How to update Prepar3D–v4.5

Just less than a year ago, I wrote a similar tutorial when version 4.3 was released.  I began that article with the words “There seems to be a lot of confusion regarding how to update Prepar3D”.  While ten months may have passed, the confusion hasn’t.  So as I stated before, I’m going to do my best to provide you a step-by-step guide for how to update Prepar3D.  Or at the very least, how I update my own instance of Prepar3D.

About This Guide

This step-by-step guide was written specifically for the Prepar3D version 4.4 to 4.5 update and written/published in mid April of 2019.  Lockheed Martin released P3D v4.5 on 9 April 2019.  If you are referring to this guide anytime after version 4.5 (v4.6, v4.7 etc.) then this method should also work as well.  Unfortunately my crystal ball isn’t working for peering into the future, so who knows how the update process will work for P3D v5 (if there is such a thing).  What I’m trying to say here, is content on the Internet tends to live forever and you might be stumbling on this writing a year, two or more from the time I wrote it.  Just keep that in mind.

The Update Process

Just a little background for those that may not be aware.  I believe, starting with P3D v3.x, Lockheed Martin developed P3D to be somewhat modular in the way one can update and maintain the simulator.  This modular setup consists of three main files with the first being the Client, the second being the Content and the third being the Scenery.  When Lockheed Martin develops, tests and deploys an updated version to us, we no longer need to completely uninstall the entire P3D application just to take advantages of the updates.  In many cases, only the “Client” portion of the update needs to be applied.  But you should do your homework to best determine exactly what you need to update to take advantage of all the new bells and whistles available.

Prepar3D version 4.5 Change Log

To aid you in understanding all the changes included in the P3D v4.5 update, please follow this link.  Use this information to determine what you want to update.

My Update Process

As I do each and every time a new P3D update is released by Lockheed Martin, I study the change log to determine my action plan.  As was the case with the version 4.4 update, I personally am not interested in the updates which have been made to the Content and the Scenery.  So this update will be super simple for me, as I’ll only be updating the Client portion.  If you desire to update either the Content and/or the Scenery…then go ahead and do so.

Step One

Make note of P3D Settings.  Before I perform an update, I typically will start up P3D and take screen captures of all the settings screens.  This way, if anything gets changed during the update process…I’ll be able to quickly reset everything back to the way it was before.  I like to run P3D with the updated version with the same settings I ran on the previous version first, before tweaking anything.  This way I have a better determination on just what improvements were made and how these improvements impact my setup.

Step Two

Download the update files required.  As I previously mentioned, I’m only planning to update the Client for v4.5.  You’ll need to login to the downloads section of the Prepar3D website with your license or account credentials.  Once there, click to expand the individual component downloads section and download the following file:  Install_Client.msi.   Once downloaded, I typically place all the files into a new folder I create on the Windows desktop for ease of access.

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As a side note, if you were interested in updating the Content, you would also need to download the Install_Content.msi along with BOTH the cont1.cab and cont2.cab files. Same would apply for Scenery.  You would need to download the Install_Scenery.msi along with all seven of the sceneX.cab files.

If you are planning to update Content and/or Scenery, then just place the .cab files in the same location as you’ve downloaded the Install_Content.msi and/or Install_Scenery.msi files.  When you go to run the install on the content/scenery the .msi files will automatically access the .cab files during the process.

Step Three

This is a really important step to focus on.  Regardless of your overall plan, you want to uninstall one component at a time.  I’ve found this to be the least error prone way of performing an update.  On your Windows gaming PC, go to Control Panel > Programs and Features.   From here we’re going to uninstall the P3D CLIENT ONLY.

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When prompted “Would you like to deactivate your P3D installation?”, Click NO!

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Step Four

Next, we’re going to install the updated P3D Client which we downloaded in step two.  As previously mentioned, after I download all the appropriate files, I create a folder on my Windows desktop and place all the downloaded files in that folder.  Right-click on the Install_Client file and select Install.

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Pay very special attention during the install to make sure the updated client is being installed in your specified P3D install directory.  In my example, everything defaulted in just as it should have.

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If you are planning to update the Content and/or the Scenery parts of Prepar3d, then return to step three and repeat the process but this time uninstall Content, then install Content and finally uninstall Scenery and then install Scenery.

Step Five

Pending everything installed successfully, reboot your PC.  While the P3D update/install files will not prompt you or even require you to reboot, it is ALWAYS in your best interest to reboot after installing software and we’re wanting a trouble-free upgrade…so just reboot!  Trust me, I’m an IT Guy!

Step Six

Once your Windows gaming PC has successfully restarted, launch P3D.  Don’t be alarmed if P3D takes a little longer than normal to launch the first time.  P3D is doing a lot of work behind the scenes and in my experience it took perhaps an additional 1-2 minutes than normal.

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Step Seven

Hopefully your update was successful.  Congratulations!  Pat yourself on the back as you’ve just successfully updated P3D.  At this point, I close out of P3D as I still needed to perform a few other updates to software accessories such as ActiveSky, Envtex, FSLabs Airbus etc.

Note:  If you use Orbx Global Textures, you most likely will need to perform a Force Migration after performing an update.   This is a very simple and quick process to complete.  Just launch the FTX Central application.  Go to Settings then look for Force Migration.

The End Result

Upon completing the client update for P3D version 4.5, I’m experiencing absolutely nothing but positive results.  The P3D load time has slightly improved and I’m not seeing any noticeable performance degradation.   From everything that I’ve seen, P3D v4.5 is absolutely fantastic and the enhanced night lighting actually has me wanting to fly more at night which I rarely would do in the past.

Benefits to Updating?

I’ve recently written and published an article I’ve titled “Prepar3D – To Update or Not To Update” which I discuss the benefits and also some of the concerns to updating P3D.   Only you can decide if the benefits outweigh the risks.  Of course, there’s also nothing wrong with waiting a few weeks until more of the add-ons have been updated for the newest version.  What ever direction you decide to go, best of luck to you.

Until next time…

Happy Flying!!!

Jerry

The Basics of VATSIM

I would like to dedicate this blog post to the memory of my dear mother who passed away suddenly a few weeks ago.  As a young person, she always encouraged me to write and while she really had no clue what I blogged about here (most of the time), she still read my work.  I began this article back in March and after returning back from Texas have been somewhat motivated to get it finished.  Here you go Mom…this one is for you. 

The subject of this tutorial has been on my to-do list for many years.  I began blogging about the hobby of flight simulation in September 2010 and at that time I created an Excel spreadsheet and noted a few topics I wanted to cover in tutorial style.  The Basics of VATSIM was added to the growing list but unfortunately just kept getting bumped down the list.  Or I would start the article only to delete it later because I just simply couldn’t convey my thoughts on the subject in a way that met my approval.  I’m just funny like this…I guess I could say I’m a perfectionist and everything I’ve ever featured on my blog site has been as accurate and as detailed as I could make it given my experience and knowledge on what ever subject I’m writing about. 

I was first introduced to the online world of virtual air traffic simulation even before VATSIM was born.  Sometime in either 1999 or very early 2000, I signed up for and became a member of SATCO (Simulated Air Traffic Controllers Organization).  However, I really didn’t do much online flying.  At this particular time in my life I was busy traveling and also I must admit that I was absolutely terrified of the thought of flying online.  SATCO eventually collapsed and was succeeded by VATSIM which I signed up for almost immediately.  Things were beginning to slow down on the real world travel schedule and I met a few new online friends who helped me get over my fears (mainly mic fright) and BOOM…I was hooked. 

The Basics of this Tutorial

As with most of my tutorial style writings, this is not meant to be the “Be All, End All” or even a absolute complete guide to the subject of VATSIM.  I’m going to first encourage you to do some of your own research and reading which I’ll point out in the very next paragraph.  Then I’ll share some of my own tips, tricks and perhaps some of my very own experiences.  But you really need to read a few things on your own before you decide to login to the VATSIM network for the very first time.  Unfortunately, unless you are a real world pilot, VATSIM is not the place to fake your way through.  While VATSIM can be a very friendly and helpful environment, it’s also an extremely serious online community.  More about this later.

Rules of Life

There are many rules I follow in life and the one that has worked for me, has helped me become successful in many different ways is as follows:  “What you put into life is what you get out of it”.  Of course, I’ll also admit (and my wife will vouch for me), I’m stubborn.  Yes, a square peg will go into a round hole if you have a big enough hammer and I almost never stop to ask for directions.  But I digress…

If you are a flight sim enthusiast and you are absolutely new to VATSIM, I would first recommend (almost insist) that you first do a bit of reading before you key up the mic and ask for ATC clearance at your favorite airport.  As previously mentioned, VATSIM (for the most part) is an extremely friendly and helpful environment.  However, it’s not the place for “on the job training”.  Meaning, you should spend some time bringing yourself up to speed on the ways of VATSIM and I’m going to help you do just that. 

Flight Simulation Experience

When I began the outline of this tutorial, I must admit I began writing it with the more experienced flight simulation aviator in mind.  Perhaps someone similar to myself who has been flying computer based sims for many years and who truly is capable of controlling his/her aircraft both while on the ground and in the air.  It’s difficult for me to explain to you just exactly how much experience you need…but will just say that if you’re not capable of operating your aircraft, familiar with basic flight navigation, don’t understand how to read SIDS/STARS charts, refuse to follow instructions/directions….then YOU are not ready for VATSIM.  In other words, if you are absolutely brand new to the hobby of flight simulation and don’t recognize that a computer based flight simulation program such as FSX, Prepar3D and XPlane is MORE than a video game…then YOU are not ready for VATSIM. 

However, if you have spent a few hundred hours enjoying your favorite flight simulation program, have a good understanding of flight navigation, understand how to operate your favorite aircraft, can listen and follow instruction and want to take your flight simulation hobby to the next level, then please continue reading. 

Getting Started with VATSIM

Your first step should be to visit the “Getting Started” section on the VATSIM website.  You’ll find a step-by-step outline for getting started with VATSIM.  This one page will point you in the right direction for all things VATSIM including directing you to the Pilot Resource Center and a “must read” on Expectations and Requirements for Pilots.  Again, I really can’t stress enough that the very first experience on VATSIM will be equal to exactly what you put into it in the form of self-study/research/preparation. 

One of the reasons I’m encouraging you to really prepare yourself for the wonderful fun that awaits you on VATSIM, is simply…VATSIM is a really serious place.  Unlike other online multiplayer communities where users seem to disobey the rules (I’m looking at you TruckersMP), the world of VATSIM is really for serious individuals who truly want to simulate the world of aviation.  While I won’t lie to you and tell you that you’ll never encounter fools doing some really crazy stuff on VATSIM, they will be dealt with quickly and sharply.  In my almost 20 years of enjoying VATSIM and accumulating almost 2000 hours on the network, I’ve only encountered a small handful of idiots and as I stated before, they were dealt with quickly.

Additional Tips, Tricks and Advice

Please don’t let some of what I said discourage you from giving VATSIM a try.  It really is an “As Real As It Gets” experience.  As you gain in experience, some of the large events which VATSIM hosts on the network will have you seeing and experiencing the crowded airspace and airports all over the world.  I’m going to wrap things up here in just a few minutes, but before I do…allow me to share some additional information which might come in handy.

YouTube

Yea…if you need to know how to do something, and you can’t find it on YouTube…then you know you shouldn’t be doing it.  But on YouTube you’ll find all sorts of flight simulation help (including VATSIM information). 

Facebook

Yes, Facebook is more than just sharing pictures of cats.  There’s actually a very active Flight Sim following across Facebook with various groups setup to help on all aspects of the hobby.  There is a VATSIM For Beginners Facebook Group which is also a very good resource.  But once again, I encourage you to educate yourself by reading as much as you can from the VATSIM links I provided above. 

Login, Listen and Observe

One of the things I did when I first started out was to park my aircraft at a gate (never spawn directly onto a runway or taxiway) and then connect to the VATSIM network.   I would locate an airport which had at least one controller and a few active aircraft and listen.  This allowed me to listen to how other pilots requested clearance.  There are several online resources which allow you to visually see what airports are staffed with ATC and which have active aircraft.  But generally most of the larger airports will have activity throughout the day.  One such site which I sometimes use is called VATTASTIC.  Although my favorite is an application called VAT-Spy.  It’s an application I have installed on one of my gaming machines so I can keep an eye on where ATC is staffed.  Check it out! 

VATSIM CRAFT Procedure

Don’t you just love acronyms?  Especially when they can really help you.  When requesting your departure clearance, keep the word CRAFT in your mind.  Or better yet, write it down on a piece of paper. By the way…always keep a notepad and pen/pencil handy when flying online.  You’ll thank me later!.  The acronym CRAFT will help you in writing down all the jibberish the controller is going to tell you (which by the way you’ll need to read back).  CRAFT stands for Clearance, Route, Altitude, Frequency and Transponder. 

Typically when I am flying IFR (jetliner type aircraft), I’ll call up and request clearance like this.  “Denver Clearance Delivery, this is American 1066 requesting IFR clearance to Dallas/Ft. Worth as filed.  I have information Bravo”. 

The readback I receive from ATC will fall into the CRAFT format and may sound something like this:

American 1066, you are cleared to the Dallas/Ft. Worth Airport (Clearance) via the STAKR4 Departure PYPER Transition (Route), Climb and Maintain 10 Thousand…expect Flight Level 350 10 minutes after departure (Altitude).  Departure Frequency 128.45 (Frequency) , Squawk 2145 (Transponder). 

Aviate, Navigate and Communicate

Things can get pretty hectic when flying online.  Remember, in the real world…airliners are flown by TWO pilots who share the work load.  On VATSIM, all the same amount of work is handled by just ONE pilot, YOU!  Regardless of how busy and hectic things become (and it does get easier with practice) always remember this tip.  Aviate, Navigate and finally Communicate. 

Aviate – Always maintain control of your aircraft.  This is first and foremost.

Navigate – Know where you are, understand the terrain and obstacles around and below you. 

Communicate – Finally…communicate.  As you gain more and more experience, you’ll be able to multitask like a pro.  But until that time comes, always make sure you begin executing all ATC instructions before you communicate with ATC.

Help is Here VATSIM First Wings Event

I realize a few paragraphs ago I said VATSIM isn’t the place for “on the job” training and I encouraged you to read all you can and familiarize yourself as best you can before you show up and try to muddle your way through the procedures.  While I absolutely encourage you to follow this sound advice, VATSIM does conduct various events around the world to help brand new virtual pilots.  These events are called “VATSIM First Wings” and they are absolutely geared to help the beginner online pilot.  While I would still encourage you to read everything you can and also be fully capable of flying your aircraft (this event isn’t geared to teach you how to fly).  Then show up at the appropriate time, location and be ready to learn.  

The next VATSIM First Wings Event is quickly approaching and will take place on 27 April 2300 – 0200z at these featured airports KRST (Rochester), KRFD (Rockford), KCID (Eastern Iowa) and KDLH (Duluth Intl).  You can learn more about this upcoming VATSIM First Wings event here

Other Online Options

Yes, there are other online multiplayer options available.  I chose to write about VATSIM as that is my preference and the one I have the most experience and longest history with.  Just last year I wrote about all the various online multiplayer options available for flight simulation.  The information in this article is still current today. 

Final Thoughts

If you’ve reached this point and you’re thinking to yourself, “VATSIM sounds like the last place I want to be” that was not the intention.  However, I can’t stress enough that VATSIM is a serious online community of likeminded individuals who all share a passion for aviation and we’re all after one thing….”An As Real As It Gets” Experience of interacting with Air Traffic Control and other Aviators.  It’s really that simple. 

There’s a WHOLE lot more information that I would love to share and will do so in the future.  Flying on VATSIM is not something I do each and every time I fly.  However, I do very much enjoy the enhanced immersion it provides.  For me, I’m really not interested in the HUGE events such as Cross the Pond.  I tend to favor smaller events where the balance between ATC and pilots better mirror real world operations.  Regardless whether you enjoy flying small GA aircraft, small to medium sized tubeliners or the giants of the sky hauling passengers or freight from one side of the world to the other, VATSIM really does something for everyone.  I hope you’ll check it out and I hope this tutorial has helped motivate you to do so.

Until next time…

Happy Flying!!!

JT

Taking a YouTube Break

Some of you are aware that two weeks ago my Mother passed away.  She was 72 years old and died suddenly of a massive heart attack.  I got the call from my Dad letting me know she was in the hospital, but she passed before I could get there.

To be honest with both my viewers and more importantly with myself, the past few months have been a struggle with keeping content on the channel going.  I absolutely love gaming and I’m not stopping.  But unfortunately, the process of creating content does change how I enjoy the games and more importantly how the games help me to destress from a long day. 

Most of the more mature gamers I know all play games for much the same reason.  First before we were older gamers, we were younger gamers…so it’s just been a natural progression over the years.  Second, we enjoy the disconnect from life’s stressful moments, if only for an hour or two at a time. 

The passing of my mom has somewhat awoken me to what matters most in this life we live.  I’m not going to get all “philosophical” on you, but will just say that I have an insight on a few things now that I didn’t have a few weeks ago. 

In one of my last YouTube Farm Sim videos I talked about my health and what I had been doing to get in better shape.  Both of my parents suffer/suffered from many of the health conditions I’ve been trying to address through diet and exercise.  The sudden passing of my Mother has motivated me to do everything in my power to not follow the same path.  

As most content creators will know, producing content for YouTube takes time.  For now, I’m going to continue to play and enjoy all the wonderful simulation based games I own including Farming Simulator 19, American and Euro Truck Simulator, Car Mechanic Simulator and Flight Simulator.  I’m not making any hard decisions regarding the future of the GrizzlyBearSims YouTube channel other than to say that I’m taking a YouTube break for now. 

However, I’ve always enjoyed writing and I have many additional topics I want to share on my blog site.  Actually I just finished a “Basics of VATSIM” flight sim tutorial which I’ve been working off and on since early March.  This will release either tomorrow or Wednesday.  So if you are interested in getting started with the flight sim multiplayer environment known as VATSIM, then hopefully that tutorial will help you. 

So for now, I’ll do my best to stay in touch via Discord and over at PC-SG.  I’ll re-evaluate things with YouTube in a few weeks or perhaps a few months.  Thank you for understanding.

Jerry

Article 13, YouTube, Modding and the Death of the Internet as we know it

Over the course of the next few paragraphs, I’m going to discuss Article 13, YouTube, Modding and the Death of the Internet as we know it….However, first I want to just say a big  “Thank You” to all my readers and friends who read my articles (even though I may not always post on a consistent basis).  Life has been busy and it’s kept me from writing.

I’ve been working on this article for a few days as I wanted to try to understand the issues behind this proposed legislation and also understand what the impacts potentially are.  While I’ll be the first to admit that we do have issues with copyright and intellectual property theft on a large scale and I certainly believe more should be done to control, limit and outright prosecute those who violate these laws…I feel Article 13 is far too overreaching.

Article 13

Trust me when I say that I still know very little about all the fine details regarding this possible piece of EU Legislation which is being planned, discussed and has a very strong possibility of becoming actual law.  But before we get too deep into the weeds here, allow me to first attempt to explain exactly what Article 13 is and how it could unravel YouTube, our favorite video game modding community and essentially cause the death of the Internet as we know it.

What is Article 13?

Article 13 is simply a shortcut term to describe a much larger piece of European Union (EU) legislation titled Directive on Copyright in the Digital Single Market (or EU Copyright Directive for short).  Primarily the largest impact to us fall into the individual articles being Article 11 (link tax), Article 13 (meme ban) and Article 13b (copyright-protected visual works).  Again, most of the discussions taking place on the interwebz just lump everything in this harmful legislation into the single name of Article 13.

How exactly will Article 13 impact us?

From what I understand after watching several videos (some produced by YouTube), reading text of articles written by Google, Reddit and other sources is Article 13 will force an over-cautious approach to how social media platforms such as YouTube, Facebook, Google, Reddit, Twitter, WordPress etc. will be able to provide content to individuals residing within the 28 member state of the European Union.  Allow me to further break down the lengthy subject line I used to title this piece.

Impact to YouTube

The impact of Article 13 to both YouTube and many other online content sharing services can be summarized in the following clause which reads as follows:

“Online content sharing service providers and right holders shall cooperate in good faith in order to ensure that unauthorized protected works or other subject matter are not available on their services.”

This “good faith” effort could force YouTube to essentially block a large portion of content to the EU  and also prevent any content creators residing in the EU from uploading to the platform.  After all, the Article 13 legislation will make YouTube (and others) responsible for the copyright material that appears on these services.

While YouTube and other online services currently have systems in place to assist with detecting certain copyright material, these systems are not perfect and do from time to time place blocks on non-copyright material and allow other copyrighted material to slip through.  As this new legislation will make YouTube responsible, the end result might just be a complete block of certain content to these EU nations.

Impact to Modding

For very much the same reason I mentioned above, the impact to our favorite video game modding communities could also be severely impacted.  The modding communities for many of my favorite simulation based games are the heart and very soul of the overall gaming community for these titles.  They are the reason these gaming titles stay relevant for so long and allow us as gamers to spend hundreds and thousands of hours enjoying the game.  As a few of my favorite simulation based games are actually developed within the EU, these developers might be forced to lock down the use of mods within the game.

Death of the Internet As We Known It

There’s a lot more to the Article 13 legislation than just how it can impact the gaming piece of it.  As an example, there is a component within the legislation (Article 12a) which proposes granting sports event organizers copyright over recordings of their events.  While in principle this might sound like a good idea to prevent the unauthorized re-broadcast of sporting events.  It could have an impact on (as an example) on any media captured at a sporting event even including pictures and videos taken of the crowd.

But of course, social media is a big thing in the 21st Century and as companies like YouTube, Twitch, Google, Facebook, Twitter, Reddit, WordPress etc. distribute a variety of the impacted content I’ve been talking about, the very face of the internet could be changed forever.

My Thoughts

I’m generally the “Less is More” type when it comes to government legislation.  It seems like every time we turn around we seem to be confronted with more and more rules impacting many of the freedoms we’ve enjoyed for a long time.  I need to be careful as I tip-toe here as I could easily find myself climbing on my political soapbox and I have always tried to keep politics out of my blogging and YouTube content.

Of course, I don’t live in the EU.  But that really doesn’t matter.  If the Article 13 legislation becomes reality we could see it rolled out on a larger scale.  But as I pointed out, anyone who typically reads my content here and has an interest in some of the same simulation based games could certainly see an impact regardless where I live.

Finally, for me it’s not about the impact I might experience in my YouTube content creation.  While I make a few dollars a year via advertising revenue on YouTube, this is not and never will be my full-time job.  But there are others who have been able to transition to full-time content creators as a result of monetizing their content.  Regardless of where these individuals live, I can see Article 13 impacting their ability to continue.

What can we do?

There is a Change.org petition which currently has over 3.6 million supporters.  I have signed this petition and I encourage each and every one of my readers to do the same.  It took me all of about 30 seconds to sign and join my fellow supporters who are against this legislation.  Please consider visiting the Change.Org website and signing the petition.  The very internet you save, might just be your very own.

Thank you for taking the time to read this and I encourage you to also conduct your own research into Article 13.

Jerry

Online Multiplayer Options for Flight Simulation

We seem to be experiencing a growth spurt within our flight simulation community as I’m seeing more and more questions pop up within social media circles regarding multiplayer options for flight simulation.  I wrote about this very subject many years ago, but like many things in life….things change and in our case, the change has been for the good of the hobby.  Allow me take a short walk down memory lane and then I’ll explain all the online multiplayer options for flight simulation.

As some of my readers will know, I’ve been a part of the flight simulation community for a long, long time.  A little over 34 years to be exact and my first experience with multiplayer dates back almost as long.  Well….sort of.  See, my friend and I both had Commodore 64 computers and we both enjoyed the subLogic Flight Simulator (which eventually became Microsoft Flight Simulator).  Anyway, long before the internet and long before the online multiplayer networks we have today were even thought of, my friend and I would get together at either his house or my house and we would setup both of our C-64’s and we would fly together.  Of course, the only way I could see his plane was to look at his TV set and the only way he could see mine was to glance over at mine.  But we set them nearly side-by-side and we had hours and hours of fun. 

Of course sometimes one of us would pretend to be a crude version of ATC and we would provide clearance instructions to each other.  I’ll admit, neither one of us knew what we were doing and pretty much everything we based our experience on was what we had seen in the old Airport disaster movies (Airport, Airport 75, Airport 77 and Airport 79) with perhaps a mix of comedic fun from watching Airplane.  No, I’ll neither confirm or deny I ever sniffed glue.  LOL  Anyway….neither of us could imagine that someday we could enjoy the hobby in a true networked multiplayer environment with real-live humans performing the knowledgeable and experienced role of ATC and we could fly our favorite aircraft all over the world.  Enough of my old history, let’s get back on subject.

Setting the Stage

As the title suggests, the purpose of this writing is simply to share with those who care to read…the available online multiplayer options which are available for flight simulation.  This includes the older FSX (boxed), FSX Steam Edition, all versions of Prepar3D and X-Plane flight simulation platforms.  It has long been a desire of mine to write a definitive guide to multiplayer (specifically VATSIM) and one of these days I might just get around to it.  But for now, I’ll share with you the options available and provide links where you can conduct your own research to determine how you can get started. 

Finally, of the options I’m going to discuss in this writing…I feel I need to break them down into three different categories.  The first being “free/no-cost full ATC simulation”, “paid full ATC simulation” and “No ATC simulation”.  We’ll start with the later and work our way from there. 

No ATC Multiplayer Environment

There really is only one in this category which I will discuss in this posting.  If all you are really looking for is a solution where you and your friends can fly around, perform pattern work and essentially not have the need to worry about Air Traffic Control services, then FSCloud might be of interest to you.  FSCloud works with FSX, P3D and XPlane 10/11.  The cost is absolutely free and the process for registering an account, downloading and setting up the software and getting online is easy.  The focus on realism isn’t as strong as you’ll find on VATSIM, IVAO or Pilot Edge.  However, common courtesy of others should still be considered when using FSCloud.  In other words, follow their rules and guidelines and you should be OK.  I’ve often used FSCloud (and still do from time to time).  Visit the FSCloud website for complete information on registering for an account, downloading the client software and please familiarize yourself with their rules and guidelines. 

Paid Full ATC Simulation

As was the case with the previous category, currently there’s only one option available in the paid category of full ATC simulation and that is the PilotEdge Network.  PilotEdge works with Microsoft Flight Simulator 2004, Flight Simulator X (including FSX Steam Edition), all versions of Prepar3D and X-Plane 10/11.  One of the main advantages of PilotEdge (as compared to VATSIM/IVAO) is they provide Air Traffic Control on a guaranteed basis during specific hours, in a specific area.  Their staffing hours are 8 AM – 11 PM Pacific, 7 days a week.  At the time of this writing, PilotEdge offers ATC within the Seattle, Oakland, Los Angeles, Denver, Salt Lake City and Albuquerque ARTCC’s.  This coverage is split into two different subscription options including ZLA (Los Angeles) and Western US.  Subscription plans start at $19.95 per month for just the ZLA area.  An additional $19.95 per month would be required for access into the Western expansion area.  A two week free trial is available.

For full disclosure, I personally do not have any first hand experience with the PilotEdge network.  I’ve been wanting to take advantage of their two week free trial, but for me personally…I really don’t think I would be interested in PilotEdge beyond the two week trial.  My reason for this is I enjoy flying all over the world and the majority of my flying is jetliner routes of anywhere from 300 – 1000+ miles.  While the vast majority of my flights originate out of Denver (within their coverage area), I don’t always fly west.  Additionally, I’m a fan and supporter of the VATSIM network.  I’ve been on the VATSIM network since it first began back in 2001 and I suppose it boils down to what one is used to.  While the PilotEdge audio is wonderful (from what I’ve heard on YouTube and Twitch), I personally believe their pricing structure is just too expensive for the casual simmer.  Don’t get me wrong…for real world pilots and students, PilotEdge is fantastic.  But for a busy guy like me, I just can’t justify the expense at this time.  Visit the PilotEdge website to learn more about their network, their coverage hours/area and sign up for the free two-week trial. 

Free/No-Cost Full ATC Simulation

This category currently has two main contenders with a third to be launched sometime in the future.  These are VATSIM, IVAO and the yet to be released network is POSCON.  We’re really only just now beginning to understand all that POSCON will offer the flight sim community.  However, I did write an extensive article about POSCON a few weeks ago.  This article covers many of the planned features and let me just say, that I’m really excited about what I believe POSCON will bring to the flight sim community.  You can read that article here

Both VATSIM and IVAO offer a similar online experience.  Both networks provide the software necessary to connect and experience the world of multiplayer flight operations. 

VATSIM

Before I dive into the world of VATSIM, I would like to just briefly mention SATCO.  Now SATCO has been history for a very long time.  But all that we enjoy today with both VATSIM, IVAO and anything that may or may not come down the road, have roots back to SATCO.  The first version of an online client was developed back in the late 90’s and as both the evolution of the internet and flight sims came along, this launched the ability for users to fly together in a multiplayer environment and so SATCO or the Simulated Air Traffic Controllers Organization was born.  In July of 2001, it was announced that VATSIM would succeed SATCO and as a result a brand new organization was created and launched. 

VATSIM or Virtual Air Traffic Simulation Network is considered to be the largest online flight simulation network in the world with over 209,000 registered members and recently exceeded 80,000 active members for the first time.  An active member is defined as any member of the VATSIM network who has connected to VATSIM at least once within the last six months.  I’ve been a member of the VATSIM Network since it began back in July, 2001 and yes before VATSIM, I held a membership with SATCO.   

IVAO

The IVAO or International Virtual Aviation Organization was formed in 1998 and currently has more than 170,000 registered members.  The creation of IVAO occurred when a group of people left SATCO to form a new network after management conflicts developed.  Like VATSIM, the purpose of IVAO is to provide an environment for a realistic flight and air traffic control simulation via the internet.  Again, like VATSIM…IVAO provides the tools needed to connect to their network and offers training to both pilots and ATC based on real-world aviation regulations and procedures. 

In Summary

Both IVAO and VATSIM networks came about as a result of management conflicts with the original SATCO network.  Both VATSIM and IVAO are 100% free and provide all the necessary tools and training.  Both VATSIM and IVAO host regularly scheduled events all around the world.  As for which organization is the best?  I recommend joining both experiencing what each network has to offer and making your own conclusion.  As more information becomes available on the new and exciting POSCON network, I’ll certainly share it with everyone.  At the time of this writing, POSCON is expected to go into an early beta stage sometime after the first of the year.  Like VATSIM and IVAO, POSCON will be a 100% free service and available and open to all. 

Until next time…

Enjoy the multiplayer experience!  It’s As Real As It Gets!

Jerry

Top 5, Must Have Add-ons for Prepar3D v4

If you’re new to the world of Prepar3D v4 or just new to flight sim in general, you might be wondering which add-ons I would recommend purchasing to enhance the flight sim.  Yes, P3D is pretty awesome just by itself, out of the box.  But after a while, you might want to take your flight sim experience to the next level.  When that time comes, there are a few add-ons which I personally believe (my opinion) one should own to help give you that additional level of immersion we all seek from our flight simulation experience.  Here’s my Top 5, Must Have Add-ons for Prepar3D v4 which I believe will enhance your flight sim experience.

FSUIPC

I’m really not sure when this wonderful little add-on was developed and released to the flight sim community.  I’ve known about it and used it since the FS9 or FS2004 days.  Considering FS9 was released way back in 2003, it’s one of the oldest, longest serving add-ons that I know of.  When I build or rebuild my flight sim machine, FSUIPC is one of the very first add-ons I install.

What is FSUIPC?  FSUIPC stands for Flight Simulator Universal Inter-Process Communication.  In a nutshell, FSUIPC essentially allows various third party applications to communicate with and in some cases even control the flight sim platform (FS9, FSX, FSX : SE and all versions of P3D).    I often just refer to it as the Swiss Army Knife of the flight sim world.  In my opinion, FSUIPC is the hardest working, third party add-on EVERYONE truly needs and it’s why it ranks at the top of my list.

For the most part, much of what the casual flight simmer will need out of FSUIPC can be handled in the freeware or unlicensed version.    However, if you want to truly open up all that FSUIPC can do including far better third party controller (yoke, pedals, throttles) support, flight auto-save functions, networking multiple PC’s together and much, much more…then you’ll want to purchase the license to open up this additional functionality.  An FSUIPC license for P3D v4 is available at simMarket for 29.99 Euro.  Trust me, it’ll be the best ($36.49 US based on current exchange rate) you’ll spend on P3D.

ActiveSky

A really huge part of my overall flight sim enjoyment comes from the enhanced immersion levels that add-on applications provide to P3D.  Yes, while P3D (just like FSX) has built in weather functionality…most find it to be rather weak.  I’ve been a user of ActiveSky for a very long time.  While opinions may differ regarding what third party application is best for displaying cloud textures, there is rarely any argument that ActiveSky is the very best on the market for real-time depiction of weather in the simulator.   I also love using it to recreate flights using historical weather.  For example, let’s say it snows in Denver but I’m not home to fly in real time.  I can fire up P3D and set ASP4 for a specific day and that will be the weather I see in the sim.  Pretty cool.  ActiveSky for P3D v4 (ASP4) is available from several online retailers for 49.99 Euro ($60.83 US based on current exchange rate).

Speaking of cloud textures etc.  I’ve been very happy with ActiveSky Cloud Art.  It works seamlessly with ASP4.

Orbx

There will come a point in time where you’ll want to further enhance your ground textures.  Orbx (again my opinion) is the very best scenery add-on you can buy for P3D v4 and they offer a lot of awesome scenery.  If you’re on a budget, I recommend starting with the Orbx FTX Global Base Pack.  This add-on pack includes upgraded textures and autogen for the entire world.  While the Orbx FTX Global Base Pack will set you back $99.95 AUD ($74.61 USD), you’ll find a couple of dozen freeware airport add-ons available from the Orbx website which work with FTX Global.

Then as you continue to build out your Orbx collection, I would recommend FTX Global Vector as this product will begin to introduce accurate coastlines, rivers, lakes and roads.  Then as you begin to round out the collection, add the various regions such as Central Rockies, Northern Rockies, Southern Alaska etc.

A2A Cessna 172/PMDG 737-800

A brand new (out of the box) install of P3D will give you access to a few different general aviation aircraft including the Carenado Beechcraft Bonanza, Mooney Acclaim and Mooney Bravo just to name a few.  However, if tubeliners (passenger airliners) are your thing, then you’ll need to seek these out as either third party freeware or payware add-ons.  A few weeks ago I wrote about default/freeware aircraft options available for P3D v4.  Please review that for details regarding freeware aircraft.

Most new virtual pilots will either be interested in general aviation or jetliner type flying.  If both of these interest you, excellent.  Unfortunately, I really don’t know enough about helicopter options to provide any level of detail as it’s just not something I’m really interested in.  But I absolutely love both GA and jetliners as there are times I enjoy flying high and fast, and other times low and slow.

The A2A Cessna 172 and the PMDG 737-800/900 are two payware, study-level aircraft which are both extremely fun to fly…but at the same time fairly easy to learn.  Both will provide hours and hours and even more hours of entertainment regardless of your primary fixed-wing interest.

The A2A Cessna 172 for P3D v4 (depending on P3D license level) will cost you $49.99 – $79.99 and is a professional level simulation of the real C172R.  The feature list is quite extensive including an immersive pre-flight inspection system, maintenance hangar, visual real-time load manager and my favorite is it’s designed to be flown “By The Book” simulation.

The PMDG 737-800/900 for P3D v4 will cost you $89.99.  The Boeing 737-800/900 base package will allow you to experience an airliner simulation unlike any in the history of simulation with this feature rich and magnificently detailed simulation of the Boeing 737NG.

Navigraph

While there are hundreds of different scenery, aircraft and utility add-ons to consider adding to P3D v4 to enhance your simulation experience, the last add-on I’m going to recommend is a Navigraph subscription.   Navigraph provides the international flight simulation community with tools and software like those available to the real world aviation industry.  I personally recommend the Navigraph Ultimate subscription which runs 75 Euro paid annually.  While this may seem like a lot of money for an annual subscription, it provides unlimited access to BOTH their FMS data service and to their charts applications.

The Navigraph FMS data is available for all addons (including the above mentioned PMDG 737) during all AIRAC cycles in one year.  An AIRAC cycle is 28 days, so you’ll receive 13 updates in the calendar year ensuring all your add-ons stay current based on real-world data.

Access to Navigraph Charts provides professional, worldwide and updated Jeppesen charts for the flight simulation community.  These charts are accessible in their suite of Charts Apps including iPad, Android and their Charts Desktop client which works for both Windows and MacOS.  All the charts, in one easy place.

In Summary

Like many other hobbies, the flight sim hobby can become a very expensive hobby very quickly.  I often compare it to photography.  It’s been proven many times that a beautiful photographic image can be made with just a pin hole camera, yet once the photography bug bites you, you soon find your camera bag stuffed full of accessories you just can’t live without.  Flight Sim is pretty much the same way.  Just pace yourself and enjoy.  I hope this list helps you “take off”.

Until next time…

Happy Flying!

Jerry

Is the virtual airline concept dead in modern times?

A question I’ve been pondering recently, Is the virtual airline concept dead in modern times?  Back in the very late 1990’s and early 2000’s, VA’s or virtual airlines were all the rage.  They continued to be a very popular addition to the virtual aviation hobby.  Over the years, I’ve been a part of many different VA’s, served in various capacities from just a regular pilot, hub manager, executive management and even started my own fictional virtual airline a few years ago.

The Early Days

In the very early days of the virtual airline concept, the websites/communities were often (by today’s standards) crude, low-tech representations attempting to replicate their real world airline counterpart.  The online presence generally consisted of a basic website (often built using free hosting, complete with pop-up ads) with a few pages to include a main/welcome page, pilot rosters, management structure, rules/SOP and often a forum.  With time, more advanced websites were created complete with automated PIREP logging and tracking features.   These automated features soon became the norm for most sites.

Here Today, Gone Tomorrow

Unfortunately, VA’s which mirror the operations of a real world airline (American, Southwest, Fedex, British Airways etc.) struggled long ago and still do to avoid getting into legal troubles with their real world counterparts.  I’ve seen VA’s pop-up with a complete website, begin hiring pilots and management then close their doors after receiving a cease and desist letter from an attorney representing the real world airline.  Even with disclaimers posted about this website is not affiliated with the real world airline, the letters kept coming and the VA’s kept closing.  The primary issue here is the misuse of copyright and intellectual property which belong to the real world airline.  I certainly can understand why this was done.  Some of these sites were extremely crude in nature, but some, while having a professional appearance could actually become confusing to some who were seeking out the real world airline website.  Bottom line, while the “freedom of speech” protects us in many ways…it doesn’t give us any rights to use property (including logos etc.) which belong to others any way we please.

Please and Thank You

Some VA’s actually managed to ask for and gain permission from their real world counterpart.  One example is British Airways Virtual (BAVirtual).  They were perhaps one of the first to actually accomplish this and to this day are one of the premier virtual airlines on the interwebz.  For BAv, it all started back in the year 2000.  While virtual airlines were popping up everywhere, many were based on fictional airlines and only a few actually existed in the UK.  The folks behind BAv wanted to change this, so they set out to create not only a professional looking and fully functional website…but also gain the permission and cooperation of their real world counterpart, the real British Airways.  As I’ve often stated, I’ve been a part of this hobby for a very long time.  I was around it before the internet and I was around when BAv came onto the scene.  I actually was serving as the VP of Operations for American virtual Airlines (the oldest VA on the VATSIM network) and remember speaking to the management of BAv as we established codeshare agreements between AvA and BAv to replicate the OneWorld Alliance.  It was great times back then and there are plenty of times that I miss flying for and being a part of AvA.

A New Way

A number of years ago, I was perusing YouTube seeking out flight sim content and stumbled onto a YouTube content creator by the name of Matt Davies.  Matt was running a very successful YouTube channel (also has a very successful Twitch channel) and I found his presentation style very enjoyable.  Not to mention, he actually knows what he’s talking about.  Matt has created content and selflessly shared his knowledge over the years and while there’s no way of knowing exactly how many new people he’s attracted into this hobby, his commitment to this hobby is truly second to none.  As time passed, I watched more and more of his recorded content on YouTube and his livestreams on Twitch, I learned he (and a few others) were developing a new virtual aviation environment called ProjectFly.

What exactly is ProjectFly?  Well…I’m going to just quote some info directly from their website.  “In simple terms it is a versatile platform allowing you to give or take as much from your hobby as you would like.  Whether you simply wish to fly from point A to point B in your Cessna without any realistic procedures, follow the path of a real pilot through their training and type rating ready to simulate that daily routine of a low cost captain or even if you simply want a community of like-minded individuals”

I love ProjectFly

For all the reasons in the above quoted and italicized comment above and a lot more.  If asked what my number one favorite real world airline is, my answer without hesitation is American Airlines.  But I also enjoy flying and replicating the flights of many other airlines such as Southwest, Frontier, Fedex, British Airways and the list goes on and on and on.  But most VA’s really want their pilots only flying real world routes which they have setup in their systems and rightfully so.  Also, I just simply don’t have the time to ensure I can keep up with the minimum number of flights when belonging to multiple virtual airlines.

ProjectFly allows me to fly for any airline I desire and there are no minimum commitments.  I can fly every day for a month and I can skip a few months without any flights and no one is going to harass me to get my flights in.  I can also fly any aircraft type I choose, regardless of the number of hours I have logged.  The talented developers behind ProjectFly have developed an exceptional software client that is easy to install, configure and seamlessly just does what it’s suppose to.  From that client I can setup new flights, add new aircraft, view my flight log and it tracks and logs my flights effortlessly.  ProjectFly has also developed a “Passport” feature which tracks/stamps the countries you’ve landed in.  The passport displays the nations flag once you successfully land and calculates the percentage of countries you’ve visited.  In addition to the passport feature, all your flights are tracked on a map which is visible on the client documenting all the routes you’ve flown.  As you can see from the image below, I’ve logged just under 100 flights in the ProjectFly system and have visited just 9% of the countries in the world.  I better get busy huh?

projectfly 1

A snapshot of my passport showing the nations of Australia, Austria and Belgium as visited.

projectfly 2

ProjectFly also offers various achievements (similar to Steam achievements) to work towards.  As you can see I’ve earned several including my first flight, long-haul, Challenging Approach Gibraltar and a few others.

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I’ve only listed a few of the features available with ProjectFly and there’s a ton more in development.  You can learn all about ProjectFly by visiting the ProjectFly website.

Answering The Question

Is the virtual airline concept dead in modern times?  Absolutely NOT!  Virtual Airlines are thriving in this day and age.  However, they all suffer from the issues I’ve previously pointed out and if you’re a busy person like I am, you might just not have the time to commit to their rules and policy’s.  Again, ProjectFly is a very relaxed and laid back environment where you can pretty much do whatever you wish.  Some may argue that ProjectFly lacks the social aspects of a traditional airline.  However, the ProjectFly team have setup both a forum and a discord channel, so my advice is jump right in, introduce yourself and get busy flying.

As always, thanks for taking the time to read my content.  If you have a question regarding flight sim or needs some help, I’m always willing to lend a hand.  The best method of contacting me is to join my Discord channel.  You can post a message in the chat channel or private message me and I’ll do my best to help you any way possible.

Until next time….

Happy Flying!

Jerry

WorldFlight 2018 GBS Tour – Leg 32

Hello once again and thank you all so much for taking the time out of your busy schedule to read my blog postings.  I truly appreciate it.  With each leg completed, we’re getting closer and closer to reaching our final destination and of course where it all started waaaaaaay back in early June.  I’m still hoping to complete the tour either slightly before or around the same timeframe the official WorldFlight 2018 tour will be completed.  Keep in mind that what has taken me, or should I say will take me five months will all be done in about a week.  Let’s get started with this tour update.

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History of City

Fairbanks is the largest city in the interior region of Alaska with a population of 32,751 within the city proper and over 100K in the greater Fairbanks region which makes it the second most populous metro area in Alaska after Anchorage.

History of Country

The United States of America, is a federal republic composed of 50 states, a federal district, five major self-governing territories and various possessions. At 3.8 million square miles, the US is the world’s third largest country by total area and just fractionally smaller than the entire continent of Europe. With a population of over 325 million, the US is the third most populous country.

History of Airport

Fairbanks International Airport is a state-owned airport located three miles southwest of the central business district of Fairbanks, Alaska. Fairbanks is the smallest city in the United States with non-stop service to Europe via Condor Airlines and their weekly flight to Frankfurt during the summer season.

History of Airline

Alaska Airlines is an American airline headquartered in Seattle, Washington. Founded in 1932 as McGee Airways and offering flights from Anchorage. Today, Alaska Airlines has flights to more than 100 destinations in the contiguous United States, Alaska, Hawaii, Canada, Costa Rica and Mexico.

Flight Briefing

ASA1066
PASI – PAFA
Planned Fuel – 14,000 lbs
Planned Altitude – 34,000
Distance – 589nm
Flight Time – 1 hours, 55 minutes
Route:  BKA4 BKA J501 YAK J507 ORT J502 RDFLG HRDNG2

leg 32 fp

Flight Journal

Our group spent a few extra days in Sitka (as planned) and are now ready to fly to Fairbanks.  Our stay in Fairbanks will be flexible.  We have a confirmed two full days for sure, but will be keeping an eye on the weather for our next destination due to a short runway and no ILS.  Meaning, we’ll need good weather conditions for landing.  However, no need to worry about all that now as we still need to fly from Sitka to Fairbanks. 

We’re getting right into the action and have taxied our Boeing 737-800 in Alaska Airlines livery out to the active runway and are just awaiting take-off clearance. 

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With our take-off clearance granted, we’re off. 

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Making our turn to the northwest to resume the departure course out of Sitka.

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Southern Alaska is mystical.

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We’ve reached our cruising altitude and on our way to Fairbanks.

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The weather is quickly changing as we’re descending into the Fairbanks area. 

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We have a mix of rain and light snow in the area. 

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On final with runway in sight.

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We’ll be on the ground shortly.

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Simulator Specifics

Prepar3d v4.3
ActiveSky Weather Engine
ActiveSky Cloud Art
Envtex & Envshade
PMDG Boeing 737-800 (Alaska Airlines livery)
FSDreamTeam GSX Level 2
Orbx Global Texture
Orbx FTX Global openLC North America
Orbx USA/Canada Pacific Northwest
Orbx Southern Alaska
VATSIM

Route Planning Tools

AivlaSoft, PFPX & Simbrief
Navigraph Charts Desktop
FlightAware
FlightRadar24
SkyVector
Google Maps

Computer Hardware Specs

My apologies as some how the screenshots taken on the ground in Fairbanks didn’t save.  But we’re here and our travelers will soon be taken to the hotel.  We’re monitoring the weather for our next destination which is Provideniya Bay, Russia.  We’re fairly certain we will need to stay at least one extra day (perhaps two) in Fairbanks as we wait out better weather.  But hey, our travelers will have plenty to do to keep them entertained.  See you next time.

Jerry

GIANTS Farming Simulator 19 #FactSheetFriday v4

Happy Friday to all.  This is the last Friday in the month of September which just brings us even closer to the 20 November release of Farming Simulator 19.  Today I present to you the 4th installment of #FactSheetFriday and of course my overall opinions of what we’re seeing.

If you’re like me and found the #FactSheetFriday entries last week to be a bit boring, you’re not alone.  Many of the folks I interact with felt the same way.  I believe most will find this weeks version to most certainly be more exciting than last.  Especially if you are as excited about harvesting cotton as I am.  Let’s dive in.

We kick things off with a bit of the same old, same old with the Challenger MT800E Series tracked tractor.  This was the tractor I was excited about in the early days of FS17.  But simply due to the nature of how it handled with Courseplay, I eventually learned just not to even try.  If you remember back to #FactSheetFriday week 1 (7 September) where we were introduced to the Fendt version of this tractor I once again felt hopeful.  Time will tell…but at least we can say we’ll have a bit of variety for this type of tractor in FS19.

In addition, the Bednar cultivator shown attached to the Challenger is a 6m cultivator which will seed and fertilize and will require a tractor capable of 500HP.  While I’m not sure if everything is purchased as one unit, according to the Bednar website the trailing unit is a Bednar Presspack which in the real world can either be used separately or combined with other equipment as shown in the photo.

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Now we’re talking.  The second photo released today by GIANTS in their #FridayFactSheet media promotion is the Case Cotton Harvester.  Honestly, there’s a lot about FS19 which excites me….but this is at the very top of my list.  The Case Cotton Harvester will feature a 6m working width and is capable of producing 20,000 liter cotton bales (or modules).  While I realize we’ve had the ability to plant and harvest cotton since at least FS15 (with mods), this will be cotton done right and that excites me.

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Finally we have the entry for the Case Maxxum Series tractor.  But more importantly, we see the attached cotton bale (or module) trailer attached.  While we have no specific information on this trailer, it would appear the large cotton bales are winched onto the trailer.  As another virtual farmer posted on Twitter, this trailer may also be ideal for transporting a skid steer.

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While this weeks #FactSheetFriday only contained three images and identified four pieces of equipment, simply because of the subject matter (cotton) I’m highly excited and like many, I’m counting down the days until the 20 November release of Farming Simulator 19.

Everything I’ve seen, everything I’ve read all indicate to me that GIANTS are moving the needles all in the right direction and doing their part to not only make their Farming Simulator franchise the best of all agricultural based simulations, but also keep it at the top for years to come.  What more could we ask for?

Until next time…

Happy Farming!

JT

OMG–Only One John Deere Combine in FS19

I’m sorry…I’ve just been triggered by something.  My friend Duckzorly spent some time during one of his recent Farming Simulator 17 Livestreams standing on his soapbox talking about the madness some in the FS community seem to be showing/exhibiting after it appears there will only be ONE (1) John Deere combine in FS19.

For the record, it wasn’t Duckzorly’s livestream video which triggered me to write this piece.  Actually it was another video I stumbled on where the YouTube content creator just seems to be really upset, disappointed…but mostly upset with the fact that only one John Deere harvester has been announced for FS19.  Really???  Geez dude….you really have your priorities out of whack and you need to take a chill pill STAT!

Patience Grasshopper

Let’s take a deep breath and try to put things into perspective.  First, Farming Simulator 19 is the first of the long running agricultural based simulators by GIANTS to include John Deere in the base game.  In other words, FS19 is the first to include an “officially licensed” John Deere piece of equipment in the base game.  Something that many of us believed would never, ever happen.

Second to that point.  We’re still two months away from the release of Farming Simulator 19.  While I understand those who are studying the FS19 Fact Sheets are drawing conclusions that there will only be one JD combine in the game, we’re still two months away from release.  So really…anything can happen.

Third, because this is the first time John Deere has been officially licensed into Farming Simulator, perhaps the John Deere company is taking a “wait and see” approach to determine what the next phase will be.  Or perhaps it’s GIANTS who are taking the “wait and see” approach…or equal parts of both.  Or…here’s an idea!  Stop the presses…unfortunately I can’t say you heard it here first (as Duckzorly was the first I heard suggest this idea) that the usual DLC we see GIANTS release a few months down the road will be a John Deere themed DLC.  From a marketing perspective…that right there ladies and gentlemen is a brilliant idea.   Take my money now!!!

As it stands on Tuesday, 25 September…we’re getting six pieces of John Deere branded equipment.  This includes one JD weight, one JD 7.6m grain header, one JD 6.0m corn header, one JD 8R series tractor and ONE JD T560 harvester.  There appears to still be one (yet to be revealed) JD vehicle (believed to be the JD Gator) that has not been announced.  If this is all the JD equipment we see on release day, then be thankful and shut up about it.  In the days, weeks, months after release of FS19 the internet will be full of John Deere mods which may or may not work well for FS19.

Bottom Line

We all have opinions, complaints and plenty of hopes and dreams for what Farming Simulator will deliver to us on 20 November.  Later this week (perhaps tomorrow) I’m going to share some of these with you and discuss whether or not GIANTS have lost the plot with the direction (or at least the perceived direction) they are taking FS19.

But until then, if you want to talk about Farming Simulator 19…join me as I say farewell to Farming Simulator 17 on an upcoming YouTube Livestream on the South Mountain Creamery map with Seasons.  In the mean time, please consider also visiting my good friends and excellent YouTube content creators Duckzorly Gaming and Eustace Pharmer.  If you’re not familiar with these two channels, you are missing out on some of the very best and family friendly Farming Simulator entertainment on the entire interwebz.

Remember!  One John Deere combine is better than NO John Deere combine.

Until next time…

Happy Farming!

GBS

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