FlightSimExpo 2018, PMDG’s “Secret” Project Announcement and More Ramblings from a sleepless night is the topic of this article from GrizzlyBearSims. Ladies, Gentlemen and children of all ages….as I’ve often mentioned during my YouTube videos…I occasionally suffer from bouts of insomnia. I generally fall asleep quite easily, then wake up a few hours later with thoughts and ramblings knocking around in my head. Tonight I went to bed around my normal time feeling exhausted from work to only wake up in the middle of the night with the desire to write.
FlightSimExpo 2018
This coming weekend 9-10 June, Flight Simulation enthusiasts and AvGeeks from around the world will gather at the Flamingo in beautiful Las Vegas, Nevada for North America’s newest flight simulation and aviation conference, FlightSimExpo 2018. Created by simmers and developers, FlightSimExpo is being advertised as “the only community-created and driven flight simulation conference in North America”.
This thing is going to be huge and I can certainly understand why they picked Sin City to host the first event of its kind. The sponsor list reads like a who’s who of all the major players from the world of flight simulation. With Orbx being listed at the top of the pyramid and just about everyone else I’ve ever heard of in my long history with this hobby is involved. All the big name YouTube/Twitch personalities will also be in attendance. I certainly wish my travel schedule would have permitted me the opportunity to attend. But there’s always next year!
Unfortunately, all available tickets have been sold for the event so we’ll just have to sit back and wait for others attending the event to begin spreading all the news and joy with the rest of us on the interwebz. I’ll be tuned into all the regular FS news channels and will share any major news along with my opinion right here on GrizzlyBearSims.com.
PMDG’s “Secret” Project
At some point over the weekend, we’ll finally know what PMDG’s “Secret” Project is all about. Speculation has pretty much run amuck the past few weeks as to what this “secret” project could be. Some are saying it’s a new aircraft model and others seem to think it could actually be a brand new sim platform. It appears whatever this “Secret” Project is, it’s been in the works since 2008. I have some thoughts and ideas on what this “secret” project could be and most likely what it will not be which I’ll discuss in the next few paragraphs.
First, this isn’t the first time PMDG has identified a new upcoming project using the term “Secret”. So just because the hype leading up to FSExpo2018 is convincing everyone this could be the next best thing since the old pocket on a shirt, it may not be that big. But as I said, speculation is running wild and before I run through the potential list, let’s talk about the history of PMDG first.
Firstly, PMDG is an acronym of Precision Manuals Design Group and was founded by Robert S. Randazzo. PMDG got its start by producing detailed flight manuals (hence the name) for the Microsoft Flight Simulator Boeing 747 and 757 , but soon moved into the development of freeware and later quality payware aircraft models. Today PMDG develops some of the finest study level aircraft for the Microsoft FSX, FSX Steam Edition, Lockheed Martin’s Prepar3D and X-Plane simulation platforms.
Their current list of supported aircraft models include Boeing 737-800/900 (-600/-700 expansion pack), Boeing 777-200LR/F (-300ER expansion pack), Boeing 747-400 Queen of The Skies II and the Douglas DC-6. It should be noted the Douglas DC-6 was the first aircraft developed by PMDG for the X-Plane platform. Also of note, the Jetstream 4100 is available for FSX only and their MD-11 (FSX only) was officially retired. According to public information, PMDG is currently developing the Jetstream 4100 for P3D and the Boeing 747-8i/F expansion for both FSX and Prepar3D.
As I mentioned, speculation as to exactly what the “Secret” project for 2018 has been discussed in all corners of the internet. Also, let’s keep in mind that we have been told this “Secret” project has been in the works since 2008. 10 Years, a decade. Of course, just because something has been in development for 10 years, doesn’t mean it’s been actively worked on all this time. After all, PMDG only has 8 employees according to Wikipedia. A quick Google search has uncovered many of the possible scenarios which I’ll list below with a few comments/opinions from yours truly…this list will start with the most bizarre and eventually work our way into perhaps the most likely scenario. At least from my viewpoint…here goes.
PMDG will make us pay for all our aircraft one more time. This one ranks highest on the most bizarre, but if you are unfamiliar with flight sim and especially PMDG, allow me to bring up up to speed. As I’ve discussed a few times, the one factor in my decision to embrace P3D is the fact that a large majority of the add-ons I purchased during the time of FSX have been re-developed to function in P3D. Most importantly, many of these have been re-developed to work in P3D v4 (64 bit). Of all the add-ons I own (and I own a lot), most have been made available at no additional cost. Meaning, some sceneries I purchased to use with FSX (sometime after 2006) have been redeveloped to work in P3D v4, with installers made available some 12 years later and at no additional cost. While this list consists mainly of scenery add-ons, a few of my favorite aircraft have also been made available for P3D v4 at no extra cost. But when P3D came onto the scene, PMDG made the decision any aircraft you had previously purchased for FSX would need to be re-purchased for P3D. While we were all down on our knees after that punch to the gut, PMDG then kicked us again and said, AT FULL PRICE! Yes, it was a hard pill to swallow especially knowing that PMDG didn’t really have to completely rewrite every line of code with these aircraft. But considering they provide the very best study level Boeing models available for P3D, we all opened out wallets, whipped out the credit cards and said…”Take Our Money”. But fear not….I don’t believe PMDG will be announcing we must all re-purchase our favorite aircraft AGAIN for P3D (at least not at this time).
PMDG will develop an Airbus aircraft, specifically the Airbus A380. As PMDG have established themselves primarily as a Boeing shop, I’m not sure I see this as an option. Another small piece of information I’ve found on the internet, it appears Randazzo very much dislikes Airbus. He’s often used the line “If it ain’t Boeing, I ain’t going”. Of course, a study level Airbus A380 would certainly be a money maker and I’ve known folks who would sell their soul just to make a buck. The other factor that I believe doesn’t make sense for the A380 to be the “Secret” project is there is already a study level Airbus A380 currently in development. But of course, this really doesn’t matter. In the grand scheme of things, the only thing that matters is who brings their version to market first. PMDG most certainly could have been working off and on over the past 10 years on the A380 and we would have never known it. In addition, IF they are working on an A380 it most likely release long before any other possible developers version.
PMDG will develop a new flight simulation platform. If you know a little history, this doesn’t sound too far fetched. We’ve known for a year or two that PMDG was involved in a conglomeration of well known flight sim developers who negotiated with Microsoft to acquire the rights to continue developing FSX as a flight sim platform. However, during the negotiation process, Dovetail Games flew in with a better plan and obviously deeper pockets and walked away with the rights. This of course led to the FSX Steam Edition, Dovetail Games Flight School and Dovetail Games Flight Sim World. Only FSX Steam Edition has survived and you can read my article titled “And then there were two…” for more info on the demise of FSW. To continue with this thought, we need to look at the facts. We’ve been told by PMDG that this “Secret” project has been in the making since 2008. Microsoft had been releasing versions of their popular flight simulator every 2-3 years with FS2000 releasing in 1999, FS2002 in 2001, FS2004 (FS9) in 2003 and FSX in 2006. After the release of FSX in 2006, the flight sim community (best I can remember) just believed that FS11 would be the next in the franchise and life was good. Even in 2008, I doubt anyone felt any turbulence approaching. In 2009, it was reported that development behind the MSFS product was being heavily affected by Microsoft’s ongoing job cuts and there were rumors the entire dev team would be laid off. Soon after, we learned the news about the ACES team being laid off and speculation began to build on exactly what the future was for the Microsoft Flight Simulator franchise. The point I’m getting at here is in 2008, PMDG was still a relatively small company. I’m really not sure they would have had the need or desire to think one day they would build their own flight simulator platform. The whole Dovetail scenario didn’t occur until 2014. As far as this scenario goes, I feel it’s more likely that PMDG (and that conglomeration previously mentioned) have some how negotiated with Dovetail Games to take over where they left off with FSW. Or perhaps negotiated with Lockheed Martin to distribute Prepar3D for entertainment purposes. Or none of these scenarios at all.
Here are my own ideas as to what the “secret” project actually is….Once again, let’s open our history books to the year 2008. After all, this seems to be some key date in PMDG’s history.
PMDG will release the McDonnell Douglas MD-11 for P3D v4. Now this would certainly be a crowd pleaser and many, many credit cards would gladly be whipped out to pay for this. PMDG actually released the MD-11 in 2008 for both FS9 and FSX. At that time, the only other wide body aircraft available from PMDG was the 747-400 (version 2) for FSX. The MD-11 was loved by many and for those still running the boxed version of FSX, it’s still flying the virtual skies hauling passengers and freight all around the world. As of two years ago, the worldwide fleet of MD-11s totaled 123 with Fedex operating 57. With PMDG’s decision to retire the MD-11, it’s left a big void in the virtual aviation hobby.
PMDG will release either a Boeing 757 or 767 for P3D v4. Another absolutely WIDE void in the virtual aviation hobby was created when the wonderful Level-D Boeing 767 was officially retired. I owned the Level-D 767 for FSX and just before PMDG released the 777, the 767 was my favorite aircraft to fly. In the real world, the Boeing 767 continues to fly the skies in vast numbers with over 700 still in service as both passenger and cargo operations. Even after the 767 is retired from passenger service, it will still proudly fly the skies as cargo aircraft. As for the 757, rumors about rumors have long existed that Level-D would eventually make a 757. The excitement was quite high for this news as the community had been wanting a study level version of the Boeing 757 for a long time. Even today, with both QualityWings having a 757 for FSX (and P3D v2/v3) and CaptainSim offering a 757 for P3D v4, the community still lacks that study level quality version. In the real world, 738 Boeing 757’s are still in service with Delta, Fedex and United Airlines having the largest fleet still flying today.
Something YUGE? Again, I have been using Google to parse as much info as I possibly can regarding this “Secret” project PMDG is announcing this weekend. In Jan. 2017, Robert S. Randazzo posted a lengthy discussion topic regarding status updates on somethings PMDG had been working on. This posting discusses many things including PMDG RainMaker, 747-8, 777, NG3 (not to be confused with NGX) and the Jetstream 4100 (J41). Down many paragraphs he mentions “We originally thought the J41 would release in late summer and showcase this new effect (PMDG RainMaker), but product development hit some snags and is still in holding since we moved development resources over to a major (massive…YUGE, even!) project that we haven’t announced yet”. He further mentions that we won’t see the “PMDG RainMaker” effects until the 747-8 expansion. So….something YUGE! Is this code for something? I’m not sure, but elsewhere on the interwebz I found a discussion regarding speculation that PMDG might have been working on the Boeing 747-200. How do I connect “YUGE” to the B742? G-HUGE is a registration number for a British Caledonian Airways Boeing 747-200. Yes, I agree…this is a stretch of the old imagination. But I’m starting to become delirious from lack of sleep now.
If I were a betting man and of course this announcement will take place on Saturday, 9 June in Sin City (Las Vegas), so place those bets now….I would say the most likely scenario will be either the MD-11 or 767/757 option. Either (or all) would be a really big deal in the flight sim community. Either (or all) would fill a really “YUGE” void in the flight sim community and would just strengthen the Boeing offerings PMDG already has in their portfolio. But we’ll just have to wait until Saturday to learn what new thing we can expect from PMDG.
A Few More Ramblings
I’m starting to drift off to sleep now and need to jot down a few more thoughts as I can’t be guaranteed to remember them when I wake up later. A few years ago I wrote about a similar flight simulation conference called FlightSimCon. While FlightSimExpo (which is what the majority of this blog posting is about) claims to be “the only community-created and driven flight simulation conference in North America”, I suppose there has been a lot of confusion in recent weeks about these two conferences. Anyway, in the past…FlightSimCon was held in the New England Air Museum in Windsor Locks, CT (Bradley International Airport KBDL). While I believe attendance was always good, it was a difficult location to get to for the majority of the attendees. The organizers of FlightSimCon for the 2018 event have since changed the location to the Hyatt Regency Hotel in downtown Dallas, Texas. However, this event falls two weeks AFTER FlightSimExpo and appears not to have as many sponsors/exhibitors. While I understand these are two different conferences, operated by two different groups…the planning could have been better. The flight simulation community is rather small in comparison to other gaming communities and I personally don’t believe two events of this kind can survive especially when the are scheduled two weeks apart. The majority of the excitement certainly seems to be around the FlightSimExpo Vegas event as the list of sponsors/exhibitors consists of all the major players.
Finally, I really hope you enjoyed the first installment or Leg 1 of my “around the world” WorldFlight 2018 tour which released here on my blog site on Wednesday. Look for Leg 2 on Saturday morning and my hope is to be able to deliver at least one leg each week and occasionally some weeks could have two legs.
I’m sorry this has been a lengthy/wordy article. Yes, there’s a lot of info to digest and some of it, or perhaps none of it will come to fruition. That’s OK with me, it’s been a fun walk down memory lane. If by some freak chance something I’ve listed here does happen, then I can only thank the Flight Sim gods for waking me and placing the thoughts in my tiny brain.
Until next time….As Wesley Snipes would say…..
Jerry
P.S. Yea…I also enjoy aviation movies.
For legal disclosure, the Wesley Snipes (Passenger 57) GIF is copyright of whomever created it and to the producers/directors and Mr. Wesley (tax man) Snipes himself.
Over the past several weeks I’ve been catching up on the latest information regarding all things Flight Sim. I can’t help but notice so many people are just throwing their hard earned money down the drain. I simply don’t understand it. What am I talking about? I’m talking about my fellow flight simmers who are wasting their money on Prepar3d v4. Allow me to explain.
History Repeating Itself?
Going back to the early days of FSX, we flight simmers spent a lot of time tweaking just about everything we could tweak in an effort to eek out an additional few FPS and also do our level best to avoid the dreaded OOM or Out of Memory error. Those were fun times…NOT!
Initially the process went something like this. Run FSX (same applied for P3D v1, v2 and v3) on a 64 bit OS to take advantage of the full 4GB of VAS (virtual address space). In comparison, a 32 bit OS would only allow you 2GB of VAS. But you still had to pray constantly that your payware departure airport, your payware aircraft and your payware arrival airport (plus all the scenery in between) didn’t produce an OOM on final approach. How frustrating to spend 2, 4, 8 or more hours flying to experience that annoying dinging sound in the final 5-10 minutes of flight then ***POOF*** the OOM error and then CTD.
As more time progressed, additional tweaks were discovered which would gain you a very small percentage of performance. Tweaks to the .cfg file and tweaks using Nvidia Inspector would gain you even more performance. It was all worth it, because even the smallest performance gain could mean the difference between success or failure.
I must give credit to both Dovetail Games and Lockheed Martin. First Dovetail, DTG were successful at improving their FSX: Steam Edition. FSX: SE performed much, much better than the older FSX Boxed Edition. Likewise, with the release of Lockheed Martin’s Prepar3d v3.x, even more performance related changes were made which reduced the OOM’s and CTD’s considerably, unfortunately….not completely.
A Brand New Day
About a year ago, I wrote a piece titled “The Last OOM?” The very next day I followed that article up with another piece titled “Flight Simulator 11 is finally here”. Both articles were focused on the much anticipated release of Prepar3D v4. P3D v4 was the first 64 bit flight sim platform based on the ESP platform and we all held our breath as we installed it, loaded it up with our add-ons and took the skies.
Bad Habits are hard to break
Unfortunately, they really are. I’ve mentioned many times about the large investment I’ve made over the years in my flight simulation hobby. During the time between the release of FSX, P3D v2 and P3D v3…I had accumulated a great deal of 3rd party add-ons for the platform. I’ve been extremely fortunate, that so much of my investment (especially with airport scenery) I made in the early days have been able to carry forward into the 64 bit world with no need to repurchase anything. A few aircraft (PMDG, A2A) I’ve repurchased due to the change in license agreements…but I’ve gladly done this because I really enjoy this hobby. But I made a decision the day I spent my $199 for the professional version of P3D v4, that only…AND I MEAN ONLY…add-ons 100% compatible with v4 would be installed into the sim. Anything else is truly a waste of money.
Don’t Waste Money
This sort of ties back into the title of this blog posting. This morning I was perusing through a few Facebook groups and saw multiple discussions regarding problems some folks are having with Prepar3D v4.x. Everything I read could be summed up into one category and that would be “self-inflicted stupidity”. Perhaps I’ve just coined a brand new term, but I doubt it as I often group some folks in my real world IT day job into that category. Just stop the madness.
If you’ve spent your hard earned money to purchase Prepar3D v4, and you want the very best performance….just download it, install it and pretty much leave it alone. You don’t need to spend a lot of time tweaking it and you most certainly don’t need Nvidia Inspector. Install add-ons which are P3D v4 compatible, wait patiently (along with the rest of us) for others to be updated and made compatible and by all means, stop trying to hack old FS9 and early FSX add-ons into v4. Just stop it!
Final Thoughts
Prepar3D v4 (currently v4.5) has been out almost one year. During the past twelve months, dozens of 3rd party add-ons have been made v4 compatible with many more on the way (including the Aerosoft Airbus). If you are a fan of the Microsoft ESP platform (like me), then P3D v4 is absolutely worth the cost and it will give you hours and hours and hours of rock solid performance with no OOM’s, CTD’s or other annoying issues which make you want to pull your hair out. And it will do all this without spending hours, and hours and even more hours tweaking.
It’s been 10 days since the covers were battened down on the new GBS Beast v5 (my new gaming PC) and I couldn’t be happier with how she’s been performing. All the simulation based games I truly love and enjoy playing perform flawlessly. Since v5 first booted up with a brand new install of Windows 10, I’ve been feverishly getting everything reinstalled, configured and operational. I’ve managed to resume (and almost catch up) with getting videos recorded for the GrizzlyBearSims YouTube Channel. For me, my simulation gaming is a huge stress reliever for me from the hectic days of real life and I feel that life and my sanity are back to normal, or as close to normal as can be expected in my life. I’m very pleased.
Baby Steps
Much of the time I spent with v5 in the first few days could have been considered baby steps. As previously noted, I spent some time playing FS17 and recording content for the YT channel. I also began the daunting task of getting all my flight sim add-ons reinstalled and configured. In addition, spending time getting Prepar3D v4 dialed in with the new system. While P3D v4 is not new to me, the configuration settings with the new performance hardware is drastically different that how I had it setup with the previous gaming machine. But thankfully, the new hardware in the Beast v5 is allowing me to really crank up the graphic settings and both the GPU and CPU are working well together to deliver a spectacular visual experience which I couldn’t be happier about. But with almost 10 days of taking it easy on the new machine, I felt the need to really stress her and see just what she could do.
The True Test
As my long-time readers will know, I’ve been a flight simmer for a very long time. Quite honestly, it’s because of my passion for virtual flight which served as the requirements for the new PC build. I could have saved a lot of money if I were only building the new rig to play FS17, ETS2, ATS etc. But to achieve the stunning levels of immersion and eye-candy I wanted from Prepar3D v4, I needed the CPU/GPU and other elements. But how would this new system perform. Would it, could it deliver the level of performance I really hoped it could. I new of only one way to test this and it would involve pretty much an entire day of my time. Of course, time spent gaming is never a waste of time. Right???
Now, I must admit that I rarely have the time or real desire/interest to commit to a full international long-haul flight in the sim. In my earlier years, spending a full day flying from the US to the UK was something I did quite frequently. But as one begins to settle down and all that…then sacrifices must be made and for the most part my virtual flying generally consists of shorter haul flights in the 2-4 hour range. Also, until the GBS v5 was born….I had difficulties getting the type of performance that would allow a full international long-haul flight without a system crash or really slow performance at the very end. I had hoped this new rig would solve those issues and let me say once again, I couldn’t be happier.
On Saturday, I booted up GBS v5 and loaded up Prepar3d v4.2 with the PMDG 747-400 (Queen of the Skies II) and placed her at the gate at KDEN (Denver International Airport). I set the sim time for just before 1900 hours and began to perform all my pre-flight setup work to ensure a prompt departure for 19:35. I would be simulating British Airways flight 218 which operates daily between Denver and London’s Heathrow Airport. This is the very flight my wife and I will take in a few months. While in the past BA operated the Boeing 777-200 on this route, for the past few years they have operated the Boeing 747-400. The Queen of the Skies won’t be around many more years and it’s truly a joy to have the opportunity fly on this wonderful aircraft.
The real life flight time for this route is approx. 8 hours, 35 minutes and I’ll be doing my best to simulate this down to the very minute. After all, “As Real As It Gets” right?
Push-Back and Departure
Unfortunately, the first few screenshots which I captured while on the ground, pushback, taxi and take-off didn’t get saved. But despite one family being a bit late arriving to the gate, Speedbird 218 Heavy pushed back at 19:36 and began the short taxi to runway 36R.
Speedbird 218 Heavy climbing through the clouds just as the final minutes of sunlight was visible to the west. The four Rolls-Royce RB211 engines provide all the thrust we need to reach our cruising altitude of 37,000.
A near full moon is visible just off the starboard side of the aircraft. Wing shots are some of my favorite to capture.
The flight deck of the B747-400 (view from the jump seat)
Here comes the sun. The sun rising in the east, but we still have many hours to go.
A port side wing view. PMDG simulates wing flex very well with their aircraft. It’s truly amazing just how much flex these large wings have.
The Queen of the Skies is a thing of beauty. Note the heavy cloud cover over the Atlantic ocean. Not much to see.
Land Ho….just approaching the cost of Northern Ireland. Almost time to get to work getting this bird safely on the ground.
One more body of water to cross before reaching the coast of England. At this stage of the flight we’re beginning our descent from FL370 and experiencing a lot of turbulence.
Somewhere, down there….you’ll find Thornton Farm, Coldborough Park Farm. Love the details
It’s pretty soupy in Old London Town today.
Gear down and fully configured for landing. Speedbird 218 Heavy is joining the ILS for runway 27R. The Thames River is visible in the background.
Cleared for landing on 27R and just seconds before this shot the end of the runway was in full sight.
Summary
The total flight time from push back at KDEN to engine shut down at EGLL, was just a little over 8 hours, 45 minutes. So about 10 minutes late, but this was mainly due to heavy traffic as we entered the busy London airspace. But the GBS Beast v5 performed just as expected during this entire time.
This long flight pushed the new machine hard. Night time, heavy cloud cover and flying from and to heavy detailed airports were all tasks which would have been difficult with the old PC. It handled it all with flying colors (pun intended). I’m going to spend a few weeks flying some European routes before eventually heading back to Denver.
I’ve often commented on how much I enjoy the Steam gaming platform update process. Of the Steam games I enjoy (Farm Sim, Truck Sim etc.) when a patch or update becomes available, the Steam client seamlessly (for the most part) installs that update and I don’t need to worry about anything. Likewise, both ATS and ETS2 have even simplified a portion of their mod update abilities via the Stream Workshop. While some gamers might not understand just how wonderful this concept is (for Steam games), it’s only recently made it’s way into the flight sim world.
Historically speaking, anytime we’ve needed to update something in the flight sim arena (FSX and early versions of P3D) it’s been somewhat of an arduous task. Many times applying a service pack or updating scenery would/could lead to issues downstream. I would often forgo taking updates until such time I felt I really either had no choice or perhaps it was time to do a complete and full re-install of everything including Microsoft Windows. But as the title suggests, things have become much, much easier with regards to updating certain elements within Prepar3D v4 and yes….it’s the way it should be.
Prepar3D v4
The P3D update process really couldn’t be any easier than how Lockheed Martin have made it for us. Unless you are absolutely brand new to P3D and only purchased v4 AFTER the latest update (4.1) became available then you probably already know just how easy it is to apply updates. By the way, this same update process existed within v3 (perhaps earlier but I just can’t remember). Essentially you can update P3D by uninstalling only the component you desire to update, then simply install the new updated component. Typically this would be the “Client” component. Complete and easy to follow instructions are available on the P3D website and YouTube also offers dozens (if not more) tutorials on how to safely update the P3D platform.
How we did things yesterday, is not always how we’ll do things tomorrow
Change can be a really good thing! And this is really why I decided to write this article. Upon initial release of P3D v4 some folks began to lose their mind regarding how developers began to change the way add-ons would get installed. Since the dawn of time (as it relates to flight sim) add-ons would get installed in the same directory structure of the sim. This concept worked fine (I suppose), but did present its own set of challenges when it came time to applying updates to the sim. Starting with P3D v4, add-on developers began to utilize the “Documents” method of installing add-ons.
For years the philosophy behind how to build the perfect sim PC consisted of at the very least two hard drives. One HDD which contained the Windows operating system and other applications not related to flight sim. Then a second HDD (preferably SSD) for the sim software. The idea behind this was one could get away with a smaller HDD for Windows and invest their money on a larger/faster and preferably SSD drive to contain the sim and all things related to the sim (scenery, aircraft etc.)
When I built my current gaming machine, I took it one step further and even included a third SSD drive for my Steam games to run on so I could truly keep flight sim separate on its own SSD drive. But with more and more developers moving to the “Documents” method of installing software, things started to get a little tight on my main HDD. Thankfully, if you are also experiencing (or starting to experience) congestion on your main HDD due to more and more add-ons being installed into the “Documents” folder, there is hope for you. You can simply relocate the Documents folder to another drive. As I’m a fan of giving credit where credit is due, I’ll just simply direct you to an already existing YouTube Video which discusses just how to safely accomplish this task.
Now back to the update process discussion….
But it truly gets better…
Oh yes it does! I can’t remember who did it first…perhaps it was PMDG or perhaps it was Orbx, but these were the first two I noticed including a control panel update process for installing incremental updates to their products. Since that time, other developers such as FSDreamTeam and FlightBeam have also moved to this concept and it’s truly amazing.
Specifically speaking about Orbx, I own a lot of Orbx scenery. When I say a lot, I mean….A LOT! Thankfully, Orbx has never charged a fee to upgrade any of their scenery from FSX up to P3D (including P3D v4). Because Orbx has a really large catalog of wonderful scenery, it was somewhat of a daunting task to constantly venture out to their forum site to check when a particular scenery title had made its way to being updated. But through their updated FTX Central client, it knows every piece of Orbx software I own and tells me when that particular title has been updated for V4 or includes an incremental update. As you might have guessed, it really is just as simple as point and click to install scenery or scenery updates.
As I mentioned, both FSDreamTeam and FlightBeam have also developed a similar control panel and it couldn’t be easier to keep everything updated. Thank you to all who have moved to this process.
One can only hope…
that others will follow. I’d love to see developers like Carenado, FlyTampa and others follow suit. Maybe they will….maybe they won’t, but I do feel the developers who have moved in this direction have set the bar which others will be measured against.
Hello to all. Life has been quite busy for me the past few months. I must apologize to my readers as in typical fashion, my busy schedule has had an impact on my blogging. It’s been several months since I posted an article to my blog and for that I must apologize. I had the best intentions of writing more and of course writing about flight simulation. After all, it was flight sim which caused me to create this blog site over 10 years ago.
As I write this, I’m sitting in my hotel room in Orlando, Florida where I’m on my third business trip in the past five weeks. I just got back from dinner (I’m stuffed), turned on the TV (boring) and decided to check my email. One of my long time readers messaged me asking if I had spent any time with the newly released QualityWings 787 Dreamliner and what my impressions were. Well…unfortunately, I had to answer his question with a short answer of no, followed by some additional comments I’m going to share here.
I believe the last time I wrote about the QualityWings 787 was back in June of this year. At that time I had read a Facebook message stating the aircraft was expected to be released in the Summer of 2017. Unfortunately, QualityWings missed their mark slightly. The season of summer came to an end on Friday, September 22nd and the QW Dreamliner was released in early October. Now I realize I’m being a bit cheeky with pointing this out….but details matter right? OK….perhaps not. The good news is the much anticipated QualityWings 787 Dreamliner is available, but the bad news…it’s only available for FSX!
Of course, we knew this would be the case and I even touched on that in my previously mentioned June blog post. QW explains this decision is due to the fact the 787 has been in development longer than Prepar3D v4 (or even v3 or v2) had been in existence. While I understand this fact, I must also mention that I’m of the opinion that QualityWings really have never fully embraced the Prepar3d P3D platform. While it is true they did FINALLY update their Boeing 757 for P3D v2.5…but their treatment of P3D could be likened to that of a “red headed step-child”.
While I fully realize many flight sim enthusiasts still fly FSX and FSX Steam Edition, surprisingly there appears to still be a large number of FS9 users….but I’m of the opinion that FSX (in all forms) is just simply dead. But I must again say that I don’t blame or fault QualityWings for releasing the Dreamliner for FSX. But I’m curious how long it will take them to bring this wonderful aircraft to P3D v4?
I know some might say, “but the QW development team is small” and “these things take time”. I get all that. But I will remind everyone that PMDG was able to update their older Boeing 737 NGX which was released in the 2011 timeframe (if I’m not mistaken). So in theory, the same can be said of PMDG that they began development on an aircraft prior to Prepar3D, but was still able to update/release the NGX for P3D v4 within a few weeks of release.
So….to answer my readers question. Unfortunately, when Prepar3D v4 was released earlier this year I made the decision to embrace it as my flight sim platform and I’ve not looked back to earlier P3D versions or FSX since and I don’t plan to.
But having said that. Just as soon as this beautiful aircraft is released for P3D v4.x, I will purchase it and I’m sure I’ll have more than a few things to say about it here.
I’m exhausted after a long day and ready to turn in. I’ll post this sometime on Wednesday or Thursday. So until next time….Happy Simming!
Much of these early “How To” blog articles are dedicated to understanding some of the basic knowledge required, as we progress I’ll include some additional and more advanced “How To” information. At this time I’m assuming you are still very much new to the hobby of flight simulation. If you have been following my “How To” articles, you may recall I’ve suggested on more than one occasion to start with the default Cessna (or some other single engine, light aircraft) and work your way up. In my opinion, this is important and shouldn’t be overlooked. As in the real world, an individual just doesn’t walk off the street and learns to fly a Boeing 747. They start off in a much, much smaller aircraft.
The principle of flight is the same regardless of aircraft type. Regardless if you are flying a Cessna 172 or a Boeing 747, you must taxi, takeoff, climb, cruise, descend and land the aircraft. Again, the process is much the same….but one major difference is in the speed at which you accomplish these tasks. It’s easier to learn the basics in a slower and more forgiving aircraft like the default Cessna 172. But certainly as you master these tasks in the Cessna it really is just a matter of applying the same principles as you progress to larger and more complex aircraft.
I know there are some (perhaps many) who have no desire to fly the heavy jets. Likewise, many of you once you get the hang of flying may never fly anything smaller than a Boeing 737. This is of course the beauty of our hobby. There truly is something for everyone.
At some point if you want to try to fly the heavy jet aircraft, I would suggest you start with the default Boeing 737. The Boeing 737 has been a featured default aircraft of Microsoft Flight Simulator since FS95 and is an easy aircraft to learn.
Tip – When starting to learn how to fly the heavies, stick with the default aircraft. While these default aircraft models may lack the sophistication of their real world counterpart, the up side in learning is that they lack the sophistication of their real world counterpart. Said another way, the default aircraft modeled in Flight Simulator are more forgiving and much easier to fly than the study-level, payware models such as PMDG.
Much as I did in the article titled “Your First Flight”, I suggest you load up the default Boeing 737 and head out to KEDW (Edwards Air Force Base). Our goal is to spend time getting to know the flight characteristics and differences of the Boeing 737 (compared to the Cessna). I highly suggest following the same steps of concentrating on taxi, takeoff, climb and cruise at first. As you’ll quickly get the hang of that (since you’ve been practicing and mastering the Cessna), then add the descent and landing phase. Just follow the pattern shown in the image below until you get it right.
Could the wait be almost over? It certainly appears so. Looking back through my archives of blog articles, it appears the first time I mentioned the QualityWings Boeing 787 Dreamliner was way back in February of 2013, so yea….over four years ago. What I said back then (and I quote myself) “QualityWings Simulations currently has a Boeing 787 Dreamliner in development and if it is anything like their 757, I’ll certainly make the purchase pending it has the upgraded batteries”. Of course, the battery remark was referencing the issues Boeing had been experiencing during that timeframe on the real Dreamliner aircraft.
Anyway…according to this Facebook post directly from QualityWings, this awesome aircraft is expected to roll out of the QW Hangar sometime in the Summer of 2017. This truly is great news for those who are Boeing fans (like me) and are looking for a little variety.
FSX Rollout First
I suppose the news stating that initially the B787 will only be released for FSX doesn’t come as a big surprise. After all, with a development spanning over four years and their initial reluctance to support P3D….those still on FSX will get to have the first level of fun. But don’t fear…the QW787 will also be supported on FSX-SE (Steam Edition) and Lockheed Martin’s Prepar3D v4. Unfortunately there is no mention if they also plan to support the older P3D v3 (or even v2 for that matter). I would certainly hope QW would at least consider releasing and supporting it for P3D v3.
Cost
QualityWings have announced their QW787 will be sold separately for FSX (including SE) and P3D. This is become more and more common with add-on developers and the price will be $69.95 USD for each platform. Purchasing the product for FSX will not guarantee operation in P3D and vice versa. Finally, the QW787 will be sold through Flight1 and will include a 30 day refund policy.
More about the Dreamliner
Boeing announced the development of the 787 Dreamliner in 2003 and the first test flight occurred in late 2009 with the first production model being introduced in 2011. The Dreamliner is a long-haul, mid-size widebody, twin engine jet liner. It offers variants seating anywhere from 242 to 335 passengers in a typical three-class configuration. The Dreamliner is approx. 20% more fuel efficient than the Boeing 767 which it was intended to replace. Airlines are using the Dreamliner for both long-haul and shorter high-density routes.
Saying Goodbye to an old friend
With my move to Prepar3D v4 (and not looking back), it appears I’ll need to say goodbye to my old friend the QualityWings 757 as QW has no plans to make it available in P3D v4. At one point in time, the QW757 was my favorite aircraft. But much like the Level-D 767, they both really began to show their age in a post FSX world. Fortunately, according to the latest news from FSELITE, the folks behind the popular Level-D 767 have finally announced their 757-200 which is reported to be approx. 80% ready and in beta. Of course, time will tell just when and how this will be released. Rumors are also going around that Level-D is looking at what it would take to get their 767 into P3D v4.
My Hangar Needs
When (if) the QW787 is available for Prepar3D v4, it’ll fit in nicely with my PMDG Boeing 737NGX (800/900 and 600/700), Boeing 747-400 (Queen of the Skies II) and the wonderful Boeing 777 (200 and 300 variants).
As I just don’t have time for many long-haul flights, I would suspect I’ll use the Dreamliner in the shorter-haul high density passenger route configuration (2-4 hour) both in North America and Europe and continue using the 777 and 747 to simulate freighter operations across North America and Europe. My 737NGX will continue to be my workhorse.
If you are curious as to what add-ons are currently compatible with the 64 bit version of Prepar3D v4, then look no further than this extensive spreadsheet list which is updated frequently as more add-ons are released for this awesome sim.
The highly anticipated 64 bit version of Prepar3D (P3D v4) was released only one week ago, but already dozens of 3rd party add-ons have been either made compatible or confirmed to already be compatible with P3D v4. On the very first day of release, many 3rd party developers already had released new installers and the list continues to grow.
Over this past weekend, PMDG released their almost new Boeing 747-400 Queen of the Skies II for P3D v4. While I own the PMDG 737 NGX and the beautiful Boeing 777, I had yet to pickup the 747. But I’m excited to say that the Queen now lives in my hangar and here’s a recent flight image of this beautiful airplane.
I can also report that on the above mentioned flight using the PMDG 747-400 (flying as Atlas Air Cargo), I departed from Denver KDEN (Flightbeam add-on scenery) and arrived in Dallas/Ft. Worth KDFW (FSDreamTeam add-on scenery) with all graphics settings maxed out and P3D v4 performed like a dream. I simply could not do that in P3D v3.x without an Out of Memory error crash.
Over the next few weeks, I will continue to get more of my large collection of 3rd party add-ons installed and configured into P3D v4. At the present time I’m also working on a video review of the new Dovetail Games Flight Sim World and will also begin showcasing some flying action from the new P3D v4 on my GrizzlyBearSims YouTube Channel along with Farming Simulator 17 “Let’s Play series”.
Thank you for reading my blog and thanks for subscribing to my YouTube Channel.
Look at the calendar. It’s not April 1st and this is no April Fools Prank. Yes…finally we have the much anticipated news regarding Dovetail Games official entry into flight simulation with Dovetail Games Flight Sim World. I’ve frequently blogged about this very subject for what seems like eternity. From the very early days of learning that Microsoft had authorized Dovetail Games to market and release FSX on Steam, we’ve been hearing about Dovetail’s plan to develop the next generation of flight simulation software. Actually, this is a direct quote from a Dovetail Games press release dated 2014 Dovetail “is currently investigating new concepts in this area and is expecting to bring a release to market in 2015”. OK…so they’ve missed their mark by a few years….but ladies and gentlemen….please sit back, relax (and turn off those darn electronic devices) because things are about to get interesting.
If you are new to my blog site, please take a moment and read an article I wrote back in November 2016 titled “Flight Sim News”. If you are not new to my writings, then you can skip that as you’ve already read it. Yesterday, Dovetail Games announced their new flight simulation platform they have titled “Flight Sim World” (I guess to line up with their new Train Sim World franchise) and I couldn’t be more excited. Now time will tell exactly what all this means, but the one really important element is this will be a 64 bit application. To date, the only 64 bit flight simulation based platform is X-Plane. The old Microsoft FSX (boxed edition), FSX Steam Edition and even all version of Prepar3D is only 32 bit. If you want to learn more about the challenges of trying to run an 32 bit application as complex as Flight Sim built, then read an article I wrote in February 2014 titled “Out of Memory (OOM) Errors”.
Importance of Early Access
Dovetail Games Flight Sim World will be released this month (May) via an early access process. This is also really great news and all the proof is coming direct from Dovetail Games Executive Produce Stephen Hood when he says, “We’re bring Flight Sim World to Early Access, we believe it makes no sense to work in isolation…so we wish to work with the community, engage with them, to shape the future of Flight Sim World over the coming weeks and months”. He further states, “We intend to develop a platform that stands the test of time over the next 5-10 years”.
Under the Hood
With the launch of Dovetail Games Flight Sim World, they have moved away from the old DirectX 9 to DirectX 11 and moved it from a 32 bit to 64 bit platform while also working to rebalance the usage between the CPU and GPU. This is also a very important change as today both FSX and P3D is very CPU dependent and doesn’t take advantage of today’s modern and powerful GPU’s. The hardware technology of today far exceeds what FSX and P3D can do with it. These older applications just don’t touch the full capabilities.
Third Party Opportunities
One of the unknowns from years ago was just how Dovetail Games would work with 3rd party developers. Over time, and as they continued to work with their FSX Steam Edition, we saw evidence that Dovetail Games was serious about working with the various 3rd party developers like PMDG, Orbx etc. Simon Sauntson with Dovetail Games leads up their Third Party division and mentioned Dovetail has actually engaged with many 3rd party developers to develop content which is part of the core application of Flight Sim World.
Simulation, Simulation, Simulation
Stephen Hood, acknowledges the importance of an “As Real As It Gets” experience as he states “As a Pilot you care hugely about the environments around you, it has to be accurately portrayed in Flight Sim World in order for you to fear it”
More Information
Want more information regarding Dovetail Games new Flight Sim World, visit their website, visit the Steam page, visit their Facebook page and watch the video below.
Jerry’s Final Thoughts
Dovetail Games….Just Take My Money and take it now! Honestly, I’ve had my doubts Dovetail could, would create the truly “Next Generation Flight Sim Platform” and not just pickup where Microsoft left off with Microsoft Flight. Which in most everyone’s opinion WAS NOT A FLIGHT SIM PLATFORM, but more of an arcade game. Of course, time will tell and not much else is really known at this time regarding which 3rd party developers are onboard with Flight Sim World. Honestly, I’ve not really done much with X-Plane. Meaning I’ve not spent much money on add-ons and such. I still find that old habits are so hard to break and trying to un-learn the Microsoft way which is still very much engrained in P3D. I’m hopeful that some of the “Microsoft Way” will be a part of Flight Sim World. Of course, not so much of it that it chokes the new application down. But as I have stated many times, some people may not openly embrace Flight Sim World as it will mean (most likely) replacing add-ons which had been previously developed for FSX/P3D (32 bit) with newer 64 bit versions. But this is how we move forward….
I’ll keep you posted on any new news I learn from this.
I purchased the Milviz 737-200C about two years ago before I cut ties with FSX. At the time I was primarily running FSX and slowly starting to get my feet wet into P3D. This was circa P3D v2.4 timeframe. When I made the move to P3D v3, I also took the time to completely rebuild my system and in doing so I forever cut ties to FSX. The Milviz 737-200C was one aircraft that I was prepared to just say goodbye to forever. Remember I also made the decision to only install flight sim add-ons that had P3D v3.x installers in an effort to keep my system running top-notch. I think the only thing I made an exception to was EZDok. Unfortunately, once you use Ezdok…there just is no going back. But I’m getting off subject now….back to the Milviz.
If you are a registered owner of the Milviz 737-200C, you should have received an email this week regarding the immediate availability of the –200C for P3D v2.x and v3.x. This means Milviz have complete installers for all all variants of flight sim including FSX Classic, FSX Steam and Prepar3D. This is very cool. Best of all, the updated –200C for P3D is available at no additional charge. Thank you Milviz.
If you currently do not own the Milvix 737-200C, then check it out on the Milviz website. This is a great alternative or addition to the PMDG 737.
I truly loved the –200C and now with this awesome news, I will love it once again in P3D v3.