Trucker’s Logbook #6

For this edition of Trucker’s Logbook, we’re staying in American Truck Simulator and picking up where we left off in Trucker’s Logbook #5 down in Miami, Florida.  Not wanting to stick around Miami any longer than we need to, (hurricanes, alligators and really BIG SNAKES) we quickly contacted our dispatch team and managed to find a load of Miller Lite that needed to be hauled up to Raleigh, NC.  The job is only going to pay $20,065…but as we have over $650,000 in the bank…it really doesn’t matter.  Of course, we running the Coast-to-Coast ATS map mod by Mantrid.  This is version 1.5 which now includes I-10 from LA to Jacksonville and I-95 from Miami up the east coast.  This 1.5 update also includes a portion of I-35 and I-45 which I’m hoping to discover as I make my way back to California.

As I previously indicated at the end of Trucker’s Logbook #5, it was my hope to haul a load of just about anything (except alligators and really BIG SNAKES) up the east coast.  While I’m out here on the right side of the country, I’d like to go ahead and explore I-95.  Not sure if I can find routes all the way up to NY or Boston, but going to give it a try.  But one step at a time.

We’ve arrived at the trailer pickup point on Sunday, just after 6 AM.

The fog is thick as we head north along I-95 between Miami and Jacksonville, Florida.

The fog has burned off, but still cloudy as we hammer down to the Georgia state line.

Hello North Carolina….Not far now.

Rolling into Raleigh, NC.

Another on-time delivery.

Unfortunately, we backed into a hidden object when making our delivery.  I checked the forums and it had already been reported and acknowledged to be repaired in the next release.

From here I plan to make my way back towards California.  But I am looking to pickup a delivery that will either take me to Oklahoma City or San Antonio where I can drive between these two cities on I-35.  I’ve driven this stretch of I-35 many, many times and while I know it’s not depicted with any accuracy on Mantrid’s Coast-to-Coast map, I still want to drive it.

Until next time…

Happy Trucking!!!

J

ATS Mod Review–AI Traffic Pack by Jazzycat

This weeks ATS Mod Review features the wonderful AI Traffic Pack by JazzyCat.  If you want to “jazz” up your AI traffic with all sorts of new real world vehicle types like Ford F150, Jeep Wrangler, Chevy Tahoe, Volkswagen Beetle and even Harley Davidson Motorcycles…then this traffic pack is what you need.   The images below are property of Jazzycat and obtained from the mod.  I included them in this blog article to provide you a better view of what is available from the mod.

 

 

 

What is the Featured Mod and what does it do?

This mod is the AI Traffic Pack by Jazzycat mod for American Truck Simulator.  The mod adds real world AI cars, pickups, SUV’s and even motorcycles to your in-game traffic.

How can I get this mod?

The Freightliner Classic Truck mod mod for American Truck Simulator is available here.

How do I install this mod?

Please see my blog post “How to Install Mods in American Truck Simulator” for complete instructions.

Until next time…

Happy Trucking!!!

J

Realism through Simulation

I play a lot of simulation based video games.  Actually…if the game doesn’t have the word “simulation” in the title, I’m very much liable to pass it by.  I also have an extremely narrow definition of the word “simulation” and there are some very popular game titles using the word “simulation” in their name.  Some of these titles have absolutely earned the right to be called “simulators” and some have not.  In addition to playing simulation based games, I also enjoy watching others via Twitch and YouTube.  There are a lot of really good gamers out there and likewise there are a lot of not-so-great gamers.  It may surprise you to know that my views of what makes a great simulation gamer versus a not-so-great simulation gamer may have little to do with regards to controlling an aircraft, backing up a truck, seeding a field or driving a train.  The reason?  We’re all a noob at some point.  The majority of the great simulation based gamers don’t have a pilots license, they’ve never driven a vehicle larger than a car and the closest thing they come to running a farm is when they walk through the produce aisle at their local grocery store.  For the most part, what makes them great is how much they strive for realism in their gaming style.

Realism through Simulation

I’m not sure if the tagline “Realism through Simulation” has been adopted by anyone.  I did Google it and I searched using that phrase on YouTube and nothing really relating to video game play or video gamers popped up, so I’m adopting it for my blog.  Realism through Simulation will become my goal as I not only play the various simulation based games I enjoy, but it will also become the threshold for what I write about and how I write about it here on GrizzlyBearSims.com.

Mods, Mods, Mods – The root of all that is evil?

One pitfall I see many gamers fall into with regards to realism has to do with mods.  Before I go any further, let me say this.  I absolutely love and support the modding community.  While you may disagree with what I’m going to say next, I truly believe the modding community has been instrumental in the success of many of the simulation based games I play.  Said another way, many of these game titles would have been dead a long time ago without a strong modding community supporting them.  Imagine what it would be like to play ETS2, ATS, FS15 etc. without mods?

But some mods are perhaps the root of all that is evil…or certainly go along ways towards breaking realism.  Again, before I go further….let me just say that I’m NOT writing this article to instruct anyone how they should play their simulation based games.  If you want to haul in the wheat crop pulling a loooooooooonnnnnnnnggggggg train of tippers that is your choice.  Likewise, if you want to cultivate a field with a cultivator measuring almost 150 feet, again that is your choice.

Perhaps the reason why I’ve been thinking about my own game play style and choosing to write about it has to do with a Twitch channel I watched recently.  I’ll keep the identity of the streamer to myself, but he was clearly struggling and I (and many other viewers) were trying to coach him on a few things.  Most of the issues he had were caused by some of the mods he was using.  But towards the end of his broadcast he mentioned that he was bored with Farming Simulator 15 because it was too easy.  Yes, he was cultivating his field with a 150 foot cultivator.

As I try to wrap this up, no I certainly don’t count the rivets or bolts and I don’t compare color swatches.  But for me and how I choose to play these simulation based games…I do strive for authencity.    I believe playing simulation based games as authentic as possible, goes a long way towards keeping the level of play from becoming boring.  It’s one of the reasons why I will routinely plow AND cultivate a field before harvest.  It’s also the reason why I don’t use a 150’ cultivator.

Realisim thorugh Simulation works for me.

Until next time…

Best of luck with your simulation adventures….regardless how you play the game.

J

RusMap–My First Impressions

I realize the RusMap map mod for Euro Truck Simulator 2 is far from new.  As you probably know, this map mod includes 30 cities in Russia and 12 cities in Belarus.  The most current version of RusMap is version 1.6.1 which was released on or about 21 February 2016.  As the blog title suggests, this is my first experience with this map mod.

My overall experience with ETS2 really only dates back to early 2015.  I picked up both expansion DLC packs including Going North and Going East, then sometime after I tried the Promods map mod which opened up a huge chunk of Europe to me and really felt that was enough.  With Promods I’ve explored as far North as Iceland and down towards Romania, then east into Poland.  But I’ve also kept my eye on the RusMap project and after updating Promods to the latest version I decided it was a good time to look at RusMap.

With regards to map mods available for ETS2, there are several.  The ones I keep hearing the most about are Promods, RusMap and TruckSim Map.  From very early research, I kept hearing that Promods was the best, had the best support base and was the most actively developed.  So that was what I chose as my first map mod.  From further research I’ve learned that Promods and TruckSim Map will not work together. But RusMap will work with either Promods or TruckSim Map.  So just remember, RusMap will work with either…but PM and TSM don’t work together.

Moving along and getting us back on track…

The RusMap mod for ETS2 connects the Belarus and Russian cities with the Going East DLC at the town of Brest.  There are 30 cities in Russia and 12 cities in Belarus to explore.

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The following images were captured during a recent drive through Belarus and Russia.  I’ve found no technical issues or glitches.  I’ve personally never visited this part of the world, but I’m certainly pleased with the quality and level of detail I’m seeing with the RusMap mod.

Besides trees, fields, houses and other buildings…the RusMap mod appears to have more “people” activity than I’ve noticed with the base ETS2 game or with Promods.  I like this.  It gives more eye candy to look at while we drive.

Active construction zones with working equipment and working crews.

The developers even included beautiful Russian architecture to marvel at while we drive by.

 

All in all I’m really pleased with the RusMap mod and I highly recommend it to anyone wanting to expand their ETS2 experience.  As I’ve pointed out, RusMap also works well alongside the Promods ETS2 map system.  I hope you enjoy it as much as I do.

Until next time…

Happy Trucking!!!

Jerry

Trucker’s Logbook #5

It’s been a while since I’ve spent much time in American Truck Simulator.  As I believe I’ve mentioned before, within the first few weeks of playing I had pretty much discovered everything there was to discover within California and Nevada.  ATS was released almost two months ago (2 Feb.) and at the time I write this blog posting, we are still very much patiently ANXIOUSLY awaiting for the official Arizona DLC to drop.  Oh, before I continue…let me just speak my mind regarding the Arizona DLC.  I’ll also just state (for the record) that my thoughts/opinions on things are completely my own.  But…(again in my opinion) I would have thought SCS Software would have already released the Arizona DLC by now.  I’m not suggesting it should be released if it was not ready, but I believe there was a certain amount of momentum, excitement, anticipation, drama etc. etc. built up with the build up to the official release of American Truck Simulator (2 Feb.) and it would have been awesome to ride that momentum etc. with the official release of the Arizona DLC around the first month anniversary mark.  Keep in mind that I’m also not suggesting SCS should commit (or even indicate) they can release a new US state every 30 days.  But I just think some of the air has been let out of the balloon.  The more time which stands between the 2 Feb date and the date Arizona is ready will see the balloon go a bit flatter and flatter.  But again, this is all just my opinion.

As we spent time in Europe for our Trucker’s Logbook #3 and #4, it is time we come back to the USA.  Again, with no Arizona DLC…I’ve just been occasionally hauling cargo within California and Nevada.  I’ve also been developing all my hired drivers and making sure they have everything they need to be successful.  Our current status is much the same as it’s been the past several weeks.  Our HQ is in Los Angeles and we have a garage in San Diego and in Las Vegas.  All garages have been upgraded to accommodate 5 trucks/5 drivers.  In addition to the three garages, we own 14 trucks and employ 13 drivers.   There is a reason for keeping one garage slot open.  This allows me to test (occasionally) some new truck mods.  But I’ll likely fill this up soon.  Overall our company is healthy and with over $500K in the bank (and no loans) we are cooking with gas.

So as I said, we are back in the USA and you may remember several weeks ago I discussed the Coast-to-Coast map.  Back in late February I drove from LA to Boston (and back).  In the past several weeks the maps developer, Mantrid has released many updates to this map including the most recent version (1.5) which includes several new routes.  One of the new routes added includes the complete stretch of US Interstate 10 from Los Angeles, California to Jacksonville, Florida.  On Mantrid’s new coast-to-coast map, I-10 takes you through Phoenix, El Paso, San Antonio, Houston, New Orleans, Mobile, Tallahassee.  There are also routes covering a portion of I-35 and I-45 in Texas and he’s included a route from Jacksonville, FL down to Miami and up to DC.

A little more fine print

Before I get into the meat of our posting today, allow me just to re-state the following.  Mantrid’s Coast-to-Coast map was a project he started for his own personal interest of driving from the west coast to the east coast of the USA.  He shared his first version of the map and made it extremely clear it was a work in progress and that the scenery (when there is something to see) is mostly a cut/paste from California and Nevada.  So this meant seeing palm trees in New York City.  While I have been critical of some of the map projects currently under development for ATS (read this post), Mantrid made it 100% clear his map may never be 100% accurate and include 100% real life depictions of the cities and routes he includes.

As I’ve already driven the more northerly route from LA out to Boston, I wanted to pick up a route that would take me out across the southern portion of the USA on I-10.  The one we chose was hauling a load of toys from Sell Goods in LA out to Charged in Miami (in a Fedex trailer).  The route is a whopping 2,716 miles with an estimated drive time of 70 hours, 36 minutes.  The job will pay $66,245 or $24.28 per mile.

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Again our route takes all the way across the southern portion of the US along I-10 from LA to Jacksonville, Florida.  Then down I-95 through the Space Coast portion of Florida to Miami.

 

As we did for our last coast-to-coast trip, I have opted for the Kenworth W900.   It’s still dark thirty as we fuel up at our LA garage.  The trailer pickup point is just around the corner.

We pickup our FedEx trailer just before 4:30 AM on Thursday morning.  We are fully rested, fully fueled…”we’ve got a long ways to go and a short time to get there”.

The absolute worst part of this entire 2,700 mile trip will be the first few hours of driving 55 mph through California.  Thankfully, once we cross the state line into Arizona and continue eastbound, the speed limits keep rising.  (well mostly)  Welcome to Arizona!

Unfortunately, Mantrid placed a red light intersection and a 30 mph speed zone through Phoenix.

Hello New Mexico!

Our first night (and fuel stop) will be near Deming, NM.  We still have a very long way to go.

As I said earlier, there isn’t much to look at in terms of scenery.  Miles and Miles of Texas (I-10 between El Paso and San Antonio)  Speaking of Texas and I-10, US Interstate 10 is just over 880 miles from the entry point just before El Paso to the Texas/Louisiana state line at Orange, Texas.   We spend the better portion of Day Two just crossing Texas.  We would spend our second night just outside Lafayette, Louisiana.

The scenery just outside New Orleans with a few ships in the gulf.   This is somewhat near the Lake Pontchartrain Causeway (but not really depicted on this map)

After a very long day 1 (driving across CA, AZ and NM) and a long day 2 (driving across TX), the US States of Louisana, Mississippi, Alabama zipped by pretty quickly.  Our third night would place us around Melbourne, Florida (along the Space Coast portion).  This would set us up for an easy day 4 with less than 200 miles to drive.  As I’ve said, the coast-to-coast map has a lot of cut/paste features from CA and NV.  Does the image look familiar?  This is in Miami, but this is also in LA.

We’ve arrived at Charged in Miami, Florida.

I continue to level up and progress nicely.

Parked up at the nearby repair shop where will plan out our next opportunity.

If it can be worked out, ideally I would love to get a route from Miami that I could haul north up to the DC or NY area.  Then before I head back to Cali, I would like to head back to Oklahoma City then South down I-35 through Dallas/Ft. Worth and continue south on I-35 to San Antonio.  While there is nothing to see along this route.  My parents live half-way between Waco and Austin (Temple) on I-35.  We’ll see if can make all that work out.

If you aren’t bothered by long stretches of open road with little to nothing to look, and you aren’t bothered with some cut/paste to populate some of the cities along the way AND you truly want to experience driving the long and open road, then check out Mantrid’s Coast-to-Coast map.

Now for a bit of good news.  I really don’t follow that many of the add-on on map projects for ATS.  You can get a better understanding of this by reading this blog posting.  But, I do follow Mantrid’s progress.  Mantrid continues to work on this map and is adding more routes, more cities and more stuff all the time.  This map may never be to the level of quality and accuracy we will see from SCS or from the likes of ProMods.  But it was never designed to be.

Enjoy it…or pass it by.  The decision is yours….

By the way, it took me just under two hours (real life hours) to drive from LA to Miami.

Until next time…

Watch out for those bears….

Jerry

ATS Mod Review–Better AI Truck Traffic

Would you like to see other types of AI truck traffic in American Truck Simulator than the Kenworth/Peterbilt offered in game?  This mod will introduce many different types of trucks to the AI fleet and provide much variety including cab-over and conventional.

 

What is the Featured Mod and what does it do?

This mod is the Truck Traffic Pack by Jazzycat.  This mod will introduce many different types of trucks to the AI fleet and provide much variety including cab-over and conventional.

How can I get this mod?

The Truck Traffic Pack by Jazzycat mod for American Truck Simulator is available here.

How do I install this mod?

Please see my blog post “How to Install Mods in American Truck Simulator” for complete instructions.

Until next time…

Happy Trucking!!!

J

Trucker’s Logbook #4

Our Trucker’s Logbook #4 once again has us in Europe.  I’ve been spending a little more time playing ETS2 versus ATS.  As I’ve stated before, I do love ATS.  But I’ve spent almost 60 hours playing since it was released a few weeks ago and I’ve discovered all cities and I’ve explored almost 100% of the map (CA and AZ).  I’m hearing Mantrid is going to include I-10 to his Coast-to-Coast Map and more than likely that will force me to drive that route so I can drive through my birth state of Texas.  But my feelings on the Coast-to-Coast map are mixed.  I’ll  just say that I prefer quality over quantity and leave it at that for now.

Speaking of quality.  I recently updated my Promods ETS2 map to the latest and greatest version of 2.0.1.  Also, I’ve installed the RusMap which adds 30 new cities in Russia and 12 new cities in Belarus.  It’s been a while since I’ve headed east across Europe and Promods have done a lot of work on their Poland map (Poland Rebuilding) and it was merged into their Promods map system several releases ago.  But this is the first time I’ve ventured out in that direction since they added it.   I actually have reviews for both Promods and RusMap in the pipeline, so certainly keep an eye out for those blog pieces coming soon.

As previously mentioned, our logbook entry for today has us in ETS2.  We are going to head to Russia and do some exploring around the (new to me) RusMap map mod.  The job we are taking is hauling three forklifts from the Bayer company in Brussel’s Belgium to StoraEnso in Tver, Russia.  The total weight of the three forklifts and trailer is 11 tons.  The total trip distance is 2,454 km (1,525 mi) with an estimated travel time of 39 hours, 38 minutes.   The job is paying €103,036 or €41.67 /km.

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Our route will take us out of Belgium across Germany, then through Poland, across Belarus and finally into Russia.

Our day starts out on Friday just before Noon at our garage in Brussels.  We have a large thermos of coffee and plenty of snacks for the trip.  Our pickup location of Bayer is just around the corner from our garage.

We arrive at Bayer and the trailer and three forklifts is ready to go.  We back up, hook up and do a quick inspection of everything.  It’s time to roll….

As we depart Brussels, we enter into Antwerp.  The snapshot below is looking at the Cathedral in Antwerp and is one of my favorite places to visit.  I’ll visit here in real life this coming July and I can’t wait.

The snapshot below is more for commentary than it is to really document our trip.  But somewhere in Germany I saw this ICE train rolling by.  What interested me about it that it is a long train.  I’m pretty sure this train is part of the default ETS2 and not part of ProMods.  If my thinking is correct, and this is part of the default ETS2…they why did SCS Software give us such short trains in American Truck Simulator?

It’s been a really long day and we’ve covered a lot of miles during day 1, leg 1.  It’s approaching 20:30 and we are yawning.  We pull into this Shell station to fill up before resting.  But what’s interesting about the screenshot is the TWO fueling points.  I’ve never seen that before and I think it is WONDERFUL.  With some of the larger truck stops we see in ATS, we need more than just one fuel point.

Goodnight….

Good morning!  Day two begins just after 7:30 on Saturday morning.  Yep…it’s raining!

It’s still raining…and while I might be hungry…I think I’ll just pass the Mickey D’s on by.

All the toll booths.  We must be in Poland.

This guy was trying to tell me something.  But we are just gonna keep on rolling….

Day two comes to a close and once again we are yawning our self crazy.  We pull over and stop just before we reach the border of Poland and Belarus.  Day three (Sunday) also starts off much like day two with rain.  Let’s head to Belarus.

“Here Comes The Sun”  Now where are those sunglasses?

Hello Belarus…

110 km/h YES PLEASE!!!

Rolling through Russia, we see a lot of cars/trucks pulled over on the soft shoulder.  Many of the people appear to be ready to throw down with each other.  Peace folks…

I was hoping we would be able to make our delivery on Sunday (mid-afternoon) without the need to rest prior.  But we were held up in traffic and we would likely be falling asleep trying to drive the last 25-30 km.  So we are going to have a rest here.  We have plenty of time and should make our delivery sometime late Sunday night or early Monday morning.

As we wake from our rest, it is Sunday evening just before 8 PM.  We have just another few hours until we make our delivery.  The developers of RusMap have made sure to include some beautiful Russian architecture.

We have reached our delivery destination and they are happy to see us.

Despite a speeding ticket we received in Belarus, our job completed with excellent results.

While this job was not our longest completed.  That would be our ATS Coast-to-Coast run we did a few weeks ago.  This job did take much longer and is perhaps our longest (measured in time) job to date.  The time required was just shy of 3 hours.  But well worth it.  I’m going to do mostly short-haul jobs in Russia for a few days and try to explore more of the RusMap before I pickup another long-haul out of this region.  It was a of fun and I’ll be sure to get back to Russia and Belarus compliments to RusMap for providing this wonderful add-on map mod.

Until next time…

Счастливый Грузоперевозки  “Happy Trucking in Russian”  Or at least that is what Google Translate thinks it is.

J

ATS Map Mod Projects

I have briefly made comments when talking about map mods for both American Truck Simulator and Euro Truck Simulator 2.  The words I’ve used to express my own opinion of map mods is quality over quantity.  At the present time (according to the SCS forums for ATS map mods) there are about ten different ATS map mod projects underway in various forms of competition.  With ten or so being actively discussed in the SCS Forums I linked to above, how many are currently in various forms of development that we may not know about?  Who knows right.  In all honesty, the only expansion may I’m truly interested in is the map of Arizona which SCS Software is currently working on.  But that of course is a different story.

The ATS Map Mods actively being discussed in the SCS forums include the following:  Coast to Coast Map, Hawaii, MHAPro map ATS – by Heavy Alex, Alaska, Project Australia, USA Offroad Map, Project Utah, Republic of China, DFW Metroplex, Project Idaho and Oregon.  Whew….what a list!

I’m going to re-group the above list into a few different categories.  The first being, “I Get That”, “I don’t know what this is about” and “Why?”  This will be fun, let’s go!

I Get That

Coast to Coast – This map project started as a personal project of a modder named Mantrid.  I’ve talked about the Coast to Coast map before as well as another helpful ATS mod titled Speed Limit Fixes.  Mantrid created this map for his own use in order to be able to drive longer distances than what we currently have access to in ATS.  When he shared this map he indicated it was a work in progress and for the most part, the map consisted of a route taking truckers from California through Arizona and out to the furthest point of Boston.  The cities included along the way were pretty sparse and the scenery was really just a duplicating cut and paste from that of the base California and Nevada map.  That is why on the first release or so of this Coast to Coast map you’ll see palm trees around New York City.  This map (current release is 1.4.1) has been much improved and Mantrid has plans to further develop it based on feedback received in the forums.  One of the next major editions to the map will feature Interstate 10.  I-10 runs from Los Angeles all the way to Jacksonville, Florida.  The route will take virtual truckers through Phoenix, Tucson, El Paso, San Antonio, Houston, Baton Rouge, New Orleans, Mobile, Pensacola, Tallahassee.  At least this is the real world route.   It’s unclear just how far Mantrid is planning to develop this map.  While I drove the distance to Boston once, I’ll likely drive the I-10 route when this version is released at least once.

USA Offroad and Alaska – This is really a combined project from what I understand.  While I attempted to install, I had issues and quickly backed out.  But the concept is worthy of me classifying it in the “I Get That” category.  With Alaska, every one has probably seen the History Channel program titled Ice Road Truckers.  I’m not sure why this is on the History Channel, but that is a completely different discussion.  The program showcases life as a trucker driver moving goods across the the dangerous roads in Canada and Alaska.  Unfortunately, to get to Alaska you sort of drive north to the California border and the next thing you know you are in Fairbanks Alaska.  I’m not sure what happened to Oregon, Washington and much of British Columbia.  I think I would almost prefer this map to just be a stand-alone map, not tied to California.

DFW Metroplex – Perhaps the only reason why I’m not placing this into the “Why” category is based on what I’ve read about this map mod in the SCS Forums.  The mod developer is planning to create new prefabs, roads and road signs which better meet those seen in this area.  He has created this YouTube video showcasing the prefabs for his new DFW map.  I grew up and lived many years in the DFW area and this is one map that I’m looking forward to playing.  However, the discussion thread has gone quiet with the last posting being from me back on the 19 of February.

I Don’t Know What This Is About

MHAPro Map ATS by Heavy Alex – For the life of me I can’t figure out what this map is about.  I’ve read the three pages in the SCS Forums and I’ve read a portion of his blog site but I’ve yet to see a image of the map or a detailed description of what his map mod does.  Best I can tell is this is just a modified map to cover the already existing California and Nevada region.   I’m currently watching a YouTube video titled ATS Gameplay Jackpot Elko MHA map.  But there is no narration and it’s hard to tell what really has been changed with this map mod.  While I could try it to find out.  Nope, not without a better description into what the map mod does and what it covers.  I’ll pass….

Why?

Of course, anyone is free to develop and distribute any mod they are capable of creating.  Just like anyone is free to download, install and play these map mods.  I also completely understand that based on the length of time it has taken SCS (from release of ATS) to still not release Arizona…that we’re talking several years before all of the lower 48 US states are available.  The last update from SCS Software regarding the release of the Arizona DLC was back on 1 March and here’s the direct quote from SCS Software “We don’t have a release date to announce yet, but there should not be more than a couple of months of solid work ahead of us, plus the final testing and polishing stage.”   So a couple of months?  That could be two, it could be three…it could be even more.  I say this only because if my wife asks me to do something, my response might be…Yes Dear!  She may ask when I’ll do it, and my response might be “I’ll do it in a couple of minutes”.  In most situations, my definition of “A Couple of Minutes” is more than TWO.   So having said that, let me start with the Utah, Oregon and Idaho.

Utah, Oregon and Idaho – History often repeats itself.  For whatever reason SCS chose to start in California and Nevada they will likely move East and North as they develop and release DLC maps.  Depending on whatever direction SCS decides to go AFTER Arizona, the states of Utah, Idaho and Oregon are bordering states to California and Nevada.  Most likely (at the very least) chance are pretty good that Utah “might” be coming after Arizona. Of course, I could be complete wrong and SCS could continue their eastward expansion across New Mexico, Texas etc.  But my gut is telling me they will work their way north and east as they expand across the lower US 48.  So in time these map mods will be obsolete.

Finally, with regards to Hawaii, Australia and Republic of China map projects.  Just why?

In closing, here’s my recommendation to all who want to create ATS map mods.  Please visit the ProMods forum and read this thread.  ProMods is recruiting developers who want to be part of a team in creating quality map mods similar to those we see from ProMods for ETS2.  For me, quality is always better than quantity.

Until next time…

Happy Trucking!!!

J

Idleair Eye Candy

I just love all the various eye candy we’ve been given in ATS and ETS2.  I’ve seen several chatters in various Twitch ATS Streams ask what these yellow tubes are hanging down at some truck stop parking areas in the American Truck Simulator.  While there are different brands, they essentially depict technology similar to that of the IdleAir systems.  The IdleAir technology allows truckers to have comfort of air conditioning or heating without the need to idle their truck during rest periods.  These are great in helping to save on fuel costs and just as importantly, helping to keep the environment just a bit cleaner.

In addition to the AC/Heat these systems provide to the relaxing trucker.  They also provide 120V AC power for various appliances, basic satellite cable TV service connection, Telephone, and high-speed internet access.  (see below)

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A similar system to the IdleAir connected

truck

Close-up view

Plaza 23

I hope SCS Software will continue to provide these great looking pieces of eye candy as they continue to expand the USA map.

Until next time…

Happy Trucking!!!

JT

ATS Mod Review–Foggy Weather

In a similar theme to last weeks mod review, this cool mod brings about some excellent weather effects such as fog and dust storms in the desert.

What is the Featured Mod and what does it do?

This mod is the Foggy Weather 1.6.3 update.  It produces fog/smog effects along the west coast, sand storm effects in the desert and cloudy/light rainy weather near west coast and desert areas.

How can I get this mod?

The Default Weather Update mod for American Truck Simulator is available here.

How do I install this mod?

Please see my blog post “How to Install Mods in American Truck Simulator” for complete instructions.

Until next time…

Happy Trucking!!!

J

GrizzlyBearSims

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