Just a little over 10 years ago, I successfully completed an around the world adventure using a Mooney Bravo in FSX. I departed KAPA (my local GA airport in Centennial, Colorado) on 30 September 2010 and arrived back at the same airport on 19 November of the same year. That route took me northeast through Canada over to Greenland etc. you can view this 2010 route here.
The goal for that trip was simply to circumvent the globe the best way possible and in the shortest amount of time. As a matter of fact, my total flying time for that trip was just over 200 hours. It was a lot of fun and with the release of the new Microsoft Flight Simulator 2020, I believe it’s time to do it again. But this time I’m adding a bit more realism. My goal will obviously be to fly around the world, but this adventure will be more than just that. I plan to visit as many countries/continents as possible.
Weather permitting, this adventure will start in the next few days. I say weather permitting because I plan to fly each leg using real world weather. If the weather isn’t suitable for VFR conditions, then I just won’t fly. Having said this, I don’t believe it would be practical to fly northeast or northwest at this time. So I plan to fly southeast from Colorado and spend the next several weeks exploring Central and South America. As we get closer to spring in the northern hemisphere, I’ll then turn and head back north to the US and time my crossing from Canada to Greenland, Iceland etc.
How Long Will This Take?
The short answer, it will take as long as it takes. I’m fairly certain this trip will take much, much longer than my 2010 trip. Actually, perhaps my first goal is to be back in Colorado by the end of 2021. This will allow me an entire year and will prevent me from burning out by doing the same thing day in, day out.
The Aircraft of Choice
Much like my 2010 adventure, I’m also going to be flying the Mooney M20R Ovation. I picked up the Carenado M20R during the Christmas sale and while it pretty much handles like any of the other default aircraft, it’s an enjoyable aircraft to fly. Plus with a 25,000 service ceiling, cruise speed of 242 knots and range of 1,100 nmi it’s the perfect single engine aircraft for this adventure.
Flight Tracking
While I don’t plan to blog about each and every leg of this trip, I will update a flight log and map after each leg so you can follow along with my progress. Every few legs I may write up a blog post discussing the adventure and providing a few screen shots to highlight the trip.
Rules
We don’t need no stinkin rules! LOL Ok, there are a few rules I’ve established for this trip. First, I will be flying all legs in real time (no time compression) and real weather conditions. I will adjust the time of day in the simulator when required. I do plan to fly mostly during daytime hours. After all, MSFS truly has stunning visuals and we’ll want to see all we can as we explore our wonderful world.
Thanks for reading and I hope you’ll enjoy reading about this adventure as much as I will have flying it.
A few weeks ago I posted about my progress of running Air Hauler 2 in a standalone environment where I was just acting as CEO and directing my AI Pilots here and there hauling cargo from our two Colorado hubs. Since that time, I’ve managed to both grow and also somewhat consolidate the business into a more revenue generating and efficient operating machine.
Size Matters
In the early stages of getting the business off the ground (pun intended), the need for smaller, single pilot aircraft was very much needed and heavily utilized. As the business grew, I began to realize that these smaller aircraft were actually holding me back from the higher paying jobs. While it’s possible to just schedule a King Air and one pilot to fly back and forth between airports until they’ve managed to move all the cargo. This method is also not efficient. So I decided to make a few adjustments to the fleet.
No Layoffs
After having experienced my own layoff earlier this summer from a company I had spent the past 22 years fully dedicated to, I didn’t want this change of business model to impact any of my hired AI. So I set about a plan to train pilots up to the next level of aircraft. But this isn’t as straightforward as one might think. In the perfect world I had hoped I could simply train two of my King Air pilots up to the Boeing 737 and eliminate two King Air aircraft and keep one. But I found one was qualified and one was not. So I took a step back and re-evaluated my staff and operations.
After this re-evaluation effort, I decided I would sell off all three King Air aircraft from the fleet. Of the three pilots impacted by this decision, one would be trained up to the 737 and the other two would be trained up to the Connie. Two of the existing Connie pilots would then undergo training for the 737. Once their training was complete, I would hire a brand new pilot already qualified on the 737. So in reality, this plan is growing our cargo hauling capacity, but also eliminating three aircraft from the fleet. I then leased two Boeing 737-800 aircraft configured for cargo operations.
Even More Growth Opportunities
The shuffling efforts mentioned above, still left me with over $28 million in the bank and only a monthly overhead of $16.9 million. The decision was made to further expand the fleet with another Boeing 757 and the hiring of two additional qualified pilots for that aircraft type. As it stands today, my fleet of cargo aircraft consists of three Connie’s, four 737-800’s and two 757-200’s.
Future Outlook
Looking ahead, the future is bright for GrizzlyBear Cargo. It will be necessary to operate in the current setup for sometime. However, the next logical step will be to introduce an even larger aircraft to the fleet which will greatly extend both the range as well as the cargo hauling capabilities for us. Most likely this will be a Boeing 747. But with that plan in mind, it will probably be necessary to also look to a bigger home base airport. KAPA (Centennial Airport) is my current main base. The runways at KAPA can accommodate our existing fleet, but not a 747. While the secondary base at KCOS (Colorado Springs) can accommodate the 744, most likely we will move our main base (HQ) to KDEN and decide on either keeping KAPA or KCOS as secondary. Time will tell….
I’ll check back in and provide an update in a few weeks. By then I should have made the decision on the new HQ and other operations.
I purchased Air Hauler 2 a year or two ago when it was in early beta for P3D. I played around with it, but during those early days the application wouldn’t function in a networked environment. So the only time I really could use it was when I was physically in my man-cave and using my main gaming PC. Really at that time my main interest in Air Hauler 2 was in running my own cargo airline empire using AI pilots to do all the work.
At some point between the early release and the present time, the developers of Air Hauler 2 made the application capable of running in a network environment. Meaning, I can run Air Hauler 2 and no longer need to have my main gaming PC running, or at least running all the time. This also means that while I don’t have a lot of time to game at the present moment, I can schedule out the flights in the morning over my first coffee and check their progress throughout the day and afternoon.
The Setup
As previously mentioned, I installed Air Hauler 2 on my laptop. I needed to connect it the first time via across my network just to sync P3D. This is required so you can import the aircraft options you have installed. But this step really is only needed to be done once or in the future if you install additional aircraft into the sim.
The Initial Strategy
As previously stated, I have no desire to use Air Hauler 2 to track my flights and in my cargo airline I’m fulfilling the role of CEO and not a pilot. I started out in “Medium” mode. This gave me $500,000, 50% reputation and a Cessna Caravan which I immediately sold. I took out a bank loan which allowed me to purchase two aircraft with one being a King Air 350 and the second the larger L049A Constellation. I hired three pilots and established my cargo base of operations at Centennial Airport KAPA. I chose KAPA over the larger Denver International as KAPA offered cheaper landing fees and after all, I’m a small cargo airline.
The initial grind was challenging, but fun. I managed to keep the two planes and three pilots busy enough to accumulate a little extra cash. I then leased another King Air and a second Constellation. I set a goal of paying back the bank loan before adding anything additional to the fleet.
Another few days of the grind, I managed to pay back the bank loan and lease a Boeing 737-800 setup for cargo and hired another two pilots with certifications capable of flying the B738. The money was now rolling in hand over fist.
Factories
I setup my first factory at KAPA so I could manufacture cell phones, memory sticks and televisions. I didn’t realize at the time I would also need to manufacture plastics and battery packs. So I had a bit of a delay and had to save enough money to open a second base (Colorado Springs KCOS) where I could take chemicals and produce plastics and batteries to produce battery packs. Once this was setup, I was set to get rolling in my factory operations.
Initially I was moving the completed plastics and battery packs via my own aircraft. But soon started paying for ground transportation between KAPA and KCOS. The cost is minimal and allows my aircraft to do what they do best and that is haul cargo for paying customers.
As It Stands Today
Today, I’ve grown my little operation to a total of 15 pilots and 9 aircraft with a total of 3 King Air 350’s, 3 L049A Constellation’s, 2 Boeing 737-800’s and 1 Boeing 757-200 with two bases and two factories. The total cost for aircraft leases, insurances and base costs approx. $10.7 million and I currently have just over $15.0 million in the bank with no outstanding loans. My next payment for aircraft leases, insurance etc. is due in about two weeks. So the goal for now is to grind out more cargo runs, keep the factories running and producing approx. $1 million every 24 hours. Depending on how hard I work my pilots, the cargo operation brings in approx. $1.5 – $2 million per day. Again, it really just depends on how much I play.
Future Goals
Once this next $10.7 million payment is made, will see about leasing another 757-200. This may or may not replace one of the existing “Connie” aircraft in the fleet or perhaps be yet another addition. I do plan to continue to grow the small cargo airline into something much larger with the addition of a Boeing 777 Freighter and the Queen of the Skies the Boeing 747-800. But we first need to continue crawling before we can run the marathon.
I’ll check back in with you sometime after the new year and provide a progress update. At the present time, I’m finding that leasing aircraft is far better than purchasing. After all, most real world airlines lease versus buy for much the same reason.
One of the major benefits of P3Dv5 was the integration of Enhanced Atmospherics (EA) and TrueSky. From the very early days of my experiences with P3Dv5, I had issues (both performance and visual quality) with EA enabled. Of course, in the early stages EA was very much beta. But with each P3D update, I optimistically tried EA only to find myself disappointed in the outcome.
Today I’m running the very latest version of Prepar3D v5.1 (with hotfix 1) and while I’m glad to say that performance is no longer an issue with EA, the over visual quality is still absolutely terrible. I’ve read as much as I possible can, watched countless videos and the look with EA enabled is an over exposed, blurry sky with no defined cloud textures.
While I’m running a few extra texture add-ons such as TOGA Projects EnvTex and EnvShade along with ASCA, Reshade, and the Lucas Cavatoni preset, these don’t have any impact (good or bad) to the overall experience with EA enabled in P3D.
I’ve even followed a few steps to ensure my monitor is correctly color balanced (it was already), but double-checked. I’ve also read (can’t remember where) that EA just will not work with a non-4K monitor. However, I believe I’ve debunked this theory when speaking with a few others who have the exact same experience I’m having on 4K setups.
The bottom line (at least for me) is an assumption that Enhanced Atmospherics still just isn’t ready for prime time. Hopefully Lockheed Martin will continue to work through these issues. But for now, I’m enjoying a very stable, well performing P3Dv5.1 HF1 without Enhanced Atmospherics.
If you’ve been perusing some of the social networks and perhaps listening to some of the more popular Twitch and YouTube streamers, you may have heard that the ever popular VATSIM Cross The Pond events might be in jeopardy. If you are new to the hobby of flight simulation and especially VATSIM, the Cross The Pond (CTP) events are held twice a year with the west bound event taking place in the spring (Europe to North America) and the east bound event (North America to Europe) in the fall. This past Saturday, the eastbound event took place.
I’m honestly not sure just how many years the CTP event has been taking place. I’ve participated in a few over the years and made the early decision to sit this previous one out for a few different reasons. First, I just don’t have the time to dedicate to a full international flight of 8+ hours at this time of my life. Second, I also felt I was a bit rusty on my oceanic procedures and didn’t have the time to do anything about it. Third, with the release of Microsoft Flight Simulator 2020 our hobby has exploded with a ton of new simmers and I figured things might be a bit chaotic as a result.
The 2020 Effect
Much like everything else which has occurred in 2020, the earlier westbound event this last spring caused VATSIM to take a few additional measures to ensure the eastbound event ran much smoother. From what I’ve heard, the earlier westbound event was so chaotic with pilots and ATC screaming at each other and ATC just logging off that it became extremely difficult for VATSIM to find enough willing controllers to staff the fall event. This is sad because these events are supposed to be fun for all who participate. For pilots to truly get the “As Real As It Gets” experience, we need controllers who are willing to invest their time in controlling and staffing a full top-down ATC experience.
One of the changes VATSIM made for the fall event was in how pilots requested and were awarded a slot. It was done on the lottery system. VATSIM capped the number of pilot slots and for the very first time requested pilots who did not receive a slot to NOT fly oceanic during the event.
Entitlement, Entitlement, Entitlement
Just like the run on toilet paper the world experienced in the early days of the 2020 COVID-19 pandemic, entitlement reared its ugly head in the VATSIM world. Pilots who didn’t receive a CTP slot still made the decision to fly across the pond (some even flying the opposite direction) just because they could. Some of these pilots endured lengthy holds both on the ground and immediately after departure and restricted to flying below FL290. I’m hopeful these restrictions helped to minimize the impact to those who had valid slots.
The Future
I’m optimistically hopeful these CTP events can continue in 2021 and beyond. Many in our community are throwing out their own ideas on how things could get better. A suggestion of holding CTP more frequently seems to be one popular opinion. With the amount of events VATSIM is currently holding on an annual basis, I don’t see how they have the bandwidth to add more CTP events to the schedule. The only way this might work would be to restrict VATSIM members from being awarded slots in more than one pair of crossings per year. This still would not prevent those who don’t have slots from flying oceanic anyway.
All this really hinges on each individual VATSIM member doing their part to ensure they follow the guidelines. If VATSIM says don’t fly oceanic without a valid slot, then stay the hell away. But in the world we live in today, this is most likely just a pipe dream.
One More Thing
I’ve said this before and I’ll say it again. VATSIM is a wonderful multi-player environment which brings together the functions of both Air Traffic Control and Pilots. There is no AI Traffic (default or payware) that even comes close to giving a pilot the same level of experience. In my 20 year experience with VATSIM and SATCO before that, both networks have always been friendly and welcoming to new members. However, there is (and always has been) a slightly steep learning curve to mastering the basics.
I often throw out the comparison with TruckersMP which is a multiplayer server environment for both Euro Truck Simulator 2 (ETS2) and American Truck Simulator (ATS). While TruckersMP has a fairly loose set of rules which must be followed, someone relatively new to ETS2 or ATS could login to TruckersMP and be driving on the network in a very short period of time. This just isn’t the case with VATSIM, IVAO or PilotsEdge.
If you are reading this and you are either brand new or unfamiliar with VATSIM, have a read through a post I wrote back in April of 2019 titled, “The Basics of VATSIM”.
Thanks for reading and I hope everyone in the US has a safe and enjoyable Thanksgiving holiday.
It’s been a little while since I’ve posted to this blog. My life has been rather busy and hectic the past few weeks. As some of the DIY projects were wrapping up a few other household problems began to surface. The largest was a plumbing issue with a portion of my sewer mainline. This resulted in having a portion of my basement floor jackhammered up and about 15 feet of pipe replaced. As a result of all this activity, I haven’t really had much time to spend gaming. In addition, I also have spent time in my garage woodshop turning pens and other small wood items. If you are interested in taking a look, here’s a link to my Etsy store. With colder weather moving in, the amount of time I have to work in the woodshop has been reduced considerably. But I digress….
The last time I wrote about P3Dv5 I had mentioned that I managed to finally get it dialed in and running smooth. As many will know, this is not always an easy feat. Nothing in flight sim is plug and play. Especially if you choose to run various add-ons which all need to be carefully and painstakingly configured. Everything we install into the sim fights for resources and in some instances one must choose to sacrifice some settings and FPS in order to achieve what we want to experience visually.
P3Dv5.1
The Prepar3D v5.1 update was released by Lockheed Martin a few weeks ago. I initially held off on updating as I almost always do. But around that same time I had been experiencing a few little glitches which I had hoped the update might resolve. As is the case many times, little things will often become bigger things which I would find out soon after updating.
Two Steps Forward, Three Backwards
The little glitches I just mentioned became slightly larger ones after updating to 5.1. My frustration level was high and I was truly beginning to second guess my decision of moving away from P3Dv4.5. I went to bed one night with the plan of uninstalling P3Dv5.1 and going back to P3Dv4.5. But with a BIG cup of coffee and a bit of hope, I decided to try to resolve the issues one last time.
Success At Last
After a few hours of going through some of the basic P3D troubleshooting steps which in this case led to a complete uninstall of my GPU drivers via DDU, updating to the latest Nvidia drivers and clearing shader cache in P3Dv5.1 all was once again stable. I ran in this configuration for a few days just to make sure all was truly fixed.
Enhanced Atmospherics
One of the big changes with the P3Dv5.1 update was Enhanced Atmospherics (EA) going from beta to full production. Honestly, on my system with EA enabled the view out of the cockpit windows appears as if I have a really bad case of cataracts. I didn’t like EA before v5.1 and still didn’t like it after the update. Apparently I’m not the only one. So Lockheed Martin has much more work to do on this.
Lack of Eye Candy
In my P3Dv5.1 setup, I was missing the level of eye candy which I had in v4.5. The sky and cloud textures were boring and just too plain for my liking. Of course I knew this would be the case as it takes time for developers of 3rd party add-ons to make the move from one version to the next. When I heard the TOGA Projects Envtex and Envshade along with ASCA were all compatible with P3Dv5.1 I decided to invest the time to install and configure them. I had used this combination with much success in my P3Dv4.5 setup and had hopes it would work equally as well in v5.1. I did make one small change with the addition of using the popular Reshade add-on to further enhance the visuals.
Nearing Success
As you can see from the images below, the sky/cloud textures with using Envtex, Envshade, ASCA and Reshade look a lot more natural and vibrant. The images below were taken during a early morning departure out of KRDU (Raleigh-Durham) in the PMDG Boeing 738.
I still have a bit of tweaking to do, but all-in-all I believe it’s looking much better. I’ll try to get all my settings documented and available for Envtex, Envshade, ASCA etc. etc. in the very near future.
The product I’m reviewing today was provided to me at no cost in exchange for writing this review. As with all my reviews, it is my intent to provide to you, the reader, a full and un-biased review of this product.
About The Real Wycombe Air Park
Wycombe Air Park (EGTB), also known as Booker Airfield is a general aviation airport located in Booker, Buckinghamshire, 2.4 nm southwest of High Wycombe, England. The airfield celebrated its 55th year of operation on 25 April 2020. Originally opening in ‘41 as RAF Booker it was primarily involved in training during World War II and remained an active military establishment until ‘65. Today the airfield operates three runways consisting of one single asphalt runway measuring 2,411 ft (735m) (06/24) and two shorter grass strips (06G/24G & 35).
Much like my real life experience with London City Airport (EGLC), I have also visited Wycombe Air Park on a few occasions back in the 2001-02 timeframe. My wife lived just a little over one mile east of Wycombe Air Park. From her third floor flat we could watch the GA aircraft fly over her flat as they approached the airport. A few times my wife became just a little anxious while watching as she would hear the pilot practicing an engine out scenario as the aircraft was headed directly for her flat.
Why Consider Add-on Airports
Microsoft Flight Simulator utilizes satellite imagery from Bing maps to create much of the airport scenery and surrounding area we see in the simulator, it’s far from perfect and generally leaves default airports lacking the same level of detail one would might see if visiting in real life. While default type airports have been significantly improved in MSFS (compared with FSX or P3D), there’s still many reasons to consider purchasing/installing payware add-on scenery.
Default MSFS (left column) and Pilot Plus Wycombe Air Park (right column). For these images, I’ve set the weather conditions for clear skies and the time is mid-afternoon. Click thumbnail to view full-size image. As you can tell between the before and after images, the Pilot Plus Wycombe Air Park scenery adds extra details which are missing in the default scenery.
Additional Pilot Plus Wycombe Air Park Views.
I’ve enjoyed watching the glider and GA aircraft from those picnic tables in real life back in the 2001-02 timeframe.
Yes, there’s an actual hangar which you can taxi through and park your aircraft.
Pilot Plus Wycombe Air Park (EGTB) Review
As with my previously posted reviews, I always spend a bit of time enjoying, or in this case trying to enjoy the default airport. I say trying simply because while it’s been 18+ years since I’ve visited this airport in real life, I still had memories of spending a nice Sunday fall afternoon here with my fiancé (now wife) and the default just didn’t provide me the level of immersion I needed to take myself back to that time before. However, the wonderful job the Pilot Plus team did in recreating this beautiful air park allows me to go back in time to those visits.
From a overall system performance perspective, this add-on caused me no issues. No major reduction in FPS and no lag. With the scenery installed, I spent time flying during different times of the day and different weather conditions. My FPS remained in the 60-70+ range. As a point of reference, my hardware specs are as follows: Intel 8700K, GTX1080Ti, 32 GB RAM, 1 TB M.2 SSD and I’m running on Ultra Graphics Settings in MSFS.
I’m very pleased with this add-on scenery and while I don’t typically spend a lot of time flying in the UK…I know this will become my favorite place to spend time flying VFR on this side of the pond.
Pilot Plus is a technology company that builds virtual worlds with a mission to propel accurate digital experiences, creating breathtaking environments for hobbyists and leading software for businesses. Please also visit their Facebook page to learn more about their products and join their community.
About GrizzlyBearSims
Jerry (aka GrizzlyBearSims) is an independent blogger and avid flight simulation enthusiast covering the flight simulation hobby for over 10 years. He began flying computer based flight simulators in the early 80’s on the Commodore 64 and today enjoys both Prepar3D and Microsoft Flight Simulator.
I would like to thank Pilot Plus for the opportunity to review Wycombe Air Park and provide this review to the readers of my GrizzlyBearSims.com blog site. If you have questions regarding this scenery, please visit the GrizzlyBearSims Discord server and let’s discuss.
Thank you for taking the time to read this sponsored review.
Hello and thank you for stopping by. For several years I have wanted to produce more cinematic flight sim productions. However, the amount of time required hasn’t always been something I’ve had a lot of. But times are different now. Of course I love flying and this video was a lot of fun to put together. There will be more soon….
Welcome Aboard to American Airlines flight 777 with non-stop service between Phoenix Sky Harbor International
Airport and Las Vegas McCarran International Airport. Your captain for this flight is JT. Please sit back,
relax and enjoy the flight.
Addons used:
Aircraft:
PMDG Boeing 737-800 (NGXu)
American Airlines Livery
Simulator:
Lockheed Martin Prepar3D v5
Scenery:
(1) ORBX FTX GLOBAL
(2) ORBX OpenLC North America
(3) Flightbeam Studios KPHX
(4) FlyTampa KLAS
(5) FSDreamTeam GSX Lvl 2
Camera Effect:
Chaseplane
Weather:
ActiveSky
I hope you enjoy watching my videos. If you do, please hit that “Like” button! Also, if you are new to the channel, please SUBSCRIBE. It really does help!
Please visit my blog site https://grizzlybearsims.com You’ll find my complete mod list and various articles and reviews on many of the simulation based games I enjoy playing.
Thank you for watching!
J
MUSIC CREDITS
________________
Inflight Music
Dreaming in 432Hz by Unicorn Heads (YouTube Music Library)
The product I’m reviewing today was provided to me at no cost in exchange for writing this review. As with all my reviews, it is my intent to provide to you, the reader, a full and un-biased review of this product.
About The Real Innsbruck Airport
Innsbruck Airport (LOWI), is the largest international airport in Tyrol in western Austria. The airport officially opened in 1925 and handles regional flights around the Alps and seasonal international traffic to many European destinations. Winter is the peak season due to holiday ski travel to the region. The airport features a single runway measuring 6,562 ft (2,000 m) (08/26) and can handle aircraft up to the size of the Boeing 767. Innsbruck Airport is known for having a difficult approach due to surrounding terrain.
Why Consider Add-on Airports
Microsoft Flight Simulator utilizes satellite imagery from Bing maps to create much of the airport scenery and surrounding area we see in the simulator, it’s far from perfect and generally leaves default airports lacking the same level of detail one would might see if visiting in real life. While Innsbruck Airport is one of Microsoft’s custom, hand-crafted airports available in all versions of MSFS, there are significant improvements which have been made to the Orbx add-on that may be of benefit to some users.
Before & After Images
Default MSFS (left column) Orbx Innsbruck Airport (right column). I’ve set the weather conditions for clear skies and the time is mid-afternoon. Click thumbnail to view full-size image. As you can tell between the before and after images, the Orbx Innsbruck Airport scenery adds extra details which are missing in the handcrafted default scenery.
Additional Orbx LOWI Innsbruck Views
Orbx Innsbruck Airport (LOWI) Review
I’ll be brutally honest and say that when I first heard Microsoft was going to include several custom, hand-crafted airports in MSFS I certainly had hoped they would be up to the same standards we’ve come to expect from many of our add-on airport developers. After all, Microsoft certainly has a much larger development budget and resources to truly make each of these custom airports shine. Upon getting MSFS installed back in August, Innsbruck was one of the first airports I loaded up in the sim and had a look around. I did somewhat cheat a bit and fired up P3Dv5 to take a quick look around just to refresh my memory and soon realized there was a difference between what I could see in P3Dv5 compared to MSFS. Thankfully, with the Orbx Innsbruck scenery installed in MSFS all is once again right in the sim world.
Much like I did with my first look of London City Airport review, I spent about an hour flying around and exploring the custom, hand-crafted Innsbruck Airport which comes standard in all versions of MSFS. Compared to the standard default airport, the Microsoft custom, hand-crafted version is nice. During my time exploring, I flew the default Cessna 172. My FPS ranged from the mid 70’s to low 80’s in various areas of the airport scenery.
With the Orbx Innsbruck Airport (LOWI) scenery installed and using the same default Cessna 172, my FPS under clear skies (around mid-day) held an average FPS in the low to mid 70’s. Introducing clouds and evening skies did drop the FPS down into the low to mid 60 FPS range. I did some circuit work around the airport and even flew down the valley about 15nm from the airport and then back with no stutters or freezes on approach. As a point of reference, my hardware specs are as follows: Intel 8700K, GTX1080Ti, 32 GB RAM, 1 TB M.2 SSD and I’m running on Ultra Graphics Settings in MSFS.
Note: As you can see from a few of the above screenshots, my FPS did drop down into the low 50’s. This only occurred under cloudy, evening conditions. Knowing that MSFS still isn’t fully optimized and for the most part I’ve never experienced FPS in FSX/P3D above 35 in these same conditions, I’m personally not troubled by this. While the jury is still out on what may or may not happen when we start adding more complex aircraft into MSFS, the sim remain stable with no lag. Remember, FPS is just a number. You always want to tune your sim for a smooth and eye pleasing experience. I believe this is exactly what I’ve done.
In comparing the Orbx Innsbruck Airport runway 26 with that of Google Earth, I believe Orbx did a fantastic job in recreating the runway as you can see in the below images. Images from left to right: Google Earth, MSFS custom and Orbx. Orbx even provided a much closer looking mowed grass texture. Remember, it’s sometimes the little things like this that truly helps to add to the level of realism we experience when flying.
Another area I’d like to point out which Orbx included in detail is the general aviation area. Once again, from left to right: Google Earth, MSFS custom and Orbx.
How To Purchase
The Orbx LOWI Innsbruck Airport add-on can be purchased one of two ways. Users may purchase directly from the MSFS Marketplace (see image below) or from Orbx direct. If purchased from Orbx, you’ll need to install via the Orbx Central application. The cost of the add-on is $26.99 AUD.
MSFS Marketplace
Orbx Central
I install in the Main Library
Install Complete
Once installed, just launch MSFS and select LOWI as your departure airport and enjoy!
About Orbx
Orbx has been the leading developer of scenery for flight simulation since 2006 and have published over 800 high-quality add-on products for Flight Simulator X (FSX), Lockheed Martin Prepar3D, Aerofly FS2, X-Plane 11 and now Microsoft Flight Simulator 2020.
About GrizzlyBearSims
Jerry (aka GrizzlyBearSims) is an independent blogger and avid flight simulation enthusiast covering the flight simulation hobby for over 10 years. He began flying computer based flight simulators in the early 80’s on the Commodore 64 and today enjoys both Prepar3D and Microsoft Flight Simulator.
I would like to thank Orbx for the opportunity to review LOWI Innsbruck Airport and provide this review to the readers of my GrizzlyBearSims.com blog site. If you have questions regarding this scenery, please visit the GrizzlyBearSims Discord server and let’s discuss.
Thank you for taking the time to read this sponsored review.
Until next time…
Happy Flying!!!
Jerry
Parting Shot
With the sun going down on my Innsbruck adventure, it’s time to shut down and head over and grab me one of those picnic tables and enjoy a cold brew. Thanks again for reading.
I recently received an email from one of my long-time blog readers asking my opinion regarding the recent announcement from REX on their upcoming release of Weather Force 2020 for Microsoft Flight Simulator. With his permission, I’m going to post a portion of his email and then provide my opinions.
Hello Jerry,
I hope you and your family are well. I’ve really enjoyed reading all your blog posts regarding the new Microsoft Flight Simulator 2020. Like you, I’ve been excited about this new sim ever since I first learned about it. But I’m slightly confused about a recent posting over on FSElite regarding a new add-on being developed by REX. REX appears to be developing a weather add-on for MSFS, yet I thought (I think we all thought) MSFS had real world weather baked into the sim and weather add-ons from REX or Hi-Fi Simulations (ActiveSky) would no longer be needed. I’m curious what your opinions are on this subject?
Thanks again for all your efforts.
Confused in Cleveland, Bill
Bill brings up a very valid point and one that I’ve taken some time to ponder. He’s right! From the very early news regarding the new Microsoft Flight Simulator we’ve been led to believe that the sim would include real-time weather injection that would be far superior to anything we’ve had as default in the past and there would be no need for a 3rd party add-on to provide this function. Microsoft actually released a video in October of last year where they specifically discussed the new weather system within Microsoft Flight Simulator.
It is worth noting, at the present time…Microsoft is well aware and working to resolve the real-time weather functions within MSFS. We expect to see a fix in the upcoming “Patch 2” release from Microsoft in the next few days that hopefully will address the weather (or lack thereof) issues within the new sim. I personally remain extremely confident that in time (and that’s the operative word or phrase we must all understand) Microsoft will address all these issues/bugs and MSFS 2020 will be an amazing sim.
The news article which Bill references from the FSElite site can be read here. It’s also worth noting some fine print which REX discusses on their website“Even though the REX weather engine is pushing the proper temperatures and winds aloft data through to the simulator, due to core issues of Microsoft Flight Simulator, temperatures and winds aloft are not properly rendered yet. Microsoft & Asobo are aware of this issue. (September 13, 2020)”
My personal opinion and certainly my initial plan is to take a “wait and see” attitude regarding all things weather in the new sim. While it’s been an almost necessity to use an add-on weather engine in FSX/P3D, the jury is still out on whether this will remain true in Microsoft Flight Simulator 2020. At the present time, I’m not even sure the default aircraft flight models are stable enough for real-world, real-time weather. This is also currently being worked on and improvements to both aircraft aerodynamics, avionics and systems are part of this update #2 patch.
Interestingly enough, later today Hi-Fi Simulations commented on the future of their Active Sky product as it directly relates to Microsoft Flight Simulator. This announcement was posted to FSElite and can be read here. One of the key takeaways from that article reads, “Sadly, Damian did say that right now they are not aware of any way to bring weather interpretation into the simulator or what the possibilities will be.” I find this statement rather interesting considering the REX product announcement discussed earlier. I’ve tried both REX and Active Sky over the years and always found that Active Sky does a much better job with accurate weather interruption and injection.
Having said all this, does this still mean there will never be an opportunity for a 3rd party weather add-on in Microsoft Flight Simulator? Where I personally believe some type of weather add-on might be beneficial is for those who enjoy flying with historical weather. But I plan to allow Microsoft time to address the current issues with real-time weather functionality and go from there.
I appreciate Bill taking the time to email me his question and would like to invite anyone else the opportunity to do the same. You can contact me via email or by Discord private message.
Thanks to all for taking the time to read my blog articles. I hope you find them educational and entertaining. Stay tuned for more…