Look at the calendar. It’s not April 1st and this is no April Fools Prank. Yes…finally we have the much anticipated news regarding Dovetail Games official entry into flight simulation with Dovetail Games Flight Sim World. I’ve frequently blogged about this very subject for what seems like eternity. From the very early days of learning that Microsoft had authorized Dovetail Games to market and release FSX on Steam, we’ve been hearing about Dovetail’s plan to develop the next generation of flight simulation software. Actually, this is a direct quote from a Dovetail Games press release dated 2014 Dovetail “is currently investigating new concepts in this area and is expecting to bring a release to market in 2015”. OK…so they’ve missed their mark by a few years….but ladies and gentlemen….please sit back, relax (and turn off those darn electronic devices) because things are about to get interesting.
If you are new to my blog site, please take a moment and read an article I wrote back in November 2016 titled “Flight Sim News”. If you are not new to my writings, then you can skip that as you’ve already read it. Yesterday, Dovetail Games announced their new flight simulation platform they have titled “Flight Sim World” (I guess to line up with their new Train Sim World franchise) and I couldn’t be more excited. Now time will tell exactly what all this means, but the one really important element is this will be a 64 bit application. To date, the only 64 bit flight simulation based platform is X-Plane. The old Microsoft FSX (boxed edition), FSX Steam Edition and even all version of Prepar3D is only 32 bit. If you want to learn more about the challenges of trying to run an 32 bit application as complex as Flight Sim built, then read an article I wrote in February 2014 titled “Out of Memory (OOM) Errors”.
Importance of Early Access
Dovetail Games Flight Sim World will be released this month (May) via an early access process. This is also really great news and all the proof is coming direct from Dovetail Games Executive Produce Stephen Hood when he says, “We’re bring Flight Sim World to Early Access, we believe it makes no sense to work in isolation…so we wish to work with the community, engage with them, to shape the future of Flight Sim World over the coming weeks and months”. He further states, “We intend to develop a platform that stands the test of time over the next 5-10 years”.
Under the Hood
With the launch of Dovetail Games Flight Sim World, they have moved away from the old DirectX 9 to DirectX 11 and moved it from a 32 bit to 64 bit platform while also working to rebalance the usage between the CPU and GPU. This is also a very important change as today both FSX and P3D is very CPU dependent and doesn’t take advantage of today’s modern and powerful GPU’s. The hardware technology of today far exceeds what FSX and P3D can do with it. These older applications just don’t touch the full capabilities.
Third Party Opportunities
One of the unknowns from years ago was just how Dovetail Games would work with 3rd party developers. Over time, and as they continued to work with their FSX Steam Edition, we saw evidence that Dovetail Games was serious about working with the various 3rd party developers like PMDG, Orbx etc. Simon Sauntson with Dovetail Games leads up their Third Party division and mentioned Dovetail has actually engaged with many 3rd party developers to develop content which is part of the core application of Flight Sim World.
Simulation, Simulation, Simulation
Stephen Hood, acknowledges the importance of an “As Real As It Gets” experience as he states “As a Pilot you care hugely about the environments around you, it has to be accurately portrayed in Flight Sim World in order for you to fear it”
More Information
Want more information regarding Dovetail Games new Flight Sim World, visit their website, visit the Steam page, visit their Facebook page and watch the video below.
Jerry’s Final Thoughts
Dovetail Games….Just Take My Money and take it now! Honestly, I’ve had my doubts Dovetail could, would create the truly “Next Generation Flight Sim Platform” and not just pickup where Microsoft left off with Microsoft Flight. Which in most everyone’s opinion WAS NOT A FLIGHT SIM PLATFORM, but more of an arcade game. Of course, time will tell and not much else is really known at this time regarding which 3rd party developers are onboard with Flight Sim World. Honestly, I’ve not really done much with X-Plane. Meaning I’ve not spent much money on add-ons and such. I still find that old habits are so hard to break and trying to un-learn the Microsoft way which is still very much engrained in P3D. I’m hopeful that some of the “Microsoft Way” will be a part of Flight Sim World. Of course, not so much of it that it chokes the new application down. But as I have stated many times, some people may not openly embrace Flight Sim World as it will mean (most likely) replacing add-ons which had been previously developed for FSX/P3D (32 bit) with newer 64 bit versions. But this is how we move forward….
I’ll keep you posted on any new news I learn from this.
A few months ago I wrote a blog piece discussing my plan to take a very close look at X-Plane 10. I took that look, didn’t really like what I saw and I promptly requested a full refund via Steam. There are a few reasons why I believe my initial X-Plane (XP) experiment failed. The first, and perhaps foremost reason was my very, very long history with the Microsoft Flight Simulator franchise (including Prepar3D). While I certainly understood that these two platforms are as different as daytime versus nighttime, I had hoped things would be a little more intuitive. For example, I spent an extremely long time just setting my my CH Products Yoke and Pedals. While controller setup in FSX/P3D has never been anything to write home about, I found the setup in XP to be even worse. The user interface (UI) in XP10 had the look of something developed way back in the mid 90’s.
Perhaps the real reason my X-Plane experiment failed was because I compared just about everything to my long history with MSFS/P3D. But who can blame me? My history with computer based flight sims goes all the way back to the early/to-mid 1980’s when I played a version of flight simulator on the Commodore 64. My experience with PC based flight sims started in the early 1990’s and I owned and very much enjoyed every version of Microsoft’s Flight Simulator all the way to FSX. I will even admit how disappointed I was (crushed even) when Microsoft went the direction of MS Flight and then eventually killed off the franchise. While Lockheed Martin has carried the torch now for many years, I’ve always had some level of issue with the whole licensing framework. Some seven years into the P3D experience, and they still aren’t licensing for personal (home entertainment) use. Of course, I also understand the reasons.
Back in 2009, Microsoft sold what was their MS ESP platform to Lockheed Martin. ESP was essentially the commercial side of Microsoft’s core flight simulation business. From the early days of the Prepar3d v1.x release including present day, the licensing has never included “personal consumer entertainment”. Of course, we can stretch the heck out of our collective imagination and make the wording they use in the EULA (Training, Instruction, Simulation, Learning) work for our individual situations. As I’ve lamented time and time and time again on this blog site, legally speaking…the majority of P3D users really shouldn’t be using the software.
In 2014, Microsoft granted the rights to Dovetail Games to develop the next flight simulation and per this arrangement also allowed Dovetail to release FSX on Steam. I’ve heard from many individuals that the re-release of FSX on Steam has been met with a positive experience. Perhaps Dovetail better optimized FSX or they are including a little bit of magic pixie dust….whatever the cause, FSX via Steam does perform slightly better than the old boxed version of FSX. This is a good thing. But, I must remind everyone of the following statement Dovetail made back in 2014. This came from a press release around the same time describing FSX Steam edition and outlining the future of flight simulation and reads as follows: Dovetail “is currently investigating new concepts in this area and is expecting to bring a release to market in 2015”.
No, you didn’t miss it. 2015 came and went….and there was no new flight sim from Dovetail released. Of course the target date moved (as these things do), and Dovetail once again was quoted as saying “Dovetail Games Flight Simulator, built on the foundations of Microsoft’s Flight Technology will be released on PC for 2016”. Now we find ourselves two years down the road after the re-release of FSX via Steam and we still don’t have the new and upcoming flight simulator from Dovetail Games. Oh wait….yea….I almost forgot. Yes…Dovetail did release Flight School in May of this year. While I did see some cool things in Flight School, “like sands through the hour glass”, time is quickly slipping by in 2016. But just last week Dovetail did release a press release basically saying there would be no new flight simulator coming in 2016. Please take a few minutes to review that press release….but here’s my cliff notes version.
First, it wasn’t 2016 when they “announced” the development of their new flight simulator. That was actually in 2014.
Second, they state “based on your feedback, we have been focusing on three key areas: visuals, performance and experience”. Sounds to me like any of their structured plans which they may have come up with in 2014 and 2015 were ripped to shreds when they FINALLY decided to listen to the flight sim community. While I’m not a betting man, I would be willing to bet Dovetail’s original plan was to pickup where Microsoft left off with that crappy Microsoft Flight game. Microsoft Flight was an arcade game and not a simulation. Finally, I also wouldn’t be surprised if Dovetail’s partnership with folks like Aerosoft, Orbx and PMDG also didn’t help shift their focus back towards true simulation.
To be honest, I haven’t really spent any significant time with flight sim in many months. Actually, perhaps the last time I did any sim flying was the few hours I spent messing around in Dovetail Flight School. While I do long for getting back into the virtual skies, I’m also sick and tired of being frustrated.
If you look through my blog archives you will notice that in recent months I’ve written more articles regarding simulation game titles such as Euro Truck Simulator 2, American Truck Simulator and Farming Simulator 15 and 17. While these game titles are not perfect, for the most part they are stress free. You install them and you play them and they work. I get a smooth game playing experience from each of them without much need to constantly tweak the game or tweak the system. Of course, I also am perfectly aware of the vast differences between those games and flight simulation. Sadly, perhaps most of my problems with flight simulation has been with the vast amounts of add-ons I use. While most are quick to blame a dodgy mod for causing issues with ATS, ETS2 or FS15/17….it’s really not the same with Flight Sim. Perhaps a very high 90-95% of add-ons for flight sim (P3D) are payware. I’ll admit, with regards to flight sim…I’m addicted to eye candy. I very much want my eyes to see the same thing at KDEN (Denver International) in P3D that I would see if I visited the airport in person. This perhaps is another reason why I wasn’t impressed with X-Plane 10.
The Future of Flight Simulation
I’ve never considered myself a predictor of anything. After all, I’ve been predicting the Dallas Cowboys would win the super bowl for the past 20 years. Shhhhh, I’m not saying another word about that. But I’ve often put my thoughts regarding the future of flight simulation into words here on my blog site. I’ve been blogging about flight simulation here since 2010 and in this span of time I’ve seen a lot, heard a lot and experienced a lot. I’ve said that I felt P3D was not the future, and I’ve said that it was. But even though I really wasn’t impressed with X-Plane 10 (and I’m not sure this fact will ever change), I must admit that I am impressed with that I’ve witnessed with X-Plane 11. Yep, X-Plane 11 beta was released recently and it looks pretty darn good. I was so impressed with a few videos I watched on YouTube that I downloaded the X-Plane 11 trial just to test it out for myself.
Once downloaded/installed, I fired it up and within about 10 minutes I had my CH Products Yoke and Pedals fully configured. The only challenge I found was XP11 also detected my Logitech G27 and Logitech Extreme 3D Pro Joystick. Not a problem, but in order to get my Yoke and Pedals working accurately, I had to go in and clear out the settings XP11 thought my G27 and joystick would perform. Once I did this, then all my CH Products gear worked fine. The overall UI in XP11 is 100% night and day difference between what I witnessed in XP10.
Bottom line is I’m really impressed with what I’m seeing from the guys at X-Plane. I’m so impressed that I plan to purchased X-Plane 11 (even in its beta state) just so I can spend more than the 15 minutes the trial allows flying. Plus I really want to be able to follow the progress of XP11 through its beta stages and I’m fully aware what beta means. But I really believe the guys at Laminar Research have finally moved the chains further than anything I’ve seen to date. But of course, this is just my opinion.
I do plan to provide occasional updates as time allows. I’ve already stumbled onto one little fix which has improved both FPS and visual performance and I’ll share that with you tomorrow.
Not only do I blog to help others, but I also tend to write content for my own benefit so I can find things when I need them. The wonderful folks behind AirDailyX.net started compiling a Prepar3D v3.x Compatibility spreadsheet in Google Docs some time ago. The spreadsheet is still updated as new information is confirmed and made available.
While I’m on the subject of AirDailyX.net. I highly recommend you visit their website, bookmark it and return often. AirDailyX.net was started one month after I started my flight sim blog, Position and Hold. Of course, Position and Hold is just an extension of my flight sim hobby and I write when I can. But AirDailyX.net (as the name implies) has fresh new content each and every day. D’Andre Newman has done an outstanding job with AirDailyX.net and our hobby is stronger for his contributions.
Back in the early days, we didn’t have much choice when it came to selecting flight simulator software. When I was a teen back in the early 80’s, I had a Commodore 64 computer. I had a version of flight simulator which ran on the Commodore 64 computer. In those days you only had a small selection of airports to fly to and from and typically only one type of aircraft. I spent many, many hours flying the Cessna around Meig’s Field in Chicago.
As time passed, the sophistication of the various flight simulator software titles evolved from just one aircraft and a few airports to any aircraft one could imagine and an entire globe full of airports with tons of eye candy to look at while flying from point A to point B. Today, flight simulator enthusiasts have many different software platforms to choose from when it comes to setting up their flight simulator.
Microsoft Flight Simulator
Perhaps some will argue this point, but I believe Microsoft Flight Simulator leads the popularity contest when it comes to flight simulator software. From Microsoft Flight Simulator 1.0 released in 1982 all the way to Microsoft Flight Simulator X released in 2006, Microsoft has certainly done its part to create the industry behind the flight sim hobby.
Tip – Microsoft released a new ‘simulator’ titled Microsoft Flight in February 2012. While Microsoft referred to MS Flight as a simulator, the flight sim community does not. Unlike all other versions of Microsoft Flight Simulator, Flight is geared to be more of a ‘game’ versus simulator. On July 26, 2012, Microsoft cancelled any further development plans for Flight.
If you are looking into purchasing a version of Microsoft Flight Simulator, you’ll find Flight Simulator 2004 (AKA FS9) and Flight Simulator X as the most common versions used among Microsoft enthusiasts. You’ll also find software add-on options (including scenery, aircraft and other accessories) widely available for both FS9 and FSX versions of Microsoft Flight Simulator. I wouldn’t advise purchasing any version prior to FS9.
FSX will function (as well as just about every add-on) without issue on the Microsoft Windows 7 OS (32 bit and 64 bit). I’ve also read in various forums where users have installed FSX on the new Microsoft Windows 8 OS. However, I can’t confirm Windows 8 will handle all the other add-on options available.
X-Plane
X-Plane, developed by Laminar Research is another popular flight sim platform which has been around for a number of years. Designed for Mac, but also available for 32/64-Bit Windows and Linux OS systems, it has become a solid alternative to the Microsoft brand. Most 3rd party developers designing the various add-on options include X-Plane versions. Unlike Microsoft, the developers of X-Plane continue to develop the software and as of the present time the most current version is 10.10.
Prepar3D
Prepar3D or P3D is the new kid on the block with regards to payware flight simulation software. Announced in 2009, Lockheed Martin negotiated the purchase of the intellectual property including source code of Microsoft Flight Simulator X along with the hiring of many of the MS developers which were part of ACES Studios to develop what would become Prepar3D. From what I understand, most add-ons as well as the default FSX aircraft work in Prepar3D without any adjustment since Prepar3D is kept backward compatible to FSX. However, there are some small technical changes that must be made if you want to fly online via either the IVAO or VATSIM networks.
There is some debate whether or not Prepar3D is designed to be used in the flight sim hobby community. I don’t believe Lockheed Martin plans to develop a public version, but the Prepar3D website does state that the academic license version is available for students from kindergarten through undergraduate and is suitable for home use. You can learn more about the licensing of P3D here.
Freeware/Open-Source Alternatives and a warning
There is an open-source alternative to flight simulation software available from FlightGear. While I’ve never spent any time testing or flying using the FlightGear flight simulation software, I know others do use it and there are methods of importing planes from Microsoft Flight Simulator into FlightGear. In addition, there is also an on-line client for the VATSIM network called SquawkGearthat will allow you to use FlightGear to fly on-line. It is extremely encouraging to see developers like FlightGear contribute to the flight sim community with their open-source program.
Unfortunately, there are some individuals who have taken the open-source code from FlightGear, made a few minor modifications and are attempting to market the product under various names such as Flight Pro Sim, Pro Flight Simulator etc. I first learned about this back in 2010 and blogged about it here and here. But please….don’t take my word for it. Read the official statement released by FlightGear and judge for yourself.
Final Thoughts
I base much of my decision around what flight simulator platform I continue to use around the fact that I have a large investment of money and time in the Microsoft platform. I built a custom PCback in 2010 which would handle the demands of Microsoft FSX. I have hundreds of dollars tied up in add-on software and hardware to enhance my flight sim experience. If I woke up tomorrow and could no longer run Microsoft FSX, I would probably further investigate Prepar3D as a solution. However, if you are just starting out….the sky truly is the limit in the direction you proceed.
While there are many reasons to select Microsoft Flight Simulator as your software of choice, the fact that Microsoft discontinued development and in my opinion will never develop flight simulation software again is perhaps a reason to steer away from this as an option. But for now, FSX continues to be my platform of choice and it works well for me.