Soilmod–My First Impressions

Ok, so this really isn’t my first impression of the Soilmod.  I did mess around with it several months ago and failed miserably to grasp the concept.  I really had a lot of things going on and just couldn’t take the necessary time to research how this mod changes Farming Simulator 15.  But I’ve got to admit that I’m actually enjoying the challenge of using the soilmod and while I’m not sure if I could say I would never farm without it, I’d have to say I’m very close.  Yes, I did just recently mention I was starting to use it again.  But this post comes about a week into my endeavour and I’ve planted and harvested my first field.  I’m pleased with the results.

Before we really dive into my understanding of this wonderful mod, allow me to briefly state how the vanilla (default) game reacts to our process of field preparation, planting, fertilizing and harvesting of our crops.  This won’t take very long as we all know the vanilla version of FS15 really only cares about if we seed a field and we earn a bonus for fertilizing.  That’s really it.  We don’t need to worry about the condition of the soil as it relates to anything at all.  It’s dirt and it will grow crops.  We don’t need to worry about moisture, we don’t need to worry about pH levels and it doesn’t matter if we spread or spray fertilizer.  Speaking of fertilizer, there is no set timeframe for when to apply the fertilizer.  It can be done before planting or after planting.  Just as long as the fertilizer is applied BEFORE the crop heads into the final growth stage you’ll enjoy the bonus of a higher crop yield.  Because of this, I’ve never messed with using liquid sprayers.

My old workflow (before soilmod) typically would be to plow or cultivate the field after the last harvest,  While not required and no added benefit, I just did this because I really had nothing better to do.  I would then mostly likely spread fertilizer and soon after seed the field.  Even on a large map like States or Graceland, I could manage as many fields as I could afford.  I typically didn’t have plant withering turned on.

Impacts of Soilmod

Soilmod changes everything and I do mean EVERYTHING about FS15.  All the things I previously mentioned that we didn’t need to worry about in the vanilla game are now areas we MUST think about.  When you install the Soilmod mod into FS15, it radically transforms Farming Simulator 15 from just a game into a real life farming simulator.

Before I go further, I would suggest you take the time to watch two YouTube videos on the subject of the soilmod.  The first video is about 18 minutes in length and if you are like me, I had to watch it several times before I really grasped all it was telling me.

The second video is just over 5 minutes and provides a high level overview of the soilmod.

As I’ve spent several days and many hours reading about the soilmod and attempting to put into practice what I’ve learned on my virtual farm, I’ve also been trying to accumulate additional information to assist me as I go about re-developing my workflow.

Here are a few helpful (at least I find them helpful) reference materials:

Soilmod Reference Sheet (2.0.22)

Soilmod Reference Sheet and Field Planner

Soilmod Manager (1.1)

Soilmod Calculation Tool (2.02)

For me, I find the Soilmod Calculation Tool to be the most useful.   I typically use that to plot and plan how I will initially start the planting process.  I’ve developed my own workflow checklist which is sort of a mishmash of all these tools into something I can comprehend.  I print these and have them on my clipboard in the virtual farm office.  I can quickly at a glance see what needs to be done and I can record the daily numbers for each field to make sure I’m on track to a good harvest.

Putting everything to use

I struggled in the first few days of keeping all my tasks sorted.  As I pointed out, Soilmod really does change things.  No longer can you just plant, fertilize and then sit back and watch the wheat grow.  The soilmod really forces you to be a lot more attentive to details.  In addition, you can’t rely on creating the plan based on soil conditions and weather forecast on day 1.  Just like in real life, wait 5 minutes and the weather forecast will change.  Unfortunately, each time you start up FS15 the weather forecast is recalculated.  So on the first day, the weather forecast might show one or more days with temperatures above 22 degrees celcius.  Temps above 22 c will have a negative impact on soil moisture.  However, if you shutdown FS15 and restart, you may see a completely different weather forecast.  From my understanding, the only thing that won’t change is the frequency of rain.  If rain is shown in the forecast, then each time you restart FS15 the opportunity for rain will remain.

Coming Days

Over the next few days I will provide more information regarding my use of the soilmod in FS15.  I plan to record and release several YouTube videos documenting the planning and workflow I use.   This video series will step you through each of the multi-day processes including field planning, preparation, planting all the way up through harvest.

Bottom Line

As you may soon learn and especially after you watch the 5 part YouTube series I have recorded documenting my workflow for the preparation, planting, daily maintenance and eventual harvest that the Soilmod is not for everyone.  I really couldn’t agree more with that statement.  So I’ll say it again, the Soilmod is not for everyone.  However, if you are wanting to take your virtual farming to the next level…then at the very least, you should give Soilmod a solid try.  Find a map which is Soilmod ready, install the soilmod mod and get to work.  Will you be successful?  Will you fail?  Perhaps the answer to both of those questions will be YES!  But you’ll learn….and you’ll improve…and you’ll feel a level of satisfaction from your game play.  YES…you will also work hard at it.

Please return tomorrow for the first part of a five part YouTube series showcasing my process and workflow as I plant a field of wheat on Graceland with the soilmod installed.

Until next time…

Happy Farming!!!

J

Soilmod–Trying it once again

Note:  This article was written and scheduled for release approx. 10 days ago.  Since writing this and the present time, I’ve learned a lot about this wonderful mod.  This week will be dedicated to the Soilmod, specifically the Practical Used of the Soilmod modification for Farming Simulator 15.  Each day I will release a written blog article and YouTube video covering how I use the Soilmod in my FS15 game play and my typical workflow.  I’ll provide some tools and tips and document the process as I prepare a field to plant and harvest wheat.

It’s been several months since I was first introduced to the Soilmod for Farming Simulator 15.  During this time life was hectic and I struggled to truly grasp the concept.  Out of frustration I removed the mod from my mod folders list and haven’t looked back.

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Over the past few weeks I’ve really enjoyed playing Farming Simulator 15 and in really thinking about it, FS15 is has become my favorite simulation based game.  I say this because unlike flight sim, truck sim, bus sim etc.  you are somewhat limited in what you can do.  But with Farming Simulator, you can work crops one day, the next day you can tend to your animals and the next day you can do a little forestry.  Not to mention that each of those activities have a wide variety of different equipment to choose from.  You can also mix it completely up by playing a different map.  Bottom line is there is just so much variety with FS15.

Just a few weeks ago I somewhat re-branded my blog site to better match my simulation game play.  Realism through Simulation has been something that I’ve really always considered important and I figured if I really wanted to take my farm sim game play to the next level I needed to master the soilmod.  So that is just what I’m doing.

I’ve installed the Soilmod on my Graceland map.  The Graceland map is soilmod ready so I spent a few days and harvested all my crops, backed up the game save and then installed the soilmod.  But of course, before doing all that I watched a few hours of YouTube videos and read as much as I could online about how soilmod changes the FS15 game play.

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I’ll be honest, I’m currently somewhere between lost and confused…but I’m learning.  There are some great soilmod reference sheets available and just through my own trial and error, I’m attempting to figure my own way through this.  Because at the end of the day, I can read about or what how others do it…but you really must adapt a process which works for you and that is what I’m attempting to accomplish.

Of course, I plan to write future blog articles on my experiences (both postive and negative) about the soilmod and how it is changing my FS15 game play.  But for now that will need to wait because I have far more questions that I have answers.  So stay tuned…

Until next time…

Happy Farming!!!

Jerry

No Words Required

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Until next time….I’ll just keep waiting for AZ.  We know it will be worth the wait.

Happy Trucking!!!

J

CSIO’s SKRS 18 Speed Eaton Fuller Style USB Shift Knob

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Would you like to drive your American Truck Simulator or Euro Truck Simulator 2 trucks with a real Eaton Fuller shifter?  Soon you’ll be able to do just that thanks to the wonderful and very talented individuals at CSIO Technologies.  These guys have figured out how to take a real 18 Speed Eaton Fuller shifter knob, incorportate a little technology and lots of ingenunity and provide to all the truck driving fans of ETS2 and ATS this wonderful product. 

 

But wait!!!  It’s not available just yet.  However if you act fast, and sign up for their KickStarter project, you may have your fancy shifter knob in May (pre-orders will begin shipping in June). 

I’ve joined over 140 other ATS/ETS2 fans by pledging my support of this project.  You can do the same, but time is running out.  Head over to the CSIO’s SKRS 18 Speed Eaton Fuller Style USB Shift Knob KickStarter page and sign your pledge of support and join me and over 140 other ATS/ETS2 fans. 

Upon receipt of my shifter knob, I’ll do a full review of the product here on GrizzlyBearSims Blog page.  So stay tuned…

Until then….

Happy Trucking!!!

Jerry

P.S.  What are you waiting for?  Go pledge your support for this awesome piece of kit. 

FS15 Mod Review–AutoTractor

Last week I reviewed the AutoCombine mod.  I’m quite pleased with how the AutoCombine mod performs.  Especially on non-square/rectangle fields surrounded with fences, trees, shrubs etc.  In recent weeks I’ve been playing the Coldborough Park Farm map and AutoCombine has truly been a blessing.  I installed the AutoTractor mod hoping it might do equally well.  Unfortunately, AutoTractor just doesn’t work well enough for me to use it.

Here’s the deal with mods like AutoCombine, AutoTractor, CoursePlay etc. or even the default “Hire A Worker” feature.  These mods or functions are not perfect.  You just simply can’t drive a tractor, combine etc. to a field and expect it to perform a perfect job each and every time.  If anything, these mods do often emulate the difficulties a farmer would have with his/her hired workers.  In real life, some employees work very hard and do everything just as one would expect, but some do not.  This is more or less what we can expect when we use these types of mods that emulate a hired worker performing the task or seeding, fertilizing or harvesting.

Again, much like AutoCombine…the AutoTractor mod simply adds a few more features to the default “Hire a Worker” function in FS15.  But unlike AutoCombine…it just do as good of a job.  As a matter of fact, I really couldn’t get it to do much at all.

The HUD for AutoTractor

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How can I get this mod?

The AutoTractor mod is available here.  I have personally downloaded, installed and tested this mod.  Unfortunately, I’ve found this mod is just not for me.  While AutoCombine handles odd shaped fields slightly better than CoursePlay, the same can’t be said for AutoTractor.  While CoursePlay does struggle in the tractor dept. with odd shaped fields, I find it is still better to use CP than AutoTractor.  I will keep an eye on this mod and when/if an update is made available, I’ll download it, test it and review it again if necessary.

 

How do I install this mod?

Please see my blog post “How to Install Mods in Farming Simulator 15” for complete instructions.

Until next time…

Happy Baling!!!

Jerry

Bus Simulator 16 Recent Update

I noticed earlier in the week that my Steam client downloaded a fairly large update to Bus Simulator 16.  To be perfectly honest, the amount of time I’ve spent with BS16 has dwindled to absolutely nothing.  I’ve been spending much of my gaming time playing Farming Simulator 15 and American Truck Simulator.  I’ve pretty much all but given up on Bus Simulator 16 until they fix a few issues which really bug me. 

Bus Simulator 16 was released just over one month ago.  While Stillalive Studios have released a few patches to address a few bugs related to game performance, there are several issues outstanding and ONE REALLY BIG ISSUE that really keeps me from enjoying the game and most importantly removes any desire to even blog about it.

I’ve been blogging about simulation based games for over five years.  I have attempted to keep any negativity towards a game, a game developer etc. to a minimum.  However, for this game…and for this developer….I just find it hard to not speak my mind when it comes to an issue that absolutely drives me NUTS.

Hey StillAlive Studios….FIX THE BLOODY GPS/SAT NAV.

So back to this recent update…According to the Steam discussion group for Bus Simulator 16, the main purpose of the massive update was to position Bus Simulator 16 for a new DLC release.   This new DLC is the MAN Lion’s City A 47 M Bus.  The cost of this DLC is $1.99 USD.  Based on the discussions (again in the Steam discussion group) users have had to ask what the massive update contained as there was no initial information provided.  Needless to say, the user base isn’t pleased.  Yes, other games developers release DLC and for the most part I always purchase DLC for the games I truly enjoy in an effort to help the developer.  I consider this as an investment.  In the example of Farming Simulator 15, I purchased the IT Runner DLC but have never used any of the gear.  I considered that an investment in FS17.  But with regards to Bus Simulator 16 and the new $1.99 MAN Lion’s City Bus DLC…for now, I’ll keep my $1.99 in my pocket.

 

Hey StillAlive Studios….FIX THE BLOODY GPS/SAT NAV.

I’ll be honest, I launched Bus Simulator 16 this morning fully expecting the GPS/SAT NAV would have been fixed.  I say this because I didn’t bother looking up the release notes to the massive download and honestly assumed it contained some fixes that would make me smile.  But no….

Here’s why this bugs me so much.  To my knowledge, there is not a GPS or SAT NAV device on this planet which does not automatically rotate the map.  My cheap Magellan I purchased 6-8 years ago auto-rotates.  My more expensive Garmin Nuvi auto-rotates.  Any map or navigation app on my Android devices auto-rotate.  Back before all this fancy Sat Nav stuff became available/affordable and you were forced to use the old paper street maps, what was the first thing you did when using them?  Yep, rotate it based on the direction you were driving.  So why on earth would StillAlive Studios not put this functionality in from the very beginning?  The GPS system in ATS and ETS2 function correctly.  Why not Bus Simulator 16? 

While I have no evidence to back up what I’m about to say.  But my opinion on why they did it this way is based on either a screwup, a lack of testing or they simply have no clue how a GPS/Sat Nav system is supposed to work. 

I’ve attached three screenshots which I captured from this mornings disappointing game play. 

 

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I honestly hope I don’t come off as whining about this.  Yes the game is functional as it is.  But as I’ve pointed out before, if you develop a game and add the word “Simulation” or “Simulator” to the title, then it needs to meet a certain standard of functionality within the abilities of computer technology.  This simply causes this game to fail as a simulator in my opinion. 

I’ll be more than happy to re-visit this game once another update is pushed out and I hope this is fixed. 

Until next time…

Jerry

Trucker’s Logbook #6

For this edition of Trucker’s Logbook, we’re staying in American Truck Simulator and picking up where we left off in Trucker’s Logbook #5 down in Miami, Florida.  Not wanting to stick around Miami any longer than we need to, (hurricanes, alligators and really BIG SNAKES) we quickly contacted our dispatch team and managed to find a load of Miller Lite that needed to be hauled up to Raleigh, NC.  The job is only going to pay $20,065…but as we have over $650,000 in the bank…it really doesn’t matter.  Of course, we running the Coast-to-Coast ATS map mod by Mantrid.  This is version 1.5 which now includes I-10 from LA to Jacksonville and I-95 from Miami up the east coast.  This 1.5 update also includes a portion of I-35 and I-45 which I’m hoping to discover as I make my way back to California.

As I previously indicated at the end of Trucker’s Logbook #5, it was my hope to haul a load of just about anything (except alligators and really BIG SNAKES) up the east coast.  While I’m out here on the right side of the country, I’d like to go ahead and explore I-95.  Not sure if I can find routes all the way up to NY or Boston, but going to give it a try.  But one step at a time.

We’ve arrived at the trailer pickup point on Sunday, just after 6 AM.

The fog is thick as we head north along I-95 between Miami and Jacksonville, Florida.

The fog has burned off, but still cloudy as we hammer down to the Georgia state line.

Hello North Carolina….Not far now.

Rolling into Raleigh, NC.

Another on-time delivery.

Unfortunately, we backed into a hidden object when making our delivery.  I checked the forums and it had already been reported and acknowledged to be repaired in the next release.

From here I plan to make my way back towards California.  But I am looking to pickup a delivery that will either take me to Oklahoma City or San Antonio where I can drive between these two cities on I-35.  I’ve driven this stretch of I-35 many, many times and while I know it’s not depicted with any accuracy on Mantrid’s Coast-to-Coast map, I still want to drive it.

Until next time…

Happy Trucking!!!

J

FS15 Mod Review–AutoCombine

I’ve been a HUGE fan of Courseplay and while I had heard about the AutoCombine mod, I really never had a need to use it.  After all, on most of the maps I’ve played in the past…Courseplay worked mostly well.  I say “mostly well” only because Courseplay is certainly not without issue.  I wrote about some of the struggles we all face with using Courseplay here and here.  One of the reasons for looking more closely at the AutoCombine mod was due to the fact that Courseplay is really challenged with fields which are not mostly square or rectangle shaped.

A few weeks ago I began playing the Coldborough Park Farm map.  This is a wonderful map based on a real world farm in Herefordshire, England.  If you haven’t played this map, you can download it here.  This map consists of mostly small irregular shaped fields all bordered with fences and hedges.  As previously stated, Courseplay really and truly works best when the fields are relatively large, square or rectangle and have plenty of room between the fields edge and any obstacles such as trees, hedges or fences.

For the most part, AutoCombine functions similar to the default “Hire a Worker” function of FS15 but is more customizable.  Another way to look at the AutoCombine mod is it includes the features Giants left out of their default “Hire a Worker” function.

The GUI for AutoCombine is shown below.

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I have found I really only use 6 of the buttons on the GUI.  I’ll provide a brief description of each:  1. Start/Stop  2.  Empty while driving or while stopped  3.  Active Side Left  4.  Active Side Right  5.  Auto Combine or Standard Hire a Worker  6.  Harvest mode (circles or up and down)

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I typically will start my combine manually and get it into the field and headed in the direction I want it to go.  I will then click button number 6 to select the circular option.  The combine will continue to harvest in this method until you stop it.  Keep a watchful eye on the combine during the first headland cut.  If there are nearby obstacles (fences, hedges, trees) these may cause problems.  But once the combine cuts the first headland (completes the first trip around the field), it will generally continue without issue as it will have enough room to turn without crashing into an obstacle.  After the combine cuts 2-3 headlands, I may stop it and use button 6 again to start an up and down cut.

Possible Issues

Obstacles

Much like Courseplay, there are no guarantees that AutoCombine will automatically work without issues.  Obstacles such as trees, fences, gates, other equipment etc. may cause AutoCombine to stop.  Just like the real world, you will want to occasionally check on your hired workers.   But I’ve found AutoCombine does seem to handle odd shaped fields a little better than Courseplay.

Crop Separation

AutoCombine will likely stop in the scenario below.  In this scenario, we have separated our wheat crop. Once the combine harvests all the wheat in this smaller section, AutoCombine will most think it is done and shut down.  You will then need to manually drive the combine back up to the large portion of un-harvested wheat and start it back up.

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How can I get this mod?

The AutoCombine mod is available here.  I have personally downloaded, installed and tested this mod.  The mod works and I use it on all my maps.

 

How do I install this mod?

Please see my blog post “How to Install Mods in Farming Simulator 15” for complete instructions.

Until next time…

Happy Harvesting!!!

Jerry

ATS Mod Review–AI Traffic Pack by Jazzycat

This weeks ATS Mod Review features the wonderful AI Traffic Pack by JazzyCat.  If you want to “jazz” up your AI traffic with all sorts of new real world vehicle types like Ford F150, Jeep Wrangler, Chevy Tahoe, Volkswagen Beetle and even Harley Davidson Motorcycles…then this traffic pack is what you need.   The images below are property of Jazzycat and obtained from the mod.  I included them in this blog article to provide you a better view of what is available from the mod.

 

 

 

What is the Featured Mod and what does it do?

This mod is the AI Traffic Pack by Jazzycat mod for American Truck Simulator.  The mod adds real world AI cars, pickups, SUV’s and even motorcycles to your in-game traffic.

How can I get this mod?

The Freightliner Classic Truck mod mod for American Truck Simulator is available here.

How do I install this mod?

Please see my blog post “How to Install Mods in American Truck Simulator” for complete instructions.

Until next time…

Happy Trucking!!!

J

Realism through Simulation

I play a lot of simulation based video games.  Actually…if the game doesn’t have the word “simulation” in the title, I’m very much liable to pass it by.  I also have an extremely narrow definition of the word “simulation” and there are some very popular game titles using the word “simulation” in their name.  Some of these titles have absolutely earned the right to be called “simulators” and some have not.  In addition to playing simulation based games, I also enjoy watching others via Twitch and YouTube.  There are a lot of really good gamers out there and likewise there are a lot of not-so-great gamers.  It may surprise you to know that my views of what makes a great simulation gamer versus a not-so-great simulation gamer may have little to do with regards to controlling an aircraft, backing up a truck, seeding a field or driving a train.  The reason?  We’re all a noob at some point.  The majority of the great simulation based gamers don’t have a pilots license, they’ve never driven a vehicle larger than a car and the closest thing they come to running a farm is when they walk through the produce aisle at their local grocery store.  For the most part, what makes them great is how much they strive for realism in their gaming style.

Realism through Simulation

I’m not sure if the tagline “Realism through Simulation” has been adopted by anyone.  I did Google it and I searched using that phrase on YouTube and nothing really relating to video game play or video gamers popped up, so I’m adopting it for my blog.  Realism through Simulation will become my goal as I not only play the various simulation based games I enjoy, but it will also become the threshold for what I write about and how I write about it here on GrizzlyBearSims.com.

Mods, Mods, Mods – The root of all that is evil?

One pitfall I see many gamers fall into with regards to realism has to do with mods.  Before I go any further, let me say this.  I absolutely love and support the modding community.  While you may disagree with what I’m going to say next, I truly believe the modding community has been instrumental in the success of many of the simulation based games I play.  Said another way, many of these game titles would have been dead a long time ago without a strong modding community supporting them.  Imagine what it would be like to play ETS2, ATS, FS15 etc. without mods?

But some mods are perhaps the root of all that is evil…or certainly go along ways towards breaking realism.  Again, before I go further….let me just say that I’m NOT writing this article to instruct anyone how they should play their simulation based games.  If you want to haul in the wheat crop pulling a loooooooooonnnnnnnnggggggg train of tippers that is your choice.  Likewise, if you want to cultivate a field with a cultivator measuring almost 150 feet, again that is your choice.

Perhaps the reason why I’ve been thinking about my own game play style and choosing to write about it has to do with a Twitch channel I watched recently.  I’ll keep the identity of the streamer to myself, but he was clearly struggling and I (and many other viewers) were trying to coach him on a few things.  Most of the issues he had were caused by some of the mods he was using.  But towards the end of his broadcast he mentioned that he was bored with Farming Simulator 15 because it was too easy.  Yes, he was cultivating his field with a 150 foot cultivator.

As I try to wrap this up, no I certainly don’t count the rivets or bolts and I don’t compare color swatches.  But for me and how I choose to play these simulation based games…I do strive for authencity.    I believe playing simulation based games as authentic as possible, goes a long way towards keeping the level of play from becoming boring.  It’s one of the reasons why I will routinely plow AND cultivate a field before harvest.  It’s also the reason why I don’t use a 150’ cultivator.

Realisim thorugh Simulation works for me.

Until next time…

Best of luck with your simulation adventures….regardless how you play the game.

J

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