May 26, 2018 / admin / 0 Comments
Over the past several weeks I’ve been catching up on the latest information regarding all things Flight Sim. I can’t help but notice so many people are just throwing their hard earned money down the drain. I simply don’t understand it. What am I talking about? I’m talking about my fellow flight simmers who are wasting their money on Prepar3d v4. Allow me to explain.
History Repeating Itself?
Going back to the early days of FSX, we flight simmers spent a lot of time tweaking just about everything we could tweak in an effort to eek out an additional few FPS and also do our level best to avoid the dreaded OOM or Out of Memory error. Those were fun times…NOT!
Initially the process went something like this. Run FSX (same applied for P3D v1, v2 and v3) on a 64 bit OS to take advantage of the full 4GB of VAS (virtual address space). In comparison, a 32 bit OS would only allow you 2GB of VAS. But you still had to pray constantly that your payware departure airport, your payware aircraft and your payware arrival airport (plus all the scenery in between) didn’t produce an OOM on final approach. How frustrating to spend 2, 4, 8 or more hours flying to experience that annoying dinging sound in the final 5-10 minutes of flight then ***POOF*** the OOM error and then CTD.
As more time progressed, additional tweaks were discovered which would gain you a very small percentage of performance. Tweaks to the .cfg file and tweaks using Nvidia Inspector would gain you even more performance. It was all worth it, because even the smallest performance gain could mean the difference between success or failure.
I must give credit to both Dovetail Games and Lockheed Martin. First Dovetail, DTG were successful at improving their FSX: Steam Edition. FSX: SE performed much, much better than the older FSX Boxed Edition. Likewise, with the release of Lockheed Martin’s Prepar3d v3.x, even more performance related changes were made which reduced the OOM’s and CTD’s considerably, unfortunately….not completely.
A Brand New Day
About a year ago, I wrote a piece titled “The Last OOM?” The very next day I followed that article up with another piece titled “Flight Simulator 11 is finally here”. Both articles were focused on the much anticipated release of Prepar3D v4. P3D v4 was the first 64 bit flight sim platform based on the ESP platform and we all held our breath as we installed it, loaded it up with our add-ons and took the skies.
Bad Habits are hard to break
Unfortunately, they really are. I’ve mentioned many times about the large investment I’ve made over the years in my flight simulation hobby. During the time between the release of FSX, P3D v2 and P3D v3…I had accumulated a great deal of 3rd party add-ons for the platform. I’ve been extremely fortunate, that so much of my investment (especially with airport scenery) I made in the early days have been able to carry forward into the 64 bit world with no need to repurchase anything. A few aircraft (PMDG, A2A) I’ve repurchased due to the change in license agreements…but I’ve gladly done this because I really enjoy this hobby. But I made a decision the day I spent my $199 for the professional version of P3D v4, that only…AND I MEAN ONLY…add-ons 100% compatible with v4 would be installed into the sim. Anything else is truly a waste of money.
Don’t Waste Money
This sort of ties back into the title of this blog posting. This morning I was perusing through a few Facebook groups and saw multiple discussions regarding problems some folks are having with Prepar3D v4.x. Everything I read could be summed up into one category and that would be “self-inflicted stupidity”. Perhaps I’ve just coined a brand new term, but I doubt it as I often group some folks in my real world IT day job into that category. Just stop the madness.
If you’ve spent your hard earned money to purchase Prepar3D v4, and you want the very best performance….just download it, install it and pretty much leave it alone. You don’t need to spend a lot of time tweaking it and you most certainly don’t need Nvidia Inspector. Install add-ons which are P3D v4 compatible, wait patiently (along with the rest of us) for others to be updated and made compatible and by all means, stop trying to hack old FS9 and early FSX add-ons into v4. Just stop it!
Final Thoughts
Prepar3D v4 (currently v4.5) has been out almost one year. During the past twelve months, dozens of 3rd party add-ons have been made v4 compatible with many more on the way (including the Aerosoft Airbus). If you are a fan of the Microsoft ESP platform (like me), then P3D v4 is absolutely worth the cost and it will give you hours and hours and hours of rock solid performance with no OOM’s, CTD’s or other annoying issues which make you want to pull your hair out. And it will do all this without spending hours, and hours and even more hours tweaking.
Until next time….
More flying….less tweaking!
Jerry
May 24, 2018 / admin / 0 Comments
Ladies, Gentlemen and Children of all ages who absolutely love everything avgeek, the wait is over. Yes, QualityWings released their Prepar3d v4 version of the Boeing 787 Dreamliner on Wednesday. Earlier in the week, news broke that QW had lifted the NDA (non-disclosure agreement) with their beta test team and images, videos and discussions began appearing all over the interwebz. The assumption was the QW787 release was imminent.
It’s been a long and winding road
According to my blog site search engine, the first mention of the QW 787 Dreamliner in any of my writings was back on 22 June 2017. Later in 2017 from a hotel room in Orlando, I followed up with my comments regarding the fact QW opted to release the 787 for FSX (boxed) and FSX: Steam Edition before any version of Prepar3D. This was somewhat of a head scratcher for me especially since P3D v4 had been out for about 5 months at this point and other aircraft developers (PMDG, A2A and others) had managed to release their aircraft which were originally developed for FSX and older versions of P3D with P3D v4 installers. But oh well…we would just have to be patient.
The Un-official Race
I’ll admit that over the years I’ve been slightly critical of QualityWings. I’m not the only one that has wondered “what the heck are these guys thinking” when it comes to the decisions they’ve made. I often speculated just how long it would take them to release their 787 for P3D v4 and even felt it would be well after Aerosoft released their Airbus A318/A319 & A320/A321 product for v4. I guess it’s a good thing that I didn’t actually wager any money against this bet, as I would have lost. The guys at QualityWings have beat Aerosoft by country mile. As I recently discussed, the Aerosoft busses won’t be released until 26 June. So congratulations QW.
Not a First Impressions Article
I’m going to wait a few days before I write my official “first impressions” piece. I feel I need some more time in the aircraft before I’m able to write a fair and balanced piece. But I’ll certainly share two screenshots and a bit of commentary from my inaugural flight last evening. I plan to spend some of this upcoming long, holiday weekend in the Dreamliner and will have a much better sense of just how good (or bad) this aircraft is. But I can tell you this much. My initial impression of this is QualityWings have lived up to using the word “Quality” in their brand. I’m impressed.
Cruising at FL360 enroute from KDFW to KDEN. As I’ve discussed before, I really don’t have the time to fly a lot of long-haul flights. So while the Dreamliner truly was designed for long-haul and even ultra long-haul flights, most of my use will most likely be fictional flights of no more than 2-3 hours in length.
The “Sporty” style of the B787 Flight Deck is impressive. While this aircraft shouldn’t be compared to a study level PMDG aircraft, it truly isn’t bad. There’s still enough work that needs to be done to ready this aircraft for flight to keep me 100% interested. I’m fairly confident, the QW 787 Dreamliner will get used often.
One Small Issue
Ok…well, perhaps it really isn’t that small. Especially considering I did experience a CTD (crash to desktop) on my inaugural flight. One flight, one CTD…I guess one could say it might be a bigger issue. But after reaching cruise altitude, I was messing about with the weather radar features and while doing so experienced the CTD. This was the first CTD I’ve ever experienced in P3D v4 and certainly the first CTD on the new Beast v5 gaming machine. But I see absolutely no reason to panic. I’m fairly certain this product will be like most others….there will be a few quirks that will get resolved in an update patch/fix soon.
The good news, I run auto-save via FSUIPC. FSUIPC performs an auto-save of my flight, complete with all aircraft configuration settings every 15 minutes. I was able to re-launch P3D and resume my flight (just like nothing ever happened) from the latest save.
OK…well I must get to work now. I quickly wrote this piece while easing into my Thursday morning in the office. The coffee is gone and I must go find more or today will be a long and difficult day.
Until next time….I’ll be dreaming of my next Dreamliner flight.
Jerry
May 15, 2018 / admin / 0 Comments
Aerosoft Airbus for Prepar3D v4 Release Date Announced
Ladies and Gentlemen…the wait is almost over. Earlier today, there was a not-so-public announcement regarding the date which we could expect the highly anticipated release of the Aerosoft Airbus A318/A319/A320 & A321 series for Prepar3d version 4.x.
The announcement was posted in the Aerosoft forums by Mathijs Kok (see below)
What? You didn’t see the release date? OK…hang on, let me try this again……
Is this any better?
LOL Yes, it was hidden in white text and one needed to simply highlight the area to see the special hidden message. But just in case you still can’t see it, the target date for release of the Aerosoft Airbus A3xx series for P3D v4 is 26 June.
This is really great news for the flight sim community. Especially those who have made the move to P3D v4. It feels like a mini-lifetime since I’ve flown the Airbus. I’m mostly a Boeing guy, but I did purchase the Aerosoft Airbus series for FSX and used it in P3D up to version 3.x. I must admit that I was never that proficient in the Airbus and I’ll certainly be starting over from scratch at learning her once again. But I’m really excited for this release for a few reasons.
First, while I’m mainly a Boeing fan, I do enjoy flying a variety of aircraft and truly enjoy simulating many different airlines both in the US as well as in the UK and Europe.
Second, I’ve been following the progress of the Aerosoft Airbus for P3D v4.x from day one of the release of the sim platform. While others managed to get their older 32 bit versions of their aircraft converted to 64 bit compatibility, Aerosoft took the approach of practically rewriting the entire aircraft series (or much of it) and states that many aspects of the Aerosoft Airbus A3xx Series will be the most advanced you’ll see.
Third, and this is the most important. Upon installing the Aerosoft Airbus A3xx series we won’t have to worry about any malware being hidden inside the installer. The same can’t be said of the FSLabs version as reported here.
Fourth, while pricing information hasn’t been made public just yet. Mathijs Kok has stated multiple times that Aerosoft does not charge twice for the same code. In other words, if you purchased the Aerosoft Airbus for FSX, you’ll only be charged for the code which has been modified to ensure it’s compatibility for P3D v4. This is extremely fair.
So 26 June is a Tuesday. I’ve already marked my calendar to remind me a day or two before. Between now and then I’ll re-watch some of the older procedure videos and be ready to purchase, download and install both packages (A318/A319 & A320/A321) into my sim.
I can’t wait…
Until next time…
JT
May 1, 2018 / admin / 2 Comments
At the end of the day, are we to blame? Did we, the flight simulation community play a role in the demise of Dovetail Games Flight Sim World? For the record, while I only spent about 12-15 hours in Flight Sim World and most of these hours were spent playing back in the June/July 2017 timeframe…I have made every effort to keep my eyes and ears open to the news regarding updates, future plans etc. From much of the information I read prior to the announcement FSW would be cancelled, I found both the progress and the direction the game was headed to be mostly favorable. While I personally don’t mind owning early access game titles, I never saw FSW (in its current state) as a viable replacement to Prepar3D which is my flight simulator of choice. But this certainly doesn’t mean it couldn’t at some point became a replacement for P3D.
A Brief History of Flight Simulation
For me to truly do this article justice and hopefully communicate my thoughts appropriately, especially considering the title of this blog post. I would like to briefly share the history of this wonderful hobby. I promise it will be brief…
Really it all goes back to the late 1970’s and early 1980’s and a game developer called subLOGIC founded by Bruce Artwick. The first generation subLOGIC Flight Simulator was originally offered for the Apple II (1979) and TRS-80 (1980) computers. The second generation came about in December 1983 (again for the Apple II) and eventually for the Commodore 64 in June of 1984. This was my first experience AND when the passion of flight simulation hit me as a teenager.
In the early 80’s (81-82), Microsoft obtained the license to port the subLOGIC Flight Simulator to IBM compatible PC’s. This would be called Microsoft Flight Simulator 1.0 and was released in November 1982. I’ve often heard this was at the direction of Bill Gates and this is an important fact to remember as I’ll reference this again later in this article.
Between the release of MSFS 1.0 (1982) and the year 1995, Microsoft released versions 2.0, 3.0, 4.0, 5.0 and 5.1. Between the years of 1996 and 2012, Microsoft released Flight Simulator 95 (mid 1996), Flight Simulator 98 (mid 1997), Flight Simulator 2000 (late 1999), Flight Simulator 2002 (October 2001), Flight Simulator 2004: A Century of Flight (FS9) (July 2003), Flight Simulator X (FSX) (October 2006) and finally Microsoft Flight (February 2012).
The year 2006 is an important year to focus on during our little history lesson. Not only was Microsoft FSX released in 2006, but it was also the same year Bill Gates announced he would transition from full-time work at Microsoft to part-time.
Each of these official Microsoft releases, spanning over 30 years, continued building on the progress from what subLOGIC released in 1979. We can argue that really FSX was the final true simulator Microsoft released….but that is a discussion for another time. The key point I am wanting to make here is between MSFS 1.0 and MS Flight, 30 years of development, 30 years of improvements and simply…30 years of enjoyment passed by.
Remember… THIRTY YEARS!
Before we depart from our walk down memory lane, let me just throw out a few additional dates. In 2009, we learned that Lockheed Martin purchased the IP and source code for Microsoft ESP (commercial use of FSX) and in 2014 we learned that Dovetail Games had a license agreement to distribute FSX Steam Edition and develop further products based on Microsoft’s technology (spanning 30 years) for the entertainment market.
Now Prepare Yourself
When Lockheed Martin released P3D version 1.0, it pretty much was a rebranded FSX. While we can assume LM may have applied some fixes which hadn’t been addressed in the FSX SP2 update, very little was done to the core application. Actually, almost the same can be said for P3D versions 2.x (2013) and even to some extent version 3.x (2015). The major shift didn’t really occur until 2017 when LM released the 64bit version of Prepar3D version 4.x. But let’s now add another 5 years to our original MSFS timeline and we get a total of 35 Years.
Remember… THIRTY-FIVE YEARS!
Born Yesterday?
While we’re still somewhat in our history lesson, let me just remind everyone that X-Plane wasn’t born yesterday or even the day before. Interestingly enough, when researching information for this article, I have found it somewhat difficult to nail down exactly when the first version of X-Plane was released. Even Wikipedia fails to provide any exact dates. I did find one fan created website which identifies X-Plane version 1 with a release date of 1994. X-Plane v2 released in 1996 with v3, v4 and v5 releasing in 1997, 1998 and 1999. X-Plane v6 through versions 10 released between 2001 and 2011.
Even most die-hard X-Plane fans admit that it wasn’t until the current release of X-Plane 11 (May 2017) when X-Plane really began to shine. So if we calculate the amount of time in years for X-Plane we have 23 years between X-Plane v1 and the current version 11. 23 Years!
Are we responsible?
Yes, I believe so and here’s why. I’ve just spelled out 35 years of blood, sweat and tears which have passed by from MSFS version 1.0 and Prepar3D version 4.x. Everything that is wonderful about P3D v4.x is tied back to MSFS 1.0, actually further…but for the sake of this article we’ll start with 1.0. All the goodness, all the beauty, all the awesomeness is THIRTY FIVE YEARS in the making. As I just pointed out, even X-Plane’s development spans over 20 years.
So Dovetail Games comes along and announces they are developing a next generation flight simulator, it’s released (early access) in May of 2017 and less than 1 year later the project is mothballed. Why did this happen? How could this happen?
Some will tell you it was because Dovetail Games refused to listen to the flight simulation community. Not true! There is evidence (lots of it actually) that this couldn’t be further from the truth. We the community asked Dovetail Games to include missions. Dovetail Games did just that. We the community asked DTG to include jetliners and DTG was working on adding jetliners. We the community asked DTG to include helicopters and DTG was also working on adding helicopters. Many more examples of DTG actually listening to the community.
In addition, some in the community were led to believe that DTG were forcing 3rd party developers to market their add-ons exclusively through Steam. This has also been proven to be false. At the time I wrote this piece, I could purchase add-ons for FSW directly from any of my preferred online retail stores. For the sake of full disclosure, I checked both JustFlight and The FlightSim Store. Both online retail stores have add-ons available to purchase for FSW.
In the end I believe that we the flight sim community killed Flight Sim World and that my friends is a bad, bad thing. The reality of it all is we have two major players now representing the flight sim community. There are a few other titles which have been around for a number of years but I don’t see a lot of 3rd party development support available at the present time. I think AeroflyFS is gaining some momentum. Orbx has a few add-on airports for the platform and I believe a few add-on aircraft have been developed by Just Flight.
Controversial
I know this blog post will be viewed by some as controversial. Many will agree with me and many will not. At the end of the day, we’re all in this together. We all share a passion for flight simulation and we’re all striving to have a platform that will not only be around for many years to come, but also striving for a platform that can help introduce this wonderful hobby to the next generation of virtual pilots. Unfortunately, with Flight Sim World ending the way it has….we’ve potentially shut the door on some of the newcomers and to me this is the saddest part of this story.
Until next time…
Jerry
April 23, 2018 / admin / 2 Comments
Earlier today, Dovetail Games announced “with great sadness” the closure of Flight Sim World (FSW). It’s been slightly less than one year since I first discussed FSW on my blog site and in late May of last year I wrote about my first impressions after having spent a little bit of time exploring the simulator. I recorded a few YouTube videos which you can find on my channel. During the initial few weeks after release of FSW I did manage to spend several hours flying and I must admit I enjoyed my time and felt like FSW had some promise. After all, Dovetail Games was finally fulfilling their commitment to bring their flight sim to market albeit a few years late.
While I must admit I haven’t followed the progress of FSW in the past 6+ months, I’m actually surprised it took Dovetail Games this long to realize this was never going to get off the ground and compete with Prepar3d and XPlane. Especially knowing how Dovetail planned to limit 3rd party developers. As with many of the simulation based games I enjoy playing, 3rd party developers, modders etc. are the lifeblood of these types of games. When you begin to restrict what they can do and how they do it, you’re going to suffer and I guess they finally realized the writing was on the wall.
While I have many additional thoughts/opinions regarding this news, I’m going to keep those to myself for now. It appears Steam will continue to sell Flight Sim World through May 24th. After May 24th the game and all DLC will be removed from Steam, but will still be available in the player/owner’s Steam Library.
Future of Flight Simulation
The future of flight simulation is extremely strong. Lockheed Martin’s Prepar3D (P3D) version 4.x and Laminar Research’s X-Plane will continue to serve as the flagship titles to support this wonderful hobby. Both titles have a strong following and both enjoy excellent support from the best 3rd party add-on developers. After all, we know the saying….two is company and three’s a crowd.
Until next time…
Jerry
November 15, 2017 / admin / 0 Comments
I’ve often commented on how much I enjoy the Steam gaming platform update process. Of the Steam games I enjoy (Farm Sim, Truck Sim etc.) when a patch or update becomes available, the Steam client seamlessly (for the most part) installs that update and I don’t need to worry about anything. Likewise, both ATS and ETS2 have even simplified a portion of their mod update abilities via the Stream Workshop. While some gamers might not understand just how wonderful this concept is (for Steam games), it’s only recently made it’s way into the flight sim world.
Historically speaking, anytime we’ve needed to update something in the flight sim arena (FSX and early versions of P3D) it’s been somewhat of an arduous task. Many times applying a service pack or updating scenery would/could lead to issues downstream. I would often forgo taking updates until such time I felt I really either had no choice or perhaps it was time to do a complete and full re-install of everything including Microsoft Windows. But as the title suggests, things have become much, much easier with regards to updating certain elements within Prepar3D v4 and yes….it’s the way it should be.
Prepar3D v4
The P3D update process really couldn’t be any easier than how Lockheed Martin have made it for us. Unless you are absolutely brand new to P3D and only purchased v4 AFTER the latest update (4.1) became available then you probably already know just how easy it is to apply updates. By the way, this same update process existed within v3 (perhaps earlier but I just can’t remember). Essentially you can update P3D by uninstalling only the component you desire to update, then simply install the new updated component. Typically this would be the “Client” component. Complete and easy to follow instructions are available on the P3D website and YouTube also offers dozens (if not more) tutorials on how to safely update the P3D platform.
How we did things yesterday, is not always how we’ll do things tomorrow
Change can be a really good thing! And this is really why I decided to write this article. Upon initial release of P3D v4 some folks began to lose their mind regarding how developers began to change the way add-ons would get installed. Since the dawn of time (as it relates to flight sim) add-ons would get installed in the same directory structure of the sim. This concept worked fine (I suppose), but did present its own set of challenges when it came time to applying updates to the sim. Starting with P3D v4, add-on developers began to utilize the “Documents” method of installing add-ons.
For years the philosophy behind how to build the perfect sim PC consisted of at the very least two hard drives. One HDD which contained the Windows operating system and other applications not related to flight sim. Then a second HDD (preferably SSD) for the sim software. The idea behind this was one could get away with a smaller HDD for Windows and invest their money on a larger/faster and preferably SSD drive to contain the sim and all things related to the sim (scenery, aircraft etc.)
When I built my current gaming machine, I took it one step further and even included a third SSD drive for my Steam games to run on so I could truly keep flight sim separate on its own SSD drive. But with more and more developers moving to the “Documents” method of installing software, things started to get a little tight on my main HDD. Thankfully, if you are also experiencing (or starting to experience) congestion on your main HDD due to more and more add-ons being installed into the “Documents” folder, there is hope for you. You can simply relocate the Documents folder to another drive. As I’m a fan of giving credit where credit is due, I’ll just simply direct you to an already existing YouTube Video which discusses just how to safely accomplish this task.
Now back to the update process discussion….
But it truly gets better…
Oh yes it does! I can’t remember who did it first…perhaps it was PMDG or perhaps it was Orbx, but these were the first two I noticed including a control panel update process for installing incremental updates to their products. Since that time, other developers such as FSDreamTeam and FlightBeam have also moved to this concept and it’s truly amazing.
Specifically speaking about Orbx, I own a lot of Orbx scenery. When I say a lot, I mean….A LOT! Thankfully, Orbx has never charged a fee to upgrade any of their scenery from FSX up to P3D (including P3D v4). Because Orbx has a really large catalog of wonderful scenery, it was somewhat of a daunting task to constantly venture out to their forum site to check when a particular scenery title had made its way to being updated. But through their updated FTX Central client, it knows every piece of Orbx software I own and tells me when that particular title has been updated for V4 or includes an incremental update. As you might have guessed, it really is just as simple as point and click to install scenery or scenery updates.
As I mentioned, both FSDreamTeam and FlightBeam have also developed a similar control panel and it couldn’t be easier to keep everything updated. Thank you to all who have moved to this process.
One can only hope…
that others will follow. I’d love to see developers like Carenado, FlyTampa and others follow suit. Maybe they will….maybe they won’t, but I do feel the developers who have moved in this direction have set the bar which others will be measured against.
Until next time…
Happy Simming!
J
November 8, 2017 / admin / 0 Comments
Hello to all. Life has been quite busy for me the past few months. I must apologize to my readers as in typical fashion, my busy schedule has had an impact on my blogging. It’s been several months since I posted an article to my blog and for that I must apologize. I had the best intentions of writing more and of course writing about flight simulation. After all, it was flight sim which caused me to create this blog site over 10 years ago.
As I write this, I’m sitting in my hotel room in Orlando, Florida where I’m on my third business trip in the past five weeks. I just got back from dinner (I’m stuffed), turned on the TV (boring) and decided to check my email. One of my long time readers messaged me asking if I had spent any time with the newly released QualityWings 787 Dreamliner and what my impressions were. Well…unfortunately, I had to answer his question with a short answer of no, followed by some additional comments I’m going to share here.
I believe the last time I wrote about the QualityWings 787 was back in June of this year. At that time I had read a Facebook message stating the aircraft was expected to be released in the Summer of 2017. Unfortunately, QualityWings missed their mark slightly. The season of summer came to an end on Friday, September 22nd and the QW Dreamliner was released in early October. Now I realize I’m being a bit cheeky with pointing this out….but details matter right? OK….perhaps not. The good news is the much anticipated QualityWings 787 Dreamliner is available, but the bad news…it’s only available for FSX!
Of course, we knew this would be the case and I even touched on that in my previously mentioned June blog post. QW explains this decision is due to the fact the 787 has been in development longer than Prepar3D v4 (or even v3 or v2) had been in existence. While I understand this fact, I must also mention that I’m of the opinion that QualityWings really have never fully embraced the Prepar3d P3D platform. While it is true they did FINALLY update their Boeing 757 for P3D v2.5…but their treatment of P3D could be likened to that of a “red headed step-child”.
While I fully realize many flight sim enthusiasts still fly FSX and FSX Steam Edition, surprisingly there appears to still be a large number of FS9 users….but I’m of the opinion that FSX (in all forms) is just simply dead. But I must again say that I don’t blame or fault QualityWings for releasing the Dreamliner for FSX. But I’m curious how long it will take them to bring this wonderful aircraft to P3D v4?
I know some might say, “but the QW development team is small” and “these things take time”. I get all that. But I will remind everyone that PMDG was able to update their older Boeing 737 NGX which was released in the 2011 timeframe (if I’m not mistaken). So in theory, the same can be said of PMDG that they began development on an aircraft prior to Prepar3D, but was still able to update/release the NGX for P3D v4 within a few weeks of release.
So….to answer my readers question. Unfortunately, when Prepar3D v4 was released earlier this year I made the decision to embrace it as my flight sim platform and I’ve not looked back to earlier P3D versions or FSX since and I don’t plan to.
But having said that. Just as soon as this beautiful aircraft is released for P3D v4.x, I will purchase it and I’m sure I’ll have more than a few things to say about it here.
I’m exhausted after a long day and ready to turn in. I’ll post this sometime on Wednesday or Thursday. So until next time….Happy Simming!
JT
July 8, 2017 / admin / 0 Comments
Just for clarification, my blog articles are geared towards the new flight sim enthusiast. 2017 is “The Year of Flight Simulation”. With new and updated flight sim platforms from Lockheed Martin (Prepar3d v4), Laminar Research (X-Plane 11) and the new kid on the block Dovetail Games (Flight Sim World)…a lot of hype (very good hype) has been focused on our wonderful hobby. If you build it, they will come…is just as fitting on the flight sim scene today as it was years ago in that Iowa cornfield.
Today’s “How To” article is designed to help the new virtual pilot understand the differences of VFR and IFR flight rules as they relate to the flight simulation hobby. But before we get started and to satisfy the attorneys….allow me to post the fine print.
Fine Print: Unfortunately I feel the need to state for the record that my “How To” articles and tips are for flight simulation purposes only and should not be used for real world aviation.
Now that we have the legal stuff out of the way…let’s get started!
The Flight Rules
There are two sets of rules for flying and operating aircraft. VFR and IFR. The choice between these two sets of rules is generally determined based on weather conditions. However, other factors may come into play such as flight operations, type of aircraft and terrain/border considerations. But before we dive into these specific sets of circumstances, let’s clear the air on exactly what VFR and IFR means. Let’s start with IFR first.
IFR
IFR stands for Instrument Flight Rules and is a set of rules that govern aircraft which fly in what is considered Instrument Meteorological Conditions (IMC). IMC, in general terms, just means flying in the clouds. More to the point, IMC weather conditions are defined as weather that is below the prescribed minimums for VFR flights.
Essentially, under IFR flight or IFR flight conditions, the pilot or pilots will operate and fly the aircraft by instruments without any outside visual guidance. In the real world, pilots who wish to fly IFR are required to possess an instrument rating and required to undergo additional training.
VFR
VFR stands for Visual Flight Rules. Just as the name implies, VFR flight rules require the aircraft must, at all times be clear of any weather situations which would prevent the pilot from maintaining visual separation with other aircraft, terrain, obstacles etc. While some VFR flights may be under radar coverage by ATC, under VFR the responsibility for traffic separation lies solely with the pilot in command.
Other Considerations
While weather certainly plays a crucial part in determining whether one flies VFR or IFR, also the type of aircraft, the type of flight operations being conducted and also general terrain and border considerations must be factored in. Of course, the other really important factor is pilot rating/certifications. However, pilot rating/certifications are not applicable in the virtual flying environment.
Simply put, unless the pilot holds an instrument rating…if weather conditions are not VFR (meaning they are classified as IMC as discussed above) then the aircraft and the pilot will remain firmly in place on the ground.
The type of aircraft also carries an important factor in the decision. Something like a J-3 Cub with no lights and no radios will remain grounded under non-VFR conditions. At a minimum, (along with pilot certification) any aircraft filing for IFR flight must have two-way radio communication capabilities, a transponder and navigation equipment.
Any sort of scheduled passenger flight operations will require an IFR flight plan to be filed and the pilot/aircraft must fly under IFR flight rules at all times. The exception to this rule might include certain charter operators, but for insurance purposes even these may be required to always operate IFR. Obviously all large jet aircraft will generally file and operate IFR.
Finally, depending on terrain and altitude restrictions, these type of flights might be IFR type. Also, crossing of international borders will also most likely require an IFR flight plan.
Fine Print: Unfortunately I feel the need to state for the record that my “How To” articles and tips are for flight simulation purposes only and should not be used for real world aviation.
Again, while much of what I’ve discussed above comes directly from real-world aviation rules/guidelines, I just want to remind readers this information is not geared towards real world aviation.
Virtual Flying – IFR or VFR? What is most common?
In the virtual world, and specifically speaking about the virtual multi-player networks of VATSIM and IVAO, the most common type of flight operations are IFR. While both networks welcome and encourage VFR flying, the most common will be IFR.
Even yours truly, got started on VATSIM flying IFR and of the almost 2000 hours I’ve logged flying on the VATSIM network, I’d guess that 95% of those hours will be under IFR. As someone with over 17 years of VATSIM experience, if there is any regret I have today, it’s that I didn’t do more VFR General Aviation type of flying on the network to gain a better understanding of the key functional differences between the two.
What’s Next?
This really is only scratching the surface and this article is really only providing the explanation and differences between IFR and VFR flight. In a future set of articles I’ll provide more clarification specific to IFR and VFR flying as it relates to virtual flying on the various online, multiplayer networks.
Until next time…happy flying!
Jerry
Fine Print: Unfortunately I feel the need to state for the record that my “How To” articles and tips are for flight simulation purposes only and should not be used for real world aviation.
July 1, 2017 / admin / 0 Comments
Much of these early “How To” blog articles are dedicated to understanding some of the basic knowledge required, as we progress I’ll include some additional and more advanced “How To” information. At this time I’m assuming you are still very much new to the hobby of flight simulation. If you have been following my “How To” articles, you may recall I’ve suggested on more than one occasion to start with the default Cessna (or some other single engine, light aircraft) and work your way up. In my opinion, this is important and shouldn’t be overlooked. As in the real world, an individual just doesn’t walk off the street and learns to fly a Boeing 747. They start off in a much, much smaller aircraft.
The principle of flight is the same regardless of aircraft type. Regardless if you are flying a Cessna 172 or a Boeing 747, you must taxi, takeoff, climb, cruise, descend and land the aircraft. Again, the process is much the same….but one major difference is in the speed at which you accomplish these tasks. It’s easier to learn the basics in a slower and more forgiving aircraft like the default Cessna 172. But certainly as you master these tasks in the Cessna it really is just a matter of applying the same principles as you progress to larger and more complex aircraft.
I know there are some (perhaps many) who have no desire to fly the heavy jets. Likewise, many of you once you get the hang of flying may never fly anything smaller than a Boeing 737. This is of course the beauty of our hobby. There truly is something for everyone.
At some point if you want to try to fly the heavy jet aircraft, I would suggest you start with the default Boeing 737. The Boeing 737 has been a featured default aircraft of Microsoft Flight Simulator since FS95 and is an easy aircraft to learn.
Tip – When starting to learn how to fly the heavies, stick with the default aircraft. While these default aircraft models may lack the sophistication of their real world counterpart, the up side in learning is that they lack the sophistication of their real world counterpart. Said another way, the default aircraft modeled in Flight Simulator are more forgiving and much easier to fly than the study-level, payware models such as PMDG.
Much as I did in the article titled “Your First Flight”, I suggest you load up the default Boeing 737 and head out to KEDW (Edwards Air Force Base). Our goal is to spend time getting to know the flight characteristics and differences of the Boeing 737 (compared to the Cessna). I highly suggest following the same steps of concentrating on taxi, takeoff, climb and cruise at first. As you’ll quickly get the hang of that (since you’ve been practicing and mastering the Cessna), then add the descent and landing phase. Just follow the pattern shown in the image below until you get it right.
Until next time…
Happy Flying!!!
JT
June 22, 2017 / admin / 0 Comments
Could the wait be almost over? It certainly appears so. Looking back through my archives of blog articles, it appears the first time I mentioned the QualityWings Boeing 787 Dreamliner was way back in February of 2013, so yea….over four years ago. What I said back then (and I quote myself) “QualityWings Simulations currently has a Boeing 787 Dreamliner in development and if it is anything like their 757, I’ll certainly make the purchase pending it has the upgraded batteries”. Of course, the battery remark was referencing the issues Boeing had been experiencing during that timeframe on the real Dreamliner aircraft.
Anyway…according to this Facebook post directly from QualityWings, this awesome aircraft is expected to roll out of the QW Hangar sometime in the Summer of 2017. This truly is great news for those who are Boeing fans (like me) and are looking for a little variety.
FSX Rollout First
I suppose the news stating that initially the B787 will only be released for FSX doesn’t come as a big surprise. After all, with a development spanning over four years and their initial reluctance to support P3D….those still on FSX will get to have the first level of fun. But don’t fear…the QW787 will also be supported on FSX-SE (Steam Edition) and Lockheed Martin’s Prepar3D v4. Unfortunately there is no mention if they also plan to support the older P3D v3 (or even v2 for that matter). I would certainly hope QW would at least consider releasing and supporting it for P3D v3.
Cost
QualityWings have announced their QW787 will be sold separately for FSX (including SE) and P3D. This is become more and more common with add-on developers and the price will be $69.95 USD for each platform. Purchasing the product for FSX will not guarantee operation in P3D and vice versa. Finally, the QW787 will be sold through Flight1 and will include a 30 day refund policy.
More about the Dreamliner
Boeing announced the development of the 787 Dreamliner in 2003 and the first test flight occurred in late 2009 with the first production model being introduced in 2011. The Dreamliner is a long-haul, mid-size widebody, twin engine jet liner. It offers variants seating anywhere from 242 to 335 passengers in a typical three-class configuration. The Dreamliner is approx. 20% more fuel efficient than the Boeing 767 which it was intended to replace. Airlines are using the Dreamliner for both long-haul and shorter high-density routes.
Saying Goodbye to an old friend
With my move to Prepar3D v4 (and not looking back), it appears I’ll need to say goodbye to my old friend the QualityWings 757 as QW has no plans to make it available in P3D v4. At one point in time, the QW757 was my favorite aircraft. But much like the Level-D 767, they both really began to show their age in a post FSX world. Fortunately, according to the latest news from FSELITE, the folks behind the popular Level-D 767 have finally announced their 757-200 which is reported to be approx. 80% ready and in beta. Of course, time will tell just when and how this will be released. Rumors are also going around that Level-D is looking at what it would take to get their 767 into P3D v4.
My Hangar Needs
When (if) the QW787 is available for Prepar3D v4, it’ll fit in nicely with my PMDG Boeing 737NGX (800/900 and 600/700), Boeing 747-400 (Queen of the Skies II) and the wonderful Boeing 777 (200 and 300 variants).
As I just don’t have time for many long-haul flights, I would suspect I’ll use the Dreamliner in the shorter-haul high density passenger route configuration (2-4 hour) both in North America and Europe and continue using the 777 and 747 to simulate freighter operations across North America and Europe. My 737NGX will continue to be my workhorse.
Until next time…
Happy Flying!
Jerry