Since late December I’ve really been enjoying playing the early access release of Cattle and Crops (v. 0.1.0.1). If you haven’t visited my YouTube Channel, please do so and watch my Cattle and Crops video series showcasing the available missions in the game.
While my level of enjoyment has been high, it hasn’t been without frustration. I’m a really picky simulation gamer and practically refuse to play simulation based games (especially driving type games) without my trusty Logitech G27 steering wheel, pedals and shifter console. Unfortunately, Cattle and Crops is yet another simulation based game which is available where controller support appears to be somewhat of an after-thought.
After several hours of some trial and a whole lot of error, I have determined the best configuration settings I need to configure my Logitech G27 hardware with Cattle and Crops. While it’s not exactly the way I would like to have things, it will work until such time that hopefully the CnC Devs will better enhance their controller support for the game.
I’m not sure if these steps will work with older or newer Logitech controllers. I only own the G27 and only have that model to test with. In addition, I’m not sure if these steps will work with non-Logitech branded hardware. But my hope is that you might get an idea from this video which may work with these other setups. Good luck!
If you have questions regarding any of the steps I’ve outlined in the video, please leave a comment on the video or alternatively you are free to join my Discord server and contact me there.
Just before Christmas I wrote a blog article discussing my holiday video release schedule on the GBS YouTube channel and also discussed my early opinions on Farmer’s Dynasty and also briefly touched on an older blog article I wrote in late 2016 regarding my outlook on 2017 being the year for farming. After writing that article, two things happened.
First, a reader of my blog contacted me via email informing me of an update to Cattle and Crops which he felt I should look into. Second, Wonko (the owner of PC-SG) also posted his review of his experiences with the new update. After reading Wonko’s posting and also looking into the changes made to CnC, I decided to reinstall CnC with the updates and check it out. I’m really…REALLY glad I did.
Looking back to the early stages of 2017, most (including myself) was really excited about the release of Cattle and Crops (CnC). Initially we believed the early access version which many of us had helped to support in the CnC Crowdfunding campaign would occur in early Spring of 2017 with the official release of the game to be in the late Fall. Unfortunately this time schedule began to slip and the actual “Tech Demo” of CnC wasn’t made available until early summer. As Spring turned into Summer, I was still excited for the release, but that excitement quickly turned to disappointment once I downloaded the Tech Demo and spent a few hours with the game. During much of this time I was trying to get my Logitech G27 working. If you are a frequent reader of my blog and watch my videos, you’ll know that I make every attempt for full immersion with the simulation based games I play. In addition, I’m a firm believer if you are a game developer and wish to create a simulation based game, you MUST include support for 3rd party hardware such as steering wheels and pedals. Without this support, the game is just that. A Game!
For full disclosure, the few hours I spent with the Tech Demo (during the early summer) resulted in me forming a less than positive opinion which I’ve expressed in previous articles and during discussions on my videos. I uninstalled CnC and figured not much would ever come from the game.
Things change and so must opinions, since reinstalling CnC (v 0.1.0.1) my opinion has changed and my level of excitement has also changed. While the current version of Cattle and Crops is most certainly not ready to be considered a complete release, much has changed over the past 5-6 months and I truly must credit the development team for their hard work.
Of course, I’m not going to go out on any limbs and say that CnC will become the simulation game we may once thought it would be. Also, I’m not going to say CnC will become a Giants killer (at least not yet), but I do believe things are on the right path. Yes there are lots of wonderful things about the current state of the game and equally there are also many annoying things as well.
Over the course of the next few weeks, I plan to record my game play and commentary as I re-experience Cattle and Crops. To start, I plan to play the missions (I believe there are 12) and get a feel for the current state of the game. In addition, I’ll spend more time researching the current and future plans.
But for now, here’s what I’m calling episode 0 which I recorded recently. During this episode I discuss some of the challenges I’ve experienced in getting my wheel and pedals setup. But persistence did eventually pay off and things are looking up. Thank you for watching!
It’s been over a month since my last blog posting. The busy travel schedule has ended and as I write this, I’m down to the last two work days left in 2017. I’m hoping they both go by as smoothly as possible. As a matter of fact, at the present time I’m enjoying a big cup of coffee while watching it snow from my 4th floor office window. So I guess this should tell you I’m pretty bored and really just marking time until I can walk out and not have to return until next year.
2017 The Year of Farming
As we were closing out 2016, I wrote a blog posting where I predicted that 2017 might go down as the year of farming. After all, Giants had just released Farming Simulator 17 and we were all salivating over the news about titles such as Cattle and Crops, Pure Farming 17, Farm Expert 17 and others who all were saying their products would be released in 2017. Of course, we all know not all these things ended up coming to fruition. Cattle and Crops delayed their “early access” release by several months and what they released in the early summer was simply not ready even for EA. Pure Farming 17 ended up changing their name to Pure Farming 18 and a release date of 13 March 2018 is now being advertised. Farm Expert 17 appears to be anything BUT an expert as reviews are quite poor for this title.
While we may have been left disappointed by those other titles, I’ve got to say that Giants really helped make up for it this year with the release of their Kuhn, Big Bud and Platinum paid DLC packs along with the unexpected bonus free Horsch Packs. Giants single-handedly saved 2017 and placed themselves squarely in the drivers seat for 2018 and beyond.
I only began hearing about Farmer’s Dynasty a few months ago. Most likely with my busy work/travel schedule (which kept me away from just about everything related to simulation based gaming), I began seeing information popping up on forum sites like PC-SG and began seeing some preview videos on YouTube. I honestly wasn’t planning on involving myself with another “Early Access” game title (especially in the agricultural simulation genre) and had pretty much convinced myself to just wait and see what happens. Especially after learning the developers initially hadn’t planned to add support for wheel/pedal type controllers. (more about this in a minute)
But my dear, dear friend Eustace Pharmer pulled the trigger and through a most convincing preview video featuring Creepy Oliver, the bait had been set and I took it “hook, line and sinker”. According to Steam stats, I’ve spent approx. 1.3 hours in the game and all-in-all I’m not disappointed in my purchase. Is Farmer’s Dynasty the Giant(s) killer? NO! At least not now and certainly not from anything I’ve seen in my short history of playing the game. But, the 1.3 hours I’ve spent playing Farmer’s Dynasty does have me wanting more.
As previously mentioned, Farmer’s Dynasty is an early access release. There are bugs, there could be more bugs coming and obviously the game will most likely change for the best over time. Again, in my 1.3 hours of game play, I’ve not experienced any game crashes, errors and performance has been fantastic running on my high-end gaming machine.
I would best describe Farmer’s Dynasty as a mix between Farming Simulator 17, The Sims and perhaps the upcoming House Flipper. Essentially Farmer’s Dynasty allows you to do some farming, interact with other characters and make repairs to your old, run down farm which you’ve inherited from the death of your grandfather.
In the 1.3 hours I’ve spent playing, I’ve taken the time to repair Oliver’s barn. In return, he gave me his old run down tractor and I’ve spent just a bit of time repairing a few things on my farm. I probably have more questions than answers at this point. While I’m enjoying grinding away in these early hours to build up my equipment, repair my farm and gain social status points. I’m curious just what the future holds. For example, will other maps make their way into the game? Will we be required to grind away each and every time we might choose to start a new map?
Controller Support – Including Wheels/Pedals in Simulation based games
One of the biggest disappointments I’ve seen with Cattle and Crops and also Farmer’s Dynasty has been the lack of support for external hardware controllers and specifically wheels and pedals. While I’m not a software developer, I wish the first line of code that would get built into these types of simulation based games would be for 3rd party controller (wheel/pedal support). Game titles which I’ve previously mentioned all involve some form of driving. While much of the work we’ll do in the early hours of Farmer’s Dynasty won’t involve much driving, eventually more and more will. After all, we’ll be driving a tractor to plow, fertilize, seed, harvest and sell the crops we grow. While not everyone will use a wheel and pedal setup, many do. And from reading comments, many have decided not to support the EA release until such time wheel and pedal support has been added. So gaming developers, if you are going to build a simulation based game that has any sort of driving involved, YOU MUST add support for wheels/pedals.
GBS Holiday YouTube Schedule
I’ve been working hard the past couple of weeks in creating a small backlog of videos to cover the Christmas and New Year Holiday period. My wife has a rather long list of “Honey Do” projects lined up and while I do plan to spend time playing simulation based games over the next 10+ days, I most likely won’t have time to edit, render and upload anything new until after the new year. But don’t worry….here’s my release schedule which covers from now through 1 January.
Wednesday – 20 December – MidtownUSA Ep 3
Thursday – 21 December – MidtownUSA Ep 4
Friday – 22 December – Thornton Farm Ep 13
Sunday – 24 December – GBS Christmas Message
Tuesday – 26 December – Thornton Farm Ep 14
Wednesday – 27 December – MidtownUSA Ep 5
Thursday – 28 December – MidtownUSA Ep 6
Friday – 29 December – Thornton Farm Ep 15
Monday – 1 January – Thornton Farm Ep 16
Well….I need to seek out another cup of coffee and take a stroll through the data center. I hope you’ll tune into my channel for my FS17 videos and a special Christmas Message on the 24th. Thank you all for your support and friendship.
Until next time….
Merry Christmas and Happy New Year! See you next year!
Is Cattle and Crops a Scam? Now before I get too deep in this blog article, let me just say for the record that I DO NOT believe Cattle and Crops is a scam. However, as I frequently discuss Cattle and Crops (CnC) in my YouTube “Let’s Play” series and on my YouTube, Twitch and Hitbox Livestreams (not to mention I’ve blogged about CnC many times on my blog site) the question does come up from time to time. Just a few days ago during one of my YouTube Livestreams a viewer asked my opinion of this very subject. So I thought it might be time to discuss this concern here on my blog. But before we dive into the question if it’s a scam, allow me to provide a little more insight.
2017 – The Year of Farming
Just a few months ago I wrote about how I felt the year 2017 would go down as the year of farming. If we count the final few months of 2016, along with the discussions for future agricultural based simulation games with planned release dates in 2017…one could easily say that 2017 would be “The Year of Farming”. As we were all prepping for the end of 2016, Professional Farmer 2017 came crashing into the scene just ahead of the release of Giants Farming Simulator 17. For the record, I did take a long hard look at Professional Farmer 2017, but decided to keep my money in my pocket. I’m glad I did! Even after many patches and updates, I still think this title has a very long way to go to be considered. Another title (which really isn’t worth mentioning) is Farm Expert. Like Professional Farmer 2017, I also gave this one a pass.
If you’ve been watching my YouTube channel, you know I’m very pleased with Giants Farming Simulator 17. I have over 430 hours in the game (compared to 743 hours for FS15). I realize I may not be setting any records with the amount of hours I’ve recorded in FS17, but these are all actual game play hours. Meaning I’ve spent over 430 hours sitting at my gaming PC playing FS17. Anyway….
In addition to the very promising release of Cattle and Crops (which I’ll discuss in a moment), another title which impressed me and I became excited about is Pure Farming 2017. The team behind Pure Farming 2017 launched a website and a Facebook page. Unfortunately, while I’m not saying this is a dead project…there really hasn’t been any new news on this title in some time. I guess time will tell just what these guys are up to. I suppose it really doesn’t matter as they haven’t approached the community for any money as of yet.
While my predictions of 2017 going down as the year of farming may not be looking as promising as it was in the Fall 2016 time frame, I suppose only time will tell. Now, let me get back on subject.
Enter Cattle and Crops
It was early 2016 (February/March timeframe) when I first learned about Cattle and Crops. The first blog entry I found where I mentioned CnC was dated 8 March 2016. They released a “pre-alpha” video which really impressed me. Ok…the video had a cat in it and that pleased me. But the more I read about this game and their plans for it, the more and more impressed I became. As the year progressed, the CnC Dev team released more information and more videos. Sometime in the early Fall timeframe we learned CnC would be funded via a Kickstarter campaign. I’ve supported many endeavors via Kickstarter in the past, but this would be the first time I would actually support software development. I signed up immediately…it was a no-brainer. At the time of the Kickstarter campaign the plan was to provide the financial backers with an early release product sometime in March 2017 with more expanded features afterwards, leading up to the full release sometime in late 2017. I think everyone will agree, the Kickstarter campaign has been tremendously successful. Based on the information published on the CnC website, they have a total of 10,071 Supporters who have contributed 460,726 Euro.
Why I don’t believe Cattle and Crops is a scam?
Understand, I absolutely do not have any first hand information to validate my opinions one way or the other. Like many of you, I’m just simply an investor in the Cattle and Crops Crowdfunding campaign and (again, just like you) I anxiously await the early release and/or any news from the CnC Dev team. Based on all that I have seen, read about and my own gut feeling….I truly believe this is a genuine software product (not vaporware) which is being actively developed with the intentions it will be released.
I believe much of the concern has to do with the delayed release of early access and the somewhat lack of communication from the CnC Dev Team. I’ll address communications in a moment, but in the real world I work as an IT Manager for a large US based software company. While my direct job isn’t in software development, I’m obviously aware of the various lifecycles a software product will go through from the time of its initial concept design to being 100% ready and rolled out to customers. The old saying “Rome wasn’t built in a day” can often be an understatement when talking about software development. As hard as any development team may try to avoid, delays happen and it’s generally in everyone’s best interest to press the brake pedal, versus rolling full-steam ahead. In addition, early release products and any associated dates of release should always be viewed with flexibility. While I agree any published finished product dates should accompany a more solid commitment regarding the date, early access is just that….it’s an early access product.
In addition to what I’ve already stated, I also believe based on some of the individuals involved with the project who have experience with Courseplay, DriveControl, GearBox mod and Modhoster that we would have learned by now if this was destined to only be vaporware. Moving along…
Communication, Communication, Communication
Early on, I was extremely impressed with the level of communication the Cattle and Crops team released. While we’ll never know for sure, but I think it was the CnC communications efforts which drove Giants to do a much better job in communicating and building the media hype ahead of the release of Farming Simulator 17. But unfortunately, I’m of the opinion that Cattle and Crops have really hurt their cause with their lack of communication in recent weeks.
As I’ve already stated, software development is not a perfect thing. Delays can and will happen. I fully support CnC’s decision to delay the early access release originally scheduled for March. Especially after watching how Farm Expert and Professional Farmer 17 were received. While I agree it wouldn’t be wise to communicate a new target date as often more delays occur and the last thing you want is to have to constantly communicate more delayed releases. But at the same time, going almost completely dark isn’t helping their cause.
Now some will argue that it may take too much time to create game play videos and that CnC is better off keeping their nose to the grind stone and not wasting time communicating. But honestly, I really don’t need a weekly YouTube video to keep me engaged in their progress. A simple blog posting, Facebook posting or even Tweet on Twitter each week would be all that is needed to keep their audience in the loop. To make us feel as if we’re still part of the process.
If the original early access release date was end of March (remember what I said earlier about flexibility), we are now one full month beyond that. Most folks who may have helped to fund CnC may not be as familiar with how the software development process and early access releases work. Again, a little more frequent communication from the CnC Dev Team is most certainly encouraged.
Now having said all the above, the CnC Dev team did release an inspiring video showcasing how they have resolved leaky barn roofs. The timing of this video update couldn’t have come at a better time for me. After watching this video and feeling impressed about what they have achieved, I sat down to record an episode on my Lone Star FS17 Let’s Play. Before I could get all my work done it began to rain. As I parked my tractor in the barn I happened to notice that it was raining just as hard inside the barn as it was outside. See…it’s these little things that have me feeling so excited about the release of Cattle and Crops. Immersion and realism is very important to me in a simulation based game.
Cattle and Crops a Game Changer
In closing, please allow me to remind you that I have no inside information. I’m not associated with the CnC Dev Team outside of my financial investment as a crowdfund investor. That’s It! But I really, really believe we’re going to be surprised (in a good way) with what we’ll see both in the early access version and the full blown release version. I stand by what I’ve said many, many times that I would much better wait for the product they intend us to have than to receive something that is half baked and riddled with problems.
Finally, I only have a need for ONE agricultural based simulation game in my library. The main reason I got involved in the Kickstarter for CnC is I do firmly believe that Cattle and Crops will change the way we experience agricultural based simulation games. While I think FS17 is an awesome product, I’m disappointed in the similarities with FS15. Giants most likely (or should be) is in the process of really upping their game. If history repeats itself (and I see no reason why it wouldn’t) we can expect to see Farming Simulator 19 in October 2018. I’m more than certain Giants has been watching and we should assume that one (or more) of the 10,071 supporters of CnC are folks at Giants looking to get their hands on the game. While I don’t like to make dire predictions, but when Cattle and Crops reveals it is everything we hoped it would be AND if Giants releases a product which is just a slightly enhanced version of FS17 but they call it FS19, then that my friends might just spell the end for Giants. At least it will in my book…
I’m curious what you think. Please leave your comments below.
The talented people over at Cattle and Crops have released a new video showcasing AI Controlled Vehicles. Of course, AI controlled vehicles are nothing new in the world of simulation gaming. Even in the “Farming” genre we have had AI vehicles for some time. We of course also have AI controlled workers either through the default game play or through mods such as CoursePlay, AutoCombine etc. These AI workers (and their equipment) must be very closely managed and we must also hold their hand to get them started in whatever task we need them to do.
Even when I first started playing FS15, I thought it would a great feature to be able to hire a worker and without driving the piece of equipment to the field and then having them start the task, just be able to say “Hired Worker Fred” go to field 5 and plow it. Then Fred would drive his tractor and necessary equipment (all by himself) to the field and begin his work. In the short video below (released from CnC on 21 October) they demonstrate just what we’ve been longing for.
It didn’t really take long. By Friday evening I had pretty much decided that I would sign up and support the Cattle and Crops Kickstarter campaign. I guess it was a combination of several things. First, as I stated earlier in the week….Cattle and Crops caught my attention from the very first minute I learned about them. Second, the gameplay trailer they released on Friday convinced me this was more than vaporware and third…I guess I didn’t want to be the “odd-man” out come Spring 2017 when they plan to release an early access version. Anyway, I pledged the $49 dollar level which includes the Season Pass for 1 year. After more research (and some viewer feedback) I determined the season pass wasn’t a “Pay for play” scheme, but just another way of marketing and packaging DLC. Bottom line is I’m excited.
The Kickstarter campaign (as of Saturday, 1 October) has 1,340 backers and has raised $68,178 towards their goal of $84,298. With just over $16,000 to go, I have no doubt this Kickstarter campaign will be funded. While I’ve backed other projects via Kickstarter campaigns, this will be the first software project I’ve participated in. I’ll be sure to post updates as more news is made available and of course I’ll provide a full review of the early access version once it has been made available sometime in the Spring of 2017.
If you want more information on the Cattle and Crops Kickstarter campaign, please visit their Kickstarter website. Additionally, I also invite you to join the PC-SG Simulation Gaming Community. We’ve already started conversations regarding Cattle and Crops and invite you to join in.
A brand new Cattle and Crops Gameplay Trailer was released today. If you’ve been holding onto your pennies in anticipation of the new Cattle and Crops farming simulation game releasing this year versus pre-ordering Farming Simulator 17, then go ahead and place that pre-order for FS17 TODAY! Cattle and Crops will not….I repeat, WILL NOT release in 2016. Yes…this is disappointing news. But in the past few hours we’ve learned a lot about who’s behind Cattle and Crops and a much better idea regarding their plan.
First, please direct your attention to the brand new game play video which was released today.
I must admit, I’m still mostly captivated by what I see from Cattle and Crops (CnC). For me, this has been the case from the very first video they released. However, it’s all starting to make a little more sense to me. Just as I mentioned earlier in the week when I posted the CnC news regarding the upcoming gameplay trailer, we haven’t heard much from CnC and I had started to hold little faith that we would see this game title actually release in 2016 despite what they stated on their website. The software business (including the gaming world) is all about marketing. We’ve heard practically nothing from CnC compared to GIANTS and their upcoming release of FS17. But again, it’s all making sense now.
I do applaud the CnC folks for not rushing this product out the door. If it’s not ready….then it’s not ready! While I’ve often thought the whole CnC concept was vaporware (not real, just a hoax) I’m now convinced this is an actual product/concept and I will continue to follow its progress. But we still have many unanswered questions. In my opinion, wonderful graphics is only part of what goes into a true simulation based game. The short gameplay trailer really didn’t demonstrate anything more than that. Time will tell just how much focus they have dedicated to produce a more realistic simulation versus an arcade experience.
The Cattle and Crops website has been updated to include much more detail regarding CnC, the people behind CnC and the future plans (including the Kickstarter campaign). Please visit the Cattle and Crops website for more information. When you view the actual Kickstarter page (and I hope you do), please pay close attention to what they are calling “Season Pass”. You’ll find this starting at the €44 level. I really don’t know what this means, but it looks like….sounds like…some sort of subscription “pay for play” model???
In closing, I don’t need to worry about my attention being pulled away from FS17 later this Fall or early Winter. As I’ve stated, I pre-ordered FS17 a few months ago and am looking forward to sinking my teeth into all that is new and different. At this time I’m undecided if I’ll participate in the Kickstarter campaign. I’d really like to better understand what they are attempting to achieve with what they are referring to as a “Season Pass”. I’m certainly not a cheapskate, I support GIANTS (and others) by purchasing most DLC made available for their titles. My advice to CnC is scrap the “Season Pass” concept and just produce affordable, quality DLC (like GIANTS) but please don’t become another Train Simulator.
Until next time…
P.S. In the long run, it’s probably very smart for CnC to delay their release until the Fall of 2017. After all, at that point FS17 will be a year old and unless GIANTS changes their highly predictable release schedule, FS19 will be a long one-year away. This could mean the audience (you and I) will be ready to try something new. If CnC is successful in accomplishing all they hope to accomplish, it should also drive FS19 to be that much better.
The silence from Cattle and Crops over the past few months has been absolutely deafening. The last update on their Facebook page was 26 August and it didn’t tell us much. In contrast, Giants has been releasing news content multiple times a week on the much anticipated release of Farming Simulator 17. But the silence has been broken today with a news bulletin from Cattle and Crops.
According to the Cattle and Crops Facebook Page, we can expect a gameplay trailer to be released on Friday. C&C have also posted a countdown timer on their website which indicates the Friday they are referring to is this Friday, 30 September.
I’ll be honest, much of the excitement I had for Cattle and Crops has dried up. If this game ends up being more than vaporware, they seriously need to re-think their marketing strategy.
I’m not the only one that may have considered waiting to purchase FS17 if the communications from C&C would have been more forthcoming. I’m extremely impressed with how Giants have kept us all informed on the new changes coming to FS17. This is what marketing looks like. Unfortunately for C&C, I made the decision to pre-order FS17 as I really didn’t believe Cattle and Crops actually existed or if it did exist, it wouldn’t be releasing before the end of the year.
Again, I’m not the only one left scratching my head here. A Facebook user named Jarrod, posted “I’m not sure what your strategy is for releasing this game knowing that FS17 is already being released next month and pre-orders are already out there. If I were you I would wait and see the faults Giants are going to have and be so much better than them”.
Like you, I’ll watch the game play trailer on Friday. Will I lose any sleep over it Thursday night? Nope…but I’ll watch it. Most likely I’ll even have some comments to share here.
I spent some time in my lazy-boy recliner on Monday evening doing a little reading on the highly anticipated release of Farming Simulator 17. As I recently pointed out, the summer of 2016 (like most summer months) has been really busy for me. I’ve just not had time to spend gaming and when I don’t game….well I also don’t have much time to blog either. Of the simulation based games I frequently play (when I have time) I must admit it is Farming Simulator which is one I really enjoy and I think the reason for this is because it is not just one dimensional. Meaning, with American Truck Simulator and Euro Truck Simulator 2…the task at hand is driving a truck. With Train Simulator the task is driving a train and with Flight Simulator….Ok…you get my point. Now…please understand that I do enjoy each and every one of those sims. I also realize each of those do offer a great deal of variety in the types of trucks, trains and aircraft which can be operated. But the general premise is still one dimensional.
While Farming Simulator can certainly be one dimensional if that is how one desires to play it. Of course, in the early stages of a new map the game play is often devoted to just farming (planting, harvesting, sell, rinse/repeat). But as your farm/map gets rolling there’s plenty of other things to do including animal husbandry and even logging. Yes…yes…I know. The element of logging might be a short stretch with regards to connecting it to farming. I’ll also be honest and say that until I purchased my Logitech joystick and figured out how to get both the wheel/pedal AND joystick all working together, I absolutely hated logging. By the way, I recorded a YouTube video documenting how I managed to get it all working in Farming Simulator 15. Even without a joystick, a chainsaw and this modded woodchipper can help earn some good money and help remove some of those trees which always seem to get in your way. But hey….this blog post isn’t supposed to be about any of this.
The countdown to the release of Farming Simulator 17 is on everyone’s mind (including mine). If you are a Farming Simulator fan, then you know FS17 is expected to release on 25 October 2016. In early March of this year, I typed up a Top 10 wish-list of sorts for what I had hoped FS17 would include. Once FS17 has been released and I have a few hours with the game, I’ll certainly compare notes between my wish-list and FS17. But….from what I’ve been reading several of the items I called out may have been addressed. We already know FS17 will include more crop and animal types to the base game. Of course, with mods the sky is the limit and our friends who play Farming Simulator on a console platform will finally (with the release of FS17) have mod support.
As I mentioned at the top of this article, I spent some time relaxing in my Lazy-Boy recliner on Monday evening. With laptop in my lap, I began reading the over 40 pages in the FS17 Feedback thread on the official Farming Simulator Forums. Through the 40+ pages, the topic of conversation which began on 28 July 2016 is for the purpose of comments and feedback related to the screenshots, videos and other information officially released by Giants. While representatives of Giants have occasionally posted answers to questions and feedback to opinions, I only found a few examples of this. By the way, the links to the feedback thread are for the English language section. I’m told Giants may be a little more responsive in the German language section. As I don’t speak German…that does me no good. However, there is still a lot of good information in the English language section.
Some details I learned pointed me to the Giants Farming Simulator Facebook page. On the Notes page, I found information regarding the “New Environment” including the new North American themed map which is set in the Pacific Northwest of the US (Washington State). While I’m not that excited about finding and collecting the gold coins (I know some of you are), I am really interested in what Giants has described as interacting with local businesses, farmers and residents. While the missions in FS15 were fun in the beginning…I always felt more could be done other than just moving a pallet around or mowing. From the sounds of things, the new Mission System in FS17 will certainly be more interesting as we’ll have the opportunity to earn money by performing tasks on fields we currently don’t own. That’s pretty cool!
2017 – The Year of Farming
2017 is certainly shaping up to be the year of farming. In addition to the Giants release of Farming Simulator 17, we also have other “Farming” themed titles slated for release this fall. Of course, Cattle and Crops is the one at the top of my watch list. Of the “17 or 2017” branded titles, Professional Farmer 2017 was the first to release earlier this year. I sampled it by watching a few YouTube videos and quickly realized I would just keep my pennies in my pocket. Professional Farmer 2017 is available from Steam for $19.99
Next on the list is Farm Expert 2017. It’s been available as a pre-release beta but now has been officially released as of 1 September. I watched several videos and while I think it shows some promise I personally don’t plan to purchase at this time. Many of the reviews seem to point to issues which were present in the pre-release and didn’t get fixed in the full version. From what I have read (and seen), Farm Expert 2017 is more about the actual “Farm Management” versus farm equipment driving simulation. But having said that, I’m certainly going to keep my eye on this title and see how it progresses over time. Farm Expert 2017 is available via Steam for $19.99.
Pure Farming 17 is one I just recently learned about. They have a website and Facebook page with a few published videos. But unless I’m mistaken, the videos appear to be CGI and not actual recorded game play. The release is slated for early 2017.
Finally, Cattle and Crops. Some speculated Cattle and Crops was nothing more than a hoax. I suppose that could still be the case, but other than being excited about FS17, I’m also holding out some excitement for Cattle and Crops. It could still prove to be vaporware….but from all that I’ve read and seen about this new entry, it has all that we love about FS15 and all that we want FS17 to be rolled into one. Like Farm Expert 2017, Cattle and Crops is also supposed to be more than just a farm equipment driving simulation. But really who knows? Cattle and Crops, if you are reading this…why are you not pushing more videos, screenshots and general information out?
I’m just speaking for myself here. While I’m already committed to purchase Farming Simulator 17 (pre-order via Steam), I plan to just carefully and cautiously watch the other titles. I really don’t have an interest in owning and playing multiple farm sim games. Meaning, if I felt confident Cattle and Crops, Pure Farming 17 or Farm Expert 2017 had what it takes to beat Farming Simulator 17, then most likely one of those two titles would replace FS17 for me. But as it certainly stands today….I feel pretty confident in saying that FS17 will be enough of an improvement over FS15 to justify the cost and FS17 will become my “Farm Simulator” title once it is released.
However, if anyone from Cattle and Crops, Pure Farming 17, Professional Farmer 2017 or Farm Expert 2017 is reading this. This blog site averages around 4,500 – 5,000 page views per month. I’d be more than happy to write an honest review based on game play if you care to contact me.
As I’m traveling the next few days this will be the last blog post until mid-September.