Realism through Simulation

I play a lot of simulation based video games.  Actually…if the game doesn’t have the word “simulation” in the title, I’m very much liable to pass it by.  I also have an extremely narrow definition of the word “simulation” and there are some very popular game titles using the word “simulation” in their name.  Some of these titles have absolutely earned the right to be called “simulators” and some have not.  In addition to playing simulation based games, I also enjoy watching others via Twitch and YouTube.  There are a lot of really good gamers out there and likewise there are a lot of not-so-great gamers.  It may surprise you to know that my views of what makes a great simulation gamer versus a not-so-great simulation gamer may have little to do with regards to controlling an aircraft, backing up a truck, seeding a field or driving a train.  The reason?  We’re all a noob at some point.  The majority of the great simulation based gamers don’t have a pilots license, they’ve never driven a vehicle larger than a car and the closest thing they come to running a farm is when they walk through the produce aisle at their local grocery store.  For the most part, what makes them great is how much they strive for realism in their gaming style.

Realism through Simulation

I’m not sure if the tagline “Realism through Simulation” has been adopted by anyone.  I did Google it and I searched using that phrase on YouTube and nothing really relating to video game play or video gamers popped up, so I’m adopting it for my blog.  Realism through Simulation will become my goal as I not only play the various simulation based games I enjoy, but it will also become the threshold for what I write about and how I write about it here on GrizzlyBearSims.com.

Mods, Mods, Mods – The root of all that is evil?

One pitfall I see many gamers fall into with regards to realism has to do with mods.  Before I go any further, let me say this.  I absolutely love and support the modding community.  While you may disagree with what I’m going to say next, I truly believe the modding community has been instrumental in the success of many of the simulation based games I play.  Said another way, many of these game titles would have been dead a long time ago without a strong modding community supporting them.  Imagine what it would be like to play ETS2, ATS, FS15 etc. without mods?

But some mods are perhaps the root of all that is evil…or certainly go along ways towards breaking realism.  Again, before I go further….let me just say that I’m NOT writing this article to instruct anyone how they should play their simulation based games.  If you want to haul in the wheat crop pulling a loooooooooonnnnnnnnggggggg train of tippers that is your choice.  Likewise, if you want to cultivate a field with a cultivator measuring almost 150 feet, again that is your choice.

Perhaps the reason why I’ve been thinking about my own game play style and choosing to write about it has to do with a Twitch channel I watched recently.  I’ll keep the identity of the streamer to myself, but he was clearly struggling and I (and many other viewers) were trying to coach him on a few things.  Most of the issues he had were caused by some of the mods he was using.  But towards the end of his broadcast he mentioned that he was bored with Farming Simulator 15 because it was too easy.  Yes, he was cultivating his field with a 150 foot cultivator.

As I try to wrap this up, no I certainly don’t count the rivets or bolts and I don’t compare color swatches.  But for me and how I choose to play these simulation based games…I do strive for authencity.    I believe playing simulation based games as authentic as possible, goes a long way towards keeping the level of play from becoming boring.  It’s one of the reasons why I will routinely plow AND cultivate a field before harvest.  It’s also the reason why I don’t use a 150’ cultivator.

Realisim thorugh Simulation works for me.

Until next time…

Best of luck with your simulation adventures….regardless how you play the game.

J

Milviz 737-200C for Prepar3D v2 & v3

I purchased the Milviz 737-200C about two years ago before I cut ties with FSX.  At the time I was primarily running FSX and slowly starting to get my feet wet into P3D.  This was circa P3D v2.4 timeframe.  When I made the move to P3D v3, I also took the time to completely rebuild my system and in doing so I forever cut ties to FSX.  The Milviz 737-200C was one aircraft that I was prepared to just say goodbye to forever.  Remember I also made the decision to only install flight sim add-ons that had P3D v3.x installers in an effort to keep my system running top-notch.  I think the only thing I made an exception to was EZDok.  Unfortunately, once you use Ezdok…there just is no going back.   But I’m getting off subject now….back to the Milviz.

If you are a registered owner of the Milviz 737-200C, you should have received an email this week regarding the immediate availability of the –200C for P3D v2.x and v3.x.  This means Milviz have complete installers for all all variants of flight sim including FSX Classic, FSX Steam and Prepar3D.  This is very cool.  Best of all, the updated –200C for P3D is available at no additional charge.  Thank you Milviz.

If you currently do not own the Milvix 737-200C, then check it out on the Milviz website.  This is a great alternative or addition to the PMDG 737.

I truly loved the –200C and now with this awesome news, I will love it once again in P3D v3.

Until next time…

Happy Flying!!!

J

GPU Upgrade–WOW

When I first built my current gaming machine, I purchased and installed the GTX 780Ti (3GB) GPU.  At the time I believe more powerful GPU’s were available, but they were also well over $1,000.  Two years ago, the 780Ti was approx. $600.  My previous gaming machine had the GTX 460 (1GB) model, so I felt the 3GB model would be fine.  At the time I was only using my gaming machine for Flight Sim.  Both FSX (and P3D) are more CPU intensive programs and really anything over 3GB would be overkill.

But then I began to play other simulation based games such as Farming Sim 2015, Euro Truck 2 and in the past few weeks I’ve been burning up the highways in California and Nevada playing American Truck Simulator.  My 780Ti began to show its age with both ETS2 and the new ATS.  I really had to dial down the graphics settings to keep my frame rates high enough for the games to be playable.  Things seemed to get worse with a recent update to ATS when they introduced the new Kenworth W900 DLC.  I’m not the only one that noticed the loss of FPS.

Now having spent so many years flying FSX and now P3D, FPS rates in flight sim just aren’t the same thing as it relates to other games.  Gamers may demand FPS rates well above 60 FPS (or even into the 100+ range) with many games.  We’ve just never been able to experience that in FSX/P3D.  Especially when flying the more complex, payware aircraft (like PMDG) and using add-on scenery, weather etc. etc. etc.  But at times when I would drive through the city areas (like LA, SF etc.) my FPS rates would drop into the teens.  It was especially noticeable when turning.  It was like watching a bad slideshow.

I was able to keep FPS rates in the low 20’s with some tweaks using the Nvidia Inspector.  This of course is an old trick we would need to do to get more from FSX.  But it still wasn’t to my liking.  Plus, when monitoring my GPU, the GPU was running constantly at 99%.  The more I thought about it, the more I was leaning towards upgrading my GPU.

Well…I finally pulled the trigger and purchased the GTX 980Ti SC+.  This beast of a GPU offers me 3x the performance and 3x the memory of my old 780Ti and it really shows when playing both ATS and ETS2.  With max graphic settings, the GTX 980Ti SC+ works at less than 50% capacity.  My FPS rates are steady at 60 FPS (even in cities).  I’m very pleased.

At the moment I know I’m mostly playing ATS, ETS2 and FS2015.  I will return to P3D and I’m hoping for even better performance and visuals with that application.

Until next time…

Happy Simming!!!

J

Recent Tragedy

It’s never been my intention to use this blog site as a platform to voice political commentary or complain about events in the real world.  I’ve mainly kept the topics related to the hobby of flight simulation.  However, sometimes events of the real world touch us in such a way that writing about it and sharing feelings can help.

First, let me say that my sincerest condolences are with the families of those passengers and crew of the Malaysia Airlines flight 370 which was lost over the weekend.  Like anyone who shares a passion for aviation and flying, I’m following the news cycle as closely as possible.  I also know that news of these types of events is very slow at first.  As of the updates I’ve been reading on Monday morning (US time) 10 March, basically…the oil slicks which were reported over the weekend do not belong to the missing plane.  In addition, other possible wreckage items have also been determined not to be from MH370.

I believe it was sometime Saturday when I heard about the two passengers who were allowed to purchase tickets and board the flight on stolen passports.  While I’m not the type of person to immediately play the terrorism card when I hear about a disaster, as more news became available it got me thinking.  What are the odds of one of the most reliable aircraft in the history of aviation, along with being operated by an airline with a satisfactory maintenance record just simply falling out of the sky?

Of course, who is to say that passengers fly all the time with stolen passports?  Is this a common event?  I suppose it is very likely we would not have learned about the stolen passports if the plane would have made it safely to Beijing.

I’ve often felt the further away from the events which took place on the morning of September 11th 2001, the closer to another event like this we were approaching.  At least in the US, we seem to be slowly relaxing security to a pre-9/11 timeframe.  As a nation, our focus (and that of our leaders) appear to be on other things.

As I’m learning more about these stolen passports, I’m left thinking to myself why do we have such a technology disconnect?  Interpol stated they knew about the stolen passports, but no one had checked their databases on stolen documents.  Why?  Why is this information NOT automatically cross referenced?  The idea of identity theft is not new nor is the concept of a person (or persons) using fake and forged documents to gain access to places they shouldn’t have access.  Is this just another example of having to wait for tragedy to strike before something is done?

Again…perhaps this happens all the time.  Perhaps something occurred with this particular aircraft and the pilots just could not recover…or never had the chance to recover.  Will we learn the truth?

Until next time…

Jerry

How I fixed my OOM issues

Without sacrificing the eye candy.

This is part two of a two-part blog article.  Please see and read part one for the clear picture on what I’m talking about.

First, this blog post is titled “How I fixed my OOM issues without sacrificing the eye candy”.  Please note the large “I” as in ME.  The disclaimer here is this is how I did it.  It worked for me, but there is no guarantee it will work for you.  In other words, your mileage may vary.

Again, please take the time to read part one to get the full picture.

As I stated towards the end of part one where I described the OOM errors I had only started to receive after many years of using FSX.  I DO NOT BLAME PMDG!  IT”S NOT PMDG’s FAULT.  If you feel I’m wrong about this statement.  Then please stop reading.

To recap from part one…

My FSX machine had been running on the same build for about 3 years.  I purchased and installed the PMDG T7 about a month ago and experienced my first OOM.  As I was having some other challenges on this PC, I decided to do a full and complete rebuild of the machine following Nick’s method and was still experiencing OOM’s when flying the PMDG T7 into payware airports.  I followed the recommendations mentioned in Kosta’s Flight Simulation Blog but wasn’t satisfied with losing out on some of the eye candy.

Part Two

I don’t give up easily.  I continued reading and searching various forums.  The only hopeful piece of information was reading about the possibility of a P3D 64 bit version of their flight simulator.  While this is the way forward…it wouldn’t be happening any time soon.  Finally I stumbled on this forum thread.

If you read that forum post, you’ll notice that many of the discussions are centered around all that I had previously done and described in Part One.  However, if you look at the 9th reply posted by stretch1365 on 07 November 2013 he mentions something called “Steve’s Scenery Fixer”.  This is actually a piece of software called SteveFX – DX10 Scenery Fixer and is available from The FlightSim Store.  The price is $33 USD.

Based on what I had read in that forum post, this SteveFX – DX10 Scenery Fixer might just help me.  It was worth $33 to find out.  So I made the purchase, installed the software, read the instructions.  I launched the software and performed the changes and enabled DX10 in FSX.

The moment of truth.  I knew I could easily determine if I had wasted $33 by flying from KDEN to KLAX in the PMDG T7.  So I set my sliders and everything else for what had triggered the OOM’s on approach into KLAX and departed KDEN running ActiveSky weather.  I monitored the VAS using the Process Explorer and upon departure from KDEN, FSX was running approx. 2.4GB.

As I began the descent and approach into KLAX I kept my eye on Process Explorer and noticed it stayed under 3GB.  I made the exact same approach into KLAX  and made my turn onto final for runway 07R.  Checking Process Explorer and about 10nm out from KLAX I was still under 3 GB.  VAL crept up to slight over 3 GB as I landed.  Success????

I conducted another test of loading up a flight from KLAX back to KDEN.  Yes, I realize the T7 probably hates these short flights, but just hang in there.  As I departed KLAX, heavy cloud cover blanketed the airfield.  At take-off I was running a VAS of 2.6GB.  No OOM’s and had a safe and happy landing back at KDEN.  Success???

OK…it takes more to convince me.  I next tested a flight from KDEN to KJFK (FSDT payware).  Results were just what I had experienced with the KDEN to KLAX flight.  In other words, my VAS does not creep up higher than about 3.2GB.  Success????  Maybe….

I will continue to test and do plan to conduct several long-haul payware to payware flights.  I will probably start with a KJFK to EGLL and then EGLL back to KDFW.  I’ll be sure to post the outcome of these flights.  But for now, yes I believe I have reached some level of success with the $33 investment.  I’ve also tested many of my other aircraft (payware and freeware) and have not found any issues after the running the SteveFX – DX10 Scenery Fixer software.

Will the SteveFX – DX10 Scenery Fixer software work for you?  All things being equal, I would say yes…but there are no guarantees.

Until next time…

Happy Flying !!!

Jerry

Out of Memory (OOM) Errors

Part One

While I’ve had my share of CTD’s (Crash to Desktop) in FSX over the years, I only recently began experiencing the dreaded Out of Memory (OOM) errors which plaque many.    As a result, until I started experiencing the OOM’s I really didn’t know much about them, nor what truly caused these to happen.  Likewise, I was also mis-informed about how to prevent them from happening.  What?  I’m running out of memory?  Time to go to the hardware store and buy more RAM.  WRONG!!!!!

Let’s break this down…..

FSX is a 32 bit Windows application.  While I (and many others) suggest running Windows 7 64-bit OS on your Flight Sim computer, FSX is still a 32 bit application.  Even with FSX installed on a Windows 7 64 bit computer, the maximum amount of VAS (virtual address space) available for FSX (and all the goodies installed for FSX) is just 4 GB.  But hold the presses….you have 6, 8 or more GB of RAM.  What is going on?  Again, due to FSX and its 32 bit restriction, the best you can expect is a max of 4GB of VAS.  Any more will trigger the OOM error and bring much frustration to your FS experience.

Now if you are running FSX on a Win 7 64 bit OS, consider yourself lucky. If you were running FSX on a 32 bit OS the best you would have is 2GB of VAS (3GB if tweaked).  To my knowledge, there are no tweaks to get any more than 4GB in the 64 bit OS scenario.

There is a ton of knowledge published by many wonderful flight sim enthusiasts regarding these OOM errors and how best to prevent them from happening.  Perhaps one of the best I’ve read is Kosta’s Flight Simulation World blog site.  The link to his specific article on FSX, OOM and Addon VAS Usage is here.

Again, I’ve been flight simming since the early 1980’s and have been an FSX user since day one of its release.  I’ve been running FSX on a Windows 7 64-bit OS computer with 6GB of RAM for over 3 years and I only began experiencing OOM errors.  So what was my tipping point?  Before I tell you what ended up being the straw that broke the camels back, allow me to give a brief history of the last 30 days.

For perhaps the past six months or so I’ve been saying to myself that I felt it was time to do a full and complete rebuild of my FSX machine.  I’d been having a variety of issues (mostly performance issues) with the machine which had been running for about 3 years on this build.  However, being the CEO of a relatively new VA, I just didn’t want to take the time away from flying to do a full reinstall.

I purchased the PMDG T7 about six weeks ago and was starting the process of learning to fly this beautiful aircraft.  I read the manual and I watched a few great Youtube videos.  The time was ready for me to make a flight from KDEN to KDFW.  Yes, a short-haul flight in a long-haul aircraft.  But I was limited on time and familiar with both airports…so figured it was a good first flight.

With exception of dragging the tail on take off, the flight was uneventful until I reached about 30 miles out of KDFW.  I began hearing a dinging sound which I had never heard before.  In my mind I’m trying to remember if I read anything in the PMDG manual about some type of audible warning.  I had no visible errors on the T7.  OK…no worries I’ll land at KDFW and then investigate what I did wrong to cause the dinging bell.  Then just a few minutes later….I received my very first OOM error message and FSX shut down.  Bummer…..

Remember, I had never experienced an OOM error before and with some of the other issues going on with my FSX machine…I decided the time was now to do a full reinstall of EVERYTHING.

When I build or rebuild my FSX machine, I follow the very sound advice outlined here in Nick’s FSX Bible for installing FSX.    So after spending a couple of days getting Windows 7 setup and getting FSX installed and the add-ons, I was ready to once again take flight.  But I also wanted to take the cautious approach and I made very good notes on what I installed and in what order. The PMDG T7 was one of the last payware aircraft I installed and was one of the last I got around to test.

As vAL (my virtual airline) continues to grow, we will expand and have plans to use the T7 to expand our cargo operations outside of North America.  We will probably offer a freeware paint version of our aircraft and offer the PMDG payware version.  In anticipation (still a few weeks out) of adding the T7, I needed to resume my practice in this awesome aircraft. So I loaded up another short flight (KDEN to KDFW) just like before and started my journey.  Success.  I landed in KDFW with no issues.  Over the next few days I completed many other flights all over the US in many different types of aircraft (payware and default/freeware) and had no issues.

One other point I want to make.  I love add-on scenery.  I have just about everything in Orbx North America catalog and have all the FSDT US airports and also now own the Orbx FTX Global.  My new FSX build really makes all the airports come to life and regardless if I’m flying VFR or IFR, low and slow or high and fast, it all looks good.  I’ve really been pleased with the effort I put into the new build.

On Saturday, I completed a flight from KDEN to KMIA (default FSX to default FSX airport) in the PMDG T7 with no issue.  However on Sunday I decided it was time to fly from KDEN to KLAX (default FSX airport to FSDT payware airport).  The departure from KDEN was uneventful (no tail drag) and as I was approaching KLAX (about 30 miles out) I began hearing that blasted dinging sound.  KLAX was landing west to east and as I made my turn to final out over the Pacific, OOM ERROR!  DOH!!!!

How was this possible? Why did this happen?  Is it PMDG’s fault?  Most importantly, what must I do to fix this from happening?

I began reading and learning about OOM’s.  Just about everything I read was telling me things I really didn’t want to hear.  Suggestions such as disabling scenery I’m not using.  Why?  Why would I need to do this?  I don’t have these issues with any other aircraft.  I was starting to regret my PMDG purchase.  But I forced myself to keep reading.  To keep learning.

Because I so enjoyed flying the PMDG T7, I was willing to start moving sliders, backing AI traffic down and disabling scenery.  I made a few small adjustments and began another flight from KDEN to KLAX. Boom….same place…OOM. Geez…. Really???

Oh, before I forget.  I did install the Process Explorer software which is mentioned on Kosta’s blog site.  Even with the tweaks I mentioned above, I was still maxing out VAS on approach into KLAX.  More cuts would be needed.

I turned AI traffic down to almost nothing.  I turned off ActiveSky weather and used FSX weather to setup a flight on a clear day.  Finally I deactivated ALL add-on scenery with exception of FTX Global and KLAX.  I once again departed KDEN and headed west to KLAX.  I performed the same approach as I had done the two previous attempts and made my turn out over the Pacific.  On final I was watching the VAS and it was creeping up, up, up.  Just as the T7 touched down on runway 07R the VAS hit 4GB and the dinging started.

While I was successful at getting the aircraft parked and FSX shut down without the OOM error.  What this was telling me was I would never be able to fly a long-range route and probably not be able to fly from payware airport to payware airport.  I really didn’t like these terms….But I continued to turn down the sliders and made one more attempt.  BINGO…I was able to fly from KDEN to KLAX without the OOM dings and my VAS stayed around 3.5 GB.  But it was rather boring looking outside.  I guess this is what it would be like if I wanted to fly the T7.

Now let me just quickly say that I do not blame PMDG.  While the PMDG T7 appears to be the only aircraft that pushes me over my VAS limit, this is not PMDG’s  fault.  Remember, FSX is a 32 bit application with restrictions as I outlined in the beginning of this blog post.  Should PMDG NOT have pushed the envelope as they did with the T7?  Some may say PMDG should not have…but I say…Push it baby!!!  It’s the only way we’re going to move past FSX.  But this is another story.

I will tell you that I’m not satisfied with what I must do to fly the PMDG T7.  I’ll tell you what I’ve done to resolve the issues in part two in the coming days.  Stay tuned….

Until next time…

Happy Flying!!!

Jerry

The Rock of Gibraltar

I’m increasing my collection of add-on scenery for the European region and just recently purchased the Aerosoft version of Gibraltar LXGB for FSX.  This is a fantastic little airport and reminds me of my St. Maarten TNCM package I have from FlyTampa.  I currently own scenery from Aerosoft, FlyTampa, FSDT, Orbx, and UK2000 and truly love them all. 

I suppose one can quickly go broke on purchasing add-on scenery.  One criteria I attempt to use in making a decision on whether to purchase a particular scenery package is the frequency I think I may use it along with just how much more the scenery package will enhance FSX.  I really enjoy the KMIA to TNCM route in either a 737 or 757.

I’ve recently performed a lot of flights out of both London Heathrow and Gatwick, so adding those packages from UK2000 was an easy decision.  I also picked up the UK2000 package for London City as that is a really neat airport and one I fly into in real life every other year or so.  Plus I’m really looking forward to completing the EGLC-EINN-KJFK flight in an Airbus 318 soon.

Another factor I use in my decision is the level of difficulty a particular airport may offer.  Perhaps better known as the “Wow” factor.  I watched a History Channel program a few years ago called “Most Extreme Airports”.  Gibraltar is identified as the 5th most extreme airport.  If you are not familiar with this History Channel program, or just want to watch it again.  It is available onYouTube.  Fast forward to minute 33:00 for the Gibraltar LXGB segment.

Our simulated flight today is the British Airways flight 490 from London Heathrow to Gibraltar in the Airbus A320.  Gate to gate time is 2 hours and 50 minutes.  Our departure from Heathrow was uneventful.

image

Our route today

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BAW490 departing EGLL runway 27L

Conditions for Gibraltar are showing winds 090 at 6kt.  We’ll be landing on runway 09 which is the more difficult approach. 

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Thick clouds and light turbulence as we approach the southern coast of Spain.

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Clearing as we continue the descent. 

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Approaching Victor

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Flying the published approach and configured at gear down and flaps 3 upon crossing the 5 mile radar fix.

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Beginning the turn after crossing the 3 mile radar fix.  Airport and runway clearly in sight.

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Just a slight cross wind and hoping the aircraft ahead will soon exit the runway.

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BAW 490 Clear to land runway 09.

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Slowing with plenty of runway to spare.

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At the gate.

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The Rock of Gibraltar in the background.

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Terminal at Gibraltar

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Additional detail shown for the LXGB scenery.  Need to watch those towers on departure.

All-in-all I’m very pleased with my purchase of the Aerosoft Gibraltar scenery for FSX.  If you like flying into and out of some of the worlds most extreme airports where weather, neighboring obstacles, traffic and shorter than normal runways are the featured attraction, then Gibraltar is an add-on I recommend. 

Now to return back to Heathrow along with 127 vacationers and crew so that we can plan the next adventure.

Until next time…

Happy Flying!!!

JT

World of AI is going to stop – An Opinion

By now, if you follow any of the other sources which communicate the news happening in and around the flight simulation hobby, then you’ve heard about the guys over at World of AI will close their doors on 30 April 2013.  I suppose of course on April 1 (or sometime soon after) they could always say….”April Fools”.  But if this is the case, this might be the earliest recorded April Fools event in recorded history.

Here is the message (copy/paste) as posted on the WoAI website

“After serving the FS community for a lot of years and having made several easy to install WOAI packages its time to look forward.
As many already noticed there was almost no activity at WOAI the last year.
To be honest, we are a bit tired of FS, most of us haven’t fired up FS for a long time and there are a lot of real life issues that come in the first place.

This has led to our decission to stop with World of AI.
At 30 April 2013 our website and support forum will go black.
This also mean that at 30 april 2013 we will remove all our packages and the installer from AVSIM and Flightsim.

We want to thank all the contributors to the World of AI packages for there trust in us by giving there permission to use there work the past years.

On behalve of World of AI.
Peter van der veen”

Now I don’t typically blog about flight sim news.  I just don’t want to be that kind of blogger.  My primary purpose for this blog is to simply document my adventures in the hobby and share some of my knowledge and opinions with others.  The news about WoAI is of course bad news for our hobby….but it’s also not a death sentence.  Meaning….our hobby will not come to an end just because the folks at WoAI are burned out.

There are many losers in this situation.  The hobby as a whole will miss out on some truly quality AI aircraft and traffic packages.  I’m sure it was a difficult decision for those who manage WoAI to make this very final decision.  But the biggest losers (in my opinion) are all who have given their time to help develop and create, including all the model creators, texture painters and flight planners.  Because it is these individuals who are really what is behind WoAI.   

Flight simulation is a hobby.  While it can certainly be a spring board to energize a young mind to a future career, what we do behind our computer screens is nothing more than a hobby.  To my knowledge (and despite my own brainstorming many years ago) there is no way to earn a living flying a computer simulator in the way that we do.  But I digress…

Of course, our hobby of flight simulation would be nothing without all the various companies who do profit (or try to profit) from developing and selling various pieces and parts.  Our hobby, (like others) does have a certain cost involved.  By the way, I blogged about the cost of a hobby a few years ago.  That information is still applicable today.  But the beauty of this (and any other hobby) are those who freely give of their time and talents to help make the hobby better and more accessible to all.  I truly believe that World of AI falls directly into this category and will be missed by many.

The word hobby is defined as an activity or interest pursued for pleasure or relaxation and not as a main occupation.  In the hobby of amateur radio (which I also enjoy) we have what is referred to as the amateur’s code.  The amateur’s code is comprised of six elements including Considerate, Loyal, Progressive, Friendly, Balanced and Patriotic. 

While I could certainly take each of these elements and wordsmith them to fit the hobby of flight simulation, the element “Balanced” is one that I really want to share here.  Because the element “Balanced” in the radio amateur’s code also very much applies to the hobby of flight simulation and any other hobby that comes to mind.

Balanced – Radio Flight Simulation is a hobby, never interfering with duties owed to family, job, school or community.

Now I’m not suggesting that the folks at WoAI became un-balanced in their approach.  But it appears they perhaps lost their way and lost focus on what was obviously once a passion.  I believe if you let other related interests distract you from the main core interest (in this case the hobby of flight sim) it will eventually lead to burn out.  Said another way, if you spend all your time developing and supporting the WoAI product and not actually spending time flying.  Then it just simply becomes like a second job.

I’ve experienced burnout from the hobby of flight simulation many times and just about each time it has happened was not because I was spending too much time sitting behind the computer flying around. It was mostly due to other elements related some how to the hobby which caused a distraction.  See, I believe when something designed to help relax you becomes too much like work…something in the process will break.

Now having said all this, I believe this is just the cycle of life.  Comparing WoAI to our four seasons, it is clear WoAI hit their spring, summer and fall a long time ago.  Just like the beautiful flowers my wife has planted outside all covered in snow, they will return this spring and will be bigger, better and more beautiful than before.  Someone will come along behind WoAI and hopefully provide the same level of quality with renewed passion of providing a freeware alternative to the flight sim community.

In closing, I truly hope the folks at WoAI will reconsider.  Perhaps taking time to visit the WoAI Forums and simply post a “Thank You” message along with a sympathetic and understanding message of support would help convince a change of mind.  However, if WoAI truly have their minds made up, then I also must commend them on their decision to pull the plug.  As I believe it is better for our hobby for WoAI to completely vanish then to linger in an unsupported and outdated environment.  But this is just my opinion.  Thank you for reading.

Until next time…

Happy Flying!!!

JT

Merry Christmas Flight

As previously mentioned in my blog, I’ve really been having a lot of fun flying for British Airways virtual.  I’ve accumulated many hours since joining just about a month ago and my travels have taken me to many European destinations.  Since reaching Senior First Officer, I’ve been really having fun in the Level D 767.  I’m only a handful of hours away from Captain and looking forward to some long haul routes.

It just so happened that I arrived back to London Heathrow from a flight I made yesterday down to Cyprus and decided today (Christmas Eve) that I would fly to Israel in time to celebrate the birth of Jesus.  This simulated flight is the British Airways BA163 from London Heathrow to Ben Gurion (LLBG) in Tel Aviv, Israel.  Gate to gate time is just under 5 hours.

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Our Route

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It’s a crisp winter morning as the sun is just starting to rise on the capitol city.  Our Airbus A321 is getting catering service.

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Can’t forget to load the bags and cargo items.

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Passengers have boarded, aircraft fueled and time for pushback.

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The weather this morning is dry with a nice steady breeze from the west. Holding short runway 27L waiting for a company Airbus A319 to depart.

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It’s our turn, BAW163, Position and Hold runway (line up and wait) 27L. 

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Climbing out with London Heathrow in the background.

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Beginning our gradual turn to join the departure route.

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Approx. 4 hours later we begin our descent.

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Beginning our turn to join ILS for runway 12 at LLBG.

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Almost there…

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Parked and unloading our passengers. We were just a few minutes late as I performed a hold waiting for other inbound traffic.  Great flight!

This flight was a lot of fun (aren’t they always).  I hope you have some time over the holidays to spend time flying in the virtual world.  Merry Christmas and Happy New Year to all.

Until next time…

Happy Flying!!!

JT

Your First Flight

A few weeks ago I shared with you all the choices you have available in the form of flight simulation software.  I take it you’ve settled on one and have successfully installed the software onto your computer.  Unfortunately, most of what I will blog about will directly relate to Microsoft Flight Simulator.  As I have stated in previous articles, both FSX (released in 2006) and even FS9 (Flight Simulator 2004 released in 2003) are used by many flight simulator enthusiasts today.  Add-ons in the form of both software (scenery, aircraft etc.) are still developed and hardware developers for the most part still support both the old FS9 and FSX platforms.  Regardless of the decision you made on flight simulation software, once you get it installed the next step is to take that first flight. 

While it may be tempting to load up the default Boeing 747 and depart from KJFK in New York and fly to London Heathrow.  If this is your first time in a computer flight simulator, please allow me to provide some advice and encourage you to wait a little while before you jump into the big jets.

Remember, a normal aircraft flight includes several parts of flight including taxi, takeoff, climb, cruise, descent and landing.  Each of these parts do require a certain amount of practice and they are the same regardless of aircraft type.  Practice really does make perfect. 

Tip – You may have read previous articles on my blog about flying for virtual airlines and flying online with other pilots and controllers on the VATSIM or IVAO Networks.  These are both fun aspects which can and will add additional layers of realism to your flight simulation experience.  However, please wait until you have sufficient experience before pursuing as VA’s and the online networks require you to have the necessary skills to operate aircraft in all aspects of flight (taxi, takeoff, climb, cruise, descent and landing).

In addition to the Microsoft Flight Simulator flight tutorials which will help you tremendously, load up a flight in the default Cessna 172 Skyhawk from KEDW (Andrews Air Force Base, California).  I suggest this location as the runways are wide and long.  Consider turning off the options for other traffic and set the weather to imitate a clear, calm day and just spend time practicing and maneuvering your Cessna 172 both on the ground and in the air. 

Depart the active runway and practice hand-flying the aircraft at first. Practice maintaining your speed, altitude and direction.  Don’t worry about landing the aircraft at this time.  Remember this is just a simulator and nothing bad will happen if you crash a few times.  As you spend more time practicing your take-off maneuvers, you’ll get the hang of properly trimming out the aircraft where it will fly straight and level with minimum input from the controls.  

Tip – While the aircrafts autopilot functionality can certainly assist in controlling the aircrafts direction, altitude, etc…these tasks should also be understood and practiced without the need of relying on the aircraft autopilot.

Once you can successfully taxi to the active runway, takeoff, climb and cruise you really only have two elements of flight to master and that is descent and landing.  Again, using your default Cessna 172 at KEDW, practice landing maneuvers using the diagram below.  Depart KEDW and fly a runway heading while climbing a few hundred feet.  Practice turning on the crosswind leg, then again on the downwind leg (parallel to the active runway), then the base leg and then final approach.   Don’t worry about descending and landing.  Just practice this important maneuver and make sure you can correctly line up with the runway each time. 

After you can demonstrate flying this pattern and being successful at lining up to the runway on final approach, then introduce descent and practice “touch-and-go” landing maneuvers.  Again, KEDW is a perfect facility to practice this with runway 04R/22L being a long 15,024 feet in length (2.84 miles). 

As you complete one after another successful “touch-and-go” landings, try to eventually land in the touchdown zone and centered on the runway.  Practice will make this become perfect in time.

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I can’t tell you how many hours it will take to master the maneuvers I’ve discussed here today.  You should spend adequate time practicing until you feel comfortable.  But I can tell you that in time it will eventually become second nature.  As you get better and better controlling the Cessna then work your way up.  Before you know it, you’ll be the PIC (Pilot In Command) of a Boeing 747 headed from KJFK to EGLL.

Until next time…

Happy Flying!!!

JT

 

Fine Print:  Unfortunately I feel the need to state for the record that my “How To” articles and tips are for flight simulation purposes only and should not be used for real world aviation.

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