I’m slowly in the process of starting up a new map adventure using the much talked about States v6 map. States v6 is only available from American Eagles Modding and you must be a member (it is free to join) in order to download the map. I’m not about to give up on Ringwoods Farm, but as I’ve been farming Ringwoods for the past month or so and before that had been farming the default Westbridge Hills (Ringwoods is based on Westbridge but mucho better), I felt I needed a change. So I have been looking at map alternatives and set about defining a few requirements.
First, while I have nothing against maps based in the UK, Europe etc. I really wanted to stick with a USA based map. Second, while I truly love the challenge of all the fences, gates and trees in Ringwoods…I also wanted to find a map with less fencing and gates. Third, I’m really not into the logging/forestry aspect of the game…so my map selection could certainly exclude this and I would be OK. Finally, after farming on Ringwoods and getting spoiled to some of the “bells and whistles” such as conveyors and the mixing station mod, I was looking for a map where these types of features were already built in. I also wanted the ability to raise pigs, beef and chickens for market and wanted the variety of the additional fruit types (cotton, oats, sunflower, soybeans and sorghum). I had heard about States a few weeks ago and with the recent release of version 6, I decided to give it a try.
Some fine print before I proceed. I’ve been watching a few YouTube videos regarding the soil mod. I also printed off all the documentation I could find on this mod. I’ll be honest and say upfront that I’m perhaps more confused after reading it than I was before hand. I’ve decided to leave out the soil mod (for now) and just spend some time learning the new map and farming at my pace without the needed worry about pH levels and those dreaded weeds. But understand, I said the same thing about the PMDG aircraft a few years ago. I said they were too complex to learn etc. Both the PMDG 737, 777 and 747 are some of my favorite aircraft and I rarely fly anything other than these aircraft. So having said that, I will eventually experiment with the soil mod and I’ll learn it and when I do, I’ll share it all here in this blog. But for now, I’ve left the soil mod out of States v6.
The States v6 map is a large map. It features wide open spaces and really is designed for BIG equipment and lots of it. It includes all the features I had desired in a new map and even some new features to try out. From the start you own four fields (1, 5, 6 and 9). Fields 6 and 9 are planted with wheat and soybean. The map is also pre-populated with 250 dairy cows and 100 sheep.
As I just stated, States v6 is HUGE. You start off with a lot of equipment including four New Holland Combines (CR10.90) with the BIG 45’ headers. You also get three New Holland T8.435’s (Trax models) along with one NH T9.565 and the massive Case Quadtrac 620 (which I sold). You also get mowers, tippers, loading wagons, wheel loader, fertilizer spreaders, sprayers, baler…and more. I ended up selling the mowers, baler and a few other pieces of equipment so I could afford the Krone Big M500 mower mod from OEB Modding. With three large fields pre-planted in grass, I wanted something with a wide working width and the Big M500 will row the grass. This will save both time and effort.
On day 1, I used Courseplay to get the Krone Big M500 cutting grass. I split the initial grass harvest between getting the cows and sheep fed and moved about 200,000 liters to the silage bunker just next to the cows. I already compacted and have it fermenting. The rest of the grass will be moved to the BGA. Also, I put one of the four combines to work in field 6 harvesting wheat and moving the straw to storage. Just as soon as the grass has fermented into silage, I’ll have all I need to mix up the first batch of TMR. The way I figure, as I already have 250 dairy cows I need to get them producing at 110% ASAP to take advantage of increased milk production as well as manure and slurry. While I don’t plan to use either as fertilizer, both can be sold to help increase my available cash.
I’m also seriously thinking about selling two of the four combines and headers. It may be some time before I can actually get all four combines working with enough tractors/tippers to support them. I really need to generate enough cash to purchase the Krone BigX and get a field of corn planted to cut as chaff to send to the BGA. Selling silage at the BGA is a quick way of generating a lot of income in a relatively short period of time. You can read my blog article titled Getting Rich Quick on Ringwoods Farm which very much applies to States v6 as well. I may also try out theRental Mod as well for a few pieces of equipment until I can get enough available cash. We’ll see how it goes…
Until next time…
A few weeks ago I blogged about a new map “Coming Soon and I’m Excited”. Yes, I’m talking about Black Rock Valley and if you haven’t heard about Black Rock Valley, please take a minute to visit this Facebook page. From the Facebook page you can see screen captures documenting the many weeks which went into creating this beautiful new map. And YES….this new Black Rock Valley is from the same developer who created the wonderful Ringwoods which I have been playing on for a few months. While a picture is worth a thousands words…if you catch one of myTwitch Live Streams this weekend, I will be previewing (and helping to test) this brand new Black Rock Valley map prior to the release to the general public.
However, please understand that during my Twitch live streams, bugs, glitches, gotchas etc. “might” be discovered. I will make note of any of these little critters and communicate them back to Stevie. In addition, I will most likely load up my available cash so I can afford to purchase all the fields so I can get crops planted, growing, harvested, stored, sold etc. to thoroughly test this map. Once testing is complete and Stevie releases this map, I will start over and play it the way it is designed to be played.
Please visit my Twitch page and follow. By following me on Twitch, you’ll receive an email notification when I go live and can then join the live stream.
Until next time…
Happy Saturday Everyone…Just a quick and out of cycle blog posting for your reading enjoyment.
I absolutely fell in love with Ringwoods Farm map I’m currently playing. I’ve spent hours and hours and even more hours playing this wonderful map. While I’m looking at the possibility of starting another map soon (perhaps States V6 if I can figure out the whole soil mod thing) but I absolutely can’t wait for the release of Black Rock Valley. Black Rock Valley is currently in development and is being created by the same individual who created Ringwoods. Yes I’m talking about the very talented and extremely busy Stevie.
I’ve had the fortunate pleasure to get to know Stevie through both this blog and his new Facebook page where he posts almost daily status updates on the new map. I’ve also downloaded and incorporated many of his mods into my farming empire. Everything I’ve downloaded, installed and used just simply works. No fuss, No mess and NO ERRORS! This guy is truly an asset to our Farming Simulator Community. As a matter of fact, when I’m in the need of a modded piece of equipment, I first check Stevie’s extensive collection of mods hosted on the Modhub websitebefore I look anywhere else. They are just that good!
Again, I’m really excited about his new Black Rock Valley. I invite you to follow along with his development process via his Facebook page. At the present date/time he’s been working on the new map for about 12-15 days. He’s really made much progress, but I also know he has many, many more hours to go before he’s ready to release it. Just enjoy the almost daily progress postings on his Facebook page and get ready to have some farming fun once Black Rock Valley is ready for prime time.
Until next time…
In addition to all the new fruit types available on the Ringwoods map, the ability to create compost and sell it can add up the virtual dollars, pounds, euros etc. in the old bank account. A few blog postings ago, I shared “How to get rich quick” using the Ringwoods map. The beauty of the Ringwoods map is at the very beginning you have just under 1 million dollars in equipment available to you. As I pointed out in the blog article, all this equipment is in the “free and clear”. You can sell it to generate some quick cash to then re-invest in different equipment. Go read the “How to get rich quick” using the Ringwoods map for all the details.
Once you find yourself with a few dairy cows and you’ve invested the effort in stockpiling all you need to sustain them for a while, their byproduct (along with a few other things) can all be hauled up to the CMC Composting Plant to be turned into compost. Once the compost is ready (the machine does all the work) you then just backup your tipper and haul it to the sell point (located behind the Garden Center). Unlike the Chaff –> Silage –> to $$$ process which requires you to move the silage from the BGA bunkers to the silage receptor, the compost process is much less complicated. Also, unlike the previously mentioned BGA process, all you really need to complete the task is a tractor and tipper. I’d recommend picking up the Kroeger Trailer Pack. This trailer pack mod was created by Stevie (developer of the Ringwoods map). These trailers will haul anything and everything you’ll need to start your compost business. Also, while you are grabbing trailer mods. Go ahead and pickup the Kotte Universal Pack (by Farmer Andy) These tankers will carry any liquid (water, fertilizer, fuel, liquid manure) around your farm. More about the tankers in just a minute.
Again, once you are a little more established with your farming empire and have several dairy cows (beefs, pigs and fattening chickens help as well) they will start to produce both solid manure and liquid manure. Now I realize that both can also be used as fertilizer. However, as the game doesn’t really care what type of fertilizer is used on the fields and manure (both types) require a very large amount to cover even the smallest of fields, I simply prefer to use the other fertilizer methods. Again, you can (and should) harvest the solid manure from all your animals and haul it to the CMC Composting Plant. I tend to do this once I have accumulated a trailer full (45,000).
Dumping a load of solid manure at the CMC Compost Plant.
The manure is moved into the large mixing station to be further processed into compost.
A fully automated process. Just dump and go.
Next, as I have time I use my large 50,000 liter loading wagon to pickup the straw from my wheat and barley harvests and I stockpile a few hundred thousand liters in my silo. So for every trailer full of solid manure, I also transport a full wagon of straw to the CMC Compost Plant. However, the CMC Compost Plant will accept potato, sugarbeet, chaff, silage, grass, straw, woodchips and manure. While I haven’t calculated it all out, I’m guessing for my operations….everything but manure is much more valuable to sell or use than turning into compost.
As I previously stated, the CMC Composting Plant is much more of a friendly process than the BGA. The Ringwoods Compost plant has a backup ramp to tip/offload both the straw and solid manure and on the other side you simply pull your tipper under and the newly created compost will pour right into the trailer.
Once the mixture is turned into compost, just pull up and the plant will offload into your tipper.
A full load of compost being delivered to the sell point located directly behind the Garden Center.
Normally speaking, compost may not make you a millionaire all by itself. However, considering the process as I’ve described in using manure and straw where the only cost to you is gathering it and transporting it to the CMC Compost Plant, the average value is around $516 per ton. But if you time it right, you may catch a high demand scenario where it could be worth a lot more. Recently the Garden Center was paying 1.6 times during a 24 hour high demand situation. This meant for every 45,000 liter load I moved from the CMC Compost Plant to the Garden Center I earned about $23,000 per load. Not a bad payout considering.
Finally, if you are playing the Ringwoods Farm map don’t forget you have a manure selling point located at the BGA Plant. This is where I haul my liquid manure using the Kotte Universal Packtanker trailers. These really nice tankers will transport a variety of liquid types including fuel, water, fertilizer and of course liquid manure. I don’t exactly recall just how much a tanker full of liquid manure will net you. But again…considering all you need to do is pump it from your storage facility to the sell point. The money is too easy to turn down. Every penny counts in your farming empire.
I hope this information helps you and you’ll return again soon.
Until next time…
The new blog is starting to become a hit. The daily visitor stats are increasing and I would like to thank all who have shared links. This isn’t a fancy blog site, but Farming Simulator blog sites (especially in English) seem to be rare. While a lot of folks are creating wonderful content on YouTube and Twitch, sometimes the written form is often appreciated. For that, I’m happy to continue to write and share here. Please continue to tell your farming friends.
Stevie has once again released an update to his awesome Ringwoods map. This is the map I’ve been playing for several weeks now. The latest version is 1.81. Stevie states this will be the final update to the Ringwoods map. Version 1.8 was released just a few days ago and is the current version I’m playing. 1.81 includes some minor changes and fixes which don’t impact my game play, so for now I’m going to continue farming on Ringwoods 1.8.
Regardless if you are just starting out or have been virtual farming for years…if you want a full-featured map, check out Ringwoods. In addition, I’ve come to know Stevie through exchanging comments back and forth regarding Ringwoods. Stevie is a wonderful modder and truly an asset to our virtual farming community. If you are looking for high quality and error free mods, you may check out the full list of mods Stevie has posted on ModHub. I picked up a few new ones myself.
Don’t forget, check out this blog article if you are interested in using Ringwoods to help you “Get Rich Quick”. Just this morning I harvested another load of chaff for the BGA bunker. Cha-Ching, Cha-Ching….
Until next time…
P.S. Don’t forget to follow me on Twitter.
I know the title sounds like the late night infomercial you stumble on when you can’t sleep. In my last blog article, I mentioned I had amassed a fairly large amount of cash farming on theRingwoods Farm map. By the way, at the time of this writing the Ringwoods Farm map is the brand spankin new (and final) update v1.8. I only learned of this brand new update today and haven’t even played it yet. So as I write this blog article, I’ll also be following my own advice for “Getting Rich Quick on Ringwoods Farm”.
Anyway, Ringwoods Farm is a really cool map for Farming Simulator 2015. It is based on the default Westbridge Hills map but made much, much, much, much better by Stevie (AKA FIREZ34). This latest update (and the final version) has been made even better. As with most maps, you are generally presented with a small selection of equipment (a tractor (or two or three), tipper, plow, harvester, cultivator, sowing machine along with at least one already owned piece of land and many times this piece of land is ready to harvest. In addition, you have about $6,000 cash in the bank, a $100,000 loan with the ability to borrow another $100,000. This gives you $106,000 to start your farming empire. Of course there are money mods and other cheats which can be done to the game to start you off at just about any level of $$$ you desire. But if you want to experience the game as it was intended, then hopefully my tips will help you.
When you begin a new game on Ringwoods Farm you’ll have $6,000 in cash, you’ll have the already existing $100,000 bank loan (with the option of borrowing another $100,000) and you’ll own fields 16 and 3. In addition, you’ll also own a whopping almost 1 million in equipment. So you have many options to proceed.
Option 1 – Status Quo
You take it as you have it. You start planting, fertilizing, harvesting and selling crops from fields 3 and 16. Rinse and repeat as necessary. You’ll need to take an additional loan to cover the initial seed, fertilizer and operating costs. But after the first harvest you should be able to start paying back the bank loan and just continue planting and harvesting from fields 3 and 16 until such time you can save up enough for a third field, then a fourth and so on. You also have the grass field (not owned) on field 20 along with a mower attachment and the small Euroboss forge wagon. You also own both a tedder and windrower, so you can start storing grass, hay and make silage to either sell or use for dairy cows, sheep etc. If you are into logging and forestry…you have some really nice equipment to get you started.
Option 2 – Max the Loan Baby!!!
Taking out the extra $100K loan will give you $106,000. This is certainly enough to get started and will provide you a little more operating overhead than option 1. You might even consider upgrading a few of the pieces of equipment you already own. I would suggest selling the offset Novacat mower and pickup the Kuhn FC 3525 F to mount on the front of the tractor. This is a really nice “in-game” mower and works well when you add the Kuhn FC 10030 to the back of your tractor. You then have a working/mowing width of over 9 feet. In no time you will have access to more cash to be able to pickup new fields and take advantage of more crops.
Option 3 – Go For Broke –or- It Takes Money to Make Money
The beauty of Ringwoods is two-fold. First, there is SOOOOOOO much to do. This map features a little bit of everything. Unfortunately, this is also somewhat of a drawback in a sense. For me, I’m really not into the logging and forestry. I probably would enjoy it more if the game physics were better when handling the wood. Likewise I would probably enjoy it more if I added a joystick to my setup to control the crane operations. Using the mouse just frustrates me and watching the logs bounce around frustrates me even more. Anyway….the second advantage of Ringwoods is the almost $1 million dollars in equipment you have available to you. It’s all in the “free and clear” and can easily be liquidated to build up the level of on-hand cash.
One of the fastest and most reliable ways of earning $$$ is producing and selling silage at the Bio Gas Plant or BGA. In normal mode, a bunker full of silage (600,000 liters) will earn you approx. $480,000. Of course, the old saying “It Takes Money to Make Money” will prove true in this option. Short of winning the lotto, you’ll need to sell some of the existing equipment and invest in new equipment which will help you maximize your earning potential. Here’s TEN easy to follow steps that will soon have you farming all the way to the bank.
Step One – let’s have a yard sale. By selling the Ponsse ScorpianKing, Ponsse Buffalo, Lenz wood chipper, Stepa Log transporter and Damcon tree planter (essentially getting out of the forestry business) you’ll generate $353,000. But we are not done yet. Sell the New Holland TC5.90 Harvester and Header (you’ll want a bigger harvester anyway) will get you another $91,000. Next, sell the Piqup and either the New Holland T8.435 Smarttrax or one of the three Case Magnum 380’s. This will bring you to a total cash on hand of $622,500 ($629,500 if you sell the T8.435). Actually, sell both of them for a grand total of $778,500.
Step Two – Go ahead and max out the loan or what I call “spend my children’s inheritance”. This will give you a grand total of $884,500. All that money burning a hole in your pocket? Don’t worry…it won’t be there long.
Step Three – Head to the tractor store and buy the following items Krone BigX 100,000 capacity combine (this is a mod available here) for $415,000. Pickup the “in-game” EasyCollect 1053 10.5m header for $45,000. While you have the Telehandler in your fleet, do yourself a favor and buy the “in-game” Liebherr Wheel Loader and the universal bucket for $168,400. Now relax for a minute when you realize you’ve just spent $628,400. But don’t panic. You should still have approx. $256,000 from your liquidation efforts.
Step Four – Now go seed field #16 with corn. You won’t need to pickup a special corn seeder, as the seeders provided on the Ringwoods map will do it all. Don’t forget to fertilize!
Step Five – Wait for the corn to grow, then harvest it for chaff using the Krone BigX you purchased earlier. To simplify the process, setup Courseplay and use two tractors and the two 45,000 liter tippers you already own. Dump all the chaff into the BGA bunker. Start with the bunker on the north end. Once filled, compact it and cover it to allow it to ferment into silage. Of course, you also own field 3. I would sow this field in either wheat or barley. Keep in mind that you sold your smaller combine in step one. So you’ll need to complete the sell of your first full bunker of silage before you’ll have enough to buy a new combine.
Step Six – Hopefully you’ve already re-sown field #16 with corn. If not, what are you waiting for? Now once the silage is ready, again use Courseplay and setup a route to empty the silage in the first bunker. This will be a slow process as the BGA can only handle up to 20,000 liters of silage at a time. However, you can set your timescale to 5x and the wheel loader will not overload the process. Once the full bunker is emptied, you should have $700,000 + in cash. Now would be a good time to re-invest this in a larger combine. With $700K you will be able to easily afford the New Holland CR10.90 at $430,000 along with the 41’ Varifeed Header at $65,000.
Step Seven – Keeping in mind that for every filled bunker of silage at the BGA will earn you approx. $480,000, if you fill all four bunkers and sell the silage back to the BGA, this will earn you a cool 1.9 million dollars.
Step Eight – As you continue producing and selling silage (and other crops) start taking the extra cash you are accumulating and purchase new fields. Eventually you may want to re-locate your corn/chaff to field 14 to shorten the trip to the BGA.
Step Nine – If you are interested in logging and forestry work, then start purchasing back the equipment you sold earlier. As you begin to get more fields sowed and take advantage of all the features this map offer you’ll find yourself busy. Keep producing silage as much or as little as you need to have access to quick cash.
Step Ten – Have Fun! Continue producing as much silage as needed to reach the financial goals you have for your farm. Payback the loans and reap the benefits of the financial freedom a little bit of corn and hard work has provided. Crack open a cold beverage, sit back and relax. You’ve earned this break…
I hope you have enjoyed this tip and likewise I also hope it helps you in some way. Please bookmark my blog site and/or subscribe to my RSS feed so you’ll always receive new content as soon as it is published.
Until next time…
Things have been busy down on the farm. In an earlier post, I mentioned having some small challenges I was dealing. These challenges were with regards to the overall stability of the Farming Simulator 2015 application. I couldn’t understand why the crashes were occuring. The PC I run FS 2015 on is fully capable and it was just rebuilt a few weeks ago. To be very honest, I’m not really sure what the root cause was. I just know that I did manage to resolve it and the sim has been 100% stable for some 20+ hours of game play. In short, I reinstalled Farming Simulator 2015 and removed all installed Mods. I also began game play on a brand new map (or new map to me). I’m currently farming on Ringwoods 1.7.1 and am very happy with both the layout of the map and the stability and performance of the game play. Ringwoods is essentially the default Westbridge Hills map, but much improved and redesigned. There is so much to do on this map that from time to time I feel overwhelmed. As the name implies, there is a lot of logging opportunities on this map. Perhaps one day I’ll give logging an honest try, but for now I’m just not that impressed with how it all works. Perhaps this is a subject for another blog post. Now on to the topic of the day…
I learned about the Courseplay mod some time ago. I had watched a few YouTube videos and read much commentary about the mod in various forums setup to support the community. While I didn’t immediately dismiss the mod, I wasn’t really sure I would use it. After all, I enjoy performing many of the tasks required in Farming Simulator 2015 myself, but I also realize that running a large farm (or certainly hoping it becomes large) can’t be done with just one person. So I installed the Courseplay (CP) mod and began experimenting.
One of the first tasks I setup was having Courseplay handle the movement of Silage down at the BGA. A very helpful YouTube video got me started in setting up the default wheel loader to handle almost two full silos of silage I just created. Being able to use Courseplay to automate this task will allow me to do other things on the farm, while the hired help assists in earning a lot of money in the sell of the silage at the BGA. The task of setting up Courseplay to empty the silo is a little more advanced than some of the other CP tasks, once you get it setup not much will go wrong. Meaning there isn’t as many challenges to over come with traffic and collisions you may experience with other tasks. Just with this first CP setup, my competent worker generated almost two million dollars by moving/selling silage. Cha-ching…brand new equipment. I like…I like!
The next task I setup for Courseplay was hauling grain from my farms silo to the various sale points on the map. Setting up CP to handle this task was super simple and it works really well. All you need to do is drive from your storage silo to the sell point allowing CP to record the course. Then you save it and activate it to allow your hired worker to help generate even more revenue for your small farm.
To be honest, I figured this would be the extent of my CP setup (at least for now). But I then watch a few YT videos on using CP to automate the emptying of the combine and transporting that material back to the farms silo. Again, to be honest…this was not an easy process. It’s not difficult to do, just a bit of a pain (you know where) with dealing with traffic, collisions with trees and all the bloody fences on the Ringwoods map. Now what I’ve found through a lot of trial and error (mostly error) is CP appears to work a little better (especially with all the fences in Ringwoods) when you setup the combine course starting in the Northeast corner, heading South with two headlands in a counter clock wise rotation. Again, for me this seems to limit the number of collisions my hired help seem to make when running into fence posts, trees and most importantly…each other.
While it’s not perfect, I also know that Courseplay itself is also not perfect. Of course, I’m not a developer and it’s easy for us to play “armchair quarterback” in these situations. But what I find a bit mindboggling is CP does a pretty darn good job controlling the combine. But CP tends to struggle in controlling the other vehicles working in conjunction with the combine on any given field. Now I’ll also admit that I’m not sure how Courseplay works. But I would assume in combine mode, the combine would be (or should be) the master vehicle and it would (or should) control all the other vehicles. It calls for the other tractor/trailer vehicles to approach for offload AND as it is master, it knows where it is in relation to the map and also knows where the other vehicles are. When an approaching tractor/trailer comes too close to the combine, then CP should make sure the tractor/trailer navigates clear of the combine. Unfortunately, this is not always the case. Many times the tractor hauling the tipper gets too close to the combine and both get stuck in traffic. Again, the combine obviously knows where it is on the map and the combine knows where it is going to go next. All other CP controlled vehicles should yield to the combine.
With regards to the fences and trees…..well I don’t think I can fault Courseplay. CP knows the field dimensions and setting up the combine to perform two headland cuts does provide plenty of buffer zone for both the combine (especially with the 41’ header) to perform its maneuvers and for the most part allows the supporting vehicles (tractor pulling tipper) to maneuver. I’ve found when I create the route the tractor/tipper follows from the field to silo, that if I make the start/stop points as close to the field as possible, it leaves plenty of room for the tractor/tipper to maneuver without a collision to a fence or tree. At least in theory….
In closing, perhaps some of the issues Courseplay has with tractor/tipper collisions with the combine is due to the poor drive physics in FS2015. Fortunately within CP you can adjust speeds. Based on info I’ve seen in various YT videos I’ve set my field speed to be 20 mph and may even bump it down to 18 or even 15 to see if that helps. I’ll let you know.
If you are looking to automate more of the tasks on your farm, then the Courseplay mod will certainly help. The current stable version of Courseplay is 4.01 and is available from theCourseplay website. If Courseplay helps you (and it will), then please consider making a donation/contribution to the developers of this wonderful mod. You can donate via their website.
That is all for today. I need to tend to the cows, sheep and chickens now. Plus the wheat on field 17 won’t harvest itself. At least not without me getting the process started with Courseplay.
Until next time…