed, it really is just as simple as point and click to install scenery or scenery updates.

As I mentioned, both FSDreamTeam and FlightBeam have also developed a similar control panel and it couldn’t be easier to keep everything updated.  Thank you to all who have moved to this process.

One can only hope…

that others will follow.  I’d love to see developers like Carenado, FlyTampa and others follow suit.  Maybe they will….maybe they won’t, but I do feel the developers who have moved in this direction have set the bar which others will be measured against.

Until next time…

Happy Simming!

J

Way to go Orbx

If you have been involved in the hobby of flight simulation longer than 5 minutes, you know what a grueling process it can be to get all your payware add-ons downloaded and installed into the sim.  Especially in the past 5+ years when Lockheed Martin has released several different versions of their wonderful Prepar3D.  With each version (v1, v2, v3 and now v4) required new installers due to minor or even major updates and changes at the sim level.

I own a lot of payware add-ons for my flight sim addiction.  Yea….it’s an addiction and I suppose recognizing it as such is half the battle in dealing with it.  But I have perhaps several thousand dollars (shhh, don’t tell the wife) invested in payware add-ons which help to scratch this itch I have for all things flight sim.  But each time a new version of P3D was released, it takes many, many hours to round up all the updated installers, patches etc. etc. etc.  The other dilemma is when a new version of P3D is released, it takes developers some time to work through their suite of add-ons and publish these updates.

Thankfully, much of my flight sim investment portfolio is from Orbx.  These are the wonderful and talented developers who have helped to transform old, out-dated (and often inaccurate) ground base textures, land-class textures and some of the most amazing airport sceneries you will ever see.  If you are a GA or General Aviation enthusiast (flying low and slow) then you probably already know all about the Orbx magic.

Some months ago, Orbx released an update to their FTX Central application which simplifies the process of obtaining both updates of the products you are licensed to use, as well as simplifies the overall install process of these items. Since FTX Central knows who I am (via secure login), it checks the inventory of items I’m licensed to use along with the inventory of titles already installed and in one central location I can select what needs to be installed and what needs to be updated and the process is both quick and painless.  I think we all agree that the less time it takes to tinker with getting software installed, means the more time we have for flying.

The image below shows the Orbx FTX Central application.  Within the FTX Global Range of products the items listed have been updated for P3D v4 and ready to be installed.

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Installing couldn’t be easier, just click the “Install Product” button and voila…..

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I’m really looking forward to experiencing Prepar3D version 4.0 with the Orbx FTX add-ons.  We finally have a sim which is capable of running all the wonderful eye-candy from so many wonderful and talented developers.  Best of all, from the perspective of Orbx….much of what I own has been purchased many years ago and even though the sim (P3D) has evolved, Orbx has not charged for their updates and this is a truly amazing decision on their part.  But of course, Orbx isn’t alone.  But this is a topic for another day!

If you would like to learn more about the add-ons available from Orbx, please visit their website.

Until next time…

Happy Flying

Jerry

Dovetail Games Flight Sim World

Look at the calendar.  It’s not April 1st and this is no April Fools Prank.  Yes…finally we have the much anticipated news regarding Dovetail Games official entry into flight simulation with Dovetail Games Flight Sim World.  I’ve frequently blogged about this very subject for what seems like eternity.  From the very early days of learning that Microsoft had authorized Dovetail Games to market and release FSX on Steam, we’ve been hearing about Dovetail’s plan to develop the next generation of flight simulation software.  Actually, this is a direct quote from a Dovetail Games press release dated 2014 Dovetail “is currently investigating new concepts in this area and is expecting to bring a release to market in 2015”.  OK…so they’ve missed their mark by a few years….but ladies and gentlemen….please sit back, relax (and turn off those darn electronic devices) because things are about to get interesting.

If you are new to my blog site, please take a moment and read an article I wrote back in November 2016 titled “Flight Sim News”.  If you are not new to my writings, then you can skip that as you’ve already read it.  Yesterday, Dovetail Games announced their new flight simulation platform they have titled “Flight Sim World” (I guess to line up with their new Train Sim World franchise) and I couldn’t be more excited.  Now time will tell exactly what all this means, but the one really important element is this will be a 64 bit application.  To date, the only 64 bit flight simulation based platform is X-Plane.  The old Microsoft FSX (boxed edition), FSX Steam Edition and even all version of Prepar3D is only 32 bit.    If you want to learn more about the challenges of trying to run an 32 bit application as complex as Flight Sim built, then read an article I wrote in February 2014 titled “Out of Memory (OOM) Errors”.

Importance of Early Access

Dovetail Games Flight Sim World will be released this month (May) via an early access process.  This is also really great news and all the proof is coming direct from Dovetail Games Executive Produce Stephen Hood when he says, “We’re bring Flight Sim World to Early Access, we believe it makes no sense to work in isolation…so we wish to work with the community, engage with them, to shape the future of Flight Sim World over the coming weeks and months”.  He further states, “We intend to develop a platform that stands the test of time over the next 5-10 years”.

Under the Hood

With the launch of Dovetail Games Flight Sim World, they have moved away from the old DirectX 9 to DirectX 11 and moved it from a 32 bit to 64 bit platform while also working to rebalance the  usage between the CPU and GPU.  This is also a very important change as today both FSX and P3D is very CPU dependent and doesn’t take advantage of today’s modern and powerful GPU’s.  The hardware technology of today far exceeds what FSX and P3D can do with it.  These older applications just don’t touch the full capabilities.

Third Party Opportunities

One of the unknowns from years ago was just how Dovetail Games would work with 3rd party developers.  Over time, and as they continued to work with their FSX Steam Edition, we saw evidence that Dovetail Games was serious about working with the various 3rd party developers like PMDG, Orbx etc.  Simon Sauntson with Dovetail Games leads up their Third Party division and mentioned Dovetail has actually engaged with many 3rd party developers to develop content which is part of the core application of Flight Sim World.

Simulation, Simulation, Simulation

Stephen Hood, acknowledges the importance of an “As Real As It Gets” experience as he states “As a Pilot you care hugely about the environments around you, it has to be accurately portrayed in Flight Sim World in order for you to fear it”

More Information

Want more information regarding Dovetail Games new Flight Sim World, visit their website, visit the Steam page, visit their Facebook page and watch the video below.

Jerry’s Final Thoughts

Dovetail Games….Just Take My Money and take it now!  Honestly, I’ve had my doubts Dovetail could, would create the truly “Next Generation Flight Sim Platform” and not just pickup where Microsoft left off with Microsoft Flight.  Which in most everyone’s opinion WAS NOT A FLIGHT SIM PLATFORM, but more of an arcade game.  Of course, time will tell and not much else is really known at this time regarding which 3rd party developers are onboard with Flight Sim World.  Honestly, I’ve not really done much with X-Plane.  Meaning I’ve not spent much money on add-ons and such.  I still find that old habits are so hard to break and trying to un-learn the Microsoft way which is still very much engrained in P3D.  I’m hopeful that some of the “Microsoft Way” will be a part of Flight Sim World.  Of course, not so much of it that it chokes the new application down.  But as I have stated many times, some people may not openly embrace Flight Sim World as it will mean (most likely) replacing add-ons which had been previously developed for FSX/P3D (32 bit) with newer 64 bit versions.  But this is how we move forward….

I’ll keep you posted on any new news I learn from this.

Until next time…

Happy Flying!!!

 

Dovetail Games Flight School

image The highly anticipated Dovetail Games Flight School arrived on Tuesday via Steam just in time for summer.  If you are new to the world of flight simulation, during the summer of 2014 Dovetail Games obtained the rights from Microsoft to distribute Microsoft Flight Simulator X and more importantly develop the next flight simulator in the series.  Dovetail Games released Microsoft Flight Simulator X: Steam Edition in December of that same year.

During the lead-up to the release of FSX Steam Edition, we had been hearing about the plans Dovetail Games had for the future of flight simulation.  In a press release Dovetail Games stated they were investigating new concepts in the area of flight simulation and expected to bring a new release to market sometime in 2015.  Well…the ball dropped in Times Square and no “new concept” in the area of flight simulation from Dovetail was produced.  But we all know that software developers often make plans and then delays occur.

Anyway, the Dovetail Games Flight School is actually a good sign (and a good thing for our hobby).  First, it proves that Dovetail Games is capable of developing something of their own related to flight simulation and Second, I’m hopeful the success of this product will further convince them of the popularity of our hobby.

I’m traveling on business at the moment and won’t be home until this weekend.  But I have purchased Dovetail Games Flight School and will spend time with it in the coming days/weeks and will further review it.  From what I’ve seen on various Twitch live streams is the product is good for the price.  Dovetail Games Flight School is available from Steam for $14.99 USD.

During a few of these live streams I saw comments from viewers complaining about the level of detail in the ground textures etc.  Folks, this is a $15 piece of software.  The purpose is to teach you the fundamentals of flight.  You can’t expect Dovetail Games Flight School to include Orbx level of detail.  Also, some were complaining that the airports featured in Dovetail Games Flight School were out of date.  Well…most likely the airport textures are a copy/paste from FSX.  Again, this IS NOT A BIG DEAL!  Again, from what I’ve witnessed in several Twitch streams, Dovetail Games Flight School is value for money.

In closing, what are my expectations of Dovetail Games Flight School?  After all, I’ve been flying computer based flight simulators since the early 1980’s.  Well…I want to learn more.  I want to further polish my skills to further enhance my realism through simulation efforts.  I’ll be sure to provide an update, “First Look” type blog posting in due time.

Well…I must turn in now.  I have an early start tomorrow.  Remember, if you enjoy flight simulation and are interested in joining a mature and relaxed virtual airline, please visit virtual Air Logistics.  virtual Air Logistics is a virtual airline I started back in 2013.  virtual Air Logistics, a different kind of virtual airline for a different kind of virtual pilot.

Until next time…

Many Happy Landings!

JT

Flight Simulator meets Second Life – A Review of Andras Field by Aerosoft

The virtual world aspect is nothing new to us sim pilots.  We nailed the virtual concept down many years ago and each year we’ve worked hard to make it better.  While the early days were limited to a single player game, over time this has blossomed into what we enjoy today with multi-player groups like FlightSim Nation, Flight Simulator Network and even larger true-to-life experiences with VATSIM and IVAO.  With Microsoft Flight Simulator X and add-on scenery such as Orbx Pacific Northwest and Stark’s Twin Oaks Airpark, one can be fully immersed in what Microsoft has been calling “As Real As It Gets” for many years.  It’s hard to imagine it getting any better than this.

Perhaps you’ve heard of the online virtual community called Second Life.  Second Life has been around since 2003 and as of 2010 has an estimated 18 million registered accounts.  Yours truly has one of those 18 million accounts, but I’ve not visited the community in over 2 years.  At a very high level glance, you register for a Second Life account and install their free client software.  Second Life is absolutely free to join and use, but free accounts have many limitations.  When you join you create an avatar and move around within the Second Life virtual world.  Second Life has become popular in the corporate world as well as the arts, science and religious spaces as well.   One can even buy property in Second Life.

I would estimate my account dates back to around 2006 or so, so I by no means can be considered as an early adopter of Second Life.  I played around with it on a free account and then upgraded to a paid account and then completely lost interest even before my one-year subscription expired.  While it was cool moving around the different virtual areas and meeting people, (I even explored the Titanic) I felt it was missing something to keep me fully engaged.  Plus I got the impression I was mainly interacting with kids and very young adults.  It got old really fast.

The one element to Second Life that I always thought about was how it might be neat to be able to combine some aspects of Second Life into the Flight Simulator hobby or vice versa.  For example, as I stated earlier in Second Life one can buy land.  The land purchase can be either already developed or can be undeveloped space.  While I never purchased land in Second Life, the idea of being able to do something like this in relation to the Flight Simulator hobby interested me.  Of course, I’m not a software designer and never really took the idea outside of my head and shared it with others.  Thankfully someone else had the same idea and did act on it.

I recently learned of a project called Andras Field which has been in development for several months and available for download/purchase since 30 June 2010.  Andras Field is a fictive airport located in Southern Bavaria, close to the Swiss and Austrian border.  The add-on software is available through Aerosoft and as of this blog posting, the current version is 1.10 (full build) with update 1.12 applied on top.  Updates are made available as property is sold.  More about this later.

Again, as of this blog posting Andras Field is sold through Aerosoft for $27.36 USD.  This price is very competitive for all that you get with this add-on product.  Andras Field is more than just an airport, it is an entire airpark including a 7,006 foot asphalt runway, 2,000 foot grass glider base and a 6,000 foot water runway.  Need space to land your favorite heli?  No worries…you’ll find plenty of space at Andras Field to do just that.  Still want more?

Andras Field includes all the amenities one would expect in a self-contained airport city.  You’ll find servicing facilities, restaurants, hotels and residential properties designed by pilots for pilots.  When ready to fly, your airplane can be rolled out of your private attached garage and in minutes you’ll be on the active runway.

But how does all this tie in with Second Life?  Well…like Second Life, you can buy commercial or residential property for real money at Andras Park.  You can have the developers place a standard house/hangar or you can model your own to have placed on your plot for all to see including your name on the street sign.  Updates are made available every ten days or so.

I haven’t decided if I’ll buy some virtual property.  But I have had fun with this software add-on. 

Until next time…

Happy Flying!!!

JT

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